The optional things mentions the scores/maps and teams, those are elements for the overlay as you can't get these to show up permanently in the hud. Nothing is set in stone for that yet.
Account Details | |
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SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | April 7, 2024 at 7:49 AM |
Posts | 969 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Dogo-godDoes anyone know how to remove these white lines from my backpack.
Hardcode the colors in CharInfoPanel.res (the top/bottom white bars) and CharinfoLoadoutSubpanel with the class loadout selection.
astrin_could anyone be so find as to list all of the file names for health/ammo/3d model/mp_tournament/etc? basically anytrhing that is seen when playing in-game
You scrolled passed this link in the 2nd post on this page with the Doodle resource list.
Add ui/mainmenuoverride.res & gamemenu.res to the list as well if you crash on launching TF2 when you're in the beta (community/self-made stuff or beta pass or during stress test)
@Jarateking & @Rawsor I added the info to the OP
I would like to see the submissions posted in this thread, as one creation might inspire the next!
Added deadline to the post, you have just over a week with some leeway for late submissions.
Started cursing at match_summary at how awful Valve decided to come up with animation stuff for this.
Left side is the default hud version, right side is my take on a team panel:
As a hud developer and creator of my own hud I have found quite a lot of cool stuff you can do with custom huds.
But as a main programmer i have no real design skills, so I have no clue where to start with my next project, I don't know what it should look like or what the community thinks it should look like!
I am turning this project of mine into a design contest with some prizes for cool ideas & concepts that end up being used in the final version.
What is it?
- A Casting HUD (private use)
Why?
Why not? I want to know what you want to see (and where) on the screen during a cast.
What will the community get out of it?
- Casting configs for cameramen & casters
- A Community created StatusSpec Medigun infopanel HUD element
What do I need
There are only a few required elements:
- player lists spectating in tournament mode + medigun info
- winpanel at end of round
- player health & target ID
- objectives (koth/payload/CTF/stopwatch/round & server timers/control points)
Optional:
- killfeed
- scoreboard
- current score, map played & team names
Deadline
Before the 11th, but March 14th ultimately, midnight wherever (so Sunday counts, Monday doesn't)
Brilliant ideas should never have an expiration date and can always be submitted, they might end up added at a later date!
Submissions
Post your sketches/mockups/designs or whatever you created for a casting hud in this thread as everything can be used for inspiration.
Hud stuff
You don't need to do any coding for the hud, as I am only looking for designs and input for the previously specified ingame elements.
Creating custom assets and being able to provide those is a plus, but not required. Fonts and colors are subject to change!
Prizes/Rewards (multiple recipients)
* Unusual Cyborg Stunt Helmet - Disco Beat Down
* Professional killstreak kit for favorite class
* Specialized killstreak kit for favorite class
* 3 Mann Co Keys
I can't wait to find out what the community thinks and wants to see in a casting hud.
TL;DR: Looking for casting hud designs/mock-ups/input
Tried drawcolor(_override) yet?
I fixed some files for it somewhat recently for Beater, animations file has been converted to use _manifest so contracts and matchmaking animations shouldn't break if you delete hudanimations_tf.txt from the scripts folder if you merge this and your pvhud together.
If you made any customizations to hudlayout.res or clientscheme.res you have to copy these over, clientscheme only requires the things you changed as this is now using a #base setup and can be updated by running 'extract_clientscheme.res' to grab the default clientscheme file and move it in the default_hudfiles folder so it can be included.
Scoreboard was fixed, target ID was touched but the HudTournament in this is completely lacking all the new matchmaking stuff for if_competitive that was added a couple of days ago.
Update core files (hudlayout.res/clientscheme.res/hudanimations_tf.txt) for the contracts.
Update mainmenuoverride.res and gamemenu.res to add buttons.
@rawsor, the PlayCompetitiveButton in mainmenuoverride 'if_competitive' got enabled with the stress test from last night
@mba same as in any hud, modify resource/ui/HudPlayerClass.res and disable the ClassModelPanel (3d) + classmodelpanelBG and/or PlayerStatusClassImage
Check this: http://doodlesstuff.com/?tutorial=tf2hud&page=resource and find out which files are responsible for the things you want to keep, remove the rest?
LobbyPanel.res, HudTournament.res and hudanimations_tf.txt got major updates, those need to be updated, but should not cause your game to break.
@scrambled Adding them to hudlayout.res should work fine, just make sure the font is defined and included in Clientscheme.res and it will stay after updating with the .bat file
@catman1900 the bat file closes automatically after 3 seconds when there are no errors, if you check the last modified date on the files in default_hudfiles you see those have been changed to when you executed the .bat file