Make sure the following is set:
engine_no_focus_sleep 0
For sound while tabbed out snd_mute_losefocus 0
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | April 7, 2024 at 7:49 AM |
Posts | 969 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Make sure the following is set:
engine_no_focus_sleep 0
For sound while tabbed out snd_mute_losefocus 0
Launch options? Quality configs? Renamed custom and tried launching with -default?
murjeIs it possible to hide all stats from the scoreboard? I'd only like to see who is alive and dead and no other information.
LocalPlayerStatsPanel { "tall" "0" }
It would be nice if the sound field was optional and the description box a textfield.
This looks cool! I'll set this up and give it a try.
Does scrap.tf take a cut or it just acts as the trading service, or will there be additional features if you donate?
Impossible afaik, someone got lucky with the %ammo% to have it static in the hud, can't be the batched combattext value.
hoXyyTo have the HUD work on Linux systems you NEED to make all files have lowercase letters ALONG with the folder name, otherwise the game won't even load the hud. And what I'm seeing from GitHub, you do have uppercase letter in the files. That's also the reason why Valve themselves made default HUD's files lowercase for the Linux release of the game.
Thanks for mentioning this! I will have a look at making a bash script that makes all the filenames lowercase, because having them camelcase makes it so much easier to find files when editing them!
wtzHow would I remove the circle bit that points to where the intel is. Also, how would I shorten/remove the ctf bars?
read my post on how to figure out what is what in hud elements for future reference
CTF related files are: HudObjectiveFlagPanel, FlagCalloutPanel & FlagStatus.res
Sevin- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiethoofd)
Glad I can help keep huds easier to update :D
Launch option:
-dxlevel 95 -novid -autoconfig
Rename your /custom folder so that doesn't affect your game, try the -default launch option?
SevinHow do I add the player names above the health bars in spectate?
Find/extract/download the default ClientScheme.res and find 'SpectatorVerySmall' that's the one responsible for the names above the players.
I know they are present in the default HUD, and looking at the diff in the patch they were introduced is not helping me.
You don't look at the diff of the patch they were introduced because they were added across multiple updates; you compare your clientscheme.res file to the default one to see what you're missing.
face2facethis creates a border with a 1 pixel thick white border, but i would like its background to be black as well. is this possible without the use of custom materials?
When you use this border for your element add the following line:
bgcolor_override Black
If it's an ImagePanel you use 'fillcolor_override' instead and if the panel doesn't want to cooperate you can always try to add 'paintbackground 1'
Rawrsorit's probably not white offwhite or dullwhite because it's transparent.
I found something here:
http://i.imgur.com/2z4CHFc.jpg
Changed the value of DullWhite and got this as result
#base "../default_hudfiles/resource/ChatScheme.res" // Extracted default ChatScheme file
Scheme {
Colors {
"DullWhite" "42 142 242 255"
}
}
---------------------------------------
Also, whenever I do showschemevisualizer of anything but clientscheme my game just crashes.
Rename custom or hud folder and try it without any custom files except resource/chatscheme and resource/ui/basechat.res being loaded?