https://clips.twitch.tv/BusyBoxyLlamaJKanStyle-hg33v7huCM8IXfA3
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | December 1, 2025 at 6:39 PM |
| Posts | 1701 (0.4 per day) |
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| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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I wasn't around back then but I will just make random assumptions and extrapolate to look smart
Hype for game trailers wasn't as huge so a lot of it might've been word of mouth. Niche communities could become outliers with more hype due to posts on ancient forums or friend groups who wanted to play together
Natural Selection also had asymmetrical combat which it handled in a different way, but would definitely make the player base more compatible. A lot of FPS at the time were symmetrical and often homogenous in how combat went (think CS, CoD, etc where everyone had similar/mirrored access to mechanics and loadouts).
Movement tech was also important in NS so a lot of ppl probably found learning the TF2 tech enjoyable when they transitioned
you can find the offsets for each weapon in tf\scripts\items\items_game.txt
ctrl+f "min_viewmodel_offset"
S0rceonly works on the first server i join
whitecastleemployeeboth packs stopped working after the latest update
probably has to do with the "faster loading" that the update had
this preload map is currently in the works and uses vscript
Currently not compatible with mastercomms, but im pretty sure you can decompile the mastercomms VPK with Crowbar/CFGScape. And then edit the mastercomms folder to include the mat_antialias stuff mentioned on the gamebanana page. That should make it compatible. Someone just has to put in the work to figure out what needs editing
I've decided to stick with mastercomms for now and stop using my custom viewmodel stuff. So I've not tested this preload method yet. If it's not made compatible in the next 2 or 3 weeks I might try to do it myself if I can remember to/have time to
edit: this gives some insight why mods break now
tl;dr once listmodels reaches 2048 loaded models it will clear the list and start over to prevent decreasing loading performance during sessions. this will happen once every couple maps. more if the map is bigger, less if the map is smaller (aka more vs less models to add to the list)
A comment in the above thread mentions mod_forcetouchdata 0 fixed the issue for them
Plenty ppl in the french circlejerk always defended azn. So not really surprising for other french players to start doing so eventually.
Ex-AC so schmitshot's opinion ultimately no longer matters. The other votes were unanimous as the video pointed out
Video uploaded by another french player who was banned for wallhacking in the past, and posted on TFTV by one of their friends. Would never have predicted that
jhawdga2yeah but what if im playing on an sv_pure 1 server
You seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it
You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf
jhawdga2oh thats good but can i make this work with class configs?
yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
guide
This is a really old method and almost nobody does it anymore because VTF crosshairs are way more convenient for just about everything
Shoutout to Essentials crew for the event and production
Shoutout to Fine Christians for the fun games, and all teams we played
Shoutout to pie4life and Emily (zod's gf) for keeping the hype during grand finals
Shoutout to Piggles for bringing the energy both in and out of game
Shoutout to Sunday night gang for the fun night out in Birmingham (we did not even get stabbed)
Shoutout to Chloemew, Pope and Bag for the fun casual tournament run
Shoutout to JLEBS for being hotel buddies
Shoutout to Catangerine and Silves for being airport buddies
Shoutout to the dad with an old school DOOM shirt playing TF2 in the TF2zone with his 2 sons
Shoutout to impromptu TF2 karaoke (security shut us down 3 songs in)
TF2zone was great. Hoping it comes back next year
This was a great community LAN due to the TF2zone
From a spectator POV this had potential to be one of the best insomnias ever if the dates hadn't been moved
So next year looks very promising if insomnia can be convinced to try it again
TontonFlairixIf someone could make a video on how to remove all the reload animations, I will be more than happy.
https://www.youtube.com/watch?v=QWIrWhfUwz0
saw afterwards i did use txt files that already had left arms removed
whilst im here might as well do some bug reports:
Removing left arm on heavy gloves caused animations to break (only tested thisd for gloves of running urgently)
Static reload seems to not work on scout pistols (only tested on winger. happened in the video posted above)
iplayforfunHi, I tried to use with https://gamebanana.com/mods/198452
that mod has custom materials, not custom animations. There are currently no animation based mods that remove all arms (left arms are possible w horse's mod)
J_4rb1my friend playing scrims with this (video)
just a heads up: 2nd link autodownloads if anyone clicks it
Since the modding community has discovered a way to use custom models and materials on servers with a whitelist
any source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing
it's only appropriate that one of the most entertaining NA threads in a while is killed by europeans
anyone got more funny elijah clips post mortem or do we stop clicking when this is bumped?