Tob
Account Details
SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted January 7, 2026 at 9:41 AM
Posts 1703 (0.4 per day)
Game Settings
In-game Sensitivity 30cm/360? changes
Windows Sensitivity
Raw Input 1
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Hardware Peripherals
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#2 TF2 update for 7/27/23 (7/28/23 UTC) in TF2 General Discussion
- tf_mvm_defenders_team_size 100

TF2 MMO incoming

posted about 2 years ago
#1361 Wut hud/crosshair/cfg thread in Customization
Syhttps://youtu.be/bQ-gEGxSpLE?t=21

crosshair?

https://www.dropbox.com/scl/fo/63fnj4o2pbb6jtr123qw4/h?rlkey=lajijuzfcjf2s3m8x2zw3n2zs&dl=0
I have one that looks like it
Probably the exact same size and length as that one
Though it's hard to tell because of 4:3 and bitrate

posted about 2 years ago
#3 Class ban order in TF2 General Discussion

engi pyro sniper heavy scout spy demo medic soldier

there will be a period of time where spy is the only offclass and there's no scouts
fun? maybe. funny? definitely
alternatively switch spy and scout

posted about 2 years ago
#35 most poverty comp tf2 setups thread in TF2 General Discussion
jnkigaming laptop

our calls are
anyone: "I need an arrow"
medic: "give me 5 seconds"

posted about 2 years ago
#33 most poverty comp tf2 setups thread in TF2 General Discussion

https://cdn.discordapp.com/attachments/1112824172947709952/1133459942590926848/IMG_20230725_200435.jpg

our med is playing our match tonight like this with 150 ping and we have to use discord because mumble doesn't work on the laptop

check out the mousepad

posted about 2 years ago
#23 Insomnia 71 (7-10/09/23) - incl a TF2 Esports Zone in LAN Discussion

For anyone interested, the apex legends ALGS LAN is also happening alongside i71 in the same venue
i71 tickets give a discount to watch the apex games. And the decision to sync events seems deliberate so we'll probably be in the halls next to each other

I'll be going between the 2 to meet up with some apex legends people I know
They're a very similar crowd compared to our scene

posted about 2 years ago
#13011 stream highlights in Videos

https://clips.twitch.tv/AlluringSavageNewtWutFace-cOFhVzqvE5lBfZpL

posted about 2 years ago
#19 animal kingdom matchups in Off Topic

tiger < bear (honestly close. male grizzlies and male tigers are about the same in terms of mass)
hippo > moose (not even close)
chimp < troops (but not all 3 are living)
pitbull > cub (not even close)
gorilla < polar bear (not even close)

who wins hippo vs polar bear?

posted about 2 years ago
#10 Summer Update 2023 in TF2 General Discussion

Big update for the VSH community i guess. They're an official gamemode now

Also I find out cp_gravelpit_snowy exists AND already is an official map. Learn something new every day

posted about 2 years ago
#8 Regarding RCADIA Fortress Tournaments in LAN Discussion

Thanks for hosting. Know your hard work and passion was noticed
You can definitely expect me at future events :)

posted about 2 years ago
#15 Insomnia 71 (7-10/09/23) - incl a TF2 Esports Zone in LAN Discussion

cu@ most likely

posted about 2 years ago
#584 yttrium's competitive viewmodels in Customization
highqualitylurkerIs it possible to just move the hand models away in the form of an animation, making the guns only show using the same method this uses?

Been looking into this myself for a bit

a_horse's viewmodel editor moves the entire animation
and even has a flag to remove left arms, which I currently use
However, the guns' bones are attached to the right arm's bones. Which makes you unable to remove part of the right arm without the animation breaking

There's an invisible arms mod but it works by replacing the actual texture so it doesn't work online

To make a functioning animation mod, you will need to detach the bones and then reanimate just the weapon. idk if this works. you can animate it for sure. But idk how source handles a file like that once loaded in-game. It might try to stretch the hand to still attach to the weapon?

Or move the arms to an angle so they hide behind the gun. This would definitely work, but you'd have to do this for every animation to make sure arms/fingers don't stick out. You'd not want to do this for every class. It'd take weeks or months

I've not messed around with blender enough to try either of these options, but if people want to try it before I try to figure it out in like a year: I think this guide might help

posted about 2 years ago
#12978 stream highlights in Videos

https://clips.twitch.tv/StrangeSpikySnakeDoritosChip-qi2rLK2P_c9s4ihg

posted about 2 years ago
#12970 stream highlights in Videos

https://clips.twitch.tv/SquareTiredBearSaltBae-3FgBUymgGvu6_bIz

posted about 2 years ago
#9319 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=g4VqXneB2X0

posted about 2 years ago
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