Went in blind, enjoy 52 minutes of yapping
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | October 19, 2026 at 4:55 PM |
| Posts | 1726 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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went in blind, recorded 58 minutes of yapping
went to a restaurant w family
bao bun w marinated pork belly and cabbage
brioche with smoked salmon and avocado
pinsa w stracciatella, caramelized onion, pear and guanciale
yesterday I had 2 day old frozen pizza leftovers. ups and downs
I'd agree with lowering base movement speed and ammo.
movement speed to like 90%, just below demo's 93%. base ammo to 15
sniper rifles should always have tracers on firing. I half expected this to be done after the classic was added with a decent looking tracer effect. The classic's should be punishing enough within competitive circles. The machina's is overkill unless we're considering pubbers
Lowering bodyshot damage like the hitman's heatmaker is fine imo. only really affects medics walking in fully charged snipers' sightlines though. Which is a skill issue, not a sniper issue
Shoutout to production
Shoutout to the venue staff. Genuinely the best venue staff in my experience and I've been going to LANs for 8 years
Shoutout to Bloking Hazard airbnb
Shoutout to all the teams for the fun tournament
Shoutout to Roasted Duck in Oil on Hot Plate from the Chinese place down the street
Shoutout to my friends, old and new. There's too many for me to try naming them. I'm blessed for that to be the case
c u @
Jynxiihttps://www.youtube.com/watch?v=YyfuBe8lOgk
what dis hud
budhud with some of included customization options for the hp cross
watched a Still STV the other day and all I have to say is I didnt even need to look at his aim
his gamesense is horrible. genuinely does not do the most basic stuff. does not know how to clear things. Runs through doors and does a 360 after a second to "clear" it, then doesn't clear anything else for the rest of the round. Does not know the most basic stickytrap spots. watched a 30 minute STV where he shot 0 stickies. He did try to aim at a sticky at some point but never managed to align his crosshair before a scout distracted him by shooting him in the side
13k hour player lol lmao
Main issue is this would be yet another project fully based on volunteer work. And one of a very big scale.
This thread is a wishlist for an open source project without developers
imo a higher priority is creating a 6v6 vscript layer for maps. custom minute round timer, pregame DM, etc can be implemented into the maps themselves. Instead of relying on plug-ins which will need updating as the game updates (which this update perfectly demonstrated by happening in the middle of EU scrims)
Using vscript, we can already add entirely new mechanics. Weapon balancing, bug fixes, new mechanics, etc are already possible in TF2 with this. And if a promod ever exists later on, we'd have these vscript maps ready to port over