Upvote Upvoted 327 Downvote Downvoted
1 ⋅⋅ 157 158 159 160 161 162 163 ⋅⋅ 232
HUD editing: short questions, quick answers
posted in Customization
4771
#4771
huds.tf
0 Frags +
JBDo these dialogs have a specific file or are they defined somewhere in clientsheme.res?

https://i.imgur.com/Q2adhCn.png

You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

confirmdialog.res
messageboxdialog.res

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.

[quote=JB]Do these dialogs have a specific file or are they defined somewhere in clientsheme.res?

[img]https://i.imgur.com/Q2adhCn.png[/img][/quote]

You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

[url=https://www.dropbox.com/s/6r8x1f28ev6qz7r/confirmdialog.res?dl=0]confirmdialog.res[/url]
[url=https://www.dropbox.com/s/xxn4dvyvhin4nnp/messageboxdialog.res?dl=0]messageboxdialog.res[/url]

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.
4772
#4772
1 Frags +
ReskerHow to delete custom hud's custom main menu and use the default one? I'm using Morehud.

Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder

[quote=Resker]How to delete custom hud's custom main menu and use the default one? I'm using Morehud.[/quote]
Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder
4773
#4773
0 Frags +
PrexUhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;

Not a part of the hud, but ever since Jungle Inferno the console has been acting up, correct me if I'm wrong

[quote=Prex]Uhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;[/quote]
Not a part of the hud, but ever since Jungle Inferno the console has been acting up, correct me if I'm wrong
4774
#4774
whitelist.tf
0 Frags +
ReskerHow to delete custom hud's custom main menu and use the default one? I'm using Morehud.

Remove:
- Resource/GameMenu.res
- Resource/UI/MainMenuOverride.res

Vulcanthanks for the answer, how would I do the cowmangler meter number thing?

huditemeffectmeter_particlecannon.res add some extra elements with the numbers as labeltext

[quote=Resker]How to delete custom hud's custom main menu and use the default one? I'm using Morehud.[/quote]
Remove:
- Resource/GameMenu.res
- Resource/UI/MainMenuOverride.res

[quote=Vulcan]thanks for the answer, how would I do the cowmangler meter number thing?[/quote]
[i]huditemeffectmeter_particlecannon.res[/i] add some extra elements with the numbers as labeltext
4775
#4775
0 Frags +
WhyNotDivineReskerHow to delete custom hud's custom main menu and use the default one? I'm using Morehud.Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder

Thanks for the help. But now the main menu has other problems. There is now quit button and the score tab is broken. Can these be turned back to normal?
https://imgur.com/a/mAukU

[quote=WhyNotDivine][quote=Resker]How to delete custom hud's custom main menu and use the default one? I'm using Morehud.[/quote]
Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder[/quote]

Thanks for the help. But now the main menu has other problems. There is now quit button and the score tab is broken. Can these be turned back to normal?
https://imgur.com/a/mAukU
4776
#4776
1 Frags +
ReskerWhyNotDivineReskerHow to delete custom hud's custom main menu and use the default one? I'm using Morehud.Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder
Thanks for the help. But now the main menu has other problems. There is now quit button and the score tab is broken. Can these be turned back to normal?
https://imgur.com/a/mAukU

Delete

- PvPRankPanel
- MatchMakingDashBoard
- MatchMakingDashBoardPlaylist
- MatchMakingDashBoardSidePanel
- MatchMakingPingPanel
- MatchMakingPlaylist

as well!

[quote=Resker][quote=WhyNotDivine][quote=Resker]How to delete custom hud's custom main menu and use the default one? I'm using Morehud.[/quote]
Remove mainmenu.res and mainmenuoverride.res in the resource/ui folder[/quote]

Thanks for the help. But now the main menu has other problems. There is now quit button and the score tab is broken. Can these be turned back to normal?
https://imgur.com/a/mAukU[/quote]

Delete

- PvPRankPanel
- MatchMakingDashBoard
- MatchMakingDashBoardPlaylist
- MatchMakingDashBoardSidePanel
- MatchMakingPingPanel
- MatchMakingPlaylist

as well!
4777
#4777
0 Frags +

currently my spec hud looks like this: https://gyazo.com/2eedb3068f3fe924e538174c13fa4a22
how do i get it to look like this: https://gyazo.com/05378abd4e1b1205d65589b99e951829

currently my spec hud looks like this: https://gyazo.com/2eedb3068f3fe924e538174c13fa4a22
how do i get it to look like this: https://gyazo.com/05378abd4e1b1205d65589b99e951829
4778
#4778
1 Frags +
Scrambledcurrently my spec hud looks like this: https://gyazo.com/2eedb3068f3fe924e538174c13fa4a22
how do i get it to look like this: https://gyazo.com/05378abd4e1b1205d65589b99e951829

Wiet's casting hud contest thread has some resources on it: http://www.teamfortress.tv/32052/casting-hud-design-contest#23

Basically, make your status spec panels have a red half and a blue half. Then set it up so that on red, the blue half is offscreen, and vice versa with blue getting red offscreen.

It gets more complicated from there if you want to do other things (space it from the edge with refracts, resize the health bonus cross for sideways healthbars in both directions, etc.) but that's the jist of it.

[quote=Scrambled]currently my spec hud looks like this: https://gyazo.com/2eedb3068f3fe924e538174c13fa4a22
how do i get it to look like this: https://gyazo.com/05378abd4e1b1205d65589b99e951829[/quote]
Wiet's casting hud contest thread has some resources on it: http://www.teamfortress.tv/32052/casting-hud-design-contest#23

Basically, make your status spec panels have a red half and a blue half. Then set it up so that on red, the blue half is offscreen, and vice versa with blue getting red offscreen.

It gets more complicated from there if you want to do other things (space it from the edge with refracts, resize the health bonus cross for sideways healthbars in both directions, etc.) but that's the jist of it.
4779
#4779
0 Frags +
PrexUhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;

Press whatever key it's bound to and it will be brought to the foreground again (while in-game, not in the menu).

[quote=Prex]Uhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;[/quote]
Press whatever key it's bound to and it will be brought to the foreground again (while in-game, not in the menu).
4780
#4780
1 Frags +

Using flathud, I got it to work post jungle inferno by deleting all the main menu/mm related res files that I could find but I have a problem with accepting new items. The new item window pops up every time I die but nothing is clickable and the new item notification is constantly flashing in the main menu but when clicked, it just disappears until the next time I'm on the main menu. The only thing I can do is to launch the game without the hud, accept the item drops and then put the hud back in

Any ideas/fixes?

Using flathud, I got it to work post jungle inferno by deleting all the main menu/mm related res files that I could find but I have a problem with accepting new items. The new item window pops up every time I die but nothing is clickable and the new item notification is constantly flashing in the main menu but when clicked, it just disappears until the next time I'm on the main menu. The only thing I can do is to launch the game without the hud, accept the item drops and then put the hud back in

Any ideas/fixes?
4781
#4781
0 Frags +

Which UI file controls the map end scoreboard for casual mode?

Which UI file controls the map end scoreboard for casual mode?
4782
#4782
0 Frags +

how do i get a black outline on my damage numbers? (using flamehud)

how do i get a black outline on my damage numbers? (using flamehud)
4783
#4783
0 Frags +

https://i.imgur.com/pPMlRhl.jpg

How would I go about removing avatars from foster's scoreboard for m0rehud, if possible?

Also, is it possible to modify that tan coloured backing for the notification panel?

https://i.imgur.com/6QT0uQh.jpg

[img]https://i.imgur.com/pPMlRhl.jpg[/img]

How would I go about removing avatars from foster's scoreboard for m0rehud, if possible?

Also, is it possible to modify that tan coloured backing for the notification panel?

[img]https://i.imgur.com/6QT0uQh.jpg[/img]
4784
#4784
1 Frags +
Kraythttps://i.imgur.com/pPMlRhl.jpg

How would I go about removing avatars from foster's scoreboard for m0rehud, if possible?

Also, is it possible to modify that tan coloured backing for the notification panel?

https://i.imgur.com/6QT0uQh.jpg

You need to change the avatar_width at the top of scoreboard.res to "2"

[quote=Krayt][img]https://i.imgur.com/pPMlRhl.jpg[/img]

How would I go about removing avatars from foster's scoreboard for m0rehud, if possible?

Also, is it possible to modify that tan coloured backing for the notification panel?

[img]https://i.imgur.com/6QT0uQh.jpg[/img][/quote]

You need to change the avatar_width at the top of scoreboard.res to "2"
4785
#4785
0 Frags +
YeeHawhow do i get a black outline on my damage numbers? (using flamehud)

find the font your damage numbers are using in clientscheme and add to it "outline" "1"

[quote=YeeHaw]how do i get a black outline on my damage numbers? (using flamehud)[/quote]
find the font your damage numbers are using in clientscheme and add to it "outline" "1"
4786
#4786
0 Frags +

Where can I find the white highlight in the casual ui which indicates who you are?
Is there any event triggered in hudanimations when a medic gets his ubercharge on the tournament ui?

Where can I find the white highlight in the casual ui which indicates who you are?
Is there any event triggered in hudanimations when a medic gets his ubercharge on the tournament ui?
4787
#4787
0 Frags +
aurahYeeHawhow do i get a black outline on my damage numbers? (using flamehud)find the font your damage numbers are using in clientscheme and add to it "outline" "1"

how do i find which font my damagenumbers are using?

[quote=aurah][quote=YeeHaw]how do i get a black outline on my damage numbers? (using flamehud)[/quote]
find the font your damage numbers are using in clientscheme and add to it "outline" "1"[/quote]
how do i find which font my damagenumbers are using?
4788
#4788
1 Frags +
KraytAlso, is it possible to modify that tan coloured backing for the notification panel?

https://i.imgur.com/6QT0uQh.jpg

The tan coloured background should be the border of the element "NotificationToastControl" in econ/Notificationtoastcontrol.res.

[quote=Krayt]
Also, is it possible to modify that tan coloured backing for the notification panel?

[img]https://i.imgur.com/6QT0uQh.jpg[/img][/quote]

The tan coloured background should be the border of the element "NotificationToastControl" in econ/Notificationtoastcontrol.res.
4789
#4789
0 Frags +

hello guys
how i edit this part http://prntscr.com/h9iv78 like this http://prntscr.com/h9iw5j
thanks

hello guys
how i edit this part http://prntscr.com/h9iv78 like this http://prntscr.com/h9iw5j
thanks
4790
#4790
0 Frags +
ZetosI tried adding the class selection from QTCHUD to mine, but it's missing the black borders...

https://i.imgur.com/C15kYjh.png

... the original has:

https://i.imgur.com/Li4FtRH.png

It loads fine when the whole HUD is in there, but I'm not sure what's missing. Tried copying the classselection file and the whole vgui/replay/thumbnails/ folder, but it's not a missing texture.

-----

And another question: I changed my chat position with basechat.res' "HudChat" ypos/xpos, but it usually resets itself to the lower part, unless I do a hud_reloadscheme, which doesn't last for long.

Any helping hand?

There's a "HudChat" in HUDLayout, but changing that as well didn't cut it.

[quote=Zetos]I tried adding the class selection from QTCHUD to mine, but it's missing the black borders...

[img]https://i.imgur.com/C15kYjh.png[/img]

... the original has:

[img]https://i.imgur.com/Li4FtRH.png[/img]

It loads fine when the whole HUD is in there, but I'm not sure what's missing. Tried copying the classselection file and the whole vgui/replay/thumbnails/ folder, but it's not a missing texture.

-----

And another question: I changed my chat position with basechat.res' "HudChat" ypos/xpos, but it usually resets itself to the lower part, unless I do a hud_reloadscheme, which doesn't last for long.

Any helping hand?[/quote]
There's a "HudChat" in HUDLayout, but changing that as well didn't cut it.
4791
#4791
0 Frags +
YeeHawaurahYeeHawhow do i get a black outline on my damage numbers? (using flamehud)find the font your damage numbers are using in clientscheme and add to it "outline" "1"how do i find which font my damagenumbers are using?

go into huddamageaccount.res and look for the font name in the control "CDamageAccountPanel". Search for the font name in clientscheme and add the property outline to it. You will have to restart your game to see the changes.

[quote=YeeHaw][quote=aurah][quote=YeeHaw]how do i get a black outline on my damage numbers? (using flamehud)[/quote]
find the font your damage numbers are using in clientscheme and add to it "outline" "1"[/quote]
how do i find which font my damagenumbers are using?[/quote]
go into huddamageaccount.res and look for the font name in the control "CDamageAccountPanel". Search for the font name in clientscheme and add the property outline to it. You will have to restart your game to see the changes.
4792
#4792
0 Frags +

When you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?

When you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?
4793
#4793
0 Frags +
KonceptWhen you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?

I'd guess not, since "TargetNameLabel" has just "%targetname%". But I have very limited HUD knowledge, so maybe someone knows better.

[quote=Koncept]When you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?[/quote]
I'd guess not, since "TargetNameLabel" has just "%targetname%". But I have very limited HUD knowledge, so maybe someone knows better.
4794
#4794
0 Frags +
KonceptWhen you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?

It's possible to do using this method. Just add this line to chat_english:

"TF_playerid_healtarget" ""

[quote=Koncept]When you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?[/quote]

It's possible to do using [url=http://www.teamfortress.tv/post/613352/hud-editing-short-questions-quick-answers]this[/url] method. Just add this line to chat_english:

"TF_playerid_healtarget" ""
4795
#4795
0 Frags +
aurahYeeHawaurahYeeHawhow do i get a black outline on my damage numbers? (using flamehud)find the font your damage numbers are using in clientscheme and add to it "outline" "1"how do i find which font my damagenumbers are using?go into huddamageaccount.res and look for the font name in the control "CDamageAccountPanel". Search for the font name in clientscheme and add the property outline to it. You will have to restart your game to see the changes.

this worked, thanks a bunch

[quote=aurah][quote=YeeHaw][quote=aurah][quote=YeeHaw]how do i get a black outline on my damage numbers? (using flamehud)[/quote]
find the font your damage numbers are using in clientscheme and add to it "outline" "1"[/quote]
how do i find which font my damagenumbers are using?[/quote]
go into huddamageaccount.res and look for the font name in the control "CDamageAccountPanel". Search for the font name in clientscheme and add the property outline to it. You will have to restart your game to see the changes.[/quote]
this worked, thanks a bunch
4796
#4796
1 Frags +
SentinelUsing flathud, I got it to work post jungle inferno by deleting all the main menu/mm related res files that I could find but I have a problem with accepting new items. The new item window pops up every time I die but nothing is clickable and the new item notification is constantly flashing in the main menu but when clicked, it just disappears until the next time I'm on the main menu. The only thing I can do is to launch the game without the hud, accept the item drops and then put the hud back in

Any ideas/fixes?

bump

[quote=Sentinel]Using flathud, I got it to work post jungle inferno by deleting all the main menu/mm related res files that I could find but I have a problem with accepting new items. The new item window pops up every time I die but nothing is clickable and the new item notification is constantly flashing in the main menu but when clicked, it just disappears until the next time I'm on the main menu. The only thing I can do is to launch the game without the hud, accept the item drops and then put the hud back in

Any ideas/fixes?[/quote]


bump
4797
#4797
1 Frags +
Sentinelbump

In itempickuppanel.res in resource\ui\econ, change the zpos of item_pickup to 10000.

[quote=Sentinel]bump[/quote]

In itempickuppanel.res in resource\ui\econ, change the zpos of item_pickup to 10000.
4798
#4798
0 Frags +
NokkSentinelbump
In itempickuppanel.res in resource\ui\econ, change the zpos of item_pickup to 10000.

ty

[quote=Nokk][quote=Sentinel]bump[/quote]

In itempickuppanel.res in resource\ui\econ, change the zpos of item_pickup to 10000.[/quote]

ty
4799
#4799
0 Frags +

Is it possible to add a shadow for the targetid's ubercharge label that does not appear on other classes like this?

https://i.imgur.com/llaCb9r.jpg

Is it possible to add a shadow for the targetid's ubercharge label that does not appear on other classes like this?

[img]https://i.imgur.com/llaCb9r.jpg[/img]
4800
#4800
0 Frags +

Does anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?

Does anyone know what file i have to edit or add to make my game with the hud i have update so then whenever i find a game, the game doesnt crash?
1 ⋅⋅ 157 158 159 160 161 162 163 ⋅⋅ 232
Please sign in through STEAM to post a comment.