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yttrium's competitive viewmodels
posted in Customization
361
#361
-2 Frags +

so did that put it still doesn't work. what do you mean with studiomdl.exe and vpk.exe?
And will min viewmodels still work?

so did that put it still doesn't work. what do you mean with studiomdl.exe and vpk.exe?
And will min viewmodels still work?
362
#362
-2 Frags +

yes i have those what do i need to do with them?

yes i have those what do i need to do with them?
363
#363
-4 Frags +

Answer me senpai????!!!!

Answer me senpai????!!!!
364
#364
0 Frags +

uhhh

uhhh
365
#365
-1 Frags +

Is there any for mac it would be really sick if some1 could extract the .exe and change it to macworking

Is there any for mac it would be really sick if some1 could extract the .exe and change it to macworking
366
#366
Spaceship Servers
0 Frags +

is there any way to show the medibeam while hiding the medigun?

is there any way to show the medibeam while hiding the medigun?
367
#367
2 Frags +
JELIs there any for mac it would be really sick if some1 could extract the .exe and change it to macworking

see this post.

thesqrtminus1is there any way to show the medibeam while hiding the medigun?

not right now, and probably not feasibly in the future.

[quote=JEL]Is there any for mac it would be really sick if some1 could extract the .exe and change it to macworking[/quote]
see [url=http://www.teamfortress.tv/post/706374/yttriums-competitive-viewmodels]this post[/url].

[quote=thesqrtminus1]is there any way to show the medibeam while hiding the medigun?[/quote]
not right now, and probably not feasibly in the future.
368
#368
0 Frags +

369
#369
2 Frags +

Why can not I get the clocks?

Why can not I get the clocks?
370
#370
2 Frags +

Heads down, there's a downfragger out and about!

Heads down, there's a downfragger out and about!
371
#371
0 Frags +
yttriumhere u go Ex Why Zee Spy
Download


http://i.imgur.com/1HD2n7e.jpg

i hope u like it

yes... this actually works ingame.

how hard was this to do? I had my viewmodels bugged out like this for a while a long time ago and I've wanted it permanently ever since, so having this for scattergun and pistol would be great, if you get time at some point, please. Otherwise no problem, thanks :-)

[quote=yttrium]here u go Ex Why Zee Spy
[url=https://github.com/Yttrium-tYcLief/CompetitiveViewmodels/raw/master/xyzspyviewmodel.vpk]Download
[/url]

[img]http://i.imgur.com/1HD2n7e.jpg[/img]

i hope u like it

[size=10]yes... this actually works ingame.[/size][/quote]

how hard was this to do? I had my viewmodels bugged out like this for a while a long time ago and I've wanted it permanently ever since, so having this for scattergun and pistol would be great, if you get time at some point, please. Otherwise no problem, thanks :-)
372
#372
0 Frags +
AttendantYttrium, is there a way you can remove the Spy's Invis Watch / Dead Ringer hand, but keep the meter?

I've seen that happen alot of times when I played, but it wasn't consistent, and appeared randomly when I switched weapons while I had the watch out.

Thank you for this tool.

This mod, which makes the DR smaller and farther from your crosshair, does that on certain servers.

http://www.mediafire.com/file/jz0vg9thr9l9diq/DR+animation.vpk

[quote=Attendant]Yttrium, is there a way you can remove the Spy's Invis Watch / Dead Ringer hand, but keep the meter?

I've seen that happen alot of times when I played, but it wasn't consistent, and appeared randomly when I switched weapons while I had the watch out.

Thank you for this tool.[/quote]

This mod, which makes the DR smaller and farther from your crosshair, does that on certain servers.

http://www.mediafire.com/file/jz0vg9thr9l9diq/DR+animation.vpk
373
#373
0 Frags +

374
#374
0 Frags +
Mouldhow hard was this to do? I had my viewmodels bugged out like this for a while a long time ago and I've wanted it permanently ever since, so having this for scattergun and pistol would be great, if you get time at some point, please. Otherwise no problem, thanks :-)

Basically, instead of zeroing out the root bone, I zeroed out the bip_weapon bone, so the weapon model that gets inserted into the hand disappears (moves offscreen to -100,0)

[quote=Mould]how hard was this to do? I had my viewmodels bugged out like this for a while a long time ago and I've wanted it permanently ever since, so having this for scattergun and pistol would be great, if you get time at some point, please. Otherwise no problem, thanks :-)[/quote]
Basically, instead of zeroing out the root bone, I zeroed out the bip_weapon bone, so the weapon model that gets inserted into the hand disappears (moves offscreen to -100,0)
375
#375
0 Frags +

yttrium can you help? when I select the "Team Fortress 2" folder it is saying invaled tf2 path can you help me?

yttrium can you help? when I select the "Team Fortress 2" folder it is saying invaled tf2 path can you help me?
376
#376
0 Frags +

.

.
377
#377
0 Frags +

Hello, I have a minor issue : my fps config doesn't exec when I startup tf2 as it used to after installing the mod, does anyone know why and how to fix it?

Hello, I have a minor issue : my fps config doesn't exec when I startup tf2 as it used to after installing the mod, does anyone know why and how to fix it?
378
#378
0 Frags +

.

.
379
#379
Spaceship Servers
0 Frags +
duck_When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.

if you could fix this i'd be like super greatful

[quote=duck_]When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.[/quote]

if you could fix this i'd be like super greatful
380
#380
0 Frags +

Good

Good
381
#381
1 Frags +

I can't see my healing beam if I disable the viewmodels for my medigun. Don't know if that's a bug or what.

I can't see my healing beam if I disable the viewmodels for my medigun. Don't know if that's a bug or what.
382
#382
1 Frags +
J3NGAI can't see my healing beam if I disable the viewmodels for my medigun. Don't know if that's a bug or what.

it's intentional. This mod doesn't use r_drawviewmodel 0. It moves the weapon model away from the screen which also moves the medibeam away.

You can reinstall the mod but not apply the mod to mediguns. Then you can still see the beam. If you don't want the viewmodel you can then write a simple viewmodel script with something along the lines of "slot2;r_drawviewmodel 0" in there

SUBZEROSorry if im missing something but it hides my medigun beam and flames for pyro. Anyone know why this is?

same thing applies to the flamethrower

[quote=J3NGA]I can't see my healing beam if I disable the viewmodels for my medigun. Don't know if that's a bug or what.[/quote]
it's intentional. This mod doesn't use r_drawviewmodel 0. It moves the weapon model away from the screen which also moves the medibeam away.

You can reinstall the mod but not apply the mod to mediguns. Then you can still see the beam. If you don't want the viewmodel you can then write a simple viewmodel script with something along the lines of "slot2;r_drawviewmodel 0" in there

[quote=SUBZERO]Sorry if im missing something but it hides my medigun beam and flames for pyro. Anyone know why this is?[/quote]
same thing applies to the flamethrower
383
#383
0 Frags +

When i put the mod in the tf folder it still asks to put in "Team Fortress 2" folder. And "Install" button not activated even i tick(ed) the boxes. Any solution?

When i put the mod in the tf folder it still asks to put in "Team Fortress 2" folder. And "Install" button not activated even i tick(ed) the boxes. Any solution?
384
#384
0 Frags +

Hey, so I've been trying to figure out why the viewmodels are modified on every single class but spy. I really don't understand as to why it would NOT work on spy whilst working on any of the other classes like soldier or engineer for example. I've checked my custom folder to see if I've downloaded something that would change the viewmodel of the spy's revolver and I found nothing... Some suggestions would be amazing right now.

Hey, so I've been trying to figure out why the viewmodels are modified on every single class but spy. I really don't understand as to why it would NOT work on spy whilst working on any of the other classes like soldier or engineer for example. I've checked my custom folder to see if I've downloaded something that would change the viewmodel of the spy's revolver and I found nothing... Some suggestions would be amazing right now.
385
#385
2 Frags +

as a scroll wheel user god bless your soul

as a scroll wheel user god bless your soul
386
#386
1 Frags +

Hi,

Is there any way to get this working for Mac? It's pretty sad even with programs such as Wine we cannot be able to enjoy your mod.

Maybe you can tell us exactly which files in which folders we have to replace in order to recreate the same effect your mod does?

Thanks for your time.

Hi,

Is there any way to get this working for Mac? It's pretty sad even with programs such as Wine we cannot be able to enjoy your mod.

Maybe you can tell us exactly which files in which folders we have to replace in order to recreate the same effect your mod does?

Thanks for your time.
387
#387
0 Frags +

Don't know if this has been asked before, but is it possible to hide the medi gun but show the beam?

Don't know if this has been asked before, but is it possible to hide the medi gun but show the beam?
388
#388
0 Frags +
MagmaDudeDon't know if this has been asked before, but is it possible to hide the medi gun but show the beam?

I think this has been fixed for valve official matchmaking and won't work anymore. Otherwise, I would DM yttrium on steam or something.

[quote=MagmaDude]Don't know if this has been asked before, but is it possible to hide the medi gun but show the beam?[/quote] I think this has been fixed for valve official matchmaking and won't work anymore. Otherwise, I would DM yttrium on steam or something.
389
#389
0 Frags +

After installing it both my chrouch jump and null movement script don't work, is there any fix?

After installing it both my chrouch jump and null movement script don't work, is there any fix?
390
#390
0 Frags +
boubakarHi,

Is there any way to get this working for Mac? It's pretty sad even with programs such as Wine we cannot be able to enjoy your mod.

Maybe you can tell us exactly which files in which folders we have to replace in order to recreate the same effect your mod does?

Thanks for your time.

The issue is that Valve's studiomdl and vpk (but mainly studiomdl) binaries don't exist for OS X or Linux. They're 100% a required step for customization. There's nothing I can do about that besides build it for you and give you the instructions on how to install it - or you could just do it yourself on a Windows install and copy it over.

CanasAfter installing it both my chrouch jump and null movement script don't work, is there any fix?

Doublecheck your autoexec. The installer modifies it. Might have removed something unintentionally.

[quote=boubakar]Hi,

Is there any way to get this working for Mac? It's pretty sad even with programs such as Wine we cannot be able to enjoy your mod.

Maybe you can tell us exactly which files in which folders we have to replace in order to recreate the same effect your mod does?

Thanks for your time.[/quote]
The issue is that Valve's studiomdl and vpk (but mainly studiomdl) binaries don't exist for OS X or Linux. They're 100% a required step for customization. There's nothing I can do about that besides build it for you and give you the instructions on how to install it - or you could just do it yourself on a Windows install and copy it over.

[quote=Canas]After installing it both my chrouch jump and null movement script don't work, is there any fix?[/quote]
Doublecheck your autoexec. The installer modifies it. Might have removed something unintentionally.
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