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yttrium's competitive viewmodels
posted in Customization
331
#331
0 Frags +

[just pretend i know how to delete posts ok]

[just pretend i know how to delete posts ok]
332
#332
0 Frags +

I have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.

I have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.
333
#333
1 Frags +
TheREDSpyI have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.

check if you don't have any other spy animation mod installed

[quote=TheREDSpy]I have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.[/quote]
check if you don't have any other spy animation mod installed
334
#334
0 Frags +
deguTheREDSpyI have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.
check if you don't have any other spy animation mod installed

Wow, apparently the classic backstab animation mod causes issues to the revolver. Removing the animation mod makes it work.

Oh well. I find it sexier to shoot my enemies anyways. Thank you very much!

[quote=degu][quote=TheREDSpy]I have an odd problem. I got the models to work for the scout's scattergun flawlessly, but for some reason it doesn't work for the spy's revolvers. Both classes share the same fov's.

I must be missing something simple.[/quote]
check if you don't have any other spy animation mod installed[/quote]
Wow, apparently the classic backstab animation mod causes issues to the revolver. Removing the animation mod makes it work.

Oh well. I find it sexier to shoot my enemies anyways. Thank you very much!
335
#335
0 Frags +

I had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.

I had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.
336
#336
0 Frags +
treetoonI had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.

tf/cfg is working fine for me.

[quote=treetoon]I had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.[/quote]
tf/cfg is working fine for me.
337
#337
0 Frags +
treetoonI had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.

if you have an autoexec in your custom folder, it'll automatically override the valve one so it isn't used. Unfortunately there's not an easy way for me to check for this because people name their folders all kinds of shit.

[quote=treetoon]I had to move the pre-loading manually to the custom/cfg autoexec, the valve cfg autoexec isn't executing.[/quote]
if you have an autoexec in your custom folder, it'll automatically override the valve one so it isn't used. Unfortunately there's not an easy way for me to check for this because people name their folders all kinds of shit.
338
#338
1 Frags +

When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.

When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.
339
#339
1 Frags +

The medi-gun beam is disabled as well, anyway of keeping that in?

The medi-gun beam is disabled as well, anyway of keeping that in?
340
#340
-2 Frags +

uhmmm.... whenever i turn off the viewmodels for the pyro's flamethrower the flames are also turned off

uhmmm.... whenever i turn off the viewmodels for the pyro's flamethrower the flames are also turned off
341
#341
0 Frags +

You guys are better off using r_drawviewmodels for medi-gun and flamethrower if they're that important to you, the particles can't come out the normal spot if the weapon isn't in the normal spot.

You guys are better off using r_drawviewmodels for medi-gun and flamethrower if they're that important to you, the particles can't come out the normal spot if the weapon isn't in the normal spot.
342
#342
1 Frags +
duck_When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.

I did this intentionally to simultaneously fix a huge bug regarding hiding melee weapons without hiding their inspects.

That being said, in retrospect only one class (spy) has melee inspects currently implemented, so I might as well revert those changes for the other classes.

[quote=duck_]When you swing the melee weapon it ends abruptly instead of a smooth flow from swing animation to idle.[/quote]
I did this intentionally to simultaneously fix a huge bug regarding hiding melee weapons without hiding their inspects.

That being said, in retrospect only one class (spy) has melee inspects currently implemented, so I might as well revert those changes for the other classes.
343
#343
0 Frags +

Is there any version of this for both Mac and Linux?

Is there any version of this for both Mac and Linux?
344
#344
0 Frags +
CardfightGamerIs there any version of this for both Mac and Linux?

Preloading doesn't work on Mac anymore.

As for Linux, I haven't written a compatible installer because studiomdl, which the installer relies upon, is Windows-only. Theoretically you could replicate everything done behind the scenes on a Windows machine to set up preloading, and then copy the output from a Windows install to a Linux one, but I haven't tested it.

[quote=CardfightGamer]Is there any version of this for both Mac and Linux?[/quote]
Preloading doesn't work on Mac anymore.

As for Linux, I haven't written a compatible installer because studiomdl, which the installer relies upon, is Windows-only. Theoretically you could replicate everything done behind the scenes on a Windows machine to set up preloading, and then copy the output from a Windows install to a Linux one, but I haven't tested it.
345
#345
0 Frags +

My game is freezing when i load into a server. Som help please :)

EDIT: so i found out that i´m unable to join community servers. i hope that´s not just happening with me :)

My game is freezing when i load into a server. Som help please :)

EDIT: so i found out that i´m unable to join community servers. i hope that´s not just happening with me :)
346
#346
0 Frags +

Everything is working perfectly fine, except the wrangler. Odd

Everything is working perfectly fine, except the wrangler. Odd
347
#347
0 Frags +

here's a really annoying bug
http://imgur.com/8pG4NUd
this is on viewmodel_fov 90
maybe min viewmodels
only happens in certain locations
if you move your crosshair, the flame moves with it

also, putting down the dead ringer looks really wierd (viewmodel_fov 90 maybe min)

here's a really annoying bug
http://imgur.com/8pG4NUd
this is on viewmodel_fov 90
maybe min viewmodels
only happens in certain locations
if you move your crosshair, the flame moves with it

also, putting down the dead ringer looks really wierd (viewmodel_fov 90 maybe min)
348
#348
0 Frags +

does this work with custom viewmodel animation?

does this work with custom viewmodel animation?
349
#349
4 Frags +
qazyhere's a really annoying bug
http://imgur.com/8pG4NUd
this is on viewmodel_fov 90
maybe min viewmodels
only happens in certain locations
if you move your crosshair, the flame moves with it

also, putting down the dead ringer looks really wierd (viewmodel_fov 90 maybe min)

http://i.imgur.com/8pG4NUd.jpg

did you put a screenshot into a word document and screenshot it

[quote=qazy]here's a really annoying bug
http://imgur.com/8pG4NUd
this is on viewmodel_fov 90
maybe min viewmodels
only happens in certain locations
if you move your crosshair, the flame moves with it

also, putting down the dead ringer looks really wierd (viewmodel_fov 90 maybe min)[/quote]

[img]http://i.imgur.com/8pG4NUd.jpg[/img]

did you put a screenshot into a word document and screenshot it
350
#350
1 Frags +

wow cool

wow cool
351
#351
1 Frags +

This may have already been left as a post on here, sorry if it has but i haven't yet found it. I downloaded the program, got half way through setting up then decided that i didn't want to, i hadn't clicked the install button, but i clicked the uninstall button anyway for some reason. When i started up tf2 a few minutes later i noticed that i was no longer able to exec my autoexec, all of my fps config was still working though except gibs had been switched on even though in the config all the code was there for them to be switched off. Everything in my custom file still works, i tried putting my autoexec in there (forgive me if that was a stupid thing to do, i'm not very experienced with this kind of stuff). Anyone know how to fix this stuff?

This may have already been left as a post on here, sorry if it has but i haven't yet found it. I downloaded the program, got half way through setting up then decided that i didn't want to, i hadn't clicked the install button, but i clicked the uninstall button anyway for some reason. When i started up tf2 a few minutes later i noticed that i was no longer able to exec my autoexec, all of my fps config was still working though except gibs had been switched on even though in the config all the code was there for them to be switched off. Everything in my custom file still works, i tried putting my autoexec in there (forgive me if that was a stupid thing to do, i'm not very experienced with this kind of stuff). Anyone know how to fix this stuff?
352
#352
0 Frags +

Thank you so fucking much

Thank you so fucking much
353
#353
0 Frags +

He can you help me with the mod,
Every time when I select the team fortress 2 tf folder it says invaled tf2 path.
Help me!!!!

He can you help me with the mod,
Every time when I select the team fortress 2 tf folder it says invaled tf2 path.
Help me!!!!
354
#354
0 Frags +
SaintMcrubberduckHe can you help me with the mod,
Every time when I select the team fortress 2 tf folder it says invaled tf2 path.
Help me!!!!

you need to select Team Fortress 2, not TF.

[quote=SaintMcrubberduck]He can you help me with the mod,
Every time when I select the team fortress 2 tf folder it says invaled tf2 path.
Help me!!!![/quote]
you need to select Team Fortress 2, not TF.
355
#355
0 Frags +

And then it still says invalid tf2 path

And then it still says invalid tf2 path
356
#356
0 Frags +

Do you have studiomdl.exe and vpk.exe in your Team Fortress 2/bin folder? (not your tf/bin folder)

Do you have studiomdl.exe and vpk.exe in your Team Fortress 2/bin folder? (not your tf/bin folder)
357
#357
0 Frags +

maybe i did something wrong and i am also not good at this. i just removed the bin folder what happens now and it still says invaled tf2 path. what is a studio.exe?

maybe i did something wrong and i am also not good at this. i just removed the bin folder what happens now and it still says invaled tf2 path. what is a studio.exe?
358
#358
0 Frags +

verify your game integrity with steam and try again because you just broke your tf2 install for things like this

verify your game integrity with steam and try again because you just broke your tf2 install for things like this
359
#359
0 Frags +

maybe i sound dumd right now but what?

maybe i sound dumd right now but what?
360
#360
0 Frags +

ok found it

ok found it
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