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HUD editing: short questions, quick answers
posted in Customization
3601
#3601
whitelist.tf
0 Frags +

@Zetos, looking at the default HudTournament.res file would've given the if_mvm + visible 0 you can use, and does it hurt to simply try?

@Xen, you can fake it by using SetVisible 0 on the square when doing the SetVisible 1 on the circle?

@Zetos, looking at the default HudTournament.res file would've given the [i]if_mvm[/i] + visible 0 you can use, and does it hurt to simply try?

@Xen, you can fake it by using SetVisible 0 on the square when doing the SetVisible 1 on the circle?
3602
#3602
1 Frags +

Apologies if this is a dumb question, but is it possible to rotate elements within a hud? For example I have a square, can I rotate it say 45 degrees for example? Or will I have to find workarounds?

Apologies if this is a dumb question, but is it possible to rotate elements within a hud? For example I have a square, can I rotate it say 45 degrees for example? Or will I have to find workarounds?
3603
#3603
0 Frags +
Wiethoofd@Zetos, looking at the default HudTournament.res file would've given the if_mvm + visible 0 you can use, and does it hurt to simply try?

I've seen "if_mvm" being used, but I didn't know which file controled that HUD element to even look it up, or if that would do the trick, hence me asking. I found that "TournamentConditionLabel" already has if_mvm visible set to 0, but it is visible - as shown in the screenshot -, so I don't know which snippet to look for.

[quote=Wiethoofd]@Zetos, looking at the default HudTournament.res file would've given the [i]if_mvm[/i] + visible 0 you can use, and does it hurt to simply try?[/quote]
I've seen "if_mvm" being used, but I didn't know which file controled that HUD element to even look it up, or if that would do the trick, hence me asking. I found that "TournamentConditionLabel" already has if_mvm visible set to 0, but it is visible - as shown in the screenshot -, so I don't know which snippet to look for.
3604
#3604
2 Frags +
Jackal176Apologies if this is a dumb question, but is it possible to rotate elements within a hud? For example I have a square, can I rotate it say 45 degrees for example? Or will I have to find workarounds?

You can't rotate elements through hud files.

If it's just a square though, you could make an image file that's a rotated square to your liking and use that.

[quote=Jackal176]Apologies if this is a dumb question, but is it possible to rotate elements within a hud? For example I have a square, can I rotate it say 45 degrees for example? Or will I have to find workarounds?[/quote]
You can't rotate elements through hud files.

If it's just a square though, you could make an image file that's a rotated square to your liking and use that.
3605
#3605
0 Frags +

what's the command that prints console output on the top left of your game?

what's the command that prints console output on the top left of your game?
3606
#3606
0 Frags +
hooliwhat's the command that prints console output on the top left of your game?

developer 1
============================================================================================

is it possible to move the team coloured panel for the target id so it is a bar on the left without refracts?

[quote=hooli]what's the command that prints console output on the top left of your game?[/quote]

developer 1
============================================================================================

is it possible to move the team coloured panel for the target id so it is a bar on the left without refracts?
3607
#3607
0 Frags +

Does anyone know what the file for the medic's shield in Mann vs Machine is called?

Does anyone know what the file for the medic's shield in Mann vs Machine is called?
3608
#3608
1 Frags +
Jackal176Does anyone know what the file for the medic's shield in Mann vs Machine is called?

It's HUDItemEffectMeter_Heavy.res, shared with the heavy's rage meter.

[quote=Jackal176]Does anyone know what the file for the medic's shield in Mann vs Machine is called?[/quote]
It's HUDItemEffectMeter_Heavy.res, shared with the heavy's rage meter.
3609
#3609
4 Frags +

Is it possible to turn the cow manglers reload bar into a number counter like normal Rocket launchers?

Is it possible to turn the cow manglers reload bar into a number counter like normal Rocket launchers?
3610
#3610
0 Frags +
Failw1zardIs it possible to turn the cow manglers reload bar into a number counter like normal Rocket launchers?

no

==========================================================================================

how do it edit the thing that says view achievements?

http://imgur.com/0PV4bQX

[quote=Failw1zard]Is it possible to turn the cow manglers reload bar into a number counter like normal Rocket launchers?[/quote]

no

==========================================================================================

how do it edit the thing that says view achievements?

http://imgur.com/0PV4bQX
3611
#3611
0 Frags +
ZetosJackal176Does anyone know what the file for the medic's shield in Mann vs Machine is called?It's HUDItemEffectMeter_Heavy.res, shared with the heavy's rage meter.

Thanks a lot!

[quote=Zetos][quote=Jackal176]Does anyone know what the file for the medic's shield in Mann vs Machine is called?[/quote]
It's HUDItemEffectMeter_Heavy.res, shared with the heavy's rage meter.[/quote]
Thanks a lot!
3612
#3612
0 Frags +

someone help me rip the data label background off the tflivetv hud made by weithood: https://www.twitch.tv/tflivetv

im tired im writing this again

@weithood I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>

someone help me rip the data label background off the tflivetv hud made by weithood: https://www.twitch.tv/tflivetv

im tired im writing this again

@weithood I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>
3613
#3613
0 Frags +

can I do something like textinsety that is global so I don't have to realign every font in a text editor because I am a mac scrub?

can I do something like textinsety that is global so I don't have to realign every font in a text editor because I am a mac scrub?
3614
#3614
0 Frags +

So, how do I edit the backpack? I figured out how to edit some parts of it but I can't figure out how to edit this (http://i.imgur.com/ytLBaK1.png) and the stats screen. Can anyone help me out?

So, how do I edit the backpack? I figured out how to edit some parts of it but I can't figure out how to edit this (http://i.imgur.com/ytLBaK1.png) and the stats screen. Can anyone help me out?
3615
#3615
1 Frags +
Jackal176So, how do I edit the backpack? I figured out how to edit some parts of it but I can't figure out how to edit this (http://i.imgur.com/ytLBaK1.png) and the stats screen. Can anyone help me out?

resource/ui/econ/backpackpanel.res - Backpack

resource/ui/statsummary_embedded - Stats

[quote=Jackal176]So, how do I edit the backpack? I figured out how to edit some parts of it but I can't figure out how to edit this (http://i.imgur.com/ytLBaK1.png) and the stats screen. Can anyone help me out?[/quote]

resource/ui/econ/backpackpanel.res - Backpack

resource/ui/statsummary_embedded - Stats
3616
#3616
0 Frags +

How do I remove the patient health cross?

http://imgur.com/a/PpcPA

How do I remove the patient health cross?

http://imgur.com/a/PpcPA
3617
#3617
0 Frags +
TheFastFreakHow do I remove the patient health cross?

http://imgur.com/a/PpcPA

resource/ui/spectatorguihealth.res

look for bonusimage and move it off the screen/make it invisible/whatever you want to do with it.

[quote=TheFastFreak]How do I remove the patient health cross?

http://imgur.com/a/PpcPA[/quote]

resource/ui/spectatorguihealth.res

look for bonusimage and move it off the screen/make it invisible/whatever you want to do with it.
3618
#3618
0 Frags +

how do I edit the light green bar that shows up in the casual lobby after a match that shows how far you are to leveling up?

how do I edit the light green bar that shows up in the casual lobby after a match that shows how far you are to leveling up?
3619
#3619
0 Frags +

whats the name of the resource/ui folder file that I can edit these 2 fonts with?

http://imgur.com/a/nlK14

only bugs out with ubercharge and sentrys

it was TargetID.res

whats the name of the resource/ui folder file that I can edit these 2 fonts with?

http://imgur.com/a/nlK14

only bugs out with ubercharge and sentrys

it was TargetID.res
3620
#3620
0 Frags +

Hello friends,

I want to take Cubekol's m0re hud edit (http://imgur.com/a/Lj8MH) and put it into Hypnotize's updated m0re hud, and also change the gay pink colors to a blue color (0 175 255 255).

Is there an easy way to do this quickly? I was in the process of replacing the files and just changing the fgcolor, but I'm not sure which files he actually edited and which he didn't so that didn't really work out.

Hello friends,

I want to take Cubekol's m0re hud edit (http://imgur.com/a/Lj8MH) and put it into Hypnotize's updated m0re hud, and also change the gay pink colors to a blue color (0 175 255 255).

Is there an easy way to do this quickly? I was in the process of replacing the files and just changing the fgcolor, but I'm not sure which files he actually edited and which he didn't so that didn't really work out.
3621
#3621
3 Frags +
STOGEwow someone likes my work

First up, I USED updated Hypnotize's m0re hud, so you don't need to put it in there.

It's very easy, just change "Main Menu Labels" in "Color Customization.res" and "CkMain" in "sourcescheme.res" to your color.

Also, Hurt and Buff colors arent in "Color Customization.res", so you need to change it through "hudanimations_m0re.txt".

Thanks for good intentions in changing this god awful color.

[quote=STOGE]wow someone likes my work[/quote]

First up, I [u]USED[/u] updated Hypnotize's m0re hud, so you don't need to put it in there.

It's very easy, just change "Main Menu Labels" in "Color Customization.res" and "CkMain" in "sourcescheme.res" to your color.



Also, Hurt and Buff colors arent in "Color Customization.res", so you need to change it through "hudanimations_m0re.txt".


Thanks for good intentions in changing this god awful color.
3622
#3622
0 Frags +
Cubekolstuff

Thing is I already have edits of my own in the m0re hud I'm using, which was based on Hypnotize's lol. I guess moving them to your edit would make a lot more sense though, thanks.

[quote=Cubekol]
stuff[/quote]

Thing is I already have edits of my own in the m0re hud I'm using, which was based on Hypnotize's lol. I guess moving them to your edit would make a lot more sense though, thanks.
3623
#3623
0 Frags +

how do I edit the light green bar that shows up in the casual lobby after a match that shows how far you are to leveling up?

how do I edit the light green bar that shows up in the casual lobby after a match that shows how far you are to leveling up?
3624
#3624
0 Frags +

how do I add the news button to my hud that shows the update and has the link to the blog etc to my main menu

how do I add the news button to my hud that shows the update and has the link to the blog etc to my main menu
3625
#3625
0 Frags +

A bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?

A bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?
3626
#3626
0 Frags +
Chill_ColinsA bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?

they dont go in tf/custom/hud
they go in tf/custom

[quote=Chill_Colins]A bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?[/quote]


they dont go in tf/custom/hud
they go in tf/custom
3627
#3627
0 Frags +
XenThePybroChill_ColinsA bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?
they dont go in tf/custom/hud
they go in tf/custom

Nope, the game doesn't even lauch and I get an error notification saying "Tried to add tf>custom>materials as a search path."

[quote=XenThePybro][quote=Chill_Colins]A bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?[/quote]


they dont go in tf/custom/hud
they go in tf/custom[/quote]

Nope, the game doesn't even lauch and I get an error notification saying "Tried to add tf>custom>materials as a search path."
3628
#3628
3 Frags +
Chill_ColinsA bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?

You are missing the info.vdf file probably, you can take it from another hud, then just change the hud name inside the file.
If the hud folder (the one that contains the resource/scripts etc) is called "hud" for example change it to:

"Hud"
{
"ui_version" "1"
}

[quote=Chill_Colins]A bit off-topic, but I don't want to create another thread. I've tried installing (tf>custom>HUD) numerous huds but none of them work, the game just gives me the default. I assume that it just doesn't read the files for some reason but can't figure out why. Anyone has any ideas?[/quote]

You are missing the info.vdf file probably, you can take it from another hud, then just change the hud name inside the file.
If the hud folder (the one that contains the resource/scripts etc) is called "hud" for example change it to:

"Hud"
{
"ui_version" "1"
}
3629
#3629
whitelist.tf
1 Frags +
XenThePybrosomeone help me rip the data label background off the tflivetv hud made by wiethoofd: https://www.twitch.tv/tflivetv

@wiethoofd I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>

Try:

TargetDataLabel
{
 "auto_wide_tocontents"	"1"
 "bgcolor_override"	"TransparentBlack"
}

PS: it is wiethoofd ;)

[quote=XenThePybro]someone help me rip the data label background off the tflivetv hud made by wiethoofd: https://www.twitch.tv/tflivetv

@wiethoofd I know you made this hud so can you help me with this. I want to rip off the background for the data label that says the uber amount/metal to upgrade but I can't get it to resize. Autoresize 1 does not work anyone know how to... get it to work ;>[/quote]

Try:
[code]TargetDataLabel
{
"auto_wide_tocontents" "1"
"bgcolor_override" "TransparentBlack"
}[/code]

PS: it is w[b]ie[/b]thoo[b]f[/b]d ;)
3630
#3630
1 Frags +

Not related to HUD editing but since the comp update whenever I install a custom HUD (that is updated) and launch the game, it is an abomination of the default HUD + that custom HUD.
Never had this happen, it is extremely weird. I even verified files and nothing happened.

EDIT: Apparently for some reason, when I added a folder that isn't materials/resource/scripts back to the hud, it was fixed oh well

Not related to HUD editing but since the comp update whenever I install a custom HUD (that is updated) and launch the game, it is an abomination of the default HUD + that custom HUD.
Never had this happen, it is extremely weird. I even verified files and nothing happened.

EDIT: Apparently for some reason, when I added a folder that isn't materials/resource/scripts back to the hud, it was fixed oh well
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