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Demoman Detonation Delay
31
#31
Momentum Mod
7 Frags +

wow, how did i not notice this

wow, how did i not notice this
32
#32
8 Frags +

i change mouse too, thought my old one was giving out

i change mouse too, thought my old one was giving out
33
#33
1 Frags +

I can use this as an excuse when I get raped by scouts now

I can use this as an excuse when I get raped by scouts now
34
#34
10 Frags +

One of demoman's many nightmares...

One of demoman's many nightmares...
35
#35
8 Frags +

Hoo wee I dont even know how often I tried cleaning out my mouse buttons because of this

Hoo wee I dont even know how often I tried cleaning out my mouse buttons because of this
36
#36
17 Frags +

Thank you SO much for this video!

I was doubting my mechanical skills, my internet connection and finally my mental health because of this annoying delay I witnessed in so many crucial DM situations.

On behalf of every demo main: Send this to Valve asap! I have no idea if they are aware of this bug - and it's in the game for quite a while now. I can't nail it down either since when thou.

Thank you SO much for this video!

I was doubting my mechanical skills, my internet connection and finally my mental health because of this annoying delay I witnessed in so many crucial DM situations.

On behalf of every demo main: Send this to Valve asap! I have no idea if they are aware of this bug - and it's in the game for quite a while now. I can't nail it down either since when thou.
37
#37
20 Frags +

Not sure when, but I seem to have gotten into the habit of holding or rapidly clicking right click when I need a rapid det and I'm about to switch to pipes. Definitely notice stickies not detonating sometimes though, this is a type of bug that needs updating because it kind of hurts the quality of life for a demo. Maybe part of the reason why people also didn't notice so much was because of booties and that fact that you would never really switch weapons. The big issue to me is that this bug would come up during more fast paced fights where you're right in the action, AKA the times when you need your weapons functioning properly.

Another thing I noticed starting a few months ago was the fact that rockets and stickies seem to bounce off teammates at much closer ranges than they used to. They start colliding with teammates at maybe 2 or 3 player lengths away now which has also been a pretty big issue. I remember before you had to be a significant distance away from a teammate in order to bounce a shot. Was wondering if anyone else noticed this as well.

Not sure when, but I seem to have gotten into the habit of holding or rapidly clicking right click when I need a rapid det and I'm about to switch to pipes. Definitely notice stickies not detonating sometimes though, this is a type of bug that needs updating because it kind of hurts the quality of life for a demo. Maybe part of the reason why people also didn't notice so much was because of booties and that fact that you would never really switch weapons. The big issue to me is that this bug would come up during more fast paced fights where you're right in the action, AKA the times when you need your weapons functioning properly.

Another thing I noticed starting a few months ago was the fact that rockets and stickies seem to bounce off teammates at much closer ranges than they used to. They start colliding with teammates at maybe 2 or 3 player lengths away now which has also been a pretty big issue. I remember before you had to be a significant distance away from a teammate in order to bounce a shot. Was wondering if anyone else noticed this as well.
38
#38
12 Frags +
Chriz_Tah_FahThey start colliding with teammates at maybe 2 or 3 player lengths away now which has also been a pretty big issue. I remember before you had to be a significant distance away from a teammate in order to bounce a shot. Was wondering if anyone else noticed this as well.

I've noticed this is really inconsistent as well. There seems to be no rhyme or reason behind when stickies bounce off of teammates.

Sometimes they'll bounce of one a teammate right infront of you, 2 or 3 lengths away like you said but I've also noticed it as far away as from Process Spire to Process Batt's by rollout. I've almost killed myself several times because I det a sticky before I realized it bounced off of a teammate back to me

[quote=Chriz_Tah_Fah]They start colliding with teammates at maybe 2 or 3 player lengths away now which has also been a pretty big issue. I remember before you had to be a significant distance away from a teammate in order to bounce a shot. Was wondering if anyone else noticed this as well.[/quote]
I've noticed this is really inconsistent as well. There seems to be no rhyme or reason behind when stickies bounce off of teammates.

Sometimes they'll bounce of one a teammate right infront of you, 2 or 3 lengths away like you said but I've also noticed it as far away as from Process Spire to Process Batt's by rollout. I've almost killed myself several times because I det a sticky before I realized it bounced off of a teammate back to me
39
#39
10 Frags +

Yes ive noticed this for the longest while and I knew something was wrong, its one of the main reasons why I have difficulty killing people, one of the main reasons why I die aswell, i think the sticky is gonna det but it just doesnt want to

and on chriz's post, this also happens to me the most whenever im in the middle of a fight, like im shooting a scout that absolutely has to die but the sticky still does not want to det

Yes ive noticed this for the longest while and I knew something was wrong, its one of the main reasons why I have difficulty killing people, one of the main reasons why I die aswell, i think the sticky is gonna det but it just doesnt want to

and on chriz's post, this also happens to me the most whenever im in the middle of a fight, like im shooting a scout that absolutely has to die but the sticky still does not want to det
40
#40
-1 Frags +

science

science
41
#41
10 Frags +

this delay really hurts demo because switching from pipes to stickies and back is very important during fights.

this delay really hurts demo because switching from pipes to stickies and back is very important during fights.
42
#42
0 Frags +
N3voYou can't det while taunting anymore iirc, that might be linked

This 2007 version actually didn't have that feature, not sure when they added that. Must have been around 2008 - 09..?

[quote=N3vo]You can't det while taunting anymore iirc, that might be linked[/quote]

This 2007 version actually didn't have that feature, not sure when they added that. Must have been around 2008 - 09..?
43
#43
0 Frags +

#42
2014.

#42
2014.
44
#44
0 Frags +
Setsul#42
2014.

No I mean, detting while taunting wasn't in the 2007 version, it was added at some point later then removed in 2014~

[quote=Setsul]#42
2014.[/quote]

No I mean, detting while taunting wasn't in the 2007 version, it was added at some point later then removed in 2014~
45
#45
5 Frags +
Bucakethe detonate while taunting was fixed a long time ago (september 2014), way before this became an issue. but i guess it could still be linked through some new bug they created
maybe it has to do with the global weapon swap speed increase, but i can't recall when the bug first appeared

from one of the youtube comments:

This is probably an unintended result of the change that prevented demoman from detonating his stickies while taunting. They probably did it by preventing detonation of stickies while a delayed-repeat action is playing: taunts (which you cannot immediately cancel), attacking (there's a delay between firing), and switching weapons (again, delay before you can fire).

another quirk to add to the needlessly complex web of stickybomb launcher quirks, I guess?

[quote=Bucake]the detonate while taunting was fixed a long time ago (september 2014), way before this became an issue. but i guess it could still be linked through some new bug they created
maybe it has to do with the global weapon swap speed increase, but i can't recall when the bug first appeared[/quote]
from one of the youtube comments:
[quote]This is probably an unintended result of the change that prevented demoman from detonating his stickies while taunting. They probably did it by preventing detonation of stickies while a delayed-repeat action is playing: taunts (which you cannot immediately cancel), attacking (there's a delay between firing), and switching weapons (again, delay before you can fire).[/quote]
another quirk to add to the needlessly complex web of stickybomb launcher quirks, I guess?
46
#46
0 Frags +

there may be some other settings that impact this. I just tested the same things as in the video and didn't experience a delay when switching from stickies to pipes.

i got the same results for switching to and swinging a melee weapon (as well as a clear increase in overall arm time when mashing right click while switching to melee), but unlike the video, I had no excess delay when switching to pipes while detonating stickies.

there may be some other settings that impact this. I just tested the same things as in the video and didn't experience a delay when switching from stickies to pipes.

i got the same results for switching to and swinging a melee weapon (as well as a clear increase in overall arm time when mashing right click while switching to melee), but unlike the video, I had no excess delay when switching to pipes while detonating stickies.
47
#47
1 Frags +
Kavthere may be some other settings that impact this. I just tested the same things as in the video and didn't experience a delay when switching from stickies to pipes.

i got the same results for switching to and swinging a melee weapon (as well as a clear increase in overall arm time when mashing right click while switching to melee), but unlike the video, I had no excess delay when switching to pipes while detonating stickies.

It waits a certain amount of time if you switch to pipes right before the sticky (0.8sec) is suppose to be ready. However if you switch the precise frame after shooting a sticky you can actually avoid having any delay. It's a bit wonky as it seems that it's almost the opposite when switching to your melee, the faster you do so after firing the longer the delay seems to be.

Also keep in mind that if you put a sticky down on the ground and wait an undefined amount of time, the delay does not seem to kick in. Thus this only applies in crucial moments when you need fast execution.

[quote=Kav]there may be some other settings that impact this. I just tested the same things as in the video and didn't experience a delay when switching from stickies to pipes.

i got the same results for switching to and swinging a melee weapon (as well as a clear increase in overall arm time when mashing right click while switching to melee), but unlike the video, I had no excess delay when switching to pipes while detonating stickies.[/quote]

It waits a certain amount of time if you switch to pipes right before the sticky (0.8sec) is suppose to be ready. However if you switch the precise frame after shooting a sticky you can actually avoid having any delay. It's a bit wonky as it seems that it's almost the opposite when switching to your melee, the faster you do so after firing the longer the delay seems to be.

Also keep in mind that if you put a sticky down on the ground and wait an undefined amount of time, the delay does not seem to kick in. Thus this only applies in crucial moments when you need fast execution.
48
#48
1 Frags +

oh yeah im seeing that now. the window for the pipe delay is definitely a lot tighter than it is for melee it seems. the fact it makes a difference is even more absurd though.

oh yeah im seeing that now. the window for the pipe delay is definitely a lot tighter than it is for melee it seems. the fact it makes a difference is even more absurd though.
49
#49
8 Frags +

list of classes that have broken as fuck mechanics after 18 years in development (bug wise, not balance broken):

  • pyro
  • spy
  • medic
  • engineer
  • demoman

but its ok volvo at least you got half!

list of classes that have broken as fuck mechanics after 18 years in development (bug wise, not balance broken):
[list]
[*] pyro
[*] spy
[*] medic
[*] engineer
[*] demoman
[/list]
but its ok volvo at least you got half!
50
#50
2 Frags +

i thought i was just trash

nvm i still am

i thought i was just trash

nvm i still am
51
#51
11 Frags +

There is of course the other "reload bug" where if you hold right click after shooting a sticky (to get an instant det) it will not autoreload the sticky until you let go of right click (you could indefinitely stall your reload if you just kept holding right click). This could be fixed by adding -reload (it might be +reload, don't really remember) and then holding right click does not deny your reload. HOWEVER adding this makes it so that the loose cannon blows up in your face constantly as it seems to affect the way it works. If you let go of LMB the donk keeps charging about 50% of the time.

Really can't win with all these broken mechanics. I sometimes use donk on gully but I didn't even bother this week because I'd either have to deal with the detonation delay by holding right click sometimes (and therefore occasionally slowing my reload time), or I could use the donk.

Some of these things seriously seem like they would be trivial fixes but we've been dealing with them for years now.

There is of course the other "reload bug" where if you hold right click after shooting a sticky (to get an instant det) it will not autoreload the sticky until you let go of right click (you could indefinitely stall your reload if you just kept holding right click). This could be fixed by adding -reload (it might be +reload, don't really remember) and then holding right click does not deny your reload. HOWEVER adding this makes it so that the loose cannon blows up in your face constantly as it seems to affect the way it works. If you let go of LMB the donk keeps charging about 50% of the time.

Really can't win with all these broken mechanics. I sometimes use donk on gully but I didn't even bother this week because I'd either have to deal with the detonation delay by holding right click sometimes (and therefore occasionally slowing my reload time), or I could use the donk.

Some of these things seriously seem like they would be trivial fixes but we've been dealing with them for years now.
52
#52
2 Frags +

fix ur fucking game valve

fix ur fucking game valve
53
#53
cp_granary_pro
11 Frags +

https://www.youtube.com/watch?v=DtRNg5uSKQ0

https://www.youtube.com/watch?v=DtRNg5uSKQ0
54
#54
36 Frags +

necroing this thread because this bug is still extant.

necroing this thread because this bug is still extant.
55
#55
40 Frags +

I'd literally get a tattoo of the tf2 logo on my forehead if this is fixed.

I'd literally get a tattoo of the tf2 logo on my forehead if this is fixed.
56
#56
7 Frags +

the true nerf to scout if this gets fixed

the true nerf to scout if this gets fixed
57
#57
6 Frags +

this bug happens to me all the time, its why i main medic now

this bug happens to me all the time, its why i main medic now
58
#58
-16 Frags +

If demoman had a glock this wouldn't be an issue...

If demoman had a glock this wouldn't be an issue...
59
#59
18 Frags +
bearodactylIf demoman had a glock this wouldn't be an issue...

mr bear we have a thread dedicated to giving demo a glock please refrain from derailing this one thanks

[quote=bearodactyl]If demoman had a glock this wouldn't be an issue...[/quote]
mr bear we have a thread dedicated to giving demo a glock please refrain from derailing this one thanks
60
#60
5 Frags +

Thanks for necroing this, i thought something was up with sticky dets sometimes.

Thanks for necroing this, i thought something was up with sticky dets sometimes.
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