Chriz_Tah_Fah
Account Details
SteamID64 76561198023681469
SteamID3 [U:1:63415741]
SteamID32 STEAM_0:1:31707870
Country United States
Signed Up November 15, 2012
Last Posted July 21, 2020 at 7:05 PM
Posts 83 (0 per day)
Game Settings
In-game Sensitivity 12in/360
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie EC1 eVo
Keyboard Cooler Master QuickFire MX black
Mousepad  
Headphones  
Monitor  
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#44 yomps Family Fundraiser announced in News

Didn't know yomps well, but the competitive community is so closed-knit that news like this is always a shock to the TF2 family. This event seems great as a celebration of yomps' life to remember all the good times.

That being said, if anyone is looking for a washed player who hasn't touched the game in over a year please hit me up, I'd love to participate. LFT or LFP not sure yet.

Let's make it a day to remember.

posted about 3 years ago
#13 ESEA Season 31 to be last ESEA TF2 Season in News
cirloIt would be cool to have one big last ESEA season with many old players joining for a goodbye and giving a nice show.

But i know it's just a dream :\

Wish granted, el classico has returned.

posted about 5 years ago
#728 ESEA-O S24 Happenings/Discussion in TF2 General Discussion

Just a correction for those of you writing power rankings. Connor will probably not be playing, and wretch has played nearly every match on demoknight. I think I had maybe two matches total on demo last season. If you're going for "finals roster" then maybe but you're better off listing wretch as spy/demo knight for the first 16 matches and maybe a few rounds of playoffs.

posted about 7 years ago
#5 mustardoverlord cfg? in The Dumpster

https://www.youtube.com/watch?v=bHSCOTjGrMo

posted about 7 years ago
#161 Invite players in Open? in TF2 General Discussion

did u sey sigafoo?
also, what's your opinion on yipyapper, wretch?

posted about 7 years ago
#159 Invite players in Open? in TF2 General Discussion

But Wretch! I'm an engineering major!

posted about 7 years ago
#151 Invite players in Open? in TF2 General Discussion

Oh, and the fact anyone grouped wretch into the "invite players" group is an XD

it's hard to believe we made it 6 pages without anyone bringing this up.

posted about 7 years ago
#149 Invite players in Open? in TF2 General Discussion

If you say you want to improve at the game, maybe playing against random classes doesn't help. But, at the same time, playing against sandbaggers mainclassing and losing in 10 minutes wont teach you anything either. The fact of the matter is that sandbagging teams don't even really resemble real teams on the inside, everyone just spouts memes and individually runs at the enemy team. Other than the occasional kritz, there is no coordination other than what comes from playing the game for a number of years. If you're still losing to this, you probably didn't have a real shot at winning open anyway. It's important to have realistic goals when you go in, instead of getting salty because you lost your third match to a sandbagging team by the same degree in which you lost your first two matches.

There were multiple occasions last season where we stayed on offclasses, or used different players and actually lost matches, one of those teams ended up gong 12-4, the other 9-7 which are at the very least respectable records. Other matches we came close to losing, but decided to main class and try for no other reason than collectively deciding that we didn't want to lose to a guy with the name "barrycenter." If you can't take multiple rounds, win, or force this group of meming idiots to mainclass then you should either come away from the match 1: disappointed or 2: with the realization that you wouldn't have been in the money anyway. So at the end of the day, what did you really lose by losing to a sandbag team rather than losing to the numerous other open teams that are better than you?

If you make us stop running offclasses, or make us try to any degree, you should come away feeling good, not salty. At the end of the day, the only teams I feel bad for sandbagging against are the teams we knock out of playoffs, and the team we beat in the finals. However, if you come into a match with no intention of winning, but feel like you deserve to take the ffw ASAP because you had no chance of winning anyway, you have no right to complain about the outcome, or the fact that you were still losing the match to 5 players.

The real takeaway that envision crew should take from this match is the fact that -skp went 23-12 with 480dpm against "invite" players and probably deserves a better team. The rest of you should think about what you could have done to end up with double digit frags like mr. skp. If you all fragged like him, maybe we would have lost that match. Think about that for a minute.

P.S. my scout is awful and probably belongs in open on an average day, so I'm hardly sandbagging.

posted about 7 years ago
#67 Longest time offline you've seen? in Off Topic

Pretty sure zbryan has been gone for a long while too. Don't gave him added to check the days but I was told he "quit computers" for health and life style reasons.

posted about 7 years ago
#16 Demoman Sens Experiment in TF2 General Discussion

2300dpi
Either .59 or 1.63 in game I forget
12"/360

posted about 7 years ago
#48 The "I Quit" megathread.... in Off Topic

Playing with mustardoverlord

posted about 7 years ago
#1 Selling Two MSI GTX 680s in Hardware

I have recently upgraded and was wondering if anyone was interested in buying one, or both GTX 680s. They both come with the original protective packaging (fitted foam and anti static bag), but I could maybe find the original outer box packaging if I look for it.

One is a MSI NVIDIA GeForce GTX 680 Power Edition 2GB GDDR5 (https://www.amazon.com/MSI-N680GTX-2GD5-OC-Graphics/dp/B007V9JL1C/ref=sr_1_1?ie=UTF8&qid=1471830653&sr=8-1&keywords=msi+gtx+680) that I was looking to get about $175 for

The other is a MSI N680GTX Twin Frozr 2GD5/OC GeForce GTX 680 2GB (https://www.amazon.com/MSI-DisplayPort-PCI-Express-N680-2GD5/dp/B0090EC9IS/ref=sr_1_4?ie=UTF8&qid=1471830653&sr=8-4&keywords=msi+gtx+680) that I was looking to get about $150 for.

Both cards are in perfect working order and will still run any AAA well at max/high together in SLI and medium separately.

Feel free to post in the thread or contact me on steam (https://steamcommunity.com/id/chriztahfah) for any questions or inquiries. Prices are negotiable and everything will be shipped from New York. If for whatever reason anyone wants pictures or whatever I can provide them.

posted about 7 years ago
#51 Demoman Detonation Delay in TF2 General Discussion

There is of course the other "reload bug" where if you hold right click after shooting a sticky (to get an instant det) it will not autoreload the sticky until you let go of right click (you could indefinitely stall your reload if you just kept holding right click). This could be fixed by adding -reload (it might be +reload, don't really remember) and then holding right click does not deny your reload. HOWEVER adding this makes it so that the loose cannon blows up in your face constantly as it seems to affect the way it works. If you let go of LMB the donk keeps charging about 50% of the time.

Really can't win with all these broken mechanics. I sometimes use donk on gully but I didn't even bother this week because I'd either have to deal with the detonation delay by holding right click sometimes (and therefore occasionally slowing my reload time), or I could use the donk.

Some of these things seriously seem like they would be trivial fixes but we've been dealing with them for years now.

posted about 7 years ago
#37 Demoman Detonation Delay in TF2 General Discussion

Not sure when, but I seem to have gotten into the habit of holding or rapidly clicking right click when I need a rapid det and I'm about to switch to pipes. Definitely notice stickies not detonating sometimes though, this is a type of bug that needs updating because it kind of hurts the quality of life for a demo. Maybe part of the reason why people also didn't notice so much was because of booties and that fact that you would never really switch weapons. The big issue to me is that this bug would come up during more fast paced fights where you're right in the action, AKA the times when you need your weapons functioning properly.

Another thing I noticed starting a few months ago was the fact that rockets and stickies seem to bounce off teammates at much closer ranges than they used to. They start colliding with teammates at maybe 2 or 3 player lengths away now which has also been a pretty big issue. I remember before you had to be a significant distance away from a teammate in order to bounce a shot. Was wondering if anyone else noticed this as well.

posted about 7 years ago
#16 does being racist make you a bad person? in The Dumpster

Classic mustardoverlord quoting himself.

The meme team has an abundance of racial slurs used in mumble. I think at some point the line between memes and racism was forgotten.

posted about 7 years ago
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