Upvote Upvoted 48 Downvote Downvoted
1 2 3 4
Competitive Matchmaking Details Revealed
posted in News
tsc
December 23, 2015

The long-awaited debut of competitive matchmaking has finally arrived as the first details were publicly revealed tonight by top player b4nny, who worked with Valve in early alpha tests.

To begin, it has been stressed that the current stages of beta are more focused on creating a stable and functional technical implementation, with gameplay settings subject to change. As a result, the beta settings, which will be 6v6 with no class limits and item whitelists, may not be representative of the final product. In general, Valve will be focusing on 6v6, with Highlander being more difficult to implement due to logistical complexity. As far as rankings go, players in matchmaking will have only one rank that reflects their performance across all games, regardless of class or loadout played.

It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns, in order to promote parity among players and focus on modernizing the game. Valve will also restrict certain settings for stability and standardization purposes. However, Valve also recognizes the demand for customization and will still allow customization options wherever possible (such as custom HUDs) and will also look to integrate certain popular options (such as transparent viewmodels). Matchmaking will only include standard versions of included maps (as opposed to pro versions used in leagues), though Valve is open to modifying existing maps or adding popular competitive maps.

Several leading members of the community have been granted access to test the early beta system (and will play it in the first publicly viewable beta tests tonight). This list of people includes community representatives who attended a meeting with Valve in April about the competitive scene and players from the top Invite teams Ascent, Team SoloUber, and froyotech. The matchmaking beta will be expanded in the future when ready.

1
#1
1 Frags +

H Y P E

H Y P E
2
#2
-29 Frags +

IM and open players in beta next week HYPE?

IM and open players in beta next week HYPE?
3
#3
18 Frags +

I hope they don't make me play with default net settings. They are terrible.

I hope they don't make me play with default net settings. They are terrible.
4
#4
1 Frags +

https://fat.gfycat.com/ActualFeistyBettong.gif

[img]https://fat.gfycat.com/ActualFeistyBettong.gif[/img]
5
#5
10 Frags +

i never realized how bad motion blur is until now

i never realized how bad motion blur is until now
6
#6
4 Frags +
RainofLightIM and open players in beta next week HYPE?

Won't happen, it's still basically alpha.

[quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
Won't happen, it's still basically alpha.
7
#7
23 Frags +
springrollsi never realized how bad motion blur is until now

It being forced on is a bug for anyone who doesn't know

[quote=springrolls]i never realized how bad motion blur is until now[/quote]
It being forced on is a bug for anyone who doesn't know
8
#8
1 Frags +
hookyRainofLightIM and open players in beta next week HYPE?Won't happen, it's still basically alpha.

b4nny said there would be an expansion of beta invites sometime early next year

[quote=hooky][quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
Won't happen, it's still basically alpha.[/quote]
b4nny said there would be an expansion of beta invites sometime early next year
9
#9
-2 Frags +
RainofLightIM and open players in beta next week HYPE?

b4nny mentioned that he can give 20 passes to anyone he wants, which is how a lot of ppl are currently in. dunno if that applies similarly to anyone who gets those passes, though

[quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
b4nny mentioned that he can give 20 passes to anyone he wants, which is how a lot of ppl are currently in. dunno if that applies similarly to anyone who gets those passes, though
10
#10
5 Frags +
It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns

Huh, I completed all 5 contracts with dx8 or am I missing something?

Sorry in advance

[quote]It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, [b]similar to their requirements for playing campaigns[/b][/quote]

Huh, I completed all 5 contracts with dx8 or am I missing something?

Sorry in advance
11
#11
-2 Frags +

Has b4nny said anything about including 6v6 and class limits?

Has b4nny said anything about including 6v6 and class limits?
12
#12
0 Frags +

is it 4v4 or is that just the beta

is it 4v4 or is that just the beta
13
#13
4 Frags +
dtHas b4nny said anything about including 6v6 and class limits?

clockwork just said 6v6 was unstable atm on his stream

[quote=dt]Has b4nny said anything about including 6v6 and class limits?[/quote]
clockwork just said 6v6 was unstable atm on his stream
14
#14
0 Frags +
shiznois it 4v4 or is that just the beta

6s were causing technical difficulties so they went with 4v4

[quote=shizno]is it 4v4 or is that just the beta[/quote]
6s were causing technical difficulties so they went with 4v4
15
#15
19 Frags +

100 LERP ;_; please

100 LERP ;_; please
16
#16
newbie.tf
-3 Frags +
Tino_100 LERP ;_; please

scout wasn't nearly powerful enough

For real though, this is exciting.

[quote=Tino_]100 LERP ;_; please[/quote]
scout wasn't nearly powerful enough

For real though, this is exciting.
17
#17
-5 Frags +

b4nny seems kinda nervous to confirm or deny a lot of questions

b4nny seems kinda nervous to confirm or deny a lot of questions
18
#18
-46 Frags +
It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns, in order to promote parity among players and focus on modernizing the game. Valve will also restrict certain settings for stability and standardization purposes.

lmao what a joke
never had faith in those mongos on the tf2 team getting this right

there's no proper justification for this
campaigns work fine on dx8 but valve is butthurt/lazy about skins not working on dx8

[code]It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns, in order to promote parity among players and focus on modernizing the game. Valve will also restrict certain settings for stability and standardization purposes.[/code]

lmao what a joke
never had faith in those mongos on the tf2 team getting this right

there's no proper justification for this
campaigns work fine on dx8 but valve is butthurt/lazy about skins not working on dx8
19
#19
-31 Frags +

"Valve will also restrict certain settings for stability and standardization purposes."

100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda

"Valve will also restrict certain settings for stability and standardization purposes."

100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda
20
#20
-17 Frags +

yeah fuck you valve all we wanted was our game to die in peace

yeah fuck you valve all we wanted was our game to die in peace
21
#21
-10 Frags +

fov_desired 70 gives you better fps!

valve will also cap fps at 66 so those who have better pcs don't have an advantage

parity is a great buzzword. no sizeable difference can be made when everyone is using different hardware. if you have a good pc/monitor you have a huge advantage.

fov_desired 70 gives you better fps!

valve will also cap fps at 66 so those who have better pcs don't have an advantage

parity is a great buzzword. no sizeable difference can be made when everyone is using different hardware. if you have a good pc/monitor you have a huge advantage.
22
#22
37 Frags +
JohnMilter"Valve will also restrict certain settings for stability and standardization purposes."

100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda
To begin, it has been stressed that the current stages of beta are more focused on creating a stable and functional technical implementation, with gameplay settings subject to change.

what you're seeing now is testing to get the actual queue system working

[quote=JohnMilter]"Valve will also restrict certain settings for stability and standardization purposes."

100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda[/quote]

[quote]To begin, it has been stressed that the current stages of beta are more focused on creating a stable and functional technical implementation, [b]with gameplay settings subject to change.[/b][/quote]


what you're seeing now is testing to get the actual queue system working
23
#23
6 Frags +

Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.

Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.
24
#24
-1 Frags +
CondescendingCandlestickyeah fuck you valve all we wanted was our game to die in peace

While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.

[quote=CondescendingCandlestick]yeah fuck you valve all we wanted was our game to die in peace[/quote]
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.
25
#25
-2 Frags +
CorsaViewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.

well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however

[quote=Corsa]Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.[/quote]
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
26
#26
-3 Frags +
ScrewballCondescendingCandlestickyeah fuck you valve all we wanted was our game to die in peaceWhile i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.

thats poe's law for you

[quote=Screwball][quote=CondescendingCandlestick]yeah fuck you valve all we wanted was our game to die in peace[/quote]
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.[/quote]

thats poe's law for you
27
#27
-55 Frags +

CRINGE!!! If i get home from vacation and the games fucked finna be PIssed LOL!!!

CRINGE!!! If i get home from vacation and the games fucked finna be PIssed LOL!!!
28
#28
-66 Frags +

I'd much rather our game slowly die opposed to sacrificing playability for popularity. Forced viewmodels, 75 fov, 100 lerp, forced dx8??? This is the definition of an unplayable game how is anyone defending the tf2 team here? Matchmaking looks like its gonna be the worst thing to happen to tf2 unless they fix these issues.

I'd much rather our game slowly die opposed to sacrificing playability for popularity. Forced viewmodels, 75 fov, 100 lerp, forced dx8??? This is the definition of an unplayable game how is anyone defending the tf2 team here? Matchmaking looks like its gonna be the worst thing to happen to tf2 unless they fix these issues.
29
#29
50 Frags +

you dorks none of that shit ur complaining has even been remotely mentioned let alone confirmed. wait a goddamn minute before you jump down valves throat you shitters

you dorks none of that shit ur complaining has even been remotely mentioned let alone confirmed. wait a goddamn minute before you jump down valves throat you shitters
30
#30
1 Frags +

so can we talk about matchmaking

so can we talk about matchmaking
1 2 3 4
Please sign in through STEAM to post a comment.