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SteamID64 76561197990876261
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SteamID32 STEAM_0:1:15305266
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Signed Up June 4, 2013
Last Posted December 15, 2018 at 3:08 PM
Posts 1169 (0.6 per day)
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#3 Selling Mice in Hardware


posted 1 month ago
#1 Selling Mice in Hardware

DM1 Pro S (Matte Black) - $38 shipped - used for ~15 hours
Nixeus Revel (Black) - $28 shipped - used for ~3 hours

Shipping included in price (free shipping). Preferably USA only, otherwise I'd ask that you pay for the extra shipping cost

If you have any questions, comment/pm me here or add me :D

posted 1 month ago
#13 ESEA S29 W1: FROYOBLACK vs. SVIFT NA in Matches

desca is the concealed froyo slayer

posted 3 months ago
#44 The State of ESEA-Invite (a nerd essay) in TF2 General Discussion

let’s just say next season’s gonna be lit

posted 4 months ago
#48 top 5 snipers in TF2 General Discussion

I barely hit even a quarter as many shots I used to 2 or 3+ years. I dont think I’ve put even 50 hours on the class since I quit hl like 3 years ago :(

Like stark said, you can really only judge a sniper at the top level because it’s that much different. Recently and even for a bit, slemnish is the only na sniper who’s had multiple round winning shots against a top invite team when it’s mattered. He literally dropped shade last season in grand finals back to back where one of them was a nasty close range headshot, and got a ton of 2-3k entries

I didnt/dont really follow outside na much, but jukebox, sheep, and flippy were the true three outside na like stark said, but I think sheep and jukebox were on a different level

posted 7 months ago
#69 Faint Gaming Return. in TF2 General Discussion

I can't wait to see the return of the Berg in invite!

posted 7 months ago
#6 Faint Gaming Return. in TF2 General Discussion

till next time

posted 7 months ago
#6040 stream highlights in Videos

posted 8 months ago
#863 Vent your anger in Off Topic
ReflectoSoldier fucking sucks. I love the class but scouts, demos, and meds are so good that soldiers just become accessories on their teams at higher levels. I see all the time teams opting for worse roamers bc they are good friends and even though the player might be below the skill level of the team it doesn't matter bc there is only so much damage a bad roamer can do (and only so much good a good roamer can do). And it fucking blows when i see these great scouts meds and demos get opportunities to play for great teams based on of their individual merit because of how impactful their classes are. And a lot of roaming at a high level is coordinating with your team and you're team being able to follow you up and less about your individual skill. Im not saying that I'm not getting a fair shake or people are stealing spots i should have bc i don't feel like that but when I look at high invite i just have no fucking clue how you get there without being in their friend group. I wish I put all my time into another class and I'm too pussy to try to learn something from the start again.
tl;dr: im starting to feel the limitations of soldier/roamer in the current meta and it sucks long dick

I mean you’re not wrong that classes that take heals have consistent impact, but I still don’t think it’s true that working your way up in invite is solely based on friend groups, especially in a game like tf2 where there are only so many top level players. When we picked marmaloo up on ascent, nobody to my knowledge was friends with him until after we played together. We just saw that he popped off, carried velocity, had good aim and jumps (playing with him in pugs, and playing against in esea), and tried hard (played a lot of pugs/dm). You should probably pug a lot of you want to get noticed, or you just gotta pop off in matches. Also I’d argue that when watching casts/stvs, it’s pretty easy to see the impact from the outside perspective, because while roamers should coordinate with their team almost always by making space, clearing entrances, coordinating with their team for a play, etc., it’s still the class that generally goes for the most plays, and playmaking is super noticeable in casts/stvs

I think it’s pretty important to note a bit about how roamer is just coordinating at the top level. All I’m gonna say is while blaze goes 10-50 sometimes, if froyo had another roamer that went 10-50, froyo would be worse. he’s the only roamer that knows when and how to coordinate in every situation, so it’s not really as simple as “just coordinating with your team” because there are so few people who actually know how to. Also, that’s a skill that’s really noticeable, to me at least, in pugs

posted 8 months ago
#38 bring back pugchamp in TF2 General Discussion

4/20 the return of pugchamp: better than 99% of advanced pugs

posted 8 months ago
#34 bring back pugchamp in TF2 General Discussion
dummphlmao this competitive scene deserves to die if everyone's just gonna whine about a new pug system that's guaranteed to help us grow

guaranteed at low level. it's very beneficial for low level. quite the opposite at a high level

posted 8 months ago
#15 bring back pugchamp in TF2 General Discussion
All_Over_RSi cant believe b4nny is forcing everyone to play on tf2pl wtf

Nobody’s stopping people from not playing faceit. Every single person can add up to pugchamp (if its servers work. if not, ask to fix them), or inhouse.

Considering the vast majority of people don’t like faceit pugs, I don’t think it’d be very hard to kill the advanced and invite divisions in faceit in order to have better pugs again

Just start now, don’t add up to faceit anymore (specifically advanced/invite)

posted 8 months ago
#218 TF2 Pro League in Projects
DarkNecridTobinvite pugs
Granted I am nowhere near an Invite player but it seems pretty obvious to me that Invite is an extremely small division and due to a variety of issues (skill disparity + players quitting + small division) there's a small number of players that would actually fit Invite only PUGs.

Then you factor in school, work, players trying relationships, players playing in Europe/multiple leagues, players playing other games compounded with the small insular division and getting decent Invite PUGs going seems pretty stupid hard.

All that stuff is kinda true for low level PUGs, but there's also way way way way way way more players that can play in those so grabbing 12 people to play for hours on end is comparatively easy.

to add on to this, getting quality invite pugs is much harder than you'd think. there just aren't 12 players that are at the same skill level online most of the time, and this is coming from someone who's setup numerous inhouse pugs and constantly tells people to add to pugs.

also, i personally think if you need to take the effort to tell people to add to a matchmaking system, it shouldn't be a mm system, but rather a system like pugme/pugchamp where an infinite amount of players can add, because when you look at mm and infinite adding system on a pro/con weighting you have

mm: more efficient (pro), lower quality (con)
infinite adding: infinite amount of quality (pro), less efficient

the reason the quality of mm pugs are lower is because there's always a much larger skill disparity throughout the players in the server.

given the amount of invite players, invite pugs do not need to be efficient and that has never been an issue, as quality is much more important to invite pugs; since pugchamp, i've played a singular quality invite pug

posted 8 months ago
#214 TF2 Pro League in Projects
maelstrahmalso sorry to derail the thread when the real issue is that FACEIT ADVANCED SUCKS

legitimate solution: delete mm system for advanced/invite and make it like every other pug website, except on faceit (if that's not an option, just pugchamp again without the easy-to-fix issues), use faceit for amatuer and beginner

posted 8 months ago
#211 TF2 Pro League in Projects
rotiddercorsai'm not sure what this whole "entitled kings" concept comes from, but i've only heard it from permanent low invite players.Reading this pretentious sentence, coupled with the image of your snarky shithead grin that was probably on your face as you clicked "Submit Post" gives me the idea you were on the receiving end of many "swirlies" in grade school.

it's really not a pretentious comment. i'm just stating a fact that players who plateau at that level are the only players to have something to say (it's not a coincidence), but in all honesty that comment is more or less just a comment to prove me wrong. and no, i was not bullied in school

posted 8 months ago
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