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Please use mp_tournament_readymode 1.
1
#1
newbie.tf
0 Frags +

Imgur album.

Hello, tftv. Some exciting new cvars were added to the game over the course of the past few months that no one seems to notice. The cvar "mp_tournament_readymode" toggles between team and individual ready-up. This is super useful for both scrims and pugs.

http://i.imgur.com/0U5odbK.jpg

The cvars:

mp_tournament_readymode <0/1>
0: Traditional, whole-team rup system
1: New rup system very similar to ESEA and MvM where individuals ready up.

mp_tournament_readymode_countdown <#>
Number of seconds before a match begins when both teams ready up fully. Default is 10, roughly the same amount of time as the live-on-third-restart system that esea uses.

mp_tournament_readymode_min <#>
Number of players on the server required to start readying up. Default is 2, and there's no real reason to change it.

mp_tournament_readymode_team_size <#>
Amount of players required on each team for the match to go live upon all ready ups. Obviously depends on what format you're playing. Not too sure how well the function works in a hl scenario, though.

Add it to your server config:
Most league configs have a "base.cfg" section that every subconfig (IE. push, koth, stopwatch) execs. Add this to the bottom of the base.cfg

mp_tournament_readymode 1
mp_tournament_readymode_countdown 10
mp_tournament_readymode_min 2
mp_tournament_readymode_team_size 6

Cons:
There are a few setbacks.

  • SOAP DM is currently broken in the same way that it was for traditional ready-ups a few weeks ago. This is probably a simple fix that we just need to communicate with valve about. Edit: problem resolved https://github.com/mr64bit/SOAP-TF2DM
  • It is currently broken to varying degrees on different custom huds. This is a fix that hud makers will need to make for the matchmaking update anyways, so it's probably good to get that out of the way now.

Pros:
The pros of switching to this system far outweigh those setbacks, though.

  • This is obviously something added to the game in anticipation for matchmaking, so it's getting us prepared for those updates.
  • Allows for easier readying up in pugs. No roll-calling or double checking.
  • Super simple cfg change.

Thought I'd share that with you guys. I found it a while back, and have been doing testing on it in preparation for a certain tf2 lobby project. I recommend you guys try it out. Works well in scrims from my experience. Enjoy!

edit: fixed small typo

[url=http://imgur.com/a/rqRjT]Imgur album.[/url]

Hello, tftv. Some exciting new cvars were added to the game over the course of the past few months that no one seems to notice. [b]The cvar "mp_tournament_readymode" toggles between team and individual ready-up.[/b] This is super useful for both scrims and pugs.

[img]http://i.imgur.com/0U5odbK.jpg[/img]

[b][size=16]The cvars:[/size][/b]

[b]mp_tournament_readymode <0/1>[/b]
0: Traditional, whole-team rup system
1: New rup system very similar to ESEA and MvM where individuals ready up.

[b]mp_tournament_readymode_countdown <#>[/b]
Number of seconds before a match begins when both teams ready up fully. Default is 10, roughly the same amount of time as the live-on-third-restart system that esea uses.

[b]mp_tournament_readymode_min <#>[/b]
Number of players on the server required to start readying up. Default is 2, and there's no real reason to change it.

[b]mp_tournament_readymode_team_size <#>[/b]
Amount of players required on each team for the match to go live upon all ready ups. Obviously depends on what format you're playing. Not too sure how well the function works in a hl scenario, though.

[b][size=16]Add it to your server config:[/size][/b]
Most league configs have a "base.cfg" section that every subconfig (IE. push, koth, stopwatch) execs. Add this to the bottom of the base.cfg
[code]mp_tournament_readymode 1
mp_tournament_readymode_countdown 10
mp_tournament_readymode_min 2
mp_tournament_readymode_team_size 6[/code]

[b][size=16]Cons:[/size][/b]
There are a few setbacks.
[list][*] [s]SOAP DM is currently broken in the same way that it was for traditional ready-ups a few weeks ago. This is probably a simple fix that we just need to communicate with valve about.[/s] Edit: problem resolved https://github.com/mr64bit/SOAP-TF2DM
[*] It is currently broken to varying degrees on different custom huds. This is a fix that hud makers will need to make for the matchmaking update anyways, so it's probably good to get that out of the way now.[/list]

[b][size=16]Pros:[/size][/b]
The pros of switching to this system far outweigh those setbacks, though.
[list][*] This is obviously something added to the game in anticipation for matchmaking, so it's getting us prepared for those updates.
[*] Allows for easier readying up in pugs. No roll-calling or double checking.
[*] Super simple cfg change.
[/list]

Thought I'd share that with you guys. I found it a while back, and have been doing testing on it in preparation for a certain tf2 lobby project. I recommend you guys try it out. Works well in scrims from my experience. Enjoy!

edit: fixed small typo
2
#2
-16 Frags +

I think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.

I think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.
3
#3
2 Frags +

wow, incredible find

wow, incredible find
4
#4
newbie.tf
17 Frags +
deetrI think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.

Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.

[quote=deetr]I think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.[/quote]
Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.
5
#5
-3 Frags +
KevinIsPwndeetrI think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.

I think you underestimate how lazy people are about telling their team to ready and how stupid people are that they will forget to ready constantly

[quote=KevinIsPwn][quote=deetr]I think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.[/quote]
Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.[/quote]

I think you underestimate how lazy people are about telling their team to ready and how stupid people are that they will forget to ready constantly
6
#6
14 Frags +
deetrKevinIsPwndeetrI think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.
I think you underestimate how lazy people are about telling their team to ready and how stupid people are that they will forget to ready constantly

This is the same system they use in MVM though, and I find that works fine. Just spam the chat or the team leaders steam chat if they are being that lazy

[quote=deetr][quote=KevinIsPwn][quote=deetr]I think I'd personally rather deal with having an afk once in a while rather than have to wait for the 1 retard that doesn't realize he's not ready that will inevitably happen every game in pugs. As far as matches or scrims I think it would be better to use this system.[/quote]
Having to say "gamer, press f4" fairly often is much easier than re-execing and then roll calling every few weeks (imo). It's not a difficult thing to catch on to.[/quote]

I think you underestimate how lazy people are about telling their team to ready and how stupid people are that they will forget to ready constantly[/quote]

This is the same system they use in MVM though, and I find that works fine. Just spam the chat or the team leaders steam chat if they are being that lazy
7
#7
7 Frags +

mvm has the voice lines that play when you ready up, those remind people to press f4 pretty well

mvm has the voice lines that play when you ready up, those remind people to press f4 pretty well
8
#8
newbie.tf
1 Frags +
smobomvm has the voice lines that play when you ready up, those remind people to press f4 pretty well

This does too i believe. I heard soldier say "ready!" every time I toggled ready.

[quote=smobo]mvm has the voice lines that play when you ready up, those remind people to press f4 pretty well[/quote]
This does too i believe. I heard soldier say "ready!" every time I toggled ready.
9
#9
6 Frags +

10/10 this is even broken with default hud #shoutout to kevin for breaking things :]

10/10 this is even broken with default hud #shoutout to kevin for breaking things :]
10
#10
9 Frags +

Everyone knew that it was added, and then we all tried it and it was broken at that point and they never updated patch notes about it, so we all kinda guessed nothing happened. Thanks for trying it again, kev!

Everyone knew that it was added, and then we all tried it and it was broken at that point and they never updated patch notes about it, so we all kinda guessed nothing happened. Thanks for trying it again, kev!
11
#11
32 Frags +

i can't find WAI button on my keyboard :v

http://puu.sh/jrifO/327b0e2388.jpg

i can't find WAI button on my keyboard :v
[img]http://puu.sh/jrifO/327b0e2388.jpg[/img]
12
#12
-3 Frags +
89zombiez
This is the same system they use in MVM though, and I find that works fine. Just spam the chat or the team leaders steam chat if they are being that lazy

Every time I have played MvM we have waited on somebody who didn't realize they weren't ready for at least a minute out of every game, so I would disagree that it works just fine. In the case of teams I think it is great, but I see it being a pain in the ass in pugs/lobbies

[quote=89zombiez]

This is the same system they use in MVM though, and I find that works fine. Just spam the chat or the team leaders steam chat if they are being that lazy[/quote]

Every time I have played MvM we have waited on somebody who didn't realize they weren't ready for at least a minute out of every game, so I would disagree that it works just fine. In the case of teams I think it is great, but I see it being a pain in the ass in pugs/lobbies
13
#13
1 Frags +

hope more pugs start using this and it starts to spread like the use of mumble comments holding server connect links

im going to love the wide assortment of ready up lines that valve has blessed scout and medic with

hope more pugs start using this and it starts to spread like the use of mumble comments holding server connect links

im going to love the wide assortment of ready up lines that valve has blessed [url=https://wiki.teamfortress.com/w/images/3/37/Scout_go01.wav?t=20100625222147]scout[/url] and [url=https://wiki.teamfortress.com/w/images/0/0e/Medic_mvm_ask_ready01.wav?t=20120817110157]medic[/url] with
14
#14
3 Frags +

I tested this for us to use during the Nations Cup or next HL / 6s seasons at ETF2L, but it's broken.

We used serveme servers, and right when all players were readied the match just reset to pregame. Until that's fixed there is no use. I think it's up to the SOAP devs so all we can do now is wait.

this thread is a good start but it's a bit premature unless the bug is fixed

I tested this for us to use during the Nations Cup or next HL / 6s seasons at ETF2L, but it's broken.

We used serveme servers, and right when all players were readied the match just reset to pregame. Until that's fixed there is no use. I think it's up to the SOAP devs so all we can do now is wait.

this thread is a good start but it's a bit premature unless the bug is fixed
15
#15
9 Frags +

Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.

Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
[url=https://github.com/mr64bit/SOAP-TF2DM]https://github.com/mr64bit/SOAP-TF2DM[/url]
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary [url=https://github.com/mr64bit/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]here[/url], should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
16
#16
8 Frags +
Knuckles_Kevin... y u so pwn?
[quote=Knuckles_]Kevin... y u so pwn?[/quote]
17
#17
1 Frags +
mr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.

Can you do it on F2's version which has damage based health restore rather than on kill?

[quote=mr64bit_]Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
[url=https://github.com/mr64bit/SOAP-TF2DM]https://github.com/mr64bit/SOAP-TF2DM[/url]
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary [url=https://github.com/mr64bit/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]here[/url], should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.[/quote]
Can you do it on F2's version which has damage based health restore rather than on kill?
18
#18
3 Frags +
CHERRYmr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
Can you do it on F2's version which has damage based health restore rather than on kill?

I've only changed soap_tournament, which unloads and loads soap_tf2dm (and other plugins if configured) automatically when a match starts/ends, so this should work fine with F2's version.

[quote=CHERRY][quote=mr64bit_]Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
[url=https://github.com/mr64bit/SOAP-TF2DM]https://github.com/mr64bit/SOAP-TF2DM[/url]
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary [url=https://github.com/mr64bit/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]here[/url], should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.[/quote]
Can you do it on F2's version which has damage based health restore rather than on kill?[/quote]

I've only changed soap_tournament, which unloads and loads soap_tf2dm (and other plugins if configured) automatically when a match starts/ends, so this should work fine with F2's version.
19
#19
newbie.tf
3 Frags +
kKaltUuI tested this for us to use during the Nations Cup or next HL / 6s seasons at ETF2L, but it's broken.

We used serveme servers, and right when all players were readied the match just reset to pregame. Until that's fixed there is no use. I think it's up to the SOAP devs so all we can do now is wait.

this thread is a good start but it's a bit premature unless the bug is fixed

Did the servers have SOAP DM on them? If so, the problem is resolved by mr64bit's hook. If not, I'd love to see the config you used to try and diagnose the problem.

[quote=kKaltUu]I tested this for us to use during the Nations Cup or next HL / 6s seasons at ETF2L, but it's broken.

We used serveme servers, and right when all players were readied the match just reset to pregame. Until that's fixed there is no use. I think it's up to the SOAP devs so all we can do now is wait.

this thread is a good start but it's a bit premature unless the bug is fixed[/quote]
Did the servers have SOAP DM on them? If so, the problem is resolved by mr64bit's hook. If not, I'd love to see the config you used to try and diagnose the problem.
20
#20
0 Frags +

does anyone know what hud element deals with this, i'd love to update my custom hud for it!

does anyone know what hud element deals with this, i'd love to update my custom hud for it!
21
#21
newbie.tf
0 Frags +

Flatline figured it out. https://www.teamfortress.tv/14664/flathud

Flatline figured it out. https://www.teamfortress.tv/14664/flathud
22
#22
0 Frags +
DanceNumberdoes anyone know what hud element deals with this, i'd love to update my custom hud for it!

Resource/Ui/HUDTournament.res

[quote=DanceNumber]does anyone know what hud element deals with this, i'd love to update my custom hud for it![/quote]

Resource/Ui/HUDTournament.res
23
#23
huds.tf
3 Frags +

I forgot I edited this in my HUD and I didn't upload the file for it lmao

I forgot I edited this in my HUD and I didn't upload the file for it lmao
24
#24
1 Frags +

copy of hudtournament.res that should work for any kAHud based hud. (possibly yahud as well.) didn't test much, ymmv.

https://mega.co.nz/#!YBc1FDrZ!VlMYBTGX21pl9gzVkTEjwp305bQjj3U83mD1SThuiYE

just replace the file in
steamapps\common\Team Fortress 2\tf\custom\my_custom_stuff\resource\ui

copy of hudtournament.res that should work for any kAHud based hud. (possibly yahud as well.) didn't test much, ymmv.

https://mega.co.nz/#!YBc1FDrZ!VlMYBTGX21pl9gzVkTEjwp305bQjj3U83mD1SThuiYE

just replace the file in
steamapps\common\Team Fortress 2\tf\custom\my_custom_stuff\resource\ui
25
#25
3 Frags +

We tried this shortly after the update and encountered numerous issues (was running default hud as none were fixed yet, so wasn't a hud thing). Did something change and it actually works now?

We tried this shortly after the update and encountered numerous issues (was running default hud as none were fixed yet, so wasn't a hud thing). Did something change and it actually works now?
26
#26
2 Frags +
kaidusWe tried this shortly after the update and encountered numerous issues (was running default hud as none were fixed yet, so wasn't a hud thing). Did something change and it actually works now?

2 issues i've noticed.

1) people using old SOAP DM will encounter issues see post #15
2) if you switch the cvar to 0 and then try to ready up the old way, the match will not start.

[quote=kaidus]We tried this shortly after the update and encountered numerous issues (was running default hud as none were fixed yet, so wasn't a hud thing). Did something change and it actually works now?[/quote]

2 issues i've noticed.

1) people using old SOAP DM will encounter issues see post #15
2) if you switch the cvar to 0 and then try to ready up the old way, the match will not start.
27
#27
TF2Pickup
1 Frags +
mr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.

I think its working fine, you should push it to Lange, he was active lately so, we all PUG masters can use it! :)

[quote=mr64bit_]Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
[url=https://github.com/mr64bit/SOAP-TF2DM]https://github.com/mr64bit/SOAP-TF2DM[/url]
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary [url=https://github.com/mr64bit/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]here[/url], should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.[/quote]
I think its working fine, you should push it to Lange, he was active lately so, we all PUG masters can use it! :)
28
#28
0 Frags +

I've only played once on a server that does this, but prec didn't exec on round start.

I've only played once on a server that does this, but prec didn't exec on round start.
29
#29
2 Frags +
ComangliaI've only played once on a server that does this, but prec didn't exec on round start.

Seems P-Rec is watching for a 'teamplay_round_restart_seconds' event with a time of 5. (what it is when starting with the old ready system) Anything else it seems to ignore.
If you set 'mp_tournament_readymode_countdown' to 5, P-Rec works as normal. Kevin, you should edit your post so people are using the right value.
I've added the option in soap_tournament to make sure mp_tournament_readymode_countdown stays at 5. You can re-download it here: https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx

LaMqTamr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
I think its working fine, you should push it to Lange, he was active lately so, we all PUG masters can use it! :)

Well, I haven't gotten any negative feedback, so I guess everything's good to go!

EDIT: Merged into Lange's master, so go download from here: https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx

[quote=Comanglia]I've only played once on a server that does this, but prec didn't exec on round start.[/quote]
Seems P-Rec is watching for a 'teamplay_round_restart_seconds' event with a time of 5. (what it is when starting with the old ready system) Anything else it seems to ignore.
If you set 'mp_tournament_readymode_countdown' to 5, P-Rec works as normal. Kevin, you should edit your post so people are using the right value.
I've added the option in soap_tournament to make sure mp_tournament_readymode_countdown stays at 5. You can re-download it here: [url=https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx[/url]
[quote=LaMqTa][quote=mr64bit_]Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
[url=https://github.com/mr64bit/SOAP-TF2DM]https://github.com/mr64bit/SOAP-TF2DM[/url]
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary [url=https://github.com/mr64bit/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]here[/url], should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.[/quote]
I think its working fine, you should push it to Lange, he was active lately so, we all PUG masters can use it! :)[/quote]
Well, I haven't gotten any negative feedback, so I guess everything's good to go!

EDIT: Merged into Lange's master, so go download from here: [url=https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx]https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx[/url]
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