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Gun Mettle Bugs
211
#211
1 Frags +

I'm getting bugs occasionally like Pete too.

Essentially, not all the skins download properly, and then there's an infinite pending symbol. Additionally, item labels only display after all skins have been downloaded, so essentially they never render.

I'm getting bugs occasionally like Pete too.

Essentially, not all the skins download properly, and then there's an infinite pending symbol. Additionally, item labels only display after all skins have been downloaded, so essentially they never render.
212
#212
2 Frags +
f_blueIn spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.

I'm pretty sure they hardcoded or removed "team1_player_base_x"

[quote=f_blue]In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.[/quote]
I'm pretty sure they hardcoded or removed "team1_player_base_x"
213
#213
7 Frags +

Can you please add to the first post how non-zero numbers on the scoreboard turn green? I'm aware it's not a bug technically, but the loss of customization caused by the pointlessly hardcoded feature its disgusting.

Can you please add to the first post how non-zero numbers on the scoreboard turn green? I'm aware it's not a bug technically, but the loss of customization caused by the pointlessly hardcoded feature its disgusting.
214
#214
4 Frags +

Another HUD bug: the freezepanel itempanel doesn't consistently expand from bottom to top like the other itempanels (hudinspectpanel, spectator, spectatortournament).

Another HUD bug: the freezepanel itempanel doesn't consistently expand from bottom to top like the other itempanels (hudinspectpanel, spectator, spectatortournament).
215
#215
8 Frags +

the dalokohs bar doesn't work... like at all. your overheal drains super fast when you eat it (the moment you start eating).

the dalokohs bar doesn't work... like at all. your overheal drains super fast when you eat it (the moment you start eating).
216
#216
-1 Frags +

correct me if im wrong but i didnt see the spectator hud glitch on that list. the one that makes you player lists for teams appear by your corsshair

Advanced spectator hud
^^

correct me if im wrong but i didnt see the spectator hud glitch on that list. the one that makes you player lists for teams appear by your corsshair

Advanced spectator hud
^^
217
#217
0 Frags +
xattuucorrect me if im wrong but i didnt see the spectator hud glitch on that list. the one that makes you player lists for teams appear by your corsshair

Advanced spectator hud
^^
f_blueIn spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.

And already in the OP.

[quote=xattuu]correct me if im wrong but i didnt see the spectator hud glitch on that list. the one that makes you player lists for teams appear by your corsshair

Advanced spectator hud
^^[/quote]
[quote=f_blue]In spectatortournament.res you can only change "team2_player_base_offset_x" while "team1_player_base_offset_x" seems to be hardcoded now. They get aligned in a certain relation to each other on the x-axis when you change "team2_player_base_offset_x". This means you can't align them both on the left side of the screen.[/quote]
And already in the OP.
218
#218
2 Frags +
yttrium
  • The Crusader's Crossbow, Huntsman, and Rescue Ranger cannot damage sentries. Patch 3

All 3 of those are fixed, they just didn't write the others in the patch notes. Confirmed it in-game.

Edit: Isn't that exactly what I said?

[quote=yttrium]
[list]
[*] [size=12]The Crusader's Crossbow, [s]Huntsman[/s], and Rescue Ranger cannot damage sentries.[/size] [url=https://wiki.teamfortress.com/wiki/July_3,_2015_Patch]Patch 3[/url]
[/quote]
All 3 of those are fixed, they just didn't write the others in the patch notes. Confirmed it in-game.

Edit: Isn't that exactly what I said?
219
#219
1 Frags +

They did, but they only mentioned Huntsman. It applied to all arrows.

They did, but they only mentioned Huntsman. It applied to all arrows.
220
#220
4 Frags +

just downloaded 11.7MB of update, anyone else?

just downloaded 11.7MB of update, anyone else?
221
#221
2 Frags +

same

same
222
#222
0 Frags +

no patch notes yet :\

rip dream https://www.reddit.com/r/tf2/comments/3cckvb/steamvr_update_for_7615/

no patch notes yet :\

rip dream https://www.reddit.com/r/tf2/comments/3cckvb/steamvr_update_for_7615/
223
#223
0 Frags +

I haven't recreated this yet, so I'm not sure if it was just on my side. But if you're on fire and a friendly pyro hits you with the scorch shot, you get affected by the knockback.

I haven't recreated this yet, so I'm not sure if it was just on my side. But if you're on fire and a friendly pyro hits you with the scorch shot, you get affected by the knockback.
224
#224
7 Frags +

Another 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.
edit: changelog is up

Another 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.
edit: changelog is up
225
#225
8 Frags +
murjeAnother 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.

Crossbow description is back, & basher jumping isfixed as well.

[quote=murje]Another 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.[/quote]
Crossbow description is back, & basher jumping isfixed as well.
226
#226
1 Frags +
murjeAnother 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.

From HLDS

We've released a mandatory update for TF2. The notes for the update are below. The new version is 2865874.

- John

-------------------------

- Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
- Vaccinator - Übercharge penalty no longer applies during setup time
- Fixed a case where weapons could still be dropped in Mann vs. Machine
- Fixed missing descriptions for the Powerhouse Contract
- Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
- Fixed weapon pickups resetting the Ullapool Caber
- Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
- Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
- Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
- Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
- Fixed an OS X crash related to Contracts
[quote=murje]Another 6.8MB update. No changelog but STICKY JUMPING IS FIXED and the freeze time bug might also be fixed.[/quote]


From HLDS
[quote]We've released a mandatory update for TF2. The notes for the update are below. The new version is 2865874.

- John

-------------------------

- Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
- Vaccinator - Übercharge penalty no longer applies during setup time
- Fixed a case where weapons could still be dropped in Mann vs. Machine
- Fixed missing descriptions for the Powerhouse Contract
- Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
- Fixed weapon pickups resetting the Ullapool Caber
- Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
- Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
- Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
- Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
- Fixed an OS X crash related to Contracts
[/quote]
227
#227
4 Frags +

Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)

WOOOOOOOOOOOOOOO

Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)

WOOOOOOOOOOOOOOO
228
#228
1 Frags +

is sticky damage fixed or just the jumping

edit: looks like damage falloff is still broken

is sticky damage fixed or just the jumping

edit: looks like damage falloff is still broken
229
#229
0 Frags +

edit: ninja'd

edit: ninja'd
230
#230
0 Frags +

STILL NO STICKY FIX WHAT IS THIS :(

STILL NO STICKY FIX WHAT IS THIS :(
231
#231
0 Frags +

jumping, in general, seems fixed now.

edit: ninja'd

jumping, in general, seems fixed now.

edit: ninja'd
232
#232
0 Frags +

-

-
233
#233
0 Frags +

-

-
234
#234
4 Frags +

Are the skins still causing weird fps lag?

Are the skins still causing weird fps lag?
235
#235
2 Frags +

has anyone mentioned that the new maps they added have some serious prop issues. i.e. on suijin the doors will despawn and a lot of parts of the map will be missing, and on borneo how the trees are completely gone, but you still bump into them?

has anyone mentioned that the new maps they added have some serious prop issues. i.e. on suijin the doors will despawn and a lot of parts of the map will be missing, and on borneo how the trees are completely gone, but you still bump into them?
236
#236
1 Frags +
StaticVoidhas anyone mentioned that the new maps they added have some serious prop issues. i.e. on suijin the doors will despawn and a lot of parts of the map will be missing, and on borneo how the trees are completely gone, but you still bump into them?

those are only for a few people.

[quote=StaticVoid]has anyone mentioned that the new maps they added have some serious prop issues. i.e. on suijin the doors will despawn and a lot of parts of the map will be missing, and on borneo how the trees are completely gone, but you still bump into them?[/quote]

those are only for a few people.
237
#237
1 Frags +

Is this still a thing? I felt like they fixed it a while ago but there were three people like this on the first server I joined after downloading the update.

Show Content
Is this still a thing? I felt like they fixed it a while ago but there were three people like this on the first server I joined after downloading the update.
[spoiler][img]http://i.imgur.com/cUnxoxp.jpg[/img][/spoiler]
238
#238
1 Frags +

Not sure if this has been mentioned yet, but team colored skins only show up in the red variant in the class selection screen.

http://imgur.com/wVe4aPu

Not sure if this has been mentioned yet, but team colored skins only show up in the red variant in the class selection screen.

http://imgur.com/wVe4aPu
239
#239
-1 Frags +

i confirm the freeze time has been fixed, the command now works properly and needs to be set to 1,
score reset fixed too
boston basher jumps fixed too

i confirm the freeze time has been fixed, the command now works properly and needs to be set to 1,
score reset fixed too
boston basher jumps fixed too
240
#240
3 Frags +

Game performance is STILL shit....

Game performance is STILL shit....
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