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Maps w/ your favorite Mids, seconds and lasts?
1
#1
0 Frags +

And why?

My favorites would have to be these mainly because I enjoy the interactions/fights on them.
Mid - process
Second - metalworks
Last - gullywash

And why?

My favorites would have to be these mainly because I enjoy the interactions/fights on them.
Mid - process
Second - metalworks
Last - gullywash
2
#2
70 Frags +

Mid - badlands
Second - badlands
Last - badlands

Mid - badlands
Second - badlands
Last - badlands
3
#3
3 Frags +

mid - process/badlands
second - gully/snakewater
last - granary/yukon

mid - process/badlands
second - gully/snakewater
last - granary/yukon
4
#4
2 Frags +

Mid - Gullywash
Second - Badlands
Last - Granary

Mid - Gullywash
Second - Badlands
Last - Granary
5
#5
1 Frags +

mid - badlands/viaduct
second - process/badlands
last - gullywash

mid - badlands/viaduct
second - process/badlands
last - gullywash
6
#6
2 Frags +

mid - metalworks
second - badlands
last - gullywash

mid - metalworks
second - badlands
last - gullywash
7
#7
1 Frags +

mid: granary
second: badlands
last: gullywash

mid: granary
second: badlands
last: gullywash
8
#8
2 Frags +

Hmmm. Hard choices.

Mid- Warmerfront or b4nny's map

I've always liked this mid. It's a very nice size, the entrances are well positioned, and the house is an interesting structure to fight on and around. Pushing onto mid via cliff is always interesting as well. This is a map that I'd like to see come back if it's 2nd/last get figured out.

The map that I finished to alpha 1 for b4nny also has one of the best mid's I've ever played on, although not many people have even seen this map.

2nd- Granary or Logjam

I've always enjoyed granary second. It's a bit of a fuckbox, but I'm a demo main so as long as I've got room I can usually spam out most things. The combination of the upper route, dropdown, and lunchbox makes a really cool flank and I enjoy how it flows to yard. And it's got shutters, more demoman fun. The flow of the map as a whole isn't very good (something I found out when making intermodal... closed chokes and shutters all around isn't great), but this point is nice.

Not to toot my own horn but every time I've pugged on Logjam I've really enjoyed the 2nd point. I've yet to play it seriously on a team so this may change, but I do quite enjoy the positioning of the spire and how you can quickly rotate through/around it to fight. Plus, the cave flank and choke are really enjoyable places to fight in as well. Also, watching people rocket jump and surf down the wall of the cave to market garden someone was probably the single most hilarious thing I've ever seen.

Last- Gullywash

I like gullywash last because it is a good size and has multiple ways to push and hold while not feeling like too much of a clusterfuck. Plus, think of all of the beautiful secret/under backcaps.

Hmmm. Hard choices.

Mid- Warmerfront or b4nny's map

I've always liked this mid. It's a very nice size, the entrances are well positioned, and the house is an interesting structure to fight on and around. Pushing onto mid via cliff is always interesting as well. This is a map that I'd like to see come back if it's 2nd/last get figured out.

The map that I finished to alpha 1 for b4nny also has one of the best mid's I've ever played on, although not many people have even seen this map.

2nd- Granary or Logjam

I've always enjoyed granary second. It's a bit of a fuckbox, but I'm a demo main so as long as I've got room I can usually spam out most things. The combination of the upper route, dropdown, and lunchbox makes a really cool flank and I enjoy how it flows to yard. And it's got shutters, more demoman fun. The flow of the map as a whole isn't very good (something I found out when making intermodal... closed chokes and shutters all around isn't great), but this point is nice.

Not to toot my own horn but every time I've pugged on Logjam I've really enjoyed the 2nd point. I've yet to play it seriously on a team so this may change, but I do quite enjoy the positioning of the spire and how you can quickly rotate through/around it to fight. Plus, the cave flank and choke are really enjoyable places to fight in as well. Also, watching people rocket jump and surf down the wall of the cave to market garden someone was probably the single most hilarious thing I've ever seen.

Last- Gullywash

I like gullywash last because it is a good size and has multiple ways to push and hold while not feeling like too much of a clusterfuck. Plus, think of all of the beautiful secret/under backcaps.
9
#9
0 Frags +

mid: process

second: granary

last: gullywash

mid: process

second: granary

last: gullywash
10
#10
0 Frags +

mid badlands
second process
last snakewater

mid badlands
second process
last snakewater
11
#11
0 Frags +

Mid: Process/Gully
Second: Process/Snakewater
Last: Process/Gully

Mid: Process/Gully
Second: Process/Snakewater
Last: Process/Gully
12
#12
5 Frags +

Mid-Process
Process mid allows a team to play either passive or aggressive while offering benefits to both styles of play. The overall geometry of the mid isn't as easy for scouts to abuse as some other mids (badlands), and if it can be abused, it's just as easily abused by soldiers as well. Routes can be taken around the mid that offer enough space for a team to wander around, but still allow predictable positioning for demomen to take advantage of. Other mids force people to be in one place (badlands), lock them out too quickly (metalworks), or just give them too much free room (sunshine).

2nd-Badlands
Aside from the usual "it has a spire", everything else about blands 2nd is just so perfectly made to me. The flank connects to the main choke through house, and you can flank the other team by pushing through house. It perfectly holds to the motto of "if it takes longer to do something, you get a bigger payout" for maps. The flank itself is just so evenly balanced. No one side has an advantage, and if you can get through the flank, you can actually punish the other team hard for not watching it. Honorable mention to Gullywash 2nd, which also has this kind of flank.

Last-None (as far as 5cp goes)
I honestly don't think a single map has a good last that is well balanced and fun to play in 6s. They all have some flaw that keeps them from being balanced in my eyes. Blands punishes hard for giving up your height advantage and has the fast capping point. Process and Granary are too damn big. Gully is gully. Metalworks is just what. Snake is snake.

Mid-Process
Process mid allows a team to play either passive or aggressive while offering benefits to both styles of play. The overall geometry of the mid isn't as easy for scouts to abuse as some other mids (badlands), and if it can be abused, it's just as easily abused by soldiers as well. Routes can be taken around the mid that offer enough space for a team to wander around, but still allow predictable positioning for demomen to take advantage of. Other mids force people to be in one place (badlands), lock them out too quickly (metalworks), or just give them too much free room (sunshine).

2nd-Badlands
Aside from the usual "it has a spire", everything else about blands 2nd is just so perfectly made to me. The flank connects to the main choke through house, and you can flank the other team by pushing through house. It perfectly holds to the motto of "if it takes longer to do something, you get a bigger payout" for maps. The flank itself is just so evenly balanced. No one side has an advantage, and if you can get through the flank, you can actually punish the other team hard for not watching it. Honorable mention to Gullywash 2nd, which also has this kind of flank.

Last-None (as far as 5cp goes)
I honestly don't think a single map has a good last that is well balanced and fun to play in 6s. They all have some flaw that keeps them from being balanced in my eyes. Blands punishes hard for giving up your height advantage and has the fast capping point. Process and Granary are too damn big. Gully is gully. Metalworks is just what. Snake is snake.
13
#13
16 Frags +

People used to hate gully last where'd all the love come from?

People used to hate gully last where'd all the love come from?
14
#14
17 Frags +

how can anyone say gully mid is the best

how can anyone say gully mid is the best
15
#15
0 Frags +

mid- blands
2nd- gully
last- process

mid- blands
2nd- gully
last- process
16
#16
2 Frags +
TurinPeople used to hate gully last where'd all the love come from?

was that before or after river dried up

[quote=Turin]People used to hate gully last where'd all the love come from?[/quote]
was that before or after river dried up
17
#17
3 Frags +

Mid- snakewater
Second- process
Last- badlands I guess but I don't really like any of them.

I don't get the love for gully at all. The only thing I really like about that map is the big flank from mid-two. Last is a clusterfuck.

Mid- snakewater
Second- process
Last- badlands I guess but I don't really like any of them.

I don't get the love for gully at all. The only thing I really like about that map is the big flank from mid-two. Last is a clusterfuck.
18
#18
-2 Frags +

Why does everyone like badlands mid so much you just take dmg for arriving there unless you go valley. Anyway

mid- Gully
2nd- Process
last- Snakewater

Why does everyone like badlands mid so much you just take dmg for arriving there unless you go valley. Anyway

mid- Gully
2nd- Process
last- Snakewater
19
#19
0 Frags +

mid- sunshine
2nd- process
last- snakewater

mid- sunshine
2nd- process
last- snakewater
20
#20
6 Frags +

Why are people downvoting? It's just opinions man, their different from yours.

Some people may enjoy snake/gully last, let them do that.

Why are people downvoting? It's just opinions man, their different from yours.

Some people may enjoy snake/gully last, let them do that.
21
#21
0 Frags +
MaksWhy does everyone like badlands mid so much you just take dmg for arriving there unless you go valley. Anyway

mid- Gully
2nd- Process
last- Snakewater

do people still send their entire combo through house anymore

[quote=Maks]Why does everyone like badlands mid so much you just take dmg for arriving there unless you go valley. Anyway

mid- Gully
2nd- Process
last- Snakewater[/quote]

do people still send their entire combo through house anymore
22
#22
0 Frags +

mid - snakewater
second - gully
last - badlands

mid - snakewater
second - gully
last - badlands
23
#23
0 Frags +

mid - gully
second - metalworks
last - process/snake

mid - gully
second - metalworks
last - process/snake
24
#24
11 Frags +
MaksWhy does everyone like badlands mid so much you just take dmg for arriving there unless you go valley.
mid- Gully

?

[quote=Maks]Why does everyone like badlands mid so much you just take dmg for arriving there unless you go valley.
mid- Gully[/quote]
?
25
#25
2 Frags +

mid - process
second - snakewater
last - follower (which was basically a smaller granary)

mid - process
second - snakewater
last - follower (which was basically a smaller granary)
26
#26
2 Frags +
StevenWhy are people downvoting? It's just opinions man, their different from yours.

Some people may enjoy snake/gully last, let them do that.

they're downvoting because they disagree, is there anything wrong with that?

[quote=Steven]Why are people downvoting? It's just opinions man, their different from yours.

Some people may enjoy snake/gully last, let them do that.[/quote]
they're downvoting because they disagree, is there anything wrong with that?
27
#27
-3 Frags +

mid - Gpit

mid - Gpit
28
#28
-2 Frags +

mid - snake
second - process
last - logjam

mid - snake
second - process
last - logjam
29
#29
1 Frags +

mid - process
second - badlands
last - gully

mid - process
second - badlands
last - gully
30
#30
1 Frags +

mid - process
second - metalworks
last - snakewater/process

mid - process
second - metalworks
last - snakewater/process
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