Account Details
SteamID64 76561198036783315
SteamID3 [U:1:76517587]
SteamID32 STEAM_0:1:38258793
Country United States
Signed Up November 29, 2012
Last Posted December 4, 2017 at 5:28 PM
Posts 132 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Steelseries Rival
Keyboard Leopold mechanical with black switches
Mousepad Steelseries QcK+
Headphones Sennheaiser HD598s
Monitor BenQ XL2411Z
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#26 circa hackusations in TF2 General Discussion

If you were on a team with him 3 years ago and say

CondescendingCandlestickask anyone who was on dddddddddd they will corroborate his malicious activities

Why are you posting about it 3 years later? It looks like he has played a total of 2 matches on the greg account. Did you think he was cheating back then? If so, before or after the match?

posted about a year ago
#88 metal / hardcore / punk / heavy stuff thread in Music, Movies, TV

I basically only listen to -core music, with some death metal and stuff on the side.

This is my favorite song because the lyrics are super powerful, and the band as a whole I think actually tries new and interesting stuff in the -core genres which has a lot of lazy bands. They're pretty well regarded.

Invent, Animate - Luna

Also, my favorite song from my overall favorite album:
Misery Signals - Ebb and Flow

posted about a year ago
#14 Mechanical keyboards - worth spending more? in Hardware

Oh yeah, if you are interested (later) in customizing your board, Corsair and a lot of other brands use non-standard spacing on their keycaps (particularly the spacebar) which makes finding replacement keycaps for them much harder. A mechanical keyboard should last you a really long time so you never really know what you might do with it in the future.


The "Ducky | Das | Deck | WASD | Rosewill RK-9000 | CM Storm QuickFire XT | CM MasterKeys PRO L" is the most common layout to the best of my knowledge.

Then, on the much more niche end, you could research the stabilizer the keyboard uses. I've only tried Cherry stabilizers, and I doubt it matters much, but might as well throw the information out there.


And this in general has a lot of useful information.
It has a list of a few keyboards with what type of stabilizer they use.

posted about 2 years ago
#5 Mechanical keyboards - worth spending more? in Hardware

Generally speaking, Cherry switches are Cherry switches. They should all be about the same. There are other companies that make Cherry knockoffs now that their patent expired, but even those will probably perform nearly the exact same. There might be some subtle differences in build quality which can be important to some people. Things like what the case is made of, or whether or not the switches are mounted to a metal plate or the PCB under them. I would also argue that in terms of "feel" you might want to research PBT plastic in place of ABS, but this carries a cost premium and the big gaming brands, to the best of my knowledge, aren't really making PBT keyboards because RGB lighting is the thing atm.

Whether or not any of these things warrant a cost premium to you is your decision. The only performance thing I can think of that isn't tied to the switch is what form of roll-over the keyboard has. N-key-rollover is the ideal, but I think that's pretty much standard at this point and you'll have a hard time finding a keyboard with an unacceptable amount of roll-over.

posted about 2 years ago
#24 Valve Wishlist in TF2 General Discussion

Fix a lot of the railings on maps so you can shoot rockets/stickies through them, instead of having to thread the needle through the bars.

Rework maps that we currently play pro versions of because if TF2 grows Valve won't use the pro versions of maps.

posted about 2 years ago
#22 Need sum Netflix recs... in Off Topic

Black Mirror

posted about 2 years ago
#4 Halo 5 on PC in Other Games

Is there any good way around the forced auto-updates that Anniversary was going to force onto Win 10 Pro? I already had to change group policies to get them off on Pro, but last I saw they were going to remove group policies with the Anniversary update.

posted about 2 years ago
#41 ESEA Season 23 map vote in TF2 General Discussion
bearodactylpushing from badlands mid into second you can always push flank and kill whoever's there or send a guy behind i don't think it's really that much harder than any other point since 1 man sacks or flank pushes are pretty much just what people do these days with stalemates now that going for solo uber trades is hard since meds have scout speed, etc.
edit: coalplant was shit lol just completely unfun to play

While pushing badlands flank is perfectly viable, I feel like the flank has a problem because it has an open spawn. No other map allows the defenders to get resupply outside of their last. This by no means is enough of a knock against badlands to kick it out of rotation. Like the 1 second last cap, though, the spawn should probably be locked off and fixed. You'd probably need a more convenient health pack for the flank to fight over like other maps which I'm definitely not sure if there's a good place to put one.

posted about 2 years ago
#17 Android 7.0 Nougat in Off Topic

I just need to wait for Xposed to get updated to 7.0 and then I'll actually update.

posted about 2 years ago
#20 Ideas for balance changes to weak unlocks in TF2 General Discussion
Koncept[*] Disciplinary action injures teammates after a certain number of whips. Maybe further reduce the speed boost duration that's given on hit?

This is the sort of thing Valve probably wouldn't put in because it is just too easy/obvious to grief with.

posted about 2 years ago
#6 Do pros consider scout op? in TF2 General Discussion

To echo the other guys he's really good at his role, getting kills and staying alive which ultimately wins you games. His speed/double jump give him more effective health because you can expect scouts to get hit less often then the soldiers/demos and they are able to use effective movement at no cost to their health pool. Also they are very well equipped to deal with 6s classes. Soldiers (and more rarely demomen) derive a lot of strength from the ability to rj and that is generally harder to deal with as a fellow soldier or a demoman, and it is much easier to shoot these things when you have a hitscan weapon. Also, given the right terrain (and awareness of that terrain) a scout can intelligently jump around objects away from the ground to force soldiers/demos to hit airshots rather than splash damage, all while they waddle around with a large center of mass. All he really lacks is area denial and splash damage which is a little less obvious how that wins you games.

Also, he's always had basically the same strength but players just took longer to develop it. I might compare it to something like the sniper as a class or the direct hit as a weapon, where theoretically if someone could truly master the weapon they would be insanely powerful and if they could use it flawlessly they should be better than other classes/weapons, but no one has actually been able to reach that point. I believe soldiers/demomen reached their peak or close to it a lot sooner than scouts did.

posted about 2 years ago
#1 Quakecon 2016 in LAN Discussion

I didn't see a thread, but anyone here at Quakecon? We have like 8 or 9 people here that I know about and it would be pretty sweet to get a few more to play 6s.

posted about 2 years ago
#1181 rayshud in Customization
DieKompetenteEnteIn my friend's and my rayshud the health of allies and enemies (spy) doesn't show up/ sometimes shortly shows up but then flies off when they move or i move and is generally offset, if it even shows up. Help! (picture of the health not showing http://steamcommunity.com/sharedfiles/filedetails/?id=726833837 )

Try this command

tf_hud_target_id_disable_floating_health 1

posted about 2 years ago
#70 yttrium's competitive viewmodels in Customization

I'll just reiterate this question because the installer will be great for selecting which viewmodels are on/off. Is there a way to use custom viewmodels to make it so viewmodels appear to be using a higher FOV even if they are locked at 54?

posted about 2 years ago
#9 yttrium's competitive viewmodels in Customization

This is really cool, thank you. Can you make it so the viewmodels appear to have a higher effective FOV? For me the RL viewmodel helps me jump but I, like most people, can't stand the 54 FOV.

Also, as the first request would you possibly make a version with secondary weapons shown (pistol/shotgun/pipe launcher/all medic weapons) that still hides the weapon you are going to use most of the time (scattergun/sticky launcher)?

posted about 2 years ago
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