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MAJOR TF2 update for 6/18/14 (6/19/14, Love & War)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"

- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals

- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files

- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the item_teamflag entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name

- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart's finale explosion

Rumor has it:

- TheAnthal is currently streaming: http://twitch.tv/anthal

- Schema updates:

- Item (bring your own differ): https://github.com/SteamDatabase/SteamTracking/compare/f183080c3423...b38190d6ed6a

- Game (this differs from the item schema, this one handles achievements on Steam): https://github.com/SteamDatabase/SteamTracking/compare/c7a6e739d034...f183080c3423

- Size is close to 750 MB - users with data caps should be alert

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"

- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals

- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files

- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the item_teamflag entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name

- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart's finale explosion[/quote]

Rumor has it:

- [B][U]TheAnthal is currently streaming: http://twitch.tv/anthal[/U][/B]

- Schema updates:

- Item (bring your own differ): https://github.com/SteamDatabase/SteamTracking/compare/f183080c3423...b38190d6ed6a

- Game (this differs from the item schema, this one handles achievements on Steam): https://github.com/SteamDatabase/SteamTracking/compare/c7a6e739d034...f183080c3423

- Size is close to 750 MB - [B]users with data caps should be alert[/B]
2
#2
45 Frags +
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

I'm not too keen on what this means but is this is bad right?

[quote][b]- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/b][/quote]

I'm not too keen on what this means but is this is bad right?
3
#3
32 Frags +
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

It fucking happened.

[quote]- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's[/quote]

It fucking happened.
4
#4
12 Frags +

Can someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?

Can someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?
5
#5
61 Frags +

All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing. All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
6
#6
23 Frags +

- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

:O

- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

:O
7
#7
4 Frags +
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

OH SHIT

[quote]- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/quote]

OH SHIT
8
#8
11 Frags +

- Updated cp_granary!11!1!!1

- Updated cp_granary!11!1!!1
9
#9
48 Frags +

RIP Demo

RIP Demo
10
#10
15 Frags +
kaiserReg- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
I'm not too keen on what this means but is this is bad right?

yes

[quote=kaiserReg][quote][b]- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/b][/quote]

I'm not too keen on what this means but is this is bad right?[/quote]
yes
11
#11
12 Frags +

- Added a check to prevent achievement announcement spam

rip LMAOBOX

- Added a check to prevent achievement announcement spam

rip LMAOBOX
12
#12
7 Frags +

no more invisible players?

no more invisible players?
13
#13
1 Frags +
insomCan someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?

The sticky bombs damage will initially start lower than normal and will go up to full damage potential only after 2 seconds of being launched.

[quote=insom]Can someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?[/quote]

The sticky bombs damage will initially start lower than normal and will go up to full damage potential only after 2 seconds of being launched.
14
#14
-11 Frags +

THIS UPDATE IS AMAZING

THIS UPDATE IS AMAZING
15
#15
-10 Frags +

DEMO MAN IS DEAD

2 Scouts
2 Soldiers
1 Medic
1 ???????

DEMO MAN IS DEAD

2 Scouts
2 Soldiers
1 Medic
1 ???????
16
#16
23 Frags +
gewt- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
OH SHIT

rip stickies

Show Content
demoknight new meta
[quote=gewt][quote]- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/quote]

OH SHIT[/quote]
rip stickies
[spoiler]demoknight new meta[/spoiler]
17
#17
12 Frags +
Valve- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

WHAT

[quote=Valve]- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.[/quote]

WHAT
18
#18
12 Frags +

this is big

this is big
19
#19
28 Frags +

- Adjusted area portals to improve rendering and performance

O P T I M I Z E D

- Adjusted area portals to improve rendering and performance

O P T I M I Z E D
20
#20
16 Frags +
Rikachu- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

:O

There is a god.

[quote=Rikachu]- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

:O[/quote]
There is a god.
21
#21
58 Frags +

"Stickies have been in the game so long they won't be changed."

hahahahahahahahha

"Stickies have been in the game so long they won't be changed."

hahahahahahahahha
22
#22
17 Frags +
Valve- Fixed a bug that would sometimes cause items to unequip themselves

[/quote]

[quote=Valve]
- Fixed a bug that would sometimes cause items to unequip themselves
[/quote][/quote]
23
#23
28 Frags +

unintentional stickyjumping buff???

unintentional stickyjumping buff???
24
#24
13 Frags +
-All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

this is fucking game changing, holy shit

[quote]-All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/quote]

this is fucking game changing, holy shit
25
#25
Momentum Mod
41 Frags +

justin now #1 demo NA in the entire fucking game

justin now #1 demo [s]NA[/s] in the entire fucking game
26
#26
7 Frags +
Niko_JimsinsomCan someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?
The sticky bombs damage will initially start lower than normal and will go up to full damage potential only after 2 seconds of being launched.

Doesn't this mean long range stickys could potentially do more damage? I sticky in the air for two second would do more damage than immediately detting a sticky near someone?

[quote=Niko_Jims][quote=insom]Can someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?[/quote]

The sticky bombs damage will initially start lower than normal and will go up to full damage potential only after 2 seconds of being launched.[/quote]

Doesn't this mean long range stickys could potentially do more damage? I sticky in the air for two second would do more damage than immediately detting a sticky near someone?
27
#27
31 Frags +
Moygewt- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
OH SHIT
rip stickies
Show Content
demoknight new meta

justin has predicted this day and has been training all this time during cevo-m s4

[quote=Moy][quote=gewt][quote]- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[/quote]

OH SHIT[/quote]
rip stickies
[spoiler]demoknight new meta[/spoiler][/quote]
justin has predicted this day and has been training all this time during cevo-m s4
28
#28
18 Frags +

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

PLEASE GOD NO PLEASE NOO I DON'T WANT I DONT WANT IT

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

PLEASE GOD NO PLEASE NOO I DON'T WANT I DONT WANT IT
29
#29
66 Frags +

just tested the demo change on walkway

rip demos

just tested the demo change on walkway

rip demos
30
#30
6 Frags +

new rocket viewmodel
http://puu.sh/9zRC9/f3a94552f7.png

taunt menu
http://puu.sh/9zRDO/e46d2fe823.png

new rocket viewmodel
http://puu.sh/9zRC9/f3a94552f7.png

taunt menu
http://puu.sh/9zRDO/e46d2fe823.png
1 2 3 4 ⋅⋅ 40
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