Immediately discarding reero's video, calling everything a placebo, and immediately doubling down when contested were all very much not "trying to figure things out." I don't doubt that mastercoms has a very good understanding of how the game works, but in this case she was wrong and it's massively harmful for a trusted community figure to double down on something that's simply incorrect.
In this case the result of playing with zero lerp was well known by the jumping community for a long time, regardless of how well understood the mechanism was. I'm only trying to make very clear that there is a real benefit to sub-15.2ms lerp.
The patch is not necessarily a bad thing; it would be strictly better to have servers run a higher sv_maxupdaterate than to rely on the exploit- this seems to fix some of the jitter from the exploit. However, it's important that we respond to this patch by doing that instead of just leaving the default.
It's worth figuring out what the actual downsides to very high sv_maxupdaterate settings are; sub-1ms lerp requires around 15x the default so it's worth checking that it doesn't harmfully increase server load or allow for any funny hitreg sillyness.