Upvote Upvoted 4 Downvote Downvoted
1 ⋅⋅ 4 5 6 7 8
Invite Player Rule lifting- made any difference?
181
#181
0 Frags +

The 1 demo limit is not there because people don't want it though, like the limits in highlander, which are put there because people want it that way. The demo limit is there because 2 demos are ridiculously overpowered and (from what I've heard) very boring to play with. And allowing there to be more demos limits the other classes even more, so it doesn't really change anything.

The 1 demo limit is not there because people don't want it though, like the limits in highlander, which are put there because people want it that way. The demo limit is there because 2 demos are ridiculously overpowered and (from what I've heard) very boring to play with. And allowing there to be more demos limits the other classes even more, so it doesn't really change anything.
182
#182
0 Frags +

all good me and hildreth are cool now (DISREGARD MY LAST POST)

all good me and hildreth are cool now (DISREGARD MY LAST POST)
183
#183
-10 Frags +

mustard just stop. at this point you are just shitting on your hands and flinging it at each other

mustard just stop. at this point you are just shitting on your hands and flinging it at each other
184
#184
21 Frags +
Scholarmustard just stop. at this point you are just shitting on your hands and flinging it at each other

id pay to see that

[quote=Scholar]mustard just stop. at this point you are just shitting on your hands and flinging it at each other[/quote]


id pay to see that
185
#185
3 Frags +
Scholarmustard just stop. at this point you are just shitting on your hands and flinging it at each other

I actually agree with mustard but I'm not sure what we're achieving in this thread.

[quote=Scholar]mustard just stop. at this point you are just shitting on your hands and flinging it at each other[/quote]

I actually agree with mustard but I'm not sure what we're achieving in this thread.
186
#186
0 Frags +

I think vanilla is missing the scale in which the usefulness of the classes in each format varies.

In highlander, playing certain classes is more like playing spectator with the chance you can get healed, die and interact with the environment, maybe feel good when you perform your small niche. in 6s, playing an "underpowered" class like scout is still playing tf2 and being effective on the same level everyone else is, with the differences coming in at how you play and position yourself.

I think vanilla is missing the scale in which the usefulness of the classes in each format varies.

In highlander, playing certain classes is more like playing spectator with the chance you can get healed, die and interact with the environment, maybe feel good when you perform your small niche. in 6s, playing an "underpowered" class like scout is still playing tf2 and being effective on the same level everyone else is, with the differences coming in at how you play and position yourself.
187
#187
5 Frags +

scout is underpowered?

you mean roamer right lol

scout is underpowered?

you mean roamer right lol
188
#188
2 Frags +
capnfapnscout is underpowered?

you mean roamer right lol

I think he means that if you aren't playing carefully you die a lot. This is true with roamer as well, but a roamer has more health, can do more damage at point blank, and rocket jump. Roamer is nt underpowered because it is not a class. It is a playstyle that's perks justify its downsides.

[quote=capnfapn]scout is underpowered?

you mean roamer right lol[/quote]
I think he means that if you aren't playing carefully you die a lot. This is true with roamer as well, but a roamer has more health, can do more damage at point blank, and rocket jump. Roamer is nt underpowered because it is not a class. It is a playstyle that's perks justify its downsides.
189
#189
-7 Frags +

Ok you guys are kinda blowing my mind. Mustard is now trying to drill home the point that he think HL is not balanced. I think what he means by this is that every class is not as outright powerful as some others... Okay...?!? Vanilla is not wrong for applying this same logic to 6s. Some classes are still more powerful in the grand scheme of things. 4 demos and 2 medics would probably indeed be the most powerful way to form your team without class limits. But the class limits are in place now, developed over years by the community at large, to keep the game from becoming shit, such as it becomes with 2 demomen (or more lol), and it also allows all of the cookie cutter classes opportunities to shine and be used well. This is the balance in 6s. But 1 of each in HL is not balanced? Why? Again, because some players are weaker than others in head to head combat? N/A, my friends. Not Applicable. You were talking about replacing a spy with a 2nd scout. Ok, so let's say we did that. Sure, you have more killing power and less of a high-risk-high-reward thing going on, but is that more balanced? Why would you ever say yes? It's completely n/a, irrelevant. I understand that you are arguing your opinion but I just don't see the merits. I guess my question to you would be "what would it take to fix highlander?" but I foresee your answer being a series of steps that would basically turn it into 6s.

Because I obviously enjoy writing long, meandering paragraphs, I'm going to make some absurd, far fetched analogies and see how they relate to our issue at hand. I'll try to come up with something better than driving busses in the Air Force. Alright so let's assume we're going to hold 1v1 melee fights, gladiator style, in a colliseum thingamabob. Now we'll set up some rules for these particular fights. Each dude gets a medium sized sword in his right hand and also a small dagger in his left hand. So the dudes here represent teams and the weapons represent players or elements of those teams. Now I can see you arguing your heart out that those daggers aren't useful, and are underpowered, and this whole thing isn't balanced and isn't competitive, and, hey, if you had the chance to take a medium sword in each hand then of course you would since that's more powerful, etc etc. That's nice, but that isn't what the game is. We determined what the game was when we layed out the rules. Obviously you have a problem with those rules and think that this is a shallow, limited, degenerate game mode. But it doesn't have to be viewed that way. You seem to not appreciate just how much difference that dagger can have on the outcome of the fight. Yes, you can rarely go in head on with it and try to stab because you'll get your arm hacked off by the sword. But who knows what kind of interesting and creative ways you can come up with to utilize your utilities? Maybe I can just throw that dagger at my opponent's face and while he flinches and reacts to it I can move in and take a big slice at his torso or thigh with the regular sword. Or maybe in a close exchange I am able to get right up on my opponent, drop my big sword so that I can free my hand to grab his dagger hand (to keep it from stabbing me, meanwhile I'm too close to him for him to use his longer sword effectively, at least in the moment) and then inflict the finishing blow with my dagger.

Ok you guys are kinda blowing my mind. Mustard is now trying to drill home the point that he think HL is not balanced. I think what he means by this is that every class is not as outright powerful as some others... Okay...?!? Vanilla is not wrong for applying this same logic to 6s. Some classes are still more powerful in the grand scheme of things. 4 demos and 2 medics would probably indeed be the most powerful way to form your team without class limits. But the class limits are in place now, developed over years by the community at large, to keep the game from becoming shit, such as it becomes with 2 demomen (or more lol), and it also allows all of the cookie cutter classes opportunities to shine and be used well. This is the balance in 6s. But 1 of each in HL is not balanced? Why? Again, because some players are weaker than others in head to head combat? N/A, my friends. Not Applicable. You were talking about replacing a spy with a 2nd scout. Ok, so let's say we did that. Sure, you have more killing power and less of a high-risk-high-reward thing going on, but is that more balanced? Why would you ever say yes? It's completely n/a, irrelevant. I understand that you are arguing your opinion but I just don't see the merits. I guess my question to you would be "what would it take to fix highlander?" but I foresee your answer being a series of steps that would basically turn it into 6s.

Because I obviously enjoy writing long, meandering paragraphs, I'm going to make some absurd, far fetched analogies and see how they relate to our issue at hand. I'll try to come up with something better than driving busses in the Air Force. Alright so let's assume we're going to hold 1v1 melee fights, gladiator style, in a colliseum thingamabob. Now we'll set up some rules for these particular fights. Each dude gets a medium sized sword in his right hand and also a small dagger in his left hand. So the dudes here represent teams and the weapons represent players or elements of those teams. Now I can see you arguing your heart out that those daggers aren't useful, and are underpowered, and this whole thing isn't balanced and isn't competitive, and, hey, if you had the chance to take a medium sword in each hand then of course you would since that's more powerful, etc etc. That's nice, but that isn't what the game is. We determined what the game was when we layed out the rules. Obviously you have a problem with those rules and think that this is a shallow, limited, degenerate game mode. But it doesn't have to be viewed that way. You seem to not appreciate just how much difference that dagger can have on the outcome of the fight. Yes, you can rarely go in head on with it and try to stab because you'll get your arm hacked off by the sword. But who knows what kind of interesting and creative ways you can come up with to utilize your utilities? Maybe I can just throw that dagger at my opponent's face and while he flinches and reacts to it I can move in and take a big slice at his torso or thigh with the regular sword. Or maybe in a close exchange I am able to get right up on my opponent, drop my big sword so that I can free my hand to grab his dagger hand (to keep it from stabbing me, meanwhile I'm too close to him for him to use his longer sword effectively, at least in the moment) and then inflict the finishing blow with my dagger.
190
#190
-7 Frags +

Ok, how about we make two teams of 6 dudes on each team for gladiator style combat. Obviously if you just give a guy a sword and a big shield he will be the most well rounded, attack-capable, defense-capable, etc. But that wouldn't necessarily be fun or interesting. That would just be two small squads of footmen in a skirmish. There's nothing wrong with that, but let's make it a bit more interesting. Let's allow only one guy on the team to have a big shield (you wouldn't want too many demomen, it slows the game and it's too defensive and turtley). Now let's have each team have a dude with a net and a trident. Also one dude on each team will have a war hammer (big heavy ass hammer that's obviously deadly but hard to use effectivley). Also one dude will have a spear and one dude will have two normal swords, one in each hand. Suddenly, Team Fortress! Ok, so obviously some of those dudes are more well rounded than others, but how your team utilizes those dudes and just how much they bring to the table and how many creative plays then can make absolutley makes a huge impact on the fight. Not to mention it's hella fun to play and watch. Net and trident guy has some pretty wacky tools at his disposal, but please don't tell me that you wouldn't have fun being that guy and figuring out ways to be effective. Ok, well, fighting to the bloody death is probably not that fun but you get my point.

Let's see how a "weak" class can be extremely influential in the course of the game. Let's take the spy. Spy can be very tough to play in HL when competent players are playing on both teams. You have very little room for error and overall the enemy knows that there is definitely a spy in play at all times. You can look at this as a negative thing but it is not. It's just part of the game with the current rules (HL). This is why I think the finest spies are forged at the highest levels of highlander (and not running around stabbing pubs). When a good spy is tormenting your team everything is different. Your team is forced to spy check more aggressivly, to be paranoid all the time, to wonder if the spy is really dead (gotta swap watches to cause maximum paranoia and frustration). You are literally trolling the other team with frustration and dividing their attention (a basic Art of War principle: Divide and Conquer). So even if your team ramps up their anti spy efforts and the spy can't get as many kills outright then he has still made a large impact on the battlefield and is in some form or another doing his job. He weakens your team's efforts as a whole and slows you down. If your team's spy isn't as adept and isn't having nearly the same level of impact then the work that the enemy spy is doing against your team is even more noticeable. So there you go... an example of a "weaker" class having profound impact on the game. Would a scout in his place be better? 80% of the time yes, but what does any of this have to do with balance or competitiveness? The rules are what the rules are in the given format: 1 of each dude. Each spot needs filled and each spot can be played to a pretty high standard, with lots of subtle details that can make an overall impact.

Ok, how about we make two teams of 6 dudes on each team for gladiator style combat. Obviously if you just give a guy a sword and a big shield he will be the most well rounded, attack-capable, defense-capable, etc. But that wouldn't necessarily be fun or interesting. That would just be two small squads of footmen in a skirmish. There's nothing wrong with that, but let's make it a bit more interesting. Let's allow only one guy on the team to have a big shield (you wouldn't want too many demomen, it slows the game and it's too defensive and turtley). Now let's have each team have a dude with a net and a trident. Also one dude on each team will have a war hammer (big heavy ass hammer that's obviously deadly but hard to use effectivley). Also one dude will have a spear and one dude will have two normal swords, one in each hand. Suddenly, Team Fortress! Ok, so obviously some of those dudes are more well rounded than others, but how your team utilizes those dudes and just how much they bring to the table and how many creative plays then can make absolutley makes a huge impact on the fight. Not to mention it's hella fun to play and watch. Net and trident guy has some pretty wacky tools at his disposal, but please don't tell me that you wouldn't have fun being that guy and figuring out ways to be effective. Ok, well, fighting to the bloody death is probably not that fun but you get my point.

Let's see how a "weak" class can be extremely influential in the course of the game. Let's take the spy. Spy can be very tough to play in HL when competent players are playing on both teams. You have very little room for error and overall the enemy knows that there is definitely a spy in play at all times. You can look at this as a negative thing but it is not. It's just part of the game with the current rules (HL). This is why I think the finest spies are forged at the highest levels of highlander (and not running around stabbing pubs). When a good spy is tormenting your team everything is different. Your team is forced to spy check more aggressivly, to be paranoid all the time, to wonder if the spy is really dead (gotta swap watches to cause maximum paranoia and frustration). You are literally trolling the other team with frustration and dividing their attention (a basic Art of War principle: Divide and Conquer). So even if your team ramps up their anti spy efforts and the spy can't get as many kills outright then he has still made a large impact on the battlefield and is in some form or another doing his job. He weakens your team's efforts as a whole and slows you down. If your team's spy isn't as adept and isn't having nearly the same level of impact then the work that the enemy spy is doing against your team is even more noticeable. So there you go... an example of a "weaker" class having profound impact on the game. Would a scout in his place be better? 80% of the time yes, but what does any of this have to do with balance or competitiveness? The rules are what the rules are in the given format: 1 of each dude. Each spot needs filled and each spot can be played to a pretty high standard, with lots of subtle details that can make an overall impact.
191
#191
7 Frags +

So many walls of text.

So many walls of text.
192
#192
7 Frags +

just gonna say save your time and dont bother reading jag's last two posts

just gonna say save your time and dont bother reading jag's last two posts
193
#193
11 Frags +

I read the entirety of both posts, and I expect to be repayed for the massive waste of my time that was. Accept that HL is not built for balance and stop being a petulant child.

I read the entirety of both posts, and I expect to be repayed for the massive waste of my time that was. Accept that HL is not built for balance and stop being a petulant child.
194
#194
4 Frags +

I read all of your post Jaguar, but if I'm being honest all of it seems to be based upon a misunderstanding of what I'm saying

I will repeat

I AM NOT ADVOCATING CHANGING HL IN ANY WAY. I do not want to be allowed to run 2 scouts instead of a scout and spy lol. I was simply using that as a rhetorical device to argue against someone who refused to admit that some classes are simply better than others.

6s is balanced so that every class is around the same usefulness, and you cannot win by simply focusing priority targets. Yes, the medic and demo are arguably the most important, but the fact that there is a limit of 1 for each balances that out. hl is not balanced for usefulness of classes. I don't think hl should be changed to be more balanced or that 6s should be changed to be more inclusive, as it would go against the core of each mode. I'm just saying that you have to acknowledge that those are the major flaws of each format. That's all.

I read all of your post Jaguar, but if I'm being honest all of it seems to be based upon a misunderstanding of what I'm saying

I will repeat

I AM NOT ADVOCATING CHANGING HL IN ANY WAY. I do not want to be allowed to run 2 scouts instead of a scout and spy lol. I was simply using that as a rhetorical device to argue against someone who refused to admit that some classes are simply better than others.

6s is balanced so that every class is around the same usefulness, and you cannot win by simply focusing priority targets. Yes, the medic and demo are arguably the most important, but the fact that there is a limit of 1 for each balances that out. hl is not balanced for usefulness of classes. I don't think hl should be changed to be more balanced or that 6s should be changed to be more inclusive, as it would go against the core of each mode. I'm just saying that you have to acknowledge that those are the major flaws of each format. That's all.
195
#195
5 Frags +

HL is all 9 classes of tf2........just play it vanilla and see how many spies learn to play tf2 all over again

HL is all 9 classes of tf2........just play it vanilla and see how many spies learn to play tf2 all over again
196
#196
2 Frags +

so help me understand this
is the last page of this thread basically trying to establish that highlander is inclusive in favor of the game's design, and 6s is inclusive in favor of how it actually plays out?
because if so that's what i accepted when i got into comp. having an argument about it is downright silly.

so help me understand this
is the last page of this thread basically trying to establish that highlander is inclusive in favor of the game's design, and 6s is inclusive in favor of how it actually plays out?
because if so that's what i accepted when i got into comp. having an argument about it is downright silly.
197
#197
1 Frags +

I agree, that's why it was so difficult to understand that some people were still in denial of that

I agree, that's why it was so difficult to understand that some people were still in denial of that
198
#198
15 Frags +

Thought this would make an appropriate 200th post.

http://www.youtube.com/watch?v=RFZrzg62Zj0

Thought this would make an appropriate 200th post.

[youtube]http://www.youtube.com/watch?v=RFZrzg62Zj0[/youtube]
199
#199
4 Frags +

I think we're supposed to be talking about this:

Just wondered if having more invite-level players has changed much for Highlander or not. Any feedback from the invite players themselves?
I think we're supposed to be talking about this:

[quote]Just wondered if having more invite-level players has changed much for Highlander or not. Any feedback from the invite players themselves?[/quote]
200
#200
-10 Frags +

Just throwing this out there and I want to forewarn you all that I have read only 1 post in this entire thread.

HL is balanced.

GL boys.

Just throwing this out there and I want to forewarn you all that I have read only 1 post in this entire thread.

HL is balanced.

GL boys.
201
#201
11 Frags +

thx slin

thx slin
202
#202
2 Frags +
VickMI think we're supposed to be talking about this:
Just wondered if having more invite-level players has changed much for Highlander or not. Any feedback from the invite players themselves?

How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?

[quote=VickM]I think we're supposed to be talking about this:

[quote]Just wondered if having more invite-level players has changed much for Highlander or not. Any feedback from the invite players themselves?[/quote][/quote]

How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?
203
#203
3 Frags +
oPlaiD
How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?

I think the OP meant those to be two separate questions -- a) has lifting the invite limit changed much, and is there any (general) feedback from invite players about HL.

[quote=oPlaiD]

How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?[/quote] I think the OP meant those to be two separate questions -- a) has lifting the invite limit changed much, and is there any (general) feedback from invite players about HL.
204
#204
0 Frags +
CygnastyoPlaiD
How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?
I think the OP meant those to be two separate questions -- a) has lifting the invite limit changed much, and is there any (general) feedback from invite players about HL.

This. Bad phrasing on my part.

[quote=Cygnasty][quote=oPlaiD]

How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?[/quote] I think the OP meant those to be two separate questions -- a) has lifting the invite limit changed much, and is there any (general) feedback from invite players about HL.[/quote]

This. Bad phrasing on my part.
205
#205
6 Frags +

everytime I click on one of platinum's vods on his stream that says "scrims" i get all excited and it turns out to be highlander.

everytime I click on one of platinum's vods on his stream that says "scrims" i get all excited and it turns out to be highlander.
206
#206
0 Frags +

highlander scrims

highlander scrims
207
#207
2 Frags +

How did I miss this thread.

How did I miss this thread.
208
#208
0 Frags +

Short post but have to say with #181 mustard, TF2 was designed around Generalists and Specialists ala how 6v6 uses them actually(or so Robin Walker has said in interviews), so in a way it kinda slightly is designed around competitive play, just that type of class system is not good in Highlander. However, if you tried to make every class equal, 6s would explode because the entire meta thrives off that system existing. There's no real easy solution that would not harm one of the formats I think, unfortunately.

Short post but have to say with #181 mustard, TF2 was designed around Generalists and Specialists ala how 6v6 uses them actually(or so Robin Walker has said in interviews), so in a way it kinda slightly is designed around competitive play, just that type of class system is not good in Highlander. However, if you tried to make every class equal, 6s would explode because the entire meta thrives off that system existing. There's no real easy solution that would not harm one of the formats I think, unfortunately.
209
#209
-1 Frags +

I concur, I thought I even said generalists and specialists at some pt but this thread is so old that I don't remember

I concur, I thought I even said generalists and specialists at some pt but this thread is so old that I don't remember
210
#210
12 Frags +

After playing spy on MTS for a full season I feel like I can confidently say this. (I enjoy playing/watching 6v6 but my statement below is meant for highlander.)

I felt vibes that I haven't felt since watching classic mix^ back in UGC S3. Back then it had a different composition from the current 6v6 team. It consisted of ESEA-IM aVoided plus some other notable players like Platinum, blackymonster and powah. Regardless of how much they cared, for a shitty pub-only player like me back then, you could watch mix^ and there would be no shame in saying to yourself, "wow. I want to be as good as those guys".

Hopefully -ts- and mts's performances this season gave lower divisioned players the same kind of inspiration - and ultimately get them into 6v6 and put new faces into upper level HL.

For me personally, I don't really care whether people think I'm worse than stabby stabby, look down on me for playing spy in HL, or say I get carried by mix^. this season was a lot of fun and was a unique experience. The team adapted to everything really quickly, knew how to have fun, and most importantly - knew how to compete. I hope to see/play with more of the same.

tl;dr: the invite rule lifting resulted in a really fun/inspirational HL season to both play in & spectate.

After playing spy on MTS for a full season I feel like I can confidently say this. (I enjoy playing/watching 6v6 but my statement below is meant for highlander.)

I felt vibes that I haven't felt since watching classic mix^ back in UGC S3. Back then it had a different composition from the current 6v6 team. It consisted of ESEA-IM aVoided plus some other notable players like Platinum, blackymonster and powah.[i] Regardless of how much they cared[/i], for a shitty pub-only player like me back then, you could watch mix^ and there would be no shame in saying to yourself, "wow. I want to be as good as those guys".

Hopefully -ts- and mts's performances this season gave lower divisioned players the same kind of inspiration - and ultimately get them into 6v6 and put new faces into upper level HL.

For me personally, I don't really care whether people think I'm worse than stabby stabby, look down on me for playing spy in HL, or say I get carried by mix^. this season was a lot of fun and was a unique experience. The team adapted to everything really quickly, knew how to have fun, and most importantly - knew how to compete. I hope to see/play with more of the same.

[b]tl;dr[/b]: the invite rule lifting resulted in a really fun/inspirational HL season to both play in & spectate.
1 ⋅⋅ 4 5 6 7 8
Please sign in through STEAM to post a comment.