JaguarFiend
Account Details
SteamID64 76561197971152439
SteamID3 [U:1:10886711]
SteamID32 STEAM_0:1:5443355
Country United States
Signed Up October 6, 2012
Last Posted August 13, 2021 at 4:08 AM
Posts 581 (0.2 per day)
Game Settings
In-game Sensitivity 1.2(0.7 scout/snipe)
Windows Sensitivity 5.5
Raw Input 1
DPI
1800
Resolution
1680x1050
Refresh Rate
144
Hardware Peripherals
Mouse Razer DeathAdder Chroma
Keyboard Razer Blackwidow Stealth
Mousepad Razer Goliathus (L) Speed
Headphones Sennehiser HD 280 Pro
Monitor Philips 144Hz
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#291 2nd Place B4nny in TF2 General Discussion

Incredible performance. I hope WG stays together and same for FROYO. I hope this motivates both teams and inspires all our players to strive for new heights.

posted 1 month ago
#20 May I ask talk about the current pandemic? in World Events

https://cdn.discordapp.com/attachments/859292895881330688/874904341247590400/IMG_20210810_233700.jpg

posted 1 month ago
#4 sandstoner LFT IM/main soldier in Recruitment (looking for team)

Very strong mechanics (I think he's an mge bro) and he's got some decent experience by this point but...

That comes with noteworthy amounts of ego and a good chance of him getting into shit-talking-fests in chat which may end up getting him/your team banned out of the league. He's the kind of guy that naturally makes a lot of enemies and rivals. Tread carefully.

posted 4 months ago
#1 lfp RGL S6 Main in Recruitment (looking for players)

Team has been completed. Thanks to everyone who applied. And thanks to everyone who bumped my thread here---and also eat shit and die, circlejerkers.

Looking for players for RGL S6 Main. Looking for scout (probably combo) and a soldier (probably roamer).

Likely mid-high Main. We plan to play the standard Sun-Thurs, 930-1130~ est. Must be able to mostly be here for those times (and by extension of that: no HL players). Performing decently well is important but just as important is being easygoing and fitting in with the mumble atmosphere.

medic: Bedeviere
scouts: Crutch and ?
soldiers: ry4n and ?
demo: Jaguar

please add me on steam: https://steamcommunity.com/id/jaguarfiend/

posted 5 months ago
#187 faceit tf2 in TF2 General Discussion

I've seen groups of 2-4 guys join on sunshine (the fastest map to lose on) and pick medic and then afk in the spawn basically. So that sabotages the team into getting rolled real quick and they still pick up a ton of ladder points or whatever they're farming. Annoying. At least hit them with the thumbs-down report thingy after the game ends.

Overall I find these faceit pubs to be very enjoyable. It's refreshing when most of the people in the game aren't day-1-noobs and are actually trying and playing the objective. And no random crits and no hackerbots.

posted 5 months ago
#18 florida man LFT s6 in Recruitment (looking for team)

Powerful gamer, capable leader. Always striving and improving. Can play any class well.

posted 6 months ago
#1 server request -- deathmatch server in Requests

"THE VINEYARD - Chicago NFO Deathmatch"
104.153.108.21:27015
Chicago

posted 7 months ago
#5 How do people manage to tolerate their own voices? in Q/A Help

https://youtu.be/tRi_ReC4lPw

posted 8 months ago
#90 new dm servers in Projects

King of the Hill maps generally feel like total clusterfucks by their very nature. That said I think ramjam is my favorite one that was added because it's rather wide and spacious. I thought lumberyard was alright too but it definitely had issues as well, to be fair.

posted 8 months ago
#5 Bad routing to chicago servers + somewhat high ms in Hardware

https://i.imgur.com/UWwFwjI.jpg

This bullshit started in early November for me. Almost any connection I make the signal goes to Denver first and then to anywhere else.

posted 8 months ago
#69 new dm servers in Projects

The soap balancer makes the servers play a lot better most of the time. The problem is that every once in a while it goes into a frenzy and isn't satisfied with the teams so it keeps balancing repeatedly. It's definitely annoying when you're the person who gets balanced on each of these consecutive waves. This is not ideal and we were looking into some solutions to keep the same people from being balanced in two consecutive waves but haven't finalized anything yet. For now we could tweak both the frequency of when it checks frag totals and/or the % difference that causes it to decide to balance. I do believe that they're set pretty much perfect right now....except for when it gets into this frenzy state. So we'll mess around with it and make it balance maybe a bit less aggressively. We obviously don't want people to have a super crappy dm experience.

There are years of 'control' experience for how dm servers play without the balancer. Often the teams would spontaneously end up with most of the top 8 players on one team and the worse ones on the other. Of course nobody would ever just manually switch due to a mix of laziness, apathy and the risk of losing their desired class slot (and I wouldn't expect anyone to). On map change, when most of the players stayed in, you would get largely the same teams because people load in based on the speed of their computers (and net) so they'd load in exactly in the same order. It should need no explanation why the server plays better when the teams aren't horribly lopsided. It's better warmup/training/fun for the best players, the worst players, and the middle of the pack when the teams aren't utterly stacked. You also get some increased variety as far as opponents you get to fight which is a good thing.

But anything I say you can just counter with "shut up. who cares. it's just dm. just go shoot people." So let me go ahead and airblast that right back at you. You literally respawn right away. Just resume blasting, dude. Getting balanced and shooting at the wrong color takes, what, 1-2 seconds? And you're upset about this happening at most several times in the span of 10 minutes (length of most maps)? So you want to forgo the benefits of balancing in order to spare yourself a few seconds of annoyance? "shut up. who cares. it's just dm. just go shoot people."

posted 8 months ago
#6 lfp RGL S5 in Recruitment (looking for players)
dogbhttps://streamable.com/svna4n

https://i.imgur.com/zXEhNh5.gif

posted 9 months ago
#1 lfp RGL S5 in Recruitment (looking for players)

Looking players for RGL S5

--WE HAVE OUR TEAM. THANK YOU TO EVERYONE WHO TRIED OUT--

Likely mid-high Main. Depending on the final roster we might have to play Advanced but probably not. We plan to play the standard Sun-Thurs, 930-1130~ est. Must be able to mostly be here for those times (and by extension of that: no HL players). Performing decently well is important but just as important is being easygoing and fitting in with the mumble atmosphere.

medic: Bedeviere
scouts: ? and ?
soldiers: mkmat and ry4n
demo: Jaguar

please add me on steam: https://steamcommunity.com/id/jaguarfiend/

posted 9 months ago
#14 Spaceship server costs in Projects

Hello friends. It's December. I didn't want to be annoying last month but now I'm back with the same plea for a little help to keep The Spaceship servers operating. The financial situation is only very marginally better than 2 months ago. I gave 20 bucks last month and now again this month. Would you consider throwing a dollar or two Steph's way? Thank you!

I have made this absolute abomination to help inspire you to donate. Maybe if you help out I could promise to not make something like this again...
https://imgur.com/a/61IWETb

The links for these have changed btw:

https://sappho.io/donate/ <--- <3

https://sappho.io/spaceship/ <-- list of servers

-- goal has been met. thanks so much! --

posted 9 months ago
#3 Plinko LFT S5 in Recruitment (looking for team)

Would proudly call him Dad. What Florida said above is all 100% right. He's the coolest guy with a ton of valuable experience. Over a 1-2 seasons I saw him dramatically improve and get back into fragging shape. Best of luck to you man!

posted 9 months ago
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