JaguarFiend
Account Details
SteamID64 76561197971152439
SteamID3 [U:1:10886711]
SteamID32 STEAM_0:1:5443355
Country United States
Signed Up October 6, 2012
Last Posted July 17, 2019 at 10:22 AM
Posts 514 (0.2 per day)
Game Settings
In-game Sensitivity 1.2(0.7 scout/snipe)
Windows Sensitivity 5.5
Raw Input 1
DPI
1800
Resolution
1680x1050
Refresh Rate
144
Hardware Peripherals
Mouse Razer DeathAdder Chroma
Keyboard Razer Blackwidow Stealth
Mousepad Razer Goliathus (L) Speed
Headphones Sennehiser HD 280 Pro
Monitor Philips 144Hz
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#9 Why do y'all change your usernames so much in Off Topic

it's just desire for attention

posted 8 hours ago
#16 HUD Creation Competition #2 in TF2 General Discussion

Yeah it actually is pretty fun. But here's the thing... I don't give a damn about any of this because I have the one HUD that doesn't break. It's the one that comes with the game. Granted I have a few small modifications like bigger damage numbers and a fugly hud crosshair addition but that's it. But have fun with your contest :)

posted 5 days ago
#25 Unveiling NACL in TF2 General Discussion

https://www.strawpoll.me/18252172

Perhaps we can maybe get a rough idea on where people stand?

posted 2 weeks ago
#17 Unveiling NACL in TF2 General Discussion

You're too late. The initiative is long gone and RGL has run away with it. At this point your only contribution will be a negative one which will hurt the integrity of the scene. Call this off. If RGL tanks hard and everyone's pissed then you will have an opportunity to step in and offer your (almost same) alternative next season.

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JaguarFiend"Another, which was resoundingly rejected, was to unify all leagues behind a front-runner as to avoid fracturing the player pool."

I'm a bit disappointed to read that though I understand many of the good reasons for doing it like this. Nevertheless I think that fracturing the player pool is a very real possibility and the main thing that I don't want to see next fall is 3-5 different leagues all going live at the same time. We should not wait to see who joins what leagues and use that as a gauge of popularity and to see which league to get behind. By the time you let it get that far there could be substantial damage done which could lead to a shortening of the lifespan of our beloved game.

https://www.teamfortress.tv/52251/leagues-meet-to-discuss-future-of-north-american-tf2/?page=3#67
posted 2 weeks ago
#69 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

Good updates but please ffs no sniper servers. I already made my case on the other page but nobody needs them and all they do is sabotage the use of the good, "normal" servers.

posted 3 weeks ago
#57 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

I don't think that the dm maps need to line up with what is currently being played in league season. It's just good to have a variety of places to shoot at each other. I miss fighting on gravelpit B and even turbine (that one's a bit cramped though). The fact is that pretty much all of the maps are awful for various reasons save for process, viaduct, and maybe snakewater or metalworks. If you can accept that then -the more the merrier-.

posted 3 weeks ago
#50 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

Chicago 1 and 2 are the most used and most important servers. Dallas 1 and 2 are OK as well (but I'm biased towards Chicago).

The two #3 servers are hot garbage that allow dumb weapons and sniper. I promise that the only reason those are sometimes used is not because people want to practice that trash. It's because people just want to dm and they join whatever server has people in it. Either the initial 1-2 people in there are the jokers that really feel like they need to practice sniper/dumb weapons in dm or people literally accidentally happened to click on those servers when all six were empty and then people are going to continue to join what's populated until prime time dies out.

The maximum number of servers needed to be up is 3 (4 if you really want) and a safe minimum is 2. It is super rare to see 3 servers filled up.

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Also please if we could fix the issue that causes you to download gigs of sound files unless you have the "cl_downloadfilter mapsonly" cvar that would be great. My understanding is that other servers that are actually maintained have had this fixed for some time now. As it is now it's hurting the population of the servers. Either the server says 8/8 while actually 1-2 people aren't playing but downloading maps for 15 minutes or plenty of people probably just give up and don't play.

Also the afk kickers are super inconsistent between the servers. The bad one(s) are where the kicker seems to not work at all and someone just afks in spec forever.
posted 3 weeks ago
#103 On NATF2's Future in TF2 General Discussion

Ok well it's possible to come up with other ways to (more)slightly disadvantage the team that had mid and decided to waste time if you think that one is too harsh. In any case I think a positional advantage swap is fair here. If the team that had mid would sooner try more bold actions, since they are likely to fail, that would just mean more of the disadvantaged team retaking ground and changing up the situation.

posted 3 weeks ago
#101 On NATF2's Future in TF2 General Discussion

Would you mind explaining exactly what is bad about the idea? Let me spell it out just in case. The team that had the initiative would have a disadvantage in the in the next midfight if they chose to not take any risks. It doesn't have to be 2 seconds that was just some random shit I made up on the spot. But basically they would likely swap positions and give the other team the initiative. Does that not make sense?

posted 3 weeks ago
#98 On NATF2's Future in TF2 General Discussion

I feel like this is all somewhat off topic but I will say this: If it were possible to try a shortened round timer it would also be good to punish the team that had the initiative advantage for playing safe and stalling out the round. So, for instance, if the round got reset and a new midfight was about to happen then the team that held more control points before the time-out can't move in spawn for an additional, say, 2 seconds upon round reset.

posted 3 weeks ago
#5 TFCL unveil league reboot with Season 5 in News

ESL took themselves out of the running a good while ago.

DuMmTmNA TF2 Battle Royale, only one league will survive

Actually multiple may "survive" and run sad crappy seasons while pulling apart the player base and ultimately hurting the health of the scene.

posted 4 weeks ago
#10 RGL.gg Sixes - Season 1 - Update #2 in TF2 General Discussion

You should really partner up with the TF.TV production people for the casting side of things. If you want the finals casted on the RGL channel (or whenever it is that you need to get the biggest view volume, you said) I'm sure they can do that for you as well. It's just a shame and a waste to not utilize the experienced, awesome people that our scene produced over the years.

posted 4 weeks ago
#698 ESEA Open S31 Happenings/Discussion in TF2 General Discussion

Screwb can be a rough teammate sometimes but he's actually a nice and reasonable person. I mean that sincerely. I've met the guy personally <3

posted 1 month ago
#634 ESEA Open S31 Happenings/Discussion in TF2 General Discussion

Eat the ass. Invitation extended to the entire degen peanut gallery.

posted 1 month ago
#630 ESEA Open S31 Happenings/Discussion in TF2 General Discussion

A) Slice had real adult work to prioritize, B) Zam keeps the game open almost 24 hours, C) I benched myself from the same team (you'll get to the whole being an adult thing eventually... maybe) and, D) Eat my ass

posted 1 month ago
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