JaguarFiend
Account Details
SteamID64 76561197971152439
SteamID3 [U:1:10886711]
SteamID32 STEAM_0:1:5443355
Country United States
Signed Up October 6, 2012
Last Posted August 24, 2019 at 4:48 PM
Posts 522 (0.2 per day)
Game Settings
In-game Sensitivity 1.2(0.7 scout/snipe)
Windows Sensitivity 5.5
Raw Input 1
DPI
1800
Resolution
1680x1050
Refresh Rate
144
Hardware Peripherals
Mouse Razer DeathAdder Chroma
Keyboard Razer Blackwidow Stealth
Mousepad Razer Goliathus (L) Speed
Headphones Sennehiser HD 280 Pro
Monitor Philips 144Hz
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#26 SIGAFOO READ SUPER IMPORTANT in TF2 General Discussion

Brimstone's right. And so is Getawhale and man I never agree with anything that guy says so that tells you something. You're being petulant children. Literally like moronic school kids seeing how far they can push it with their teacher and then when something bad happens "but we didn't do anything technically wrong!" Reminds me of the classic Dindu Nuffins. But he DINDU NUFFIN!!

https://www.youtube.com/watch?v=qlC4SqpuVlI

posted 3 weeks ago
#6 Recording POV match demos in Customization

Yep, those are all valid ways to get it done. I've always felt like there's some kind of compromise with all the modes of the ds_enable in-game recorder. They don't quite do what I want. P-REC was pretty good but these days I don't think I want to record every scrim and pug I play and then have to delete those files (pov demos make huge files), or pick out the RGL matches from them and rename them. I can remember to hit a button when the match is starting and this does just what I want and nothing more or less.

posted 4 weeks ago
#3 Recording POV match demos in Customization

That's a good point-- It might. I remember it broke and caused issues some time ago with some TF2 updates and I sort of ended up abandoning it.

posted 4 weeks ago
#1 Recording POV match demos in Customization

One nice thing about the ESEA client was that it automatically recorded POV demos for you. I have never really played UGC or other leagues so I haven't had to worry about demos or perhaps I straight up forgot them for CEVO and other things I've played. Well now in RGL we need to make sure we are all recording our POV demos. There's lots of ways to achieve this and many people here need no help since they're very cvar fluent but here's one simple way to do this that ry4n helped me whip up real quick and maybe this will help someone. It utilizes the in-game demo recording system but is enabled manually. You can also disable manually or just disconnect from the server to stop...just need the discipline to remember to hit F8 when the match starts going live. Obviously modify this to suit your own needs and beware that it may overwrite your preferred settings if you already use the in-game demo recorder.

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[matchrecord.cfg]
//bind F8 "exec matchrecord"
//bind F9 "stop"

ds_enable 0
ds_log 0
ds_sound 1
ds_dir ""
ds_prefix rgl_match_jag_
ds_notify 1
ds_record

say "---POV demo recording started---"

https://cdn.discordapp.com/attachments/443112883505594425/613758298151190528/unknown.png

posted 4 weeks ago
#12 Console- AMA in TF2 General Discussion

Is your hair bright red and if not then what the heck?

posted 4 weeks ago
#22 new dm servers in Projects

I advise keeping the practice servers' tick rates the same as the scrims/matches. Practice how you play.

posted 1 month ago
#16 new dm servers in Projects

https://steamcommunity.com/groups/Latenightdms

This group is still a thing and still works I think.

posted 1 month ago
#19 TF2 update for 7/25/19 (7/26/19 UTC) in TF2 General Discussion

https://i.imgur.com/SaJTKi0.png

me

posted 1 month ago
#9 Why do y'all change your usernames so much in Off Topic

it's just desire for attention

posted 2 months ago
#16 HUD Creation Competition #2 in TF2 General Discussion

Yeah it actually is pretty fun. But here's the thing... I don't give a damn about any of this because I have the one HUD that doesn't break. It's the one that comes with the game. Granted I have a few small modifications like bigger damage numbers and a fugly hud crosshair addition but that's it. But have fun with your contest :)

posted 2 months ago
#25 Unveiling NACL in TF2 General Discussion

https://www.strawpoll.me/18252172

Perhaps we can maybe get a rough idea on where people stand?

posted 2 months ago
#17 Unveiling NACL in TF2 General Discussion

You're too late. The initiative is long gone and RGL has run away with it. At this point your only contribution will be a negative one which will hurt the integrity of the scene. Call this off. If RGL tanks hard and everyone's pissed then you will have an opportunity to step in and offer your (almost same) alternative next season.

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JaguarFiend"Another, which was resoundingly rejected, was to unify all leagues behind a front-runner as to avoid fracturing the player pool."

I'm a bit disappointed to read that though I understand many of the good reasons for doing it like this. Nevertheless I think that fracturing the player pool is a very real possibility and the main thing that I don't want to see next fall is 3-5 different leagues all going live at the same time. We should not wait to see who joins what leagues and use that as a gauge of popularity and to see which league to get behind. By the time you let it get that far there could be substantial damage done which could lead to a shortening of the lifespan of our beloved game.

https://www.teamfortress.tv/52251/leagues-meet-to-discuss-future-of-north-american-tf2/?page=3#67
posted 2 months ago
#69 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

Good updates but please ffs no sniper servers. I already made my case on the other page but nobody needs them and all they do is sabotage the use of the good, "normal" servers.

posted 2 months ago
#57 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

I don't think that the dm maps need to line up with what is currently being played in league season. It's just good to have a variety of places to shoot at each other. I miss fighting on gravelpit B and even turbine (that one's a bit cramped though). The fact is that pretty much all of the maps are awful for various reasons save for process, viaduct, and maybe snakewater or metalworks. If you can accept that then -the more the merrier-.

posted 2 months ago
#50 TFTV DM Servers - Status Updates and Discussion in TF2 General Discussion

Chicago 1 and 2 are the most used and most important servers. Dallas 1 and 2 are OK as well (but I'm biased towards Chicago).

The two #3 servers are hot garbage that allow dumb weapons and sniper. I promise that the only reason those are sometimes used is not because people want to practice that trash. It's because people just want to dm and they join whatever server has people in it. Either the initial 1-2 people in there are the jokers that really feel like they need to practice sniper/dumb weapons in dm or people literally accidentally happened to click on those servers when all six were empty and then people are going to continue to join what's populated until prime time dies out.

The maximum number of servers needed to be up is 3 (4 if you really want) and a safe minimum is 2. It is super rare to see 3 servers filled up.

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Also please if we could fix the issue that causes you to download gigs of sound files unless you have the "cl_downloadfilter mapsonly" cvar that would be great. My understanding is that other servers that are actually maintained have had this fixed for some time now. As it is now it's hurting the population of the servers. Either the server says 8/8 while actually 1-2 people aren't playing but downloading maps for 15 minutes or plenty of people probably just give up and don't play.

Also the afk kickers are super inconsistent between the servers. The bad one(s) are where the kicker seems to not work at all and someone just afks in spec forever.
posted 2 months ago
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