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The Future Of Competitive Team Fortress 2
61
#61
3 Frags +

And $10,000+ prize tournaments, some of them lans
And a Million dollar valve sponsered international tournament
And constant Balance/Competetive updates
And updates to improve Spectating
And new content that isn't just shitty hats
And 10,000+ people watching pro matches
And ect...

And $10,000+ prize tournaments, some of them lans
And a Million dollar valve sponsered international tournament
And constant Balance/Competetive updates
And updates to improve Spectating
And new content that isn't just shitty hats
And 10,000+ people watching pro matches
And ect...
62
#62
7 Frags +
NickAnd $10,000+ prize tournaments, some of them lans
And a Million dollar valve sponsered international tournament
And constant Balance/Competetive updates
And updates to improve Spectating
And new content that isn't just shitty hats
And 10,000+ people watching pro matches
And ect...

If only Valve never got their hands on Dota... but then they'd probably put it to CSGO. We really need support from the developer to make competitive TF2 more popular. I believe that's how all the other developers were able to get their game into eSports, like Blizzard and StarCraft.

[quote=Nick]And $10,000+ prize tournaments, some of them lans
And a Million dollar valve sponsered international tournament
And constant Balance/Competetive updates
And updates to improve Spectating
And new content that isn't just shitty hats
And 10,000+ people watching pro matches
And ect...[/quote]
If only Valve never got their hands on Dota... but then they'd probably put it to CSGO. We really need support from the developer to make competitive TF2 more popular. I believe that's how all the other developers were able to get their game into eSports, like Blizzard and StarCraft.
63
#63
-2 Frags +

look at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /s

look at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /s
64
#64
4 Frags +
Whoopee_Cushionlook at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /s

Nick brought up a good point on how Valve supports Dota though. It really does show us the impact that the developer has to have. It may seem obvious to many, but sometimes we forget it and ignore it ourselves. Although sometimes Valve makes "announcements" on their news page which barely anyone goes too, it's not enough. This shows how much value Valve puts into competitive TF2 a bit. But how about thinking, why they don't support us or think it can stand a chance?

Many other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.

TBH, they really should at least post it on the TF2 Facebook page, many people use that nowadays...

EDIT: Divided post for better reading instead of textwall.

[quote=Whoopee_Cushion]look at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /s[/quote]
Nick brought up a good point on how Valve supports Dota though. It really does show us the impact that the developer has to have. It may seem obvious to many, but sometimes we forget it and ignore it ourselves. Although sometimes Valve makes "announcements" on their news page which barely anyone goes too, it's not enough. This shows how much value Valve puts into competitive TF2 a bit. But how about thinking, why they don't support us or think it can stand a chance?

Many other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.

TBH, they really should at least post it on the TF2 Facebook page, many people use that nowadays...

EDIT: Divided post for better reading instead of textwall.
65
#65
7 Frags +
gr8stalinCome to think of it, we could actually use someone like TobiWan for TF2. Do we have someone like that? Hope it's not extine.

put me in coach i can do it

[quote=gr8stalin]
Come to think of it, we could actually use someone like TobiWan for TF2. Do we have someone like that? Hope it's not extine.[/quote]

put me in coach i can do it
66
#66
5 Frags +
MagikarpMany other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.

Because the dota community (and the pros) are the epitome of maturity and class.

[quote=Magikarp]Many other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.[/quote]
Because the dota community (and the pros) are the epitome of maturity and class.
67
#67
1 Frags +
RadmanMagikarpMany other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.Because the dota community (and the pros) are the epitome of maturity and class.

Some games have advantages also that got them into the eSports scene though, at least that's what I see. Because Dota and LoL communities aren't the "best" or are mature alot, it's because it's a MOBA that makes it popular also, and developers will take advantage of that because they're popular and the community loves/wants it alot. TF2 isn't that, which we can all accept and have accepted, we'll just work harder to do what we can for our goals though. Also, the pros play MANY hours a day constantly probably, not saying our invite players never played alot of TF2, but they were just as dedicated and some even stream alot also.

[quote=Radman][quote=Magikarp]Many other people would say it's just some hat game or some simulator, but when you really look at the community, even the people who play competitive TF2 can be immature, or spam binds, and not really care much about the game or acting professional as mentioned earlier. It's when the community is ready to grow and our pros are ready to start acting more professional as they start streaming more, we can start to develop. This may be crazy, but maybe "less use of our binds" and more "use of our potential" in how we can play this game, be mature, and represent TF2. Then maybe Valve can look at us and see how we've grown to start supporting TF2 more than just the "news" section.[/quote]
Because the dota community (and the pros) are the epitome of maturity and class.[/quote]
Some games have advantages also that got them into the eSports scene though, at least that's what I see. Because Dota and LoL communities aren't the "best" or are mature alot, it's because it's a MOBA that makes it popular also, and developers will take advantage of that because they're popular and the community loves/wants it alot. TF2 isn't that, which we can all accept and have accepted, we'll just work harder to do what we can for our goals though. Also, the pros play MANY hours a day constantly probably, not saying our invite players never played alot of TF2, but they were just as dedicated and some even stream alot also.
68
#68
1 Frags +
MagikarpWhoopee_Cushionlook at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /sNick brought up a good point on how Valve supports Dota though. It really does show us the impact that the developer has to have.

It really doesn't, I mean yeah sure, it helps of course but DotA was a much bigger thing than TF2 prior to Valve doing anything with it. DotA 2 would still thrive extremely hard if Valve abandoned it out of the blue once they released it to everyone, as the entire competitive scene existed without them completely for so many years in DotA 1.

You also got something like League of Legends, where the developer has simply done too much. The instant Riot Games backs out of that games competitive scene, it will die pretty much as everything revolves around them.

[quote=Magikarp][quote=Whoopee_Cushion]look at us, increasing the popularity of comp tf2 by whining about how DOTA is better supported by valve. /s[/quote]
Nick brought up a good point on how Valve supports Dota though. It really does show us the impact that the developer has to have. [/quote]

It really doesn't, I mean yeah sure, it helps of course but DotA was a much bigger thing than TF2 prior to Valve doing anything with it. DotA 2 would still thrive extremely hard if Valve abandoned it out of the blue once they released it to everyone, as the entire competitive scene existed without them completely for so many years in DotA 1.

You also got something like League of Legends, where the developer has simply done [i]too much[/i]. The instant Riot Games backs out of that games competitive scene, it will die pretty much as everything revolves around them.
69
#69
7 Frags +

I consider TF2 amazing to have gotten to where it is with just mostly community backing. This game deserves so much more.

I consider TF2 amazing to have gotten to where it is with just mostly community backing. This game deserves so much more.
70
#70
5 Frags +

Lots of interesting and good points raised in this thread; it's a good sign of a growing scene, essentially. I'm more or less going to summarize what everyone has been saying, maybe to make our work on this more concise.

- Reaching out to pub communities, seeing how we can cross promote.
- Stuff like Tip of the Hats
- Teams staying alive, maybe even streaming more so they start to have fanbases themselves
- More people to make more consistent content for TF.TV
- enigma to be working on the site, 24/7 (jk, but he's definitely looked into making this page more accessible to newer people).

Does that sound pretty decent?

Now, my own OPINIONS on the future of competitive TF2:

I wouldn't be sitting here doing work on it and playing in it if I didn't think it would be dying. It's not going away any time soon. It's still slowly growing thanks to various efforts on part of everyone who positively pushes this scene a little bit further. Other MAJOR competitive scenes have even glanced at TF2 to see how it's doing (IPL is my go to example, there have been others too). And they'll keep looking as it keeps growing. At some point, someone is going to give it a try on the next level. That's when it really will matter what we do. Torbull and folks at ESEA are doing a decent job of keeping the level of competitiveness high, at least, and as we saw recently with Torbull being on Live on Three (djWHEAT's show), even TF2 is starting to get a couple big name eyes from outside of the scene).

In short, there is an incredible amount of potential, and we'll get there if people keep playing, keep innovating on our production and content, and the like. Valve's lack of participation is annoying, to be sure, but it is far from the end of the world. They haven't done anything to actively destroy the scene; it's just not their focus. But we can work around it. There are a ton of promising projects that are pushing the envelope (shoutout to bluee!) to REALLY put TF2 over the top.

Lots of interesting and good points raised in this thread; it's a good sign of a growing scene, essentially. I'm more or less going to summarize what everyone has been saying, maybe to make our work on this more concise.

- Reaching out to pub communities, seeing how we can cross promote.
- Stuff like Tip of the Hats
- Teams staying alive, maybe even streaming more so they start to have fanbases themselves
- More people to make more consistent content for TF.TV
- enigma to be working on the site, 24/7 (jk, but he's definitely looked into making this page more accessible to newer people).

Does that sound pretty decent?

Now, my own OPINIONS on the future of competitive TF2:

I wouldn't be sitting here doing work on it and playing in it if I didn't think it would be dying. It's not going away any time soon. It's still slowly growing thanks to various efforts on part of everyone who positively pushes this scene a little bit further. Other MAJOR competitive scenes have even glanced at TF2 to see how it's doing (IPL is my go to example, there have been others too). And they'll keep looking as it keeps growing. At some point, someone is going to give it a try on the next level. That's when it really will matter what we do. Torbull and folks at ESEA are doing a decent job of keeping the level of competitiveness high, at least, and as we saw recently with Torbull being on Live on Three (djWHEAT's show), even TF2 is starting to get a couple big name eyes from outside of the scene).

In short, there is an incredible amount of potential, and we'll get there if people keep playing, keep innovating on our production and content, and the like. Valve's lack of participation is annoying, to be sure, but it is far from the end of the world. They haven't done anything to actively destroy the scene; it's just not their focus. But we can work around it. There are a ton of promising projects that are pushing the envelope (shoutout to bluee!) to REALLY put TF2 over the top.
71
#71
Twitch
14 Frags +

The future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.

The future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.
72
#72
4 Frags +
TwitchTVJohnThe future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.

All of our coordination is going to make it work, and what we already have is pretty solid. So. Keep twitching, John.

[quote=TwitchTVJohn]The future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.[/quote]
All of our coordination is going to make it work, and what we already have is pretty solid. So. Keep twitching, John.
73
#73
5 Frags +
TwitchTVJohnThe future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.

There is no "I" in team, but there is one in Innovation, we're all on this adventure together.

My only "suggestion" if you call it that is this: I remember way back in 2009 an outfit by the name of Pro Sim Racing TV (PSRTV) had a setup where cameramen would remotely connect to a machine running rFactor and TeamSpeak, which would then stream the race being covered to a couple of different places where it could be picked up (Windows Media Player, for example). These guys now are doing the casts for NASCAR's iRacing series online.

I think a similar setup, run off a really powerful machine and connection, would be a huge benefit as casts could be standardized between cameramen. It'd be more stable, better quality, and most importantly can accept almost any upgrades to the production quality we throw at it.

Just a thought.

[quote=TwitchTVJohn]The future of competitive TF2 is what we make of it. Nothing is set in stone. We have some pretty talented and innovative folks around here. I'm working on it, people.[/quote]

There is no "I" in team, but there is one in Innovation, we're all on this adventure together.

My only "suggestion" if you call it that is this: I remember way back in 2009 an outfit by the name of Pro Sim Racing TV (PSRTV) had a setup where cameramen would remotely connect to a machine running rFactor and TeamSpeak, which would then stream the race being covered to a couple of different places where it could be picked up (Windows Media Player, for example). These guys now are doing the casts for NASCAR's iRacing series online.

I think a similar setup, run off a really powerful machine and connection, would be a huge benefit as casts could be standardized between cameramen. It'd be more stable, better quality, and most importantly can accept almost any upgrades to the production quality we throw at it.

Just a thought.
74
#74
4 Frags +
WaldoI think steps could be taken into making some kind of 24/7 stream bot which could just play over old ESEA IM and invite POV demos, interspersed with ads. There could be a schedule for casted demos, and live matches, as well as community events. Sort of a central hub of casting and competitive TF2, recorded casts could be used as well. It would take a dedicated server, as well as a good chunk of memory for saved casts, and some logistics for casters to control the bot, but if it could be done, we would effectively have an online TV show dedicated to TF2. Would be pretty cool.

I'm pretty sure Chaplain said he was doing something like this over at ETF2L.

[quote=Waldo]I think steps could be taken into making some kind of 24/7 stream bot which could just play over old ESEA IM and invite POV demos, interspersed with ads. There could be a schedule for casted demos, and live matches, as well as community events. Sort of a central hub of casting and competitive TF2, recorded casts could be used as well. It would take a dedicated server, as well as a good chunk of memory for saved casts, and some logistics for casters to control the bot, but if it could be done, we would effectively have an online TV show dedicated to TF2. Would be pretty cool.[/quote]I'm pretty sure Chaplain said he was doing something like this over at ETF2L.
75
#75
4 Frags +
konrWaldoI think steps could be taken into making some kind of 24/7 stream bot which could just play over old ESEA IM and invite POV demos, interspersed with ads. There could be a schedule for casted demos, and live matches, as well as community events. Sort of a central hub of casting and competitive TF2, recorded casts could be used as well. It would take a dedicated server, as well as a good chunk of memory for saved casts, and some logistics for casters to control the bot, but if it could be done, we would effectively have an online TV show dedicated to TF2. Would be pretty cool.I'm pretty sure Chaplain said he was doing something like this over at ETF2L.

its called tf2radio
http://teamfortress.tv/streams/view/TF2Radio

[quote=konr][quote=Waldo]I think steps could be taken into making some kind of 24/7 stream bot which could just play over old ESEA IM and invite POV demos, interspersed with ads. There could be a schedule for casted demos, and live matches, as well as community events. Sort of a central hub of casting and competitive TF2, recorded casts could be used as well. It would take a dedicated server, as well as a good chunk of memory for saved casts, and some logistics for casters to control the bot, but if it could be done, we would effectively have an online TV show dedicated to TF2. Would be pretty cool.[/quote]I'm pretty sure Chaplain said he was doing something like this over at ETF2L.[/quote]
its called tf2radio
http://teamfortress.tv/streams/view/TF2Radio
76
#76
3 Frags +

What would be best, IMO, would be for UGC, ESEA, CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. ESEA's infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's not-for-profit. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 accessible to the masses is the only way to go.

Let's stop thinking that the pinnacle of competitive TF2 is raising ten thousand dollars and sending 6 players to an EU lan for bragging rights. Let's try and setup something big on home soil that energizes the public player base to get more involved in comp, whether it be 6s or HL, it's all good.

What would be best, IMO, would be for UGC, ESEA, CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. ESEA's infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's [b]not-for-profit[/b]. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 [b]accessible[/b] to the masses is the only way to go.

Let's stop thinking that the pinnacle of competitive TF2 is raising ten thousand dollars and sending 6 players to an EU lan for bragging rights. Let's try and setup something big on home soil that energizes the public player base to get more involved in comp, whether it be 6s or HL, it's all good.
77
#77
15 Frags +
infinite-What would be best, IMO, would be for UGC, ESEA, CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. ESEA's infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's not-for-profit. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 accessible to the masses is the only way to go.

Won't happen, ESEA is a business.

[quote=infinite-]What would be best, IMO, would be for UGC,[b] ESEA[/b], CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. [b]ESEA[/b]'s infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's [b]not-for-profit[/b]. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 accessible to the masses is the only way to go.
[/quote]
Won't happen, ESEA is a business.
78
#78
1 Frags +
frkninfinite-What would be best, IMO, would be for UGC, ESEA, CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. ESEA's infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's not-for-profit. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 accessible to the masses is the only way to go.Won't happen, ESEA is a business.

While I generally agree, I don't think it's out of question for ESEA's participation; an event like that could have some serious publicity, which I'm sure ESEA is not against.

[quote=frkn][quote=infinite-]What would be best, IMO, would be for UGC,[b] ESEA[/b], CEVO to combine resources, work together, and throw a large online tournament for 6s and highlander. Between the three leagues there are enough resources available to do something awesome. [b]ESEA[/b]'s infrastructure (Anti Cheat Client, servers), UGC's huge player base and community outreach, CEVO possibly expanding to highlander finally, and then of course all the community leaders who cast, write predictions, etc. I guarantee if we did this right we could get valve to support it in one way or another as long as it's [b]not-for-profit[/b]. LANs are extremely expensive, tons of cash is lost in overhead, and then of course there are some serious liability issues that make it impossible to run one on our own unless it's under a blanket company w/ insurance. An online tournament with the goal of making competitive tf2 accessible to the masses is the only way to go.
[/quote]
Won't happen, ESEA is a business.[/quote]
While I generally agree, I don't think it's out of question for ESEA's participation; an event like that could have some serious publicity, which I'm sure ESEA is not against.
79
#79
2 Frags +
frknWon't happen, ESEA is a business.

Getting more players into there league is good for there profit. + the massive publicity boost would be great for them.

[quote=frkn]
Won't happen, ESEA is a business.[/quote]
Getting more players into there league is good for there profit. + the massive publicity boost would be great for them.
80
#80
0 Frags +

A large community tournament has been done before in the form of the Commft tournament, I forget how many teams actually signed up for it, or if it was more successful than CEVO's ill-fated vanilla tournament.

Another thing we need to look into is troll around for active forums for comp FPS games, other tf2 related things, etc, and see if we can get permission to post about tf.tv or upcoming games. Hopefully more reliable than reddit lol. It's just like starting a kickstarter - have to spread word around to related communities.

A large community tournament has been done before in the form of the Commft tournament, I forget how many teams actually signed up for it, or if it was more successful than CEVO's ill-fated vanilla tournament.

Another thing we need to look into is troll around for active forums for comp FPS games, other tf2 related things, etc, and see if we can get permission to post about tf.tv or upcoming games. Hopefully more reliable than reddit lol. It's just like starting a kickstarter - have to spread word around to related communities.
81
#81
5 Frags +

I don't know if anyone in this thread mentioned it yet, but has anyone contacted faceit.com they have been doing a lot of cs and quake casts lately and it might be good for tf2 to get involved. Just a thought.

I don't know if anyone in this thread mentioned it yet, but has anyone contacted faceit.com they have been doing a lot of cs and quake casts lately and it might be good for tf2 to get involved. Just a thought.
82
#82
-14 Frags +

infinite the thread is "the future of competitive team fortress 2" not "how to drag esea and every other league down to our level while gaining free publicity"

nt tho

infinite the thread is "the future of competitive team fortress 2" not "how to drag esea and every other league down to our level while gaining free publicity"

nt tho
83
#83
4 Frags +
minfinite the thread is "the future of competitive team fortress 2" not "how to drag esea and every other league down to our level while gaining free publicity"

nt tho

While my opinion of UGC and their admins has been going downhill, I still recognize when something is going to help the TF2 community. What Infinite suggested would help, regardless of any intentions otherwise.

Plus, we should be happy that he didn't say something like he usually does here.

[quote=m]infinite the thread is "the future of competitive team fortress 2" not "how to drag esea and every other league down to our level while gaining free publicity"

nt tho[/quote]

While my opinion of UGC and their admins has been going downhill, I still recognize when something is going to help the TF2 community. What Infinite suggested would help, regardless of any intentions otherwise.

Plus, we should be happy that he didn't say something like he usually does here.
84
#84
8 Frags +

Turn up on time for matches.

Try to have one person from each team on a caster's friends list, so things like 'going live', 'paused because of [reason]' or 'unpausing in 10' can be sent quickly. Some teams are doing this but there are still matches that have casters going 'oh uh we're live again what's happening', let them know beforehand so they can get back on topic and lead into the unpause.

Turn up on time for matches.

This one will be more difficult for teams without sponsors, but I just recently discovered how much content is on the Crack Clan TF2 Hub. STV demos for matches & scrims, and mumble comms for the vast majority of those. Post-produced casts with interesting comms edited in would be pretty great, and I'd really like seeing more teams try to do stuff like this.

Oh and don't forget turn up on time for matches. If a player is going to be late for IRL reasons or similar, no problem, shit happens. Just let the casters know so they can inform viewers and switch to some intermission video for a few minutes. Stop trying to squeeze in scrims 10 minutes before you're meant to be going live.

Slin is right, casts and streams in general have helped the game a ton; help the people running them to put on a good show, and keep them up to date if there are going to be delays or problems.

Edit: Also, don't rip on people for just posting ideas either. It hasn't happened in this thread yet, but I don't want it to start.
Just because someone has an idea that they know they can't do doesn't mean they shouldn't post it. For example, the outlines plugin wouldn't be here right now if it wasn't brought up on Fully Charged; none of those guys knew how it could be done, but they threw the idea out there anyway.

Turn up on time for matches.

Try to have one person from each team on a caster's friends list, so things like 'going live', 'paused because of [reason]' or 'unpausing in 10' can be sent quickly. Some teams are doing this but there are still matches that have casters going 'oh uh we're live again what's happening', let them know beforehand so they can get back on topic and lead into the unpause.

Turn up on time for matches.

This one will be more difficult for teams without sponsors, but I just recently discovered how much content is on the Crack Clan TF2 Hub. STV demos for matches & scrims, and mumble comms for the vast majority of those. Post-produced casts with interesting comms edited in would be pretty great, and I'd really like seeing more teams try to do stuff like this.

Oh and don't forget [b]turn up on time for matches[/b]. If a player is going to be late for IRL reasons or similar, no problem, shit happens. Just let the casters know so they can inform viewers and switch to some intermission video for a few minutes. Stop trying to squeeze in scrims 10 minutes before you're meant to be going live.

Slin is right, casts and streams in general have helped the game a ton; help the people running them to put on a good show, and keep them up to date if there are going to be delays or problems.

Edit: Also, don't rip on people for just posting ideas either. It hasn't happened in this thread yet, but I don't want it to start.
Just because someone has an idea that they know they can't do doesn't mean they shouldn't post it. For example, the outlines plugin wouldn't be here right now if it wasn't brought up on Fully Charged; none of those guys knew how it could be done, but they threw the idea out there anyway.
85
#85
5 Frags +

Hello again~

Back in the day, some old newbie mixes like Cyen, and VickM (love you Vick), were spit-balling the idea of a Community vs Pros-esque event with the Newbie mixes.

It would be Newbies vs Coaches in a 9 v 6 format. Coaches would include our main and most adored coaches and the Newbies would be well known Newbies that have represented our community

Hopefully this will get some attention to casual tf2 players that aren't aware of the competitive scene.

What do you guys think about it? This is just a quick nudge to the idea; There will be an opinions thread about it in the future.

Hello again~

Back in the day, some old newbie mixes like Cyen, and VickM (love you Vick), were spit-balling the idea of a Community vs Pros-esque event with the Newbie mixes.

It would be Newbies vs Coaches in a 9 v 6 format. Coaches would include our main and most adored coaches and the Newbies would be well known Newbies that have represented our community

Hopefully this will get some attention to casual tf2 players that aren't aware of the competitive scene.

What do you guys think about it? This is just a quick nudge to the idea; There will be an opinions thread about it in the future.
86
#86
1 Frags +
MR_SLIN Streaming and casting is our biggest growth opportunity and next season we will have less casters, camera, etc to run the shows resulting in a lack of content. IMO this is due to a lack of incentives to cast.

This is something I've been thinking about for a while. What if there was a way for people interested in casting to get casting lessons from some of the major casters in order for the newbie casters to get a better feel for it.

I, for one, am interested in the casting as I can't meatshot well but I haven't the slightest idea of even knowing where to begin with it.

Same goes with camera work. It would be interesting getting pointers from good cameramen like TrukTruk or Cube on what to be focusing on during matches and could lead to more people getting interested.

Just my two cents.

[quote=MR_SLIN] Streaming and casting is our biggest growth opportunity and next season we will have less casters, camera, etc to run the shows resulting in a lack of content. IMO this is due to a lack of incentives to cast.[/quote]

This is something I've been thinking about for a while. What if there was a way for people interested in casting to get casting lessons from some of the major casters in order for the newbie casters to get a better feel for it.

I, for one, am interested in the casting as I can't meatshot well but I haven't the slightest idea of even knowing where to begin with it.

Same goes with camera work. It would be interesting getting pointers from good cameramen like TrukTruk or Cube on what to be focusing on during matches and could lead to more people getting interested.

Just my two cents.
87
#87
0 Frags +
infinite-I guarantee if we did this right we could

i can guarantee a could too.

[quote=infinite-]I guarantee if we did this right we could[/quote]

i can guarantee a could too.
88
#88
4 Frags +
lamefxA lot of these ideas are great but they're just ideas. Go out do what you're suggesting instead of waiting for somebody else to do it.

truth is most people are pretty lazy. it's easy to come up with ideas. much harder to actually do something with those ideas.

This.

All I've ever sought in e-sports was to work with people that actually care.

The key word there is 'work'

I always set out to do work the same way: write down goals, convert them in to an action list, assign items/dates and then, execute.

This is normal, daily activity around the home or in the office..

..but when you enter the world of e-sports with this process in mind you'll find that you're typically trying to wrestle productivity out of an activity/scene that is, by design, a passtime dominated by a younger demographic. This is an extremely difficult task and often fails ('CBA' is a terrible sentiment/reality!) -- 15 years, thousands of people and I can count on both hands how many have actually done something truly meaningful for a scene..

I'm deeply fortunate to have met a crew that doesn't just talk but also walks and has made our current initiatives at Crack Clan possible and promises more -- we, like everyone, have a much larger list of ideas than accomplishments but most of you have probably already witnessed what you can do with a group that actually delivers items on their lists. That's the difference right there, and I'm grateful for every day that it lasts and even when it's good I still seek people that can actually do something with the drive/infrastructure that we provide at Crack Clan.

The bottom line is, for the most part: ideas are a dime a dozen, execution is everything. The future of most things, e-sports included, rests directly on action. If you want to change/improve something then surround yourself with people that produce and move forward - otherwise you're just a spectator and the future is what others will make..

[quote=lamefx]A lot of these ideas are great but they're just ideas. Go out do what you're suggesting instead of waiting for somebody else to do it.

truth is most people are pretty lazy. it's easy to come up with ideas. much harder to actually do something with those ideas.[/quote]

This.

All I've ever sought in e-sports was to work with people that actually care.

The key word there is '[b]work[/b]'

I always set out to do work the same way: write down goals, convert them in to an action list, assign items/dates and then, execute.

This is normal, daily activity around the home or in the office..

..but when you enter the world of e-sports with this process in mind you'll find that you're typically trying to wrestle productivity out of an activity/scene that is, by design, [i]a passtime dominated by a younger demographic[/i]. This is an extremely difficult task and often fails ('CBA' is a terrible sentiment/reality!) -- 15 years, thousands of people and I can count on both hands how many have actually done something truly meaningful for a scene..

I'm deeply fortunate to have met a crew that doesn't just talk but also walks and has made our current initiatives at Crack Clan possible and promises more -- we, like everyone, have a much larger list of ideas than accomplishments but most of you have probably already witnessed what you can do with a group that actually [i][u]delivers[/u][/i] items on their lists. That's the difference right there, and I'm grateful for every day that it lasts and even when it's good I still seek people that can actually [i]do[/i] something with the drive/infrastructure that we provide at Crack Clan.

The bottom line is, for the most part: ideas are a dime a dozen, execution is everything. The future of most things, e-sports included, rests directly on action. If you want to change/improve something then surround yourself with people that [i]produce[/i] and move forward - otherwise you're just a spectator and the future is what others will make..
89
#89
0 Frags +

In my opinion what is definitely missing that would encourage growth is pride in your team. If you live in a small town or even some very big towns, pride in your own teams is very integral to who you are. You're a "winner" because your team won.

I like some of the ideas around developing Servers in the community that support or at least help promote a certain team. Not even financially, just promote a few IM teams and one invite team. Lotus Clan mentioned earlier in this thread is a great example. Some of these large server groups should be approached asking if they will "host" a team or two. It would take time, but eventually you'd see people starting to develop pride in the team they "host". Would also be great for some of those players to frequent those servers often, maybe even scout for talent on them.

In my opinion what is definitely missing that would encourage growth is pride in your team. If you live in a small town or even some very big towns, pride in your own teams is very integral to who you are. You're a "winner" because your team won.

I like some of the ideas around developing Servers in the community that support or at least help promote a certain team. Not even financially, just promote a few IM teams and one invite team. Lotus Clan mentioned earlier in this thread is a great example. Some of these large server groups should be approached asking if they will "host" a team or two. It would take time, but eventually you'd see people starting to develop pride in the team they "host". Would also be great for some of those players to frequent those servers often, maybe even scout for talent on them.
90
#90
0 Frags +
sinnerThis friend of mine who watches a lot of competitive Tribes was telling me their spectate tool isn't any more robust than the TF2 one and some how their casters have come up with the ability to do instant replays and such in live content. I haven't watched to verify if it's true or not, but if that's the case we really need to figure out how to do that in TF2. Being able to stop and freeze and show plays. or stop and go back and watch a big airshots happen again would be incredibly valuable to casters for both explaining plays and showing off the big shots people make.

Also for bigger games some pauses between rounds, or during actual pauses and half time, running ad's would help bring companies into the game. I know it'd suck to watch but it'd help bring money into the game so maybe we all wouldn't have to invest money to get teams places every time an event comes around and then we could use that money to give to the TFTV stream to keep the content coming and increase quality of the content.

Also I agree with the people who are saying we should get the pub communities involved. Have teams or players associated with certain communities. Then you can get people following -insertinviteplayerorteamnamehere- because he's associated with my clan skial or whatever, and then you can also get a little bit of rivalry going and people get invested in the games.

A playback option for replays of a mid fight or whatever would revolutionize the way we view tf2 in such a positive way. Would be great to go to a midfight replay showing what happened during moments of stalemates or a 5 min halftime. Would go a very long way.

[quote=sinner]This friend of mine who watches a lot of competitive Tribes was telling me their spectate tool isn't any more robust than the TF2 one and some how their casters have come up with the ability to do instant replays and such in live content. I haven't watched to verify if it's true or not, but if that's the case we really need to figure out how to do that in TF2. Being able to stop and freeze and show plays. or stop and go back and watch a big airshots happen again would be incredibly valuable to casters for both explaining plays and showing off the big shots people make.

Also for bigger games some pauses between rounds, or during actual pauses and half time, running ad's would help bring companies into the game. I know it'd suck to watch but it'd help bring money into the game so maybe we all wouldn't have to invest money to get teams places every time an event comes around and then we could use that money to give to the TFTV stream to keep the content coming and increase quality of the content.

Also I agree with the people who are saying we should get the pub communities involved. Have teams or players associated with certain communities. Then you can get people following -insertinviteplayerorteamnamehere- because he's associated with my clan skial or whatever, and then you can also get a little bit of rivalry going and people get invested in the games.[/quote]

A playback option for replays of a mid fight or whatever would revolutionize the way we view tf2 in such a positive way. Would be great to go to a midfight replay showing what happened during moments of stalemates or a 5 min halftime. Would go a very long way.
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