Upvote Upvoted 32 Downvote Downvoted
cp_sultry (5cp)
1
#1
0 Frags +

Presenting...
cp_sultry

Current Version: b3b | Download
Last Updated: 10/26/2021
TF2Maps Page: https://tf2maps.net/downloads/cp_sultry.11328/

[Level Overview]

Images:

Show Content

Sultry is a map designed for competitive 6s drafted by PigPig and FlipFTW. The goal was to make a fun map driven by competitive feedback and playtests.

Map has been played in pug tests, but has yet to see gameplay in team vs team environments. Let me know if you run into any issues. (trap spots, clipping, optimization/badfps spots, spawn times, sightlines, etc...) We are also open to suggestions of any kind, we can be found on discord at:

PigPig#8052
FlipFTW#0777

Special thanks to:
Anglerfish Holdings & Associates for participating in map pugs.
B4nny, Walrex, and SIN KARMA for direct map feedback.
The competitive community for being so welcoming during the development of the map.

Downloads | [ Full History ]
b1a | b2 | b3| b3b

[size=10]Presenting... [/size]
[size=16][b]cp_sultry[/b][/size]

Current Version: [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=32363] b3b | Download[/url]
Last Updated: 10/26/2021
TF2Maps Page: [url=https://tf2maps.net/downloads/cp_sultry.11328/]https://tf2maps.net/downloads/cp_sultry.11328/[/url]

[url=https://cdn.discordapp.com/attachments/175786454843129856/877808585160159243/unknown.png][Level Overview][/url]

[b][u]Images:[/u][/b]
[spoiler]
[img]https://tf2maps.net/attachments/20210913015306_1-jpg.158700/[/img]
[img]https://tf2maps.net/attachments/20211026122134_1-jpg.160606//img]
[img]https://tf2maps.net/attachments/20211026121253_1-jpg.160607/[/img]
[/spoiler]



Sultry is a map designed for competitive 6s drafted by PigPig and FlipFTW. The goal was to make a fun map driven by competitive feedback and playtests.

Map has been played in pug tests, but has yet to see gameplay in team vs team environments. Let me know if you run into any issues. (trap spots, clipping, optimization/badfps spots, spawn times, sightlines, etc...) We are also open to suggestions of any kind, we can be found on discord at:

[size=12]PigPig#8052 [/size]
[size=12]FlipFTW#0777 [/size]

Special thanks to:[size=12]
Anglerfish Holdings & Associates for participating in map pugs.
B4nny, Walrex, and SIN KARMA for direct map feedback.
The competitive community for being so welcoming during the development of the map.
[/size]


Downloads | [url=https://tf2maps.net/downloads/cp_sultry.11328/history][ Full History ][/url]
[url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=31249]b1a[/url] | [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=31536]b2[/url] | [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=31782]b3[/url]| [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=32363]b3b[/url]
2
#2
4 Frags +

the best map

the best map
3
#3
11 Frags +

https://www.youtube.com/watch?v=FK2xBMyHkdQ

https://www.youtube.com/watch?v=FK2xBMyHkdQ
4
#4
4 Frags +

this map is sick

this map is sick
5
#5
4 Frags +

goated map

goated map
6
#6
4 Frags +

that's sick

that's sick
7
#7
5 Frags +

chill, good map

chill, good map
8
#8
5 Frags +

metalworks supplanter

metalworks supplanter
9
#9
3 Frags +

Map is the bomb diggity. Real fun to play on as just about any class.

Map creators are very open to criticisms and suggestions for the map.

I think the map has a lot going for it, and with these mappers, it could easily go places. :)

Map is the bomb diggity. Real fun to play on as just about any class.

Map creators are very open to criticisms and suggestions for the map.

I think the map has a lot going for it, and with these mappers, it could easily go places. :)
10
#10
7 Frags +

I played this map hella whenever they were putting out stages in alpha and this map definitely is next up. Both PigPig and FlipFTW know exactly what they're doing in terms of making really solid maps and listening to feedback from players.

Just about as tribes said this map is very enjoyable for just about every meta 6's classes right now. (Haven't tried offclasses yet.) But, overall really enjoyed my time on this map and think you all would enjoy the map the same.

also demolitions class #1 #1 #1 #1

I played this map hella whenever they were putting out stages in alpha and this map definitely is next up. Both PigPig and FlipFTW know exactly what they're doing in terms of making really solid maps and listening to feedback from players.

Just about as tribes said this map is very enjoyable for just about every meta 6's classes right now. (Haven't tried offclasses yet.) But, overall really enjoyed my time on this map and think you all would enjoy the map the same.

also demolitions class #1 #1 #1 #1
11
#11
5 Frags +

actually a goated map. They spent a lot of time on it and they ALWAYS take feedback. This is a map I would like to see in the RGL future map pool (If you like new maps)

also jemond smells. #2 #2 #2 #2

actually a goated map. They spent a lot of time on it and they ALWAYS take feedback. This is a map I would like to see in the RGL future map pool (If you like new maps)

also jemond smells. #2 #2 #2 #2
12
#12
3 Frags +

map is fun as pretty much every class that i've tried, creators are chill too

map is fun as pretty much every class that i've tried, creators are chill too
13
#13
4 Frags +

B2 Update
Optimization, Clipping, Visibility and more

Gameplay:
Made bulletblock less aggressive (On detailed walls)
Added underpass route on mid's forward spawn area
Made oilshack on mid narrower (See images)
Made 'skilljumps' on mid less tedious
Added a window to lower on last for visibility
Made cover near point on last transparent for attackers. (super low settings currently will have problems seeing through these, A fix for this will be made in the next version)
Covered up some sniper sightlines on last
Pulled in wall lower lobby to hopefully allow for better bombs (Looking for feedback on this change)
Added hiding spot to lobby

Optimization:
Optimized around 2nd through choke to mid
Replaced unimportant 3d models with 2d cutouts (Windows, fences, chimneys)
(After these changes I get ~400 everywhere, ~300 while viewing larger sightlines, previously I had ~350-290, benchmarked with no players)

Things to look forward to:
Changes based on feedback
Optimization from boiler into 2nd, 2nd through frogbox into mid, and lasts valley. These are currently the most unoptimized locations. They are next on the list.
Detail on last, Trying to add more greenery so the maps not brown.
More theming, each control point will have a purpose in universe. (unimportant nerd shit)
Possibly moving the forward spawn located on mid / cutting sightlines from this spawn

Images:

Show Content

Download: b2

Enjoy!

[size=16][b]B2 Update[/b][/size]
Optimization, Clipping, Visibility and more

[size=14][b]Gameplay:[/b][/size]
Made bulletblock less aggressive [size=10](On detailed walls)[/size]
Added underpass route on mid's forward spawn area
Made oilshack on mid narrower [size=10](See images)[/size]
Made 'skilljumps' on mid less tedious
Added a window to lower on last for visibility
Made cover near point on last transparent for attackers. [size=10](super low settings currently will have problems seeing through these, A fix for this will be made in the next version)[/size]
Covered up some sniper sightlines on last
Pulled in wall lower lobby to hopefully allow for better bombs (Looking for feedback on this change)
Added hiding spot to lobby


[size=14][b]Optimization:[/b][/size]
Optimized around 2nd through choke to mid
Replaced unimportant 3d models with 2d cutouts (Windows, fences, chimneys)
[size=10](After these changes I get ~400 everywhere, ~300 while viewing larger sightlines, previously I had ~350-290, benchmarked with no players)[/size]

[size=14][b]Things to look forward to:[/b][/size]
Changes based on feedback
Optimization from boiler into 2nd, 2nd through frogbox into mid, and lasts valley. These are currently the most unoptimized locations. They are next on the list.
Detail on last, Trying to add more greenery so the maps not brown.
More theming, each control point will have a purpose in universe. [size=10](unimportant nerd shit)[/size]
Possibly moving the forward spawn located on mid / cutting sightlines from this spawn

Images:
[spoiler]
[img]https://tf2maps.net/attachments/20210831103520_1-jpg.157670/[/img]
[img]https://tf2maps.net/attachments/20210831103610_1-jpg.157671/[/img]
[img]https://tf2maps.net/attachments/20210831103653_1-jpg.157672/[/img]
[img]https://tf2maps.net/attachments/20210831103716_1-jpg.157673/[/img]
[img]https://tf2maps.net/attachments/20210831103732_1-jpg.157674/[/img]
[img]https://tf2maps.net/attachments/20210831110042_1-jpg.157677/[/img]
[/spoiler]

[size=16][b]Download:[/b][/size] [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=31536]b2[/url]

[size=10][url=https://youtu.be/aZcViZ_UrCI]Enjoy![/url][/size]
14
#14
0 Frags +

B3 Update
Optimization, Detail and overall touchups...

Changes:
Grate cover pieces now use the same texture on all graphics settings (Low-end configs made some users unable to see through the cover)
Finished detailing last
Optimization near valley

Things to look forward to:
Awaiting more feedback if there is any interest in sultry moving forward, Besides that, I have a few clips and tweaks that are on the back burner.
I'm thinking of lowering spawn times across the board. Except perhaps attackers pushing into last.

Images:

Show Content

Download: b3

[size=16][b]B3 Update[/b][/size]
Optimization, Detail and overall touchups...

[size=14][b]Changes:[/b][/size]
Grate cover pieces now use the same texture on all graphics settings (Low-end configs made some users unable to see through the cover)
Finished detailing last
Optimization near valley

[size=14][b]Things to look forward to:[/b][/size]
Awaiting more feedback if there is any interest in sultry moving forward, Besides that, I have a few clips and tweaks that are on the back burner.
I'm thinking of lowering spawn times across the board. Except perhaps attackers pushing into last.


Images:
[spoiler]
[img]https://tf2maps.net/attachments/20210913015306_1-jpg.158695/[/img]
[img]https://tf2maps.net/attachments/20210913014801_1-jpg.158696/[/img]
[/spoiler]

[size=16][b]Download:[/b][/size] [url=https://tf2maps.net/downloads/cp_sultry.11328/download?version=31782]b3[/url]
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