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No Hats Mod + HeadsFeet, 2020+ Edition
posted in Customization
1
#1
0 Frags +

Been meaning to do this for a while, as always shoutout to Tricky_X, Hrbls, macassar, Jeebs, and JarateKing for starting the project and keeping it going. Will try to maintain for a while. Previous threads for reference.

DL Link for No Hats Mod (gets rid of all cosmetics):
http://www.mediafire.com/file/xa7oug5ho1rzmni/nohatsmod.v2020.10.22.vpk/file

DL Link for HeadsFeet (leaves in certain cosmetics to avoid invisible demo/scout feet and pyro heads):
http://www.mediafire.com/file/1n3mn7hzgrrtkd2/headsfeet.v2020.10.22.vpk/file

DL Link for ***EXPERIMENTAL*** Stock HeadsFeet (Headsfeet but uses stock models in place of cosmetics)
Check post#10 for details:
http://www.mediafire.com/file/r93rytou1iipqud/stockheadsfeet.v2020.10.22.vpk/file

To install, place the vpk of choice into your tf/custom folder. Note that each vpk is standalone, and No Hats Mod overrides HeadsFeet. If you're using HeadsFeet, make sure that you have no other copies of No Hats Mod lying around in your custom folder (they may be embedded into other vpks such as CleanTF2).

FAQ:
Does this work on any TF2 server?

Show Content
Yes, including sv_pure 2.

I noticed a cosmetic appearing even though I'm using No Hats/I noticed invisible heads and feet despite using HeadsFeet? What do I do?

Show Content
Assuming the vpk is installed correctly, this can be one of two things.
1. Some hats are tied to the map file. An example is the Tyrant's Helm on Gullywash. Nothing I can really do about that, it will always appear.
2. This is the result of an error on my part. Feel free to post in this thread if you notice something like that. If you could find out the cosmetic in question that would be very helpful.

How come sometimes the default hats are removed?

Show Content
The default hats being removed is just a side effect unfortunately of how the hat removal actually works. Whether or not the default hat gets removed is dependent on the hat itself. Although stay tuned for more...

How come sometimes unusual effects disappear?

Show Content
How nohats interacts with unusual effects is as far as I'm concerned one of the great mysteries of the world, there's nothing I can do about it at this point in time.

Is there any way of customizing what hats I can see? All I really want is to stop seeing SGC's green banana!

Show Content
Yes, although it does require a slight bit of work. Here's a step by step guide.
1. Download GCFScape and use it to extract the contents of the NoHatsMod vpk.
2. Within the extracted vpk are sets of .vtx files organized in a specific way. Each cosmetic in the game (usually) has 2 vtx files associated with it (for dxlevel 80 and 90). In order to let you see a cosmetic in game, you want to delete the vtx files it's associated with. After doing so, you can navigate over to common/Team Fortress 2/bin and drop the root folder onto vpk.exe to create a vpk.

Unfortunately the process of finding the vtx files associated to a particular cosmetic is easier said then done. The vtx file names are oftentimes not the same as the name of the cosmetic, its organization within the directory is oftentimes obtuse and counterintuitive, sometimes there's duplicates of the item etc. For most cosmetics it should be ok. Here is a very useful guide that identifies the file name of many cosmetics, although it is not 100% up to date. You can also consult the item schema directly from /tf/scripts/items/items_game.txt

How many unique cosmetics are in the game at this point?

Show Content
Somewhere between 2500 and 2800 unique cosmetics as of 07/02/2020
Been meaning to do this for a while, as always shoutout to Tricky_X, Hrbls, macassar, Jeebs, and JarateKing for starting the project and keeping it going. Will try to maintain for a while. [url=https://www.teamfortress.tv/16179/no-hats-mod]Previous threads[/url] [url=https://www.teamfortress.tv/35222/no-hats-mod]for reference[/url].

DL Link for No Hats Mod (gets rid of all cosmetics):
http://www.mediafire.com/file/xa7oug5ho1rzmni/nohatsmod.v2020.10.22.vpk/file

DL Link for HeadsFeet (leaves in certain cosmetics to avoid invisible demo/scout feet and pyro heads):
http://www.mediafire.com/file/1n3mn7hzgrrtkd2/headsfeet.v2020.10.22.vpk/file

DL Link for [b]***EXPERIMENTAL***[/b] Stock HeadsFeet (Headsfeet but uses stock models in place of cosmetics)
Check post#10 for details:
http://www.mediafire.com/file/r93rytou1iipqud/stockheadsfeet.v2020.10.22.vpk/file

To install, place the vpk of choice into your tf/custom folder. Note that each vpk is [b]standalone[/b], and No Hats Mod overrides HeadsFeet. If you're using HeadsFeet, make sure that you have no other copies of No Hats Mod lying around in your custom folder (they may be embedded into other vpks such as CleanTF2).

FAQ:
Does this work on any TF2 server?
[spoiler]Yes, including sv_pure 2.[/spoiler]
I noticed a cosmetic appearing even though I'm using No Hats/I noticed invisible heads and feet despite using HeadsFeet? What do I do?
[spoiler]Assuming the vpk is installed correctly, this can be one of two things.
1. Some hats are tied to the map file. An example is the Tyrant's Helm on Gullywash. Nothing I can really do about that, it will always appear.
2. This is the result of an error on my part. Feel free to post in this thread if you notice something like that. If you could find out the cosmetic in question that would be very helpful. [/spoiler]
How come sometimes the default hats are removed?
[spoiler]The default hats being removed is just a side effect unfortunately of how the hat removal actually works. Whether or not the default hat gets removed is dependent on the hat itself. Although stay tuned for more...[/spoiler]
How come sometimes unusual effects disappear?
[spoiler]How nohats interacts with unusual effects is as far as I'm concerned one of the great mysteries of the world, there's nothing I can do about it at this point in time.[/spoiler]
Is there any way of customizing what hats I can see? All I really want is to stop seeing SGC's green banana!
[spoiler]Yes, although it does require a slight bit of work. Here's a step by step guide.
1. Download [url=https://developer.valvesoftware.com/wiki/GCFScape]GCFScape[/url] and use it to extract the contents of the NoHatsMod vpk.
2. Within the extracted vpk are sets of .vtx files organized in a specific way. Each cosmetic in the game (usually) has 2 vtx files associated with it (for dxlevel 80 and 90). In order to let you see a cosmetic in game, you want to [b]delete the vtx files it's associated with.[/b] After doing so, you can navigate over to common/Team Fortress 2/bin and drop the root folder onto vpk.exe to create a vpk.

Unfortunately the process of finding the vtx files associated to a particular cosmetic is easier said then done. The vtx file names are oftentimes not the same as the name of the cosmetic, its organization within the directory is oftentimes obtuse and counterintuitive, sometimes there's duplicates of the item etc. For most cosmetics it should be ok. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=395367659]Here is a very useful guide that identifies the file name of many cosmetics[/url], although it is not 100% up to date. You can also consult the item schema directly from /tf/scripts/items/items_game.txt [/spoiler]
How many unique cosmetics are in the game at this point?
[spoiler]Somewhere between 2500 and 2800 unique cosmetics as of 07/02/2020[/spoiler]
2
#2
7 Frags +

Thank you friend

Thank you friend
3
#3
7 Frags +

Thanks for updating pal. It honestly warms my heart that this project is still alive :)

Thanks for updating pal. It honestly warms my heart that this project is still alive :)
4
#4
1 Frags +

Thank you!

Thank you!
5
#5
6 Frags +

Good to see you pick up where I left off!

Good to see you pick up where I left off!
6
#6
2 Frags +

incredible work

incredible work
7
#7
1 Frags +

thanks so much for picking up the torch.

thanks so much for picking up the torch.
8
#8
3 Frags +

apology accepted

apology accepted
9
#9
8 Frags +

Quick update (oops). DL links in OP have been updated. Ty to Timeless for letting me know some issues.

Changelog

All
- Renamed vpks to include timestamp in order to make it clear in the future which vpk is most updated.
Headsfeet
- Added Winter Wrap Up to whitelist, note to self do not trust equip_region from now on.
- Added Himalayan Hair Suit to whitelist, as otherwise it gets rid of heavy hands.

Technically this now means that headsfeet fixes heads, feet, and hands, I blame valve.

HrblsThanks for updating pal. It honestly warms my heart that this project is still alive :)

No promises yet but the project may go even further beyond...

Quick update (oops). DL links in OP have been updated. Ty to Timeless for letting me know some issues.

Changelog
[quote]
All
- Renamed vpks to include timestamp in order to make it clear in the future which vpk is most updated.
Headsfeet
- Added Winter Wrap Up to whitelist, note to self do not trust equip_region from now on.
- Added Himalayan Hair Suit to whitelist, as otherwise it gets rid of heavy hands.
[/quote]

Technically this now means that headsfeet fixes heads, feet, and hands, I blame valve.

[quote=Hrbls]Thanks for updating pal. It honestly warms my heart that this project is still alive :)[/quote]

No promises yet but [url=https://www.teamfortress.tv/51736/cleantf2-nohats-flat-textures-etc/?page=3#62]the project may go even further beyond...[/url]
10
#10
11 Frags +

8/22/20 update. DL links in OP have been updated, and are also provided below.

NoHatsMod: http://www.mediafire.com/file/g91harznyep4xgr/nohatsmod.v2020.08.22.vpk/file
HeadsFeet: http://www.mediafire.com/file/nfdefifdq81e8j0/headsfeet.v2020.08.22.vpk/file

Changelog

All
- Removed cosmetics from 8/21/20 update.
- Fixed zombie skins being half invisible.
- Fixed some weapon gibs/taunts being erroneously removed.
HeadsFeet
- Added Futankhamun to whitelist (should've been there earlier, was mislabeled).
- Added Loaf Loafers to whitelist.
- Removed Himalayan Hair Shirt from whitelist, decided that the invisible hands aren't very obvious but the cosmetic itself is quite jarring.
Stock HeadsFeet
- Created Stock HeadsFeet
- Same whitelist as HeadsFeet + fixes Himalayan Hair Shirt and the Scrap Pack/Medic Mech Bag for Med (removing them creates a hole in the medic's back).

With some help from Jeebs, I've also come up with a better way of doing HeadsFeet. Previously, HeadsFeet would simply opt to not remove cosmetics that created invisible bodygroups. Here's a screenshot as an example, you can see the cosmetic is simply left in as removing it would create invisible demo feet.

https://steamuserimages-a.akamaihd.net/ugc/1485579442571638202/350A22E8D4EAE5E322A8CF457F3FDB7E92F8A971/

This new version of HeadsFeet (which I've called Stock HeadsFeet because I'm creative) instead replaces the cosmetic's model with the stock class model, making the cosmetic not appear at all while avoiding the problem of the invisible bodygroup. Here's a screenshot to illustrate what I mean.

https://steamuserimages-a.akamaihd.net/ugc/1485579442571638632/357ACBAD10E71F4C06BD73A9B5622BA1E947D253/

This method comes with the downside of much larger file sizes, this vpk is approximately now the size of a very large map (150k KB). This downside unfortunately makes it much less likely that a mod to create full stock models will be feasible; I've played around with it a bit and have already reached in excess of 3GB before deciding that it probably wasn't worth it.

Stock HeadsFeet works* on sv_pure 2 and theoretically will replace HeadsFeet in the long run, but for now I've labeled it as ***EXPERIMENTAL*** as I haven't tested it as extensively, even though I'm 99% confident in its stability. (I say works* because for some reason there are like a couple pyro cosmetics it doesn't work with sv_pure 2 and I cannot for the life of me figure out why, but for those it reverts back to default HeadsFeet behavior). DL Link is in the OP and below as well. Try it out if you can, I think it's pretty cool :).

Stock HeadsFeet: http://www.mediafire.com/file/wmpsin0uskpqfr6/stockheadsfeet.v2020.08.22.vpk/file

8/22/20 update. DL links in OP have been updated, and are also provided below.

NoHatsMod: http://www.mediafire.com/file/g91harznyep4xgr/nohatsmod.v2020.08.22.vpk/file
HeadsFeet: http://www.mediafire.com/file/nfdefifdq81e8j0/headsfeet.v2020.08.22.vpk/file

Changelog

[quote]
All
- Removed cosmetics from 8/21/20 update.
- Fixed zombie skins being half invisible.
- Fixed some weapon gibs/taunts being erroneously removed.
HeadsFeet
- Added Futankhamun to whitelist (should've been there earlier, was mislabeled).
- Added Loaf Loafers to whitelist.
- Removed Himalayan Hair Shirt from whitelist, decided that the invisible hands aren't very obvious but the cosmetic itself is quite jarring.
Stock HeadsFeet
- Created Stock HeadsFeet
- Same whitelist as HeadsFeet + fixes Himalayan Hair Shirt and the Scrap Pack/Medic Mech Bag for Med (removing them creates a hole in the medic's back).
[/quote]

With some help from Jeebs, I've also come up with a better way of doing HeadsFeet. Previously, HeadsFeet would simply opt to not remove cosmetics that created invisible bodygroups. Here's a screenshot as an example, you can see the cosmetic is simply left in as removing it would create invisible demo feet.
[img]https://steamuserimages-a.akamaihd.net/ugc/1485579442571638202/350A22E8D4EAE5E322A8CF457F3FDB7E92F8A971/[/img]

This new version of HeadsFeet (which I've called Stock HeadsFeet because I'm creative) instead replaces the cosmetic's model with the stock class model, making the cosmetic not appear at all while avoiding the problem of the invisible bodygroup. Here's a screenshot to illustrate what I mean.
[img]https://steamuserimages-a.akamaihd.net/ugc/1485579442571638632/357ACBAD10E71F4C06BD73A9B5622BA1E947D253/[/img]

This method comes with the downside of much larger file sizes, this vpk is approximately now the size of a very large map (150k KB). This downside unfortunately makes it much less likely that a mod to create full stock models will be feasible; I've played around with it a bit and have already reached in excess of 3GB before deciding that it probably wasn't worth it.

Stock HeadsFeet works* on sv_pure 2 and theoretically will replace HeadsFeet in the long run, but for now I've labeled it as [b]***EXPERIMENTAL***[/b] as I haven't tested it as extensively, even though I'm 99% confident in its stability. (I say works* because for some reason there are like a couple pyro cosmetics it doesn't work with sv_pure 2 and I cannot for the life of me figure out why, but for those it reverts back to default HeadsFeet behavior). DL Link is in the OP and below as well. Try it out if you can, I think it's pretty cool :).

Stock HeadsFeet: http://www.mediafire.com/file/wmpsin0uskpqfr6/stockheadsfeet.v2020.08.22.vpk/file
11
#11
3 Frags +

thats so Nice

thats so Nice
12
#12
6 Frags +

Intellectuals share the thought that the green banana must be taken away from SGC.

Intellectuals share the thought that the green banana must be taken away from SGC.
13
#13
6 Frags +
scratchhIntellectuals share the thought that the green banana must be taken away from SGC.

For the greater good.
remove banana

[quote=scratchh]Intellectuals share the thought that the green banana must be taken away from SGC.[/quote]

For the greater good.
[url=http://www.mediafire.com/file/4dpxjxn282tkiqx/remove_banana.vpk/file]remove banana[/url]
14
#14
0 Frags +

Been experiencing crashes everytime I launch an offline map although it seems to work flawlessly on any online server with the new "Stock headsfeet" version, not sure what might be causing that or if I'm the only one in that case

Been experiencing crashes everytime I launch an offline map although it seems to work flawlessly on any online server with the new "Stock headsfeet" version, not sure what might be causing that or if I'm the only one in that case
15
#15
2 Frags +
osvaldoBeen experiencing crashes everytime I launch an offline map although it seems to work flawlessly on any online server with the new "Stock headsfeet" version, not sure what might be causing that or if I'm the only one in that case

That is... really weird. Just to make sure, the problem fixes itself when you delete the vpk? And is it all offline maps or just a few? Maybe try verifying your game files to see if there's anything weird happening?

[quote=osvaldo]Been experiencing crashes everytime I launch an offline map although it seems to work flawlessly on any online server with the new "Stock headsfeet" version, not sure what might be causing that or if I'm the only one in that case[/quote]

That is... really weird. Just to make sure, the problem fixes itself when you delete the vpk? And is it all offline maps or just a few? Maybe try verifying your game files to see if there's anything weird happening?
16
#16
0 Frags +
springrolls That is... really weird. Just to make sure, the problem fixes itself when you delete the vpk? And is it all offline maps or just a few? Maybe try verifying your game files to see if there's anything weird happening?

very weird indeed, the new vpk was the only thing that had changed and I therefore thought it caused the crashes but now that I launch the game everything work flawlessly, even with offline maps; thks for the tips anyway

[quote=springrolls] That is... really weird. Just to make sure, the problem fixes itself when you delete the vpk? And is it all offline maps or just a few? Maybe try verifying your game files to see if there's anything weird happening?[/quote]

very weird indeed, the new vpk was the only thing that had changed and I therefore thought it caused the crashes but now that I launch the game everything work flawlessly, even with offline maps; thks for the tips anyway
17
#17
2 Frags +

Thanks you for updating this, considering how long this has been around its cool to still see it supported. Looking forward to trying out the experimental headhandsfeet.

springrollsThis new version of HeadsFeet (which I've called Stock HeadsFeet because I'm creative) instead replaces the cosmetic's model with the stock class model, making the cosmetic not appear at all while avoiding the problem of the invisible bodygroup. Here's a screenshot to illustrate what I mean.
https://steamuserimages-a.akamaihd.net/ugc/1485579442571638632/357ACBAD10E71F4C06BD73A9B5622BA1E947D253/

This method comes with the downside of much larger file sizes, this vpk is approximately now the size of a very large map (150k KB). This downside unfortunately makes it much less likely that a mod to create full stock models will be feasible; I've played around with it a bit and have already reached in excess of 3GB before deciding that it probably wasn't worth it.

I'm not sure if youre aware but nohats bgum aims to do the same thing in replacing non-default cosmetics with defaults. Given their vpk is about half the size for all hats I'd guess theyre using a different method, maybe theres something useful there. I will say I've noticed that sometimes bgum seems to show hats randomly that appear to be removed when testing later, at least it did last I remember using it. Bgum says it works via recompiling with the default hat

Thanks you for updating this, considering how [url=https://i.imgur.com/X5maJe4.jpg]long[/url] this has been around its cool to still see it supported. Looking forward to trying out the experimental headhandsfeet.

[quote=springrolls]
This new version of HeadsFeet (which I've called Stock HeadsFeet because I'm creative) instead replaces the cosmetic's model with the stock class model, making the cosmetic not appear at all while avoiding the problem of the invisible bodygroup. Here's a screenshot to illustrate what I mean.
[img]https://steamuserimages-a.akamaihd.net/ugc/1485579442571638632/357ACBAD10E71F4C06BD73A9B5622BA1E947D253/[/img]

This method comes with the downside of much larger file sizes, this vpk is approximately now the size of a very large map (150k KB). This downside unfortunately makes it much less likely that a mod to create full stock models will be feasible; I've played around with it a bit and have already reached in excess of 3GB before deciding that it probably wasn't worth it.[/quote]

I'm not sure if youre aware but [url=https://github.com/Fedora31/no-hats-bgum]nohats bgum[/url] aims to do the same thing in replacing non-default cosmetics with defaults. Given their vpk is about half the size for all hats I'd guess theyre using a different method, maybe theres something useful there. I will say I've noticed that sometimes bgum seems to show hats randomly that appear to be removed when testing later, at least it did last I remember using it. Bgum says it works via [url=https://i.imgur.com/yGYPbQR.png]recompiling with the default hat
18
#18
0 Frags +

The Nose Candy Horrific style causes an invisible pyro head in both Headsfeet and Stock Headsfeet btw.

The [url=https://wiki.teamfortress.com/wiki/Nose_Candy#Styles]Nose Candy[/url] Horrific style causes an invisible pyro head in both Headsfeet and Stock Headsfeet btw.
19
#19
1 Frags +
HonsterThe Nose Candy Horrific style causes an invisible pyro head in both Headsfeet and Stock Headsfeet btw.

TY for letting me know, the styles option in itemtest has always been my bane.

I'll look at how bgum does it but honestly if they've figured out a way to do it seems a bit redundant for me to do it as well, but I appreciate it nonetheless if for nothing more than intellectual curiosity.

[quote=Honster]The [url=https://wiki.teamfortress.com/wiki/Nose_Candy#Styles]Nose Candy[/url] Horrific style causes an invisible pyro head in both Headsfeet and Stock Headsfeet btw.[/quote]
TY for letting me know, the styles option in itemtest has always been my bane.

I'll look at how bgum does it but honestly if they've figured out a way to do it seems a bit redundant for me to do it as well, but I appreciate it nonetheless if for nothing more than intellectual curiosity.
20
#20
3 Frags +

10/22/20 update (srry for delay). DL links in OP have been updated, and are also provided below.

NoHatsMod: http://www.mediafire.com/file/xa7oug5ho1rzmni/nohatsmod.v2020.10.22.vpk/file
HeadsFeet: http://www.mediafire.com/file/1n3mn7hzgrrtkd2/headsfeet.v2020.10.22.vpk/file
StockHeadsFeet: http://www.mediafire.com/file/r93rytou1iipqud/stockheadsfeet.v2020.10.22.vpk/file

Changelog:

All
-Added Halloween 2020 hats.
-Fixed some bugs, thank you to Honster.

As always lmk if there are issues.

10/22/20 update (srry for delay). DL links in OP have been updated, and are also provided below.

NoHatsMod: http://www.mediafire.com/file/xa7oug5ho1rzmni/nohatsmod.v2020.10.22.vpk/file
HeadsFeet: http://www.mediafire.com/file/1n3mn7hzgrrtkd2/headsfeet.v2020.10.22.vpk/file
StockHeadsFeet: http://www.mediafire.com/file/r93rytou1iipqud/stockheadsfeet.v2020.10.22.vpk/file

Changelog:
[quote]
All
-Added Halloween 2020 hats.
-Fixed some bugs, thank you to Honster.
[/quote]

As always lmk if there are issues.
21
#21
-4 Frags +

does this increase fps?

does this increase fps?
22
#22
2 Frags +
scratchhdoes this increase fps?

It kinda does but the fps increase is so minuscule it's not even noticeable. I'm talking like +5 fps average. Although your results may vary.

[quote=scratchh]does this increase fps?[/quote]
It kinda does but the fps increase is so minuscule it's not even noticeable. I'm talking like +5 fps average. Although your results may vary.
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