Tino_Somehow I dont think increasing the fov, enabling quickswitch, and and decreasing the interp is what mikemat was getting at. TF2 has more than those 3 systems and every single one of them doesn't work properly in the first place, or is so outdated it might as well be useless. This guy isn't lashing out at anything, rather he is bringing up valid problems with the game in its current state. The stock UI is garbage, the movement and aim does feel floaty and loose compared to any of the current gen games. The gfx and models look like garbage when compared to anything less than 5 or 6 years old. The micro transactions are an absolute fucking joke, especially when you are not told that you can trade for everything for like 0.30c and instead need to look at single weapons in the store for up to $7.50. There are so many fucking issues with TF2 the fact that he game it a passing grade is actually a surprise.
TF2 doesnt explain fucking anything, and it should at least have a functional 9 class tutorial, I dont disagree at all. However a reviewer being payed to inform readers about a game making broad conclusions about things like movement and microtransactions from thier own lack of knowledge about the systems seems a whole lot like ignorantly lashing out.
The Mann Co Store is archaic at best and actively predatory at worst but the first thing anyone who knows shit about TF2 will say is dont buy anything except a key to go premium. Trading for weapons is a hurdle especially with the excessive steam trade restrictions now but ultimately financially trivial. Reasonable to expect the average player to ask in chat or google any kind of information about spending money on the game before doing so? Probably not. This is however someone writing an article at a reasonably respectable pc gaming outlet. Moreover they are clearly comfortable googling TF2 based on their ability to sum up its esports scene by its total earning rankings. Part of the reason players arent just given every weapon off the get-go is because valve is afraid of overwhelming them. Yes contracts created the perfect system to introduce players to weapons at their desired pace that they have failed to capitalize on completely.
I dont think having acceleration makes TF2's movement unapproachably slippery and I have no idea what makes its aim feel floaty. I think accel is more player friendly than this, just look at the crouch jitter complaints for sniper. To characterize TF2's movement as bad because you suck at it is as absurd as installing Quake Champions and saying strafe jumping and cpma movement are trash because its hard as fuck if you havent been doing it for the last 20 years. Everyone sucks without putting serious effort into it. That game does a pretty shit of explaining its complexities too. That doesnt mean it shouldnt try but explaining how simple looking actions, reliant on minute variable changes in player input interacting with the arcane physics of some game engine, can be used in a complex fashion is a lot harder than press key, poof, have 100% consistently performing ability. The flexibility and depth is what makes the games interesting.
I dont get the ui/graphics complaint, they seem fine from a basic usability standpoint. TF2s cartoony aesthetic still looks nice to me albeit with gaudy cosmetics shitting it up everywhere now. The game is old as fuck, what do you really expect from that department. The matchmaking/play menu itself blows but the default hud seems clear enough and the game is better about not filling your screen with unnecessary crap than a lot of modern titles. TF2 generally doesnt communicate anything to the player beyond the most absolute basic information but I consider that a bigger issue than just ui, I dont see the problem with what is there. Thankfully so much of the lackluster design can be changed or tweaked to taste by the end user, if this was a more modern game you wouldnt be able to customize shit.
TF2 is fucking filled with issues, which arent adressed in any meaningful manner in the article. TF2 needing a working tutorial, better default settings, and way to explicitly convey obscure mechanics like strafing and ramp up arent breaking news to anyone on any tf2 related forum. The only thing of value you can glean from reading the article is how befuddled a close minded new player is left after trying to play it based on their wildly stupid impressions/attempts to push other shooters mid-review.