jeebsau
Account Details
SteamID64 76561198041361286
SteamID3 [U:1:81095558]
SteamID32 STEAM_0:0:40547779
Country Australia
Signed Up July 3, 2016
Last Posted September 10, 2019 at 9:29 AM
Posts 56 (0 per day)
Game Settings
In-game Sensitivity 2.7
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G9
Keyboard  
Mousepad SteelSeries QCK+
Headphones  
Monitor  
1 2 3 4
#62 CleanTF2+ (nohats, flat textures, etc) in Customization

I've been doing a bit of testing with an old idea that was presented with the No Hats mod that made it so removed hats would show the classes default hat. The methods presented were really out of the way and required decompiling models and that method didn't work well with sv_pure. Well today I've found another method to do just that and from my tests, it works on sv_pure 2. With enough time to replace all the affected hats (and there is a lot of hats), it could completely replace the headsfeet mod entirely.

Pic of it in action on sv_pure 2: https://imgur.com/a/1XoNoVh

Edit: a better screenshot of it with the Master's Yellow Belt: https://i.imgur.com/KZdwyj1.jpg

posted 5 months ago
#12 demo call in TF2 General Discussion

https://mega.nz/#!X6Z0yYyJ!zYhv9HL6K2xn0ziwF8rMsQZmCsEyIWlgl2AHtP1Swvs

posted 7 months ago
#42 CleanTF2+ (nohats, flat textures, etc) in Customization
Menachemivan_lytzeMaybe add no unusual effects?comes with the nohatsMust not be comprehensive, I know I was seeing unusual effects while I was playing yesterday. Just using nohats though

That's because it does and it doesn't at the same time. If someone has adjusted the height of the unusual effect then the particles will not render. If they haven't changed the height of the effect then the particles will render. If that makes sense.

EDIT: I quickly made a no unusual effects mod. It works on local servers with itemtest but I haven't gotten to test it on casual servers so it might not work there. Someone smarter than me can take it from here.
Download link: https://drive.google.com/open?id=198XIpYmvwrw7Ozv8XSmr8jpETgDk0BBI

posted 7 months ago
#7 Community Fragmovie Democall in Videos

stv and pov demo

good luck :]

posted 7 months ago
#6815 Frag Clips Thread in Videos

https://youtu.be/BV0WNl4P1Uc

posted 11 months ago
#165 No Hats Mod in Customization
JarateKingI haven't finished it or made a formal release yet but I've been working on something that (among other things) should auto-generate nohats. Headsfeet is wip but the entire process is there, just not the list of things that need to be removed.

https://github.com/JarateKing/CleanTF2plus

If all you want is nohats, it should be a matter of:
  1. download zip
  2. unzip into tf/custom/
  3. run generate.bat
  4. type 'y' for the "would you like to remove hats?" question, type 'n' for everything else
  5. wait a minute or two


I haven't checked with the new hats, but unless they're put in a really weird spot (that I'd just need to add to a list and then it all works) they should get removed.

Unless Valve decides they want to add their own hats, community made hats/hats from the community workshop will almost always be in the same directory.

posted about a year ago
#160 No Hats Mod in Customization

Update to No Hats and Headsfeet:
- Removed Scream Fortress cosmetics
- Should have fixed the remaining broken cosmetics
Download links:
https://github.com/jeebsAU/No-Hats-Mod
https://github.com/jeebsAU/Headsfeet

This is most likely going to be the last update coming from me. I don't have a whole lot of time to play the game anymore due to real life commitments and I don't have a whole lot of motivation either. If anyone here is willing to take over for me after this update, add me on steam and I'll add you as a collaborator in the GitHub repositories.
Happy Fragging!
https://steamcommunity.com/id/jeebsau

posted about a year ago
#7117 stream highlights in Videos

https://clips.twitch.tv/SmoggyFaintSquirrelAllenHuhu

posted about a year ago
#1 name change in Requests

I would love to have my name changed to jeebsau

<3

posted about a year ago
#146 No Hats Mod in Customization

Update: Removed the new Blue Moon cosmetics and fixed hopefully all of the problems that were found before. Namely the Champ Stamp showing on Scout and added some cosmetics to Headsfeet that were showing that didn't need to be there.
Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet

posted about a year ago
#131 No Hats Mod in Customization

Folder naming messed up for the all-class items. Fixed now.

Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet

posted about 2 years ago
#39 TF2 update for 12/21/17 (Smissmas 2017) in TF2 General Discussion
PumCant wait for the No Hats mod thread to update

Just updated it! :]

Happy holidays everyone!

posted about 2 years ago
#129 No Hats Mod in Customization

Smissmas update!

Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet

Happy holidays everyone!

posted about 2 years ago
#126 No Hats Mod in Customization
HonsterThe Pocket Raiders(its 4 styles) are still showing in headsfeet/nohats for some reason.

The Tomb Raiders have now been removed from the No Hats and Headsfeet mod.
Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet

posted about 2 years ago
#124 No Hats Mod in Customization
HonsterxJeebsxIt seems like a few cosmetics aren't being removed from the mods.
Apparently, Valve changed the location of some of the models but left the old ones in the vpk still(according to my GCFscape at least) I noticed this when I got 9 hits for a certain cosmetic .vtx in nohats and 18 hits for the same file in GCFscape.

I looked up a diff of the update and that programmer coding shit is way beyond me tbh. I did see this steamdb breakdown which listed the old model files and their new location(and sometimes new name). I went ahead and ctrl+f'ed the changed model and changed visual entries and made a list of the changed locations then made a vpk with that shit removed. I made the vpk with a lot of copy pasting so hopefully no spelling errors and the vtx files are ctrl+v'd from nohats.

https://www.dropbox.com/s/bu9unzmo0kxvuko/nohats_changed_models.12.11.17.vpk?dl=0

*This only contains the cosmetics that were slipping through nohats since Jungle Inferno, this isnt the entire nohats repackaged.

I tested the items in itemtest minus alternate styles(which itemtest cant do) and TF2Maps Charitable Heart which I didnt see in the list and they all were invisible. Hopefully this can be easily integrated into the exisitng nohats/headsfeet. This worked without the old location model entries so they can be deleted I guess.

The following cause invisible bodygroups need to be removed from the above vpk for headsfeet:
models\workshop_partner\player\items\scout\fm2012_cleats\fm2012_cleats (Ball-Kicking Boots)
models\workshop_partner\player\items\scout\scout_henchboy\scout_henchboy_belt (Flunkyware)
models\workshop_partner\player\items\pyro\as_pyro_cleansuit\as_pyro_cleansuit (Breather Bag)
models\workshop_partner\player\items\scout\tw2_cheetah_robe\tw2_cheetah_robe (Cheet Sheet)
models\workshop_partner\player\items\scout\ai_legs\ai_legs (Xeno Suit)
models\workshop_partner\player\items\scout\tr_bootenkhamuns\tr_bootenkhamuns (Bootenkhamuns)

These need to be deleted from the already existing headsfeet vpk:
hwn_scout_misc2.dx80.vtx
hwn_scout_misc2.dx90.vtx
dec15_shin_shredders.dx80.vtx
dec15_shin_shredders.dx90.vtx
bak_fear_monger.dx80.vtx
bak_fear_monger.dx90.vtx
fall17_forest_footwear.dx80.vtx
fall17_forest_footwear.dx90.vtx

Hopefully fixed the remaining cosmetic issues this time around.
Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet

posted about 2 years ago
1 2 3 4