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Mannbase Alpha (5cp)
31
#31
CappingTV
1 Frags +

this map should be in RGL next season

this map should be in RGL next season
32
#32
3 Frags +

your map is awesome skaz, keep it up :)

your map is awesome skaz, keep it up :)
33
#33
1 Frags +

id honestly play this map in RGL next season just for the aesthetic. too many maps have the green/brown poop tint that hurts to look at now.

id honestly play this map in RGL next season just for the aesthetic. too many maps have the green/brown poop tint that hurts to look at now.
34
#34
1 Frags +
illyaid honestly play this map in RGL next season just for the aesthetic. too many maps have the green/brown poop tint that hurts to look at now.

trust me, it plays just as well

[quote=illya]id honestly play this map in RGL next season just for the aesthetic. too many maps have the green/brown poop tint that hurts to look at now.[/quote]

trust me, it plays just as well
35
#35
2 Frags +

b13 is out. Its a shame the jump-pads arent working out. I wish their quirkyness was more viable...

b13 is out. Its a shame the jump-pads arent working out. I wish their quirkyness was more viable...
36
#36
3 Frags +

B14
Small update meant to improve the fight at choke and sightlines on last.
rgl forum thread here: https://forums.rgl.gg/topic/459/cp_mannbase

Screens
Download

Middle:
• Extended ledge on quake room balc

Second:
• New ledge

Last:
• Closed off sightline on left and sightline to under

B14
Small update meant to improve the fight at choke and sightlines on last.
rgl forum thread here: https://forums.rgl.gg/topic/459/cp_mannbase

[url=https://imgur.com/a/AAjsFgk]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27170]Download
[/url]

Middle:
• Extended ledge on quake room balc

Second:
• New ledge

Last:
• Closed off sightline on left and sightline to under
37
#37
4 Frags +

B15a
Small update to refine a few things.
Fixed up general brushwork and some texture inconsistencies.

Screens
Download

Lobby:
• Replaced window with solid wall/detailing, this was done due to some glitchiness

Choke:
• Replaced pipe with ramp also due to glitchiness.

----------------------------------------------------------------------------------------------------------------------

B15b - Visibility Update

• Made mid brighter.
• Plants have returned to quake room to make it more unique.
• Improved lighting in quakeroom/second/mid

Download
Screenshots

----------------------------------------------------------------------------------------------------------------------

B15c - ready for league play update

• Clipping issues fixed

Download
Screenshots

B15a
Small update to refine a few things.
Fixed up general brushwork and some texture inconsistencies.

[url=https://imgur.com/a/2QjOR0h]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27407]Download
[/url]

Lobby:
• Replaced window with solid wall/detailing, this was done due to some glitchiness

Choke:
• Replaced pipe with ramp also due to glitchiness.

----------------------------------------------------------------------------------------------------------------------

B15b - Visibility Update

• Made mid brighter.
• Plants have returned to quake room to make it more unique.
• Improved lighting in quakeroom/second/mid

[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27565]Download[/url]
[url=https://imgur.com/a/FI1py8C]Screenshots[/url]

----------------------------------------------------------------------------------------------------------------------

B15c - ready for league play update

• Clipping issues fixed

[url=----------------------------------------------------------------------------------------------------------------------

B15b - Visibility Update

• Made mid brighter.
• Plants have returned to quake room to make it more unique.
• Improved lighting in quakeroom/second/mid

[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27597]Download[/url]
[url=https://imgur.com/a/FI1py8C]Screenshots[/url]
38
#38
6 Frags +

B16
Large update to further ready the map for the upcoming summer brawl.
Most fixes have been for camera work to be slightly improved but also to just make the map look nicer.

Screens
Download

• Added OOB area on last
• Detailed last
• Detailed choke
• Detailed mid
• Changed green pipes to black/white ones
• Better HDR
• Better Lighting

-------------------------------------------------------------------------------------------------------------------------

B16a
Largeish update to further ready the map for the upcoming summer brawl.
Most changes are optimization but there are also a few graphical changes around the map, this should be the last change before the summer brawl.

Screens
Download

• Detailed lower lobby.
• Detailed above lobby.
• Added nebula to red side in 3d the skybox.
• Added details in window room.
• Added details to lobby.
• Added rocks around the map.
• Added vents around the map.
• Raised wall next to the mini hp in middle.
• Lowered HDR intensity.

B16
Large update to further ready the map for the upcoming summer brawl.
Most fixes have been for camera work to be slightly improved but also to just make the map look nicer.

[url=https://imgur.com/a/N9eRiLP]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27946]Download[/url]

• Added OOB area on last
• Detailed last
• Detailed choke
• Detailed mid
• Changed green pipes to black/white ones
• Better HDR
• Better Lighting

-------------------------------------------------------------------------------------------------------------------------

B16a
Largeish update to further ready the map for the upcoming summer brawl.
Most changes are optimization but there are also a few graphical changes around the map, this should be the last change before the summer brawl.

[url=https://imgur.com/a/Lyph1XY]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=27946]Download[/url]

• Detailed lower lobby.
• Detailed above lobby.
• Added nebula to red side in 3d the skybox.
• Added details in window room.
• Added details to lobby.
• Added rocks around the map.
• Added vents around the map.
• Raised wall next to the mini hp in middle.
• Lowered HDR intensity.
39
#39
5 Frags +

B17
Thanks to everyone that played the CappingTV Summer Brawl and played Mannbase. The feedback I've received has helped me gauge what the community wants from the map.
B17 contains quite a few changes to middle and various changes to areas around the map.

This isn't an incredibly large update as I'm trying to be cautious with large changes after people are just learned the map.

Screens
Download

General changes:
• Small optimizations.
• New clipping.
• 3D Skybox lil more interesting

Middle:
• New ledge/window in IT.
• Compacted the area outside quake room and changed the platform into a rock structure.
• New ledge outside quake room.
• New pipe to stand on above IT.
• Removed texture bug.

Second:
• Rock added.
• Pipe added to assist players on the little step up.

Last:
• Added a new wall outside spawn to make last feel shorter.
• Removed sentry spot next to the same wall.

Qauke Room:
• Moved the health pack to assist different demo rollouts.

Lobby:
• New pipes to offer cover and a new way to duke. (did this because while lobby does feel quite large I didn't want to actually make it smaller if this isn't enough then Ill make some more extreme changes.)
• Changed the window to a darker shade so it looks more like a window and less like a hole in the wall.
• Changes lighting.

Window Room:
• New pipe and

B17
Thanks to everyone that played the CappingTV Summer Brawl and played Mannbase. The feedback I've received has helped me gauge what the community wants from the map.
B17 contains quite a few changes to middle and various changes to areas around the map.

This isn't an incredibly large update as I'm trying to be cautious with large changes after people are just learned the map.

[url=https://imgur.com/a/xNo5uaq]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=28048]Download[/url]

General changes:
• Small optimizations.
• New clipping.
• 3D Skybox lil more interesting

Middle:
• New ledge/window in IT.
• Compacted the area outside quake room and changed the platform into a rock structure.
• New ledge outside quake room.
• New pipe to stand on above IT.
• Removed texture bug.

Second:
• Rock added.
• Pipe added to assist players on the little step up.

Last:
• Added a new wall outside spawn to make last feel shorter.
• Removed sentry spot next to the same wall.

Qauke Room:
• Moved the health pack to assist different demo rollouts.

Lobby:
• New pipes to offer cover and a new way to duke. (did this because while lobby does feel quite large I didn't want to actually make it smaller if this isn't enough then Ill make some more extreme changes.)
• Changed the window to a darker shade so it looks more like a window and less like a hole in the wall.
• Changes lighting.

Window Room:
• New pipe and
40
#40
2 Frags +

sexy map, I only thought to turn on 3d skyboxes halfway through exploring it, awesome visuals. The way you did the parallax and shimmer effects on the stars is genius.

I have some bugs to report, all mirrored on both sides of the map unless otherwise specified.
pixelwalk spots:

2nd above choke

https://i.imgur.com/u7zSLgm.jpg

2nd overlooking shutter door

https://i.imgur.com/PrTiUbx.jpg

2nd above spire

https://i.imgur.com/i7FiotQ.jpg

last behind the tube platform

https://i.imgur.com/iasHATB.jpeg

last above left spawn

https://i.imgur.com/JPkfjwk.jpg

mid above the sniper nest with the shutter door

https://i.imgur.com/5niC01I.jpg

mid above choke stood on the little sloped wall

https://i.imgur.com/ZAYWPkQ.jpg

not a pixelwalk, just a weird piece of floor geometry not extending all the way flush with the wall below it

https://i.imgur.com/YOsJenj.jpeg

weird bit between these two sets of barrels eats rockets, messed me up a couple of times when I was playing around with rolling out, avoidable by just using the spawn door but I thought it warranted mentioning anyway

https://i.imgur.com/YWnkzG3.jpeg

visual stuff:

outside wall past the fence when stood in this spot outside forward spawn on second is invisible, providing vision into choke without showing yourself

https://i.imgur.com/H0Dn2Rw.jpg

blu side only unfilled seam in pillar on last, almost not noticeable

https://i.imgur.com/oM2yZpZ.png

Show Content
RIP POOPY JOE, TRUE AMERICAN HERO

https://i.imgur.com/mjcLbSc.png

awesome map, thanks for creating this, hope to get a game or two on it and get some opinions about how it plays

sexy map, I only thought to turn on 3d skyboxes halfway through exploring it, awesome visuals. The way you did the parallax and shimmer effects on the stars is genius.

I have some bugs to report, all mirrored on both sides of the map unless otherwise specified.
pixelwalk spots:

2nd above choke
[img]https://i.imgur.com/u7zSLgm.jpg[/img]
2nd overlooking shutter door
[img]https://i.imgur.com/PrTiUbx.jpg[/img]
2nd above spire
[img]https://i.imgur.com/i7FiotQ.jpg[/img]
last behind the tube platform
[img]https://i.imgur.com/iasHATB.jpeg[/img]
last above left spawn
[img]https://i.imgur.com/JPkfjwk.jpg[/img]
mid above the sniper nest with the shutter door
[img]https://i.imgur.com/5niC01I.jpg[/img]
mid above choke stood on the little sloped wall
[img]https://i.imgur.com/ZAYWPkQ.jpg[/img]
not a pixelwalk, just a weird piece of floor geometry not extending all the way flush with the wall below it
[img]https://i.imgur.com/YOsJenj.jpeg[/img]

weird bit between these two sets of barrels eats rockets, messed me up a couple of times when I was playing around with rolling out, avoidable by just using the spawn door but I thought it warranted mentioning anyway
[img]https://i.imgur.com/YWnkzG3.jpeg[/img]


visual stuff:

outside wall past the fence when stood in this spot outside forward spawn on second is invisible, providing vision into choke without showing yourself
[img]https://i.imgur.com/H0Dn2Rw.jpg[/img]

blu side only unfilled seam in pillar on last, almost not noticeable
[img]https://i.imgur.com/oM2yZpZ.png[/img]

[spoiler]RIP POOPY JOE, TRUE AMERICAN HERO
[img]https://i.imgur.com/mjcLbSc.png[/img][/spoiler]

awesome map, thanks for creating this, hope to get a game or two on it and get some opinions about how it plays
41
#41
4 Frags +
AdnurakHeaps of feedback :o

big thankies, will be making sure I fix up all of these, kinda hoped I could get away with the see through wall on second, guess I got a bit too keen on optimization. will get the update out tomorrow :)
also glad someone has spotted the secret :p

[quote=Adnurak]Heaps of feedback :o[/quote]

big thankies, will be making sure I fix up all of these, kinda hoped I could get away with the see through wall on second, guess I got a bit too keen on optimization. will get the update out tomorrow :)
also glad someone has spotted the secret :p
42
#42
3 Frags +

B17a
Cheers for the feedback on b17, I've fixed up a few issues pointed out by Adnurak and others :)

Screens
Download

----------------------------------------------------------------------------------------------------------------------------------------------------------

B17b - moonlabmountain maintoun lab moonbase mannbase is maountain lab
Wanted to do a lil bit of detailing above lobby.
Few optimizations in terms of prop fade and what gets rendered on the map.
(also new 2d skybox)

Screens
Download

(there are probably more changes but I cant remember them)
Middle:
• New rock you can use to get onto new rock this rock is above another rock. rock.

----------------------------------------------------------------------------------------------------------------------------------------------------------

B17c - Phantom displacement removed

Screens
Download

B17a
Cheers for the feedback on b17, I've fixed up a few issues pointed out by Adnurak and others :)

[url=https://imgur.com/a/xNo5uaq]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=28048]Download[/url]

----------------------------------------------------------------------------------------------------------------------------------------------------------


B17b - moonlabmountain maintoun lab moonbase mannbase is maountain lab
Wanted to do a lil bit of detailing above lobby.
Few optimizations in terms of prop fade and what gets rendered on the map.
(also new 2d skybox)


[url=https://imgur.com/a/BoSOBOL]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=28166]Download[/url]

(there are probably more changes but I cant remember them)
Middle:
• New rock you can use to get onto new rock this rock is above another rock. rock.

----------------------------------------------------------------------------------------------------------------------------------------------------------

B17c - Phantom displacement removed

[url=https://imgur.com/a/BoSOBOL]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=28184]Download[/url]
43
#43
5 Frags +

B18 - Many Refinements
Been fiddling with the map over the past few weeks. I'm back to work and uni is picking up soon so expect slower updates.

*cough* if anyone is a modeler/texturer dm me *cough*

Screens
Download

Gameplay Changes:
• Removed window shutter
• Extended some platforms that use stairs.
• Right door out of spawn room on last has been made smaller.
• Lobby door way into second has been adjusted

General Changes:
• Improved prop fade.
• Improved nodraw.
• Removed phantom entities.
• Weird texture issues.

Lighting improvements:
• Worklights installed in choke to make brighter.
• Dropdown is brighter.
• Lobby had lightning improved.
• Improved lighting on some props.
• Many other areas I cant remember

Detailing:
• Last is more underground.
• Last spawn and second forward spawn has been detailed.
• Perch on second has been made brighter to make more obvious.
• Hazard lines in doorways
• Quake room plants swapped for pipes.
• Dropdown has a pipe
• Above last has a walkway and tanks.
• Ropes above choke and second.
• Quake Room is now underground.
• Window Room is now underground and has a second level.
• Improved structures on mid to be a bit more realistic.
• Weird structures on mid have been made a lil more pretty.

------------------------------------------------------------------------------------------------------------------------------------------------------

B18a - Fixed middle cap

B18 - Many Refinements
Been fiddling with the map over the past few weeks. I'm back to work and uni is picking up soon so expect slower updates.

*cough* if anyone is a modeler/texturer dm me *cough*

[url=https://imgur.com/a/OrBzqzE]Screens[/url]
[url=https://tf2maps.net/downloads/mannbase.8807/download?version=28343]Download[/url]

Gameplay Changes:
• Removed window shutter
• Extended some platforms that use stairs.
• Right door out of spawn room on last has been made smaller.
• Lobby door way into second has been adjusted

General Changes:
• Improved prop fade.
• Improved nodraw.
• Removed phantom entities.
• Weird texture issues.


Lighting improvements:
• Worklights installed in choke to make brighter.
• Dropdown is brighter.
• Lobby had lightning improved.
• Improved lighting on some props.
• Many other areas I cant remember


Detailing:
• Last is more underground.
• Last spawn and second forward spawn has been detailed.
• Perch on second has been made brighter to make more obvious.
• Hazard lines in doorways
• Quake room plants swapped for pipes.
• Dropdown has a pipe
• Above last has a walkway and tanks.
• Ropes above choke and second.
• Quake Room is now underground.
• Window Room is now underground and has a second level.
• Improved structures on mid to be a bit more realistic.
• Weird structures on mid have been made a lil more pretty.

------------------------------------------------------------------------------------------------------------------------------------------------------

B18a - Fixed middle cap
44
#44
3 Frags +

Glad to see this map is still developing and getting its deserved love from skaz. Hope more tournaments like the CappingTV Summer Brawl are willing to shine some light on this beauty. c:

Glad to see this map is still developing and getting its deserved love from skaz. Hope more tournaments like the CappingTV Summer Brawl are willing to shine some light on this beauty. c:
1 2
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