Account Details
SteamID64 76561198044443985
SteamID3 [U:1:84178257]
SteamID32 STEAM_0:1:42089128
Country United States
Signed Up October 9, 2020
Last Posted February 26, 2021 at 12:09 AM
Posts 13 (0.1 per day)
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1280 x 1024
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Hardware Peripherals
Mouse logitech 402
Headphones sennheiser hd 600
#42 I got high-ass frametime. How do I reduce it? in Q/A Help
mustardoverlordthis might be an incredibly obvious point and I'm not a tech genius or anything but have you checked for dust buildup inside your laptop, as well as fan curves and stuff like that

I feel like if your frame time is way worse than your frame rate then thermals are prolly the main factor right?

Im pretty sure dust build up would lead to thermal throttling, which would just lower all frame times. I dont think thermals cause most stuttering, but I could be wrong...

posted 2 days ago
#40 I got high-ass frametime. How do I reduce it? in Q/A Help
AimIsADickCapFrameX happens to also record the input latency while recording so that's nice, though I will probably have to test that independently. Keep in mind though that our environments may be different from each other.

I wouldnt trust CapFrameX too much when it comes to measuring input latency. It makes a ton of assumptions. If you want to accurately measure your input latency, youll need external hardware to do that. There are plenty of videos on youtube if thats something youre serious about.

Also, frame time and frame rate are essentially the same measurement, except frame time graphs make stuttering more obvious.

posted 2 days ago
#30 I got high-ass frametime. How do I reduce it? in Q/A Help

also, huge frame time spikes are somewhat normal for a full tf2 server. anything from someone joining your casual queue, multiple ppl joining the server at once, alt-tabbing/shift-tabbing, or even just a cpu/gpu hiccup usually causes these occasional large spikes. my frame times are MUCH better (lower, and more stable) in a 6v6 or even 9v9 server

Im also curious how you measured your "high input latency"...

graphs from my R5 2600, RX 580, 16GB PC
using chris' high fps and dx 81:

posted 3 days ago
#29 I got high-ass frametime. How do I reduce it? in Q/A Help

getting a job rn sucks, but if having a computer able to run TF2 somewhat smoothly is really important, it might be worth it. you dont even need a whole lot of PC to get some stable frame rates. having a "desktop" (non T or U) intel processor, dedicated GPU, and an SSD will make a huge difference over most low-med range laptops in my experience. sites like eBay and Craigslist can have some crazy deals, if youre knowledgeable and patient. Ive made a secondary PC with very similar specs as below for less than $200 by finding deals on my local Craigslist.
heres what a 10 mins of googling got me:

HP EliteDesk 800 : i5-4590, 1x4GB RAM, no HDD - $90
A-Tech 4GB DDR3 1600 MHz - $19 (new)
PNY CS900 240GB 3D NAND 2.5" SSD - $30 (new)
MSI Graphic Cards GT 1030 2G LP OC -$115 (new)

Totaling $254 for just the PC

144hz monitors can be got new for around 150-180 on the cheaper end. i dont feel like looking into that rn.
if you are seriously interested in getting something like this setup, i can run a few benchmarks on my secondary PC that has similar specs as above to get you a better idea into what youll get.

i know its not as easy as saying "just save up and buy a PC", but its probably not as hard as you think.


posted 3 days ago
#44 Mannbase Alpha (5cp) in Map Discussion

Glad to see this map is still developing and getting its deserved love from skaz. Hope more tournaments like the CappingTV Summer Brawl are willing to shine some light on this beauty. c:

posted 1 week ago
#267 RGL Div-1 S4 Happenings/Discussion in TF2 General Discussion


what do you mean "bad rollout"? thats just how the stv makes things look. trust me guys, i have a degree in interpretive dance

posted 3 months ago
#24 when dat update valve in TF2 General Discussion

not only would we lose valve official servers, valve still makes a lot of money from keys. its gonna cost a lot more than $10. i know you were memeing, but still.

posted 3 months ago
#35 Mannbase Alpha (5cp) in Map Discussion

b13 is out. Its a shame the jump-pads arent working out. I wish their quirkyness was more viable...

posted 4 months ago
#34 Mannbase Alpha (5cp) in Map Discussion
illyaid honestly play this map in RGL next season just for the aesthetic. too many maps have the green/brown poop tint that hurts to look at now.

trust me, it plays just as well

posted 4 months ago
#30 Mannbase Alpha (5cp) in Map Discussion

I think there are plenty more experienced players on TFTV than tf2maps. I wish more ppl on this site will give this map a look over. Im mostly replying to keep this thread active in hopes more ppl will get a chance to see it and give this map a chance. If anything, its to help others get exposure to new maps, not as much just for more feedback for you (tho im sure youd enjoy more from higher-level players ;p).

posted 4 months ago
#28 Mannbase Alpha (5cp) in Map Discussion

glad to see the jump-pad is back ;D

mannbase deserves more attention, I'm loving b12b so far!

posted 4 months ago
#18 mxr/frkshw cheating in MGE (with proof) in TF2 General Discussion

spec'ing can make cross-hair movements look a little wack

but probably not THIS wack lol

posted 4 months ago
#26 Mannbase Alpha (5cp) in Map Discussion

some more soldier rollouts here

+1 fun map <3

posted 4 months ago