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mastercomfig - fps/customization config
posted in Customization
1831
#1831
0 Frags +
mastercomswhitepuzzleWhat happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?Yeah, I increased it to 21ms based on human tolerances to get a bit more in the buffer.

If the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?

[quote=mastercoms][quote=whitepuzzle]What happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?[/quote]
Yeah, I increased it to 21ms based on human tolerances to get a bit more in the buffer.[/quote]

If the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?
1832
#1832
4 Frags +

6.14.0 released with a new in game customization system.

Changelog

I've now opened up ways you can support me:

Support is much appreciated and super encouraging to me! But thank yous always mean a lot to me, too.

whitepuzzleIf the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?

Yeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.

[url=https://mastercomfig.com/download]6.14.0[/url] released with a new in game customization system.

[url=https://github.com/mastercoms/mastercomfig/releases/tag/6.14.0]Changelog[/url]

I've now opened up ways you can support me:
[list]
[*] Ko-Fi: https://ko-fi.com/mastercoms
[*] Liberapay: https://liberapay.com/mastercoms/
[*] Gift items: https://steamcommunity.com/tradeoffer/new/?partner=85845165&token=M9cQHh8N
[/list]

Support is much appreciated and super encouraging to me! But thank yous always mean a lot to me, too.

[code][/code]
[quote=whitepuzzle]If the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?[/quote]
Yeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.
1833
#1833
0 Frags +
mastercomsYeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.

Does the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.

[quote=mastercoms]
Yeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.[/quote]

Does the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.
1834
#1834
0 Frags +
whitepuzzleDoes the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.

That's a good point. My current inclination is to say that it doesn't matter on the receiving end as much because your own movement is not interpolated. However, I'm not sure. Will have to see the pros/cons more.

The module is silly_gibs=on.

[quote=whitepuzzle]
Does the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.[/quote]
That's a good point. My current inclination is to say that it doesn't matter on the receiving end as much because your own movement is not interpolated. However, I'm not sure. Will have to see the pros/cons more.

The module is silly_gibs=on.
1835
#1835
3 Frags +
mastercoms
I've now opened up ways you can support me:

Finally :D it's been a long time i waited to give you support !

[quote=mastercoms]

I've now opened up ways you can support me:
[list]
[*] Ko-Fi: https://ko-fi.com/mastercoms
[*] Liberapay: https://liberapay.com/mastercoms/
[*] Gift items: https://steamcommunity.com/tradeoffer/new/?partner=85845165&token=M9cQHh8N
[/list]

[/quote]

Finally :D it's been a long time i waited to give you support !
1836
#1836
0 Frags +

is it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.

is it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.
1837
#1837
1 Frags +

6.14.1 released with bug fixes.

Changelog

nimbyis it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.

Just curious why you'd like 15.2ms, it'll help me improve the config.

Read this thread on why 15.2ms is not the default: https://www.teamfortress.tv/51693/current-year-net-settings#4

If you really want it, put snapshots_lan for each class config you want 15.2ms for, or if you want it for all classes, put snapshots=lan in your modules.cfg.

[url=https://mastercomfig.com/download]6.14.1[/url] released with bug fixes.

[url=https://github.com/mastercoms/mastercomfig/releases/tag/6.14.1]Changelog[/url]
[code][/code]
[quote=nimby]is it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.[/quote]
Just curious why you'd like 15.2ms, it'll help me improve the config.

Read this thread on why 15.2ms is not the default: https://www.teamfortress.tv/51693/current-year-net-settings#4

If you really want it, put snapshots_lan for each class config you want 15.2ms for, or if you want it for all classes, put snapshots=lan in your modules.cfg.
1838
#1838
0 Frags +

I went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.

I went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.
1839
#1839
3 Frags +
whitepuzzleI went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.

But you're always going to get packet loss on 15.2ms. There's not servers that ever have a 66 sv tick rate and 0ms var. Also, placebo has a big impact on this stuff. You need to do blind tests, or analyze it logically/mathematically using the code.

[quote=whitepuzzle]I went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.[/quote]
But you're always going to get packet loss on 15.2ms. There's not servers that ever have a 66 sv tick rate and 0ms var. Also, placebo has a big impact on this stuff. You need to do blind tests, or analyze it logically/mathematically using the code.
1840
#1840
0 Frags +

I don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?

I don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?
1841
#1841
0 Frags +
aieraI don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?

Yeah jump maps are fine at 15.2ms because it's just your own client which is locally predicted.

If you want.

[quote=aiera]I don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?[/quote]
Yeah jump maps are fine at 15.2ms because it's just your own client which is locally predicted.

If you want.
1842
#1842
-5 Frags +

Dear mastercoms help me set the best network settings. Counter strike source. server tick 66.
my network setup information
cl_cmdrate 66
cl_updaterate 66
rate 25000
cl_interp 0.0303030303
cl_interp_all 0
cl_interp_npcs 0
cl_interp_ratio 0
cl_lagcompensation 1
cl_predictweapons 1
cl_smooth 0
cl_smoothtime 0
cl_resend 1.5
net_splitpacket_maxrate 25000
net_maxcleartime 0.001
net_compresspackets_minsize 128
net_compresspackets 1
net_maxroutable 1200
net_maxfragments 1200
net_maxpacketdrop 4000
net_split rate 2
net_maxfilesize 64
net_queued_packet_thread 1
net_queue_trace 0
What can I fix what to add to these settings to improve my ping, registration of hits, stability and speed of the game. My Internet 11.12 MB/s
Outgoing connection
7.11 MB/s
ping 30 ms

Dear mastercoms help me set the best network settings. Counter strike source. server tick 66.
my network setup information
cl_cmdrate 66
cl_updaterate 66
rate 25000
cl_interp 0.0303030303
cl_interp_all 0
cl_interp_npcs 0
cl_interp_ratio 0
cl_lagcompensation 1
cl_predictweapons 1
cl_smooth 0
cl_smoothtime 0
cl_resend 1.5
net_splitpacket_maxrate 25000
net_maxcleartime 0.001
net_compresspackets_minsize 128
net_compresspackets 1
net_maxroutable 1200
net_maxfragments 1200
net_maxpacketdrop 4000
net_split rate 2
net_maxfilesize 64
net_queued_packet_thread 1
net_queue_trace 0
What can I fix what to add to these settings to improve my ping, registration of hits, stability and speed of the game. My Internet 11.12 MB/s
Outgoing connection
7.11 MB/s
ping 30 ms
1843
#1843
4 Frags +

@Cache11031992 use the defaults in mastercomfig. I'm not making the defaults purposefully worse.

Anyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?

@Cache11031992 use the defaults in mastercomfig. I'm not making the defaults purposefully worse.

Anyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?
1844
#1844
-1 Frags +

Dear mastercoms, for me these settings work pretty well, but you can change some of these commands or add something to reduce packet loss and improve hits (hits). Can you recommend something.

Dear mastercoms, for me these settings work pretty well, but you can change some of these commands or add something to reduce packet loss and improve hits (hits). Can you recommend something.
1845
#1845
0 Frags +
mastercomsAnyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?

Can't pinpoint a specific version, but v7 was definitely stable for me, and going back to v6.1x started making my game crash (not while joining, but mid-game after a couple maps and watching demos).

[quote=mastercoms]Anyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?[/quote]
Can't pinpoint a specific version, but v7 was definitely stable for me, and going back to v6.1x started making my game crash (not while joining, but mid-game after a couple maps and watching demos).
1846
#1846
0 Frags +

Dear mastercoms, i downloaded mastercomfig 7 ,modified it to my liking and applied it. I noticed as i used net_graph 1 that my fps were suddenly capped at 239. I am on a 144hz monitor and have a pretty good set up. So my question is the following. Does mastercomfig set up the fps cap number on its own based on the PC? If not why 239

Dear mastercoms, i downloaded mastercomfig 7 ,modified it to my liking and applied it. I noticed as i used net_graph 1 that my fps were suddenly capped at 239. I am on a 144hz monitor and have a pretty good set up. So my question is the following. Does mastercomfig set up the fps cap number on its own based on the PC? If not why 239
1847
#1847
0 Frags +
HarrowDear mastercoms, i downloaded mastercomfig 7 ,modified it to my liking and applied it. I noticed as i used net_graph 1 that my fps were suddenly capped at 239. I am on a 144hz monitor and have a pretty good set up. So my question is the following. Does mastercomfig set up the fps cap number on its own based on the PC? If not why 239

7 isn't updated rn, 6 is the most recent version that received updates see using that instead helps

[quote=Harrow]Dear mastercoms, i downloaded mastercomfig 7 ,modified it to my liking and applied it. I noticed as i used net_graph 1 that my fps were suddenly capped at 239. I am on a 144hz monitor and have a pretty good set up. So my question is the following. Does mastercomfig set up the fps cap number on its own based on the PC? If not why 239[/quote]

7 isn't updated rn, 6 is the most recent version that received updates see using that instead helps
1848
#1848
0 Frags +

@catman1900 i tried it both on the low and the medium low presets. And for some reason they capped even lower at 180

@catman1900 i tried it both on the low and the medium low presets. And for some reason they capped even lower at 180
1849
#1849
0 Frags +

do you have any idea what cvar causes my demos to be choppy?
i run the very low preset
choppy demos will look like this:

https://youtu.be/PZjgq08DEZ8

also while i'm at it what does "-particles" do

do you have any idea what cvar causes my demos to be choppy?
i run the very low preset
choppy demos will look like this:
[youtube]https://youtu.be/PZjgq08DEZ8[/youtube]
also while i'm at it what does "-particles" do
1850
#1850
0 Frags +

https://www.dropbox.com/s/rlylo3asc6dx7sb/Replay%202019-08-24%2000-10-25.mp4?dl=0

Any idea why this fog gets more aggressive along the video? I turned off weather effects and lowered particles to their minimum.

https://www.dropbox.com/s/rlylo3asc6dx7sb/Replay%202019-08-24%2000-10-25.mp4?dl=0

Any idea why this fog gets more aggressive along the video? I turned off weather effects and lowered particles to their minimum.
1851
#1851
1 Frags +
sAvenhttps://www.dropbox.com/s/rlylo3asc6dx7sb/Replay%202019-08-24%2000-10-25.mp4?dl=0

Any idea why this fog gets more aggressive along the video? I turned off weather effects and lowered particles to their minimum.

seems like you used "env_rain_001_mist" to replace your muzzleflash under dx9
use "nutsnbolts_repair" instead

[quote=sAven]https://www.dropbox.com/s/rlylo3asc6dx7sb/Replay%202019-08-24%2000-10-25.mp4?dl=0

Any idea why this fog gets more aggressive along the video? I turned off weather effects and lowered particles to their minimum.[/quote]

seems like you used "env_rain_001_mist" to replace your muzzleflash under dx9
use "nutsnbolts_repair" instead
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