whitepuzzle
Account Details
SteamID64 76561198026647567
SteamID3 [U:1:66381839]
SteamID32 STEAM_0:1:33190919
Country Australia
Signed Up January 6, 2018
Last Posted September 2, 2020 at 12:28 AM
Posts 39 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
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#313 m0re hud in Customization

getting the metal footsteps everywhere since latest update, tested with other huds/no custom hud and it's m0rehud causing it

posted about 3 years ago
#311 m0re hud in Customization

btw did you intend to make the small font slightly larger in latest update?

posted about 3 years ago
#309 m0re hud in Customization

small font non-minmode looks tiny on latest update

posted about 3 years ago
#1983 mastercomfig - fps/customization config in Customization

8.3.5 medium-low seemed better than 8.3.7, specular for aussies and uber (much better visibility on ubers in dxlevel 81) without the shiny textures on floors and whatnot that you get with 8.3.7+lighting=medium_high, and barely a 0.5% performance impact

posted about 4 years ago
#1926 mastercomfig - fps/customization config in Customization

Why is m_filter 1 set in flatmouse.vpk? What does it even do? I remember needing to disable it manually a while back because it was causing some weird tracking issues, but I think that might have been due to a particular buggy windows update (I just re-enabled m_filter today, and it feels fine).

posted about 4 years ago
#1837 mastercomfig - fps/customization config in Customization

I went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.

posted about 4 years ago
#1832 mastercomfig - fps/customization config in Customization
mastercomsYeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.

Does the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.

posted about 4 years ago
#1830 mastercomfig - fps/customization config in Customization
mastercomswhitepuzzleWhat happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?Yeah, I increased it to 21ms based on human tolerances to get a bit more in the buffer.

If the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?

posted about 4 years ago
#1828 mastercomfig - fps/customization config in Customization

What happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?

posted about 4 years ago
#1822 mastercomfig - fps/customization config in Customization

6.12.2 broke fence anti-aliasing again for me. Now fences look bad whether 'aa=medium' or 'aa=high' is in modules.cfg.

Fixable by manually specifying mat_alphacoverage=1 in console... Intentional change?

posted about 4 years ago
#604 TF2 benchmarks in TF2 General Discussion

The roadmaps listed Zen+ but show Zen 3 coming straight after Zen 2.

https://www.anandtech.com/show/12233/amd-tech-day-at-ces-2018-roadmap-revealed-with-ryzen-apus-zen-on-12nm-vega-on-7nm

posted about 4 years ago
#602 TF2 benchmarks in TF2 General Discussion

According to roadmaps there is no Zen 2 refresh planned, it's straight on to Zen 3.

posted about 4 years ago
#600 TF2 benchmarks in TF2 General Discussion
kamild1996_v2500 reboots later (not really, just under a hundred actually; don't do B450 boards, kids), here I am testing the 3700X. Results are in.

Setup details:
- Windows 10 1903
- GeForce driver 431.60
- GeForce Experience with replay enabled, no game optimization
- game details: mastercomfig v6 latest, 1080p, DX9, mastercomfig's launch parameters, mods: budhud, Less Distracting Explosions, mastercomfig addons (mouse tweaks, no pyroland, no soundscapes, no tutorial)
- tested with timedemo_runcount set at 3, so stuff being loaded in doesn't lower the results

Since there's a ton of data, I figured it'd be better to show it all in a table, and since TFTV doesn't have tables... Here's a Google Docs link: https://docs.google.com/spreadsheets/d/1AGtyRBvgcpYv2T8h9bSgx9IDd8fXFES175tPrsK5hMI/edit?usp=sharing

whitepuzzle, I think you'll be happy with the results ;)

I was worried that Zen's higher memory latency compared to CFL would hurt TF2 performance (seeing how it's so sensitive to memory frequency and timings) but it looks like it doesn't matter too much.

At this rate, Zen 3 should be straight up faster than CFL, if not later batch Zen 2s with a more mature process and better clocks.

posted about 4 years ago
#590 TF2 benchmarks in TF2 General Discussion

4812 frames 15.901 seconds 302.62 fps ( 3.30 ms/f) 40.062 fps variability

benchmark_test.dem

posted about 4 years ago
#588 TF2 benchmarks in TF2 General Discussion

What's the most common one people are using now?

posted about 4 years ago
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