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Biannual iseries idea feat. NA
31
#31
17 Frags +

Instead of stickers where new technology needs to be implemented (and we all see how well this is going with weapon skins) why not use a cosmetic pin with a team logo on it? No new technology needed and community members can make mock-ups and stuff.

Instead of stickers where new technology needs to be implemented (and we all see how well this is going with weapon skins) why not use a cosmetic pin with a team logo on it? No new technology needed and community members can make mock-ups and stuff.
32
#32
40 Frags +

https://wiki.teamfortress.com/wiki/Japan_Charity_Bundle
"By March 29th, the charity had raised over $300,000, and the final tally on April 8th was $430,543.65." Just looked at 1 of the charity raising things tf2 had, 7 days and 300k raised. If valve had some in-game item for lans, I think it would defintly raise alot.

https://wiki.teamfortress.com/wiki/Japan_Charity_Bundle
"By March 29th, the charity had raised over $300,000, and the final tally on April 8th was $430,543.65." Just looked at 1 of the charity raising things tf2 had, 7 days and 300k raised. If valve had some in-game item for lans, I think it would defintly raise alot.
33
#33
33 Frags +

somebody post this on reddit so it can further r/tf2's comp hype wave

also if its on reddit valve maybe will actually see it

somebody post this on reddit so it can further r/tf2's comp hype wave

also if its on reddit valve maybe will actually see it
34
#34
6 Frags +

The only thing stopping me from going to LAN's across the country are having to fly with my PC. Flying with something that big is a huge hassle and you risk tons of expensive stuff breaking. (See https://twitter.com/4G_b4nny/status/768977194748088320) But if something was held in California at a LAN center I would be more than down to go.

The only thing stopping me from going to LAN's across the country are having to fly with my PC. Flying with something that big is a huge hassle and you risk tons of expensive stuff breaking. (See https://twitter.com/4G_b4nny/status/768977194748088320) But if something was held in California at a LAN center I would be more than down to go.
35
#35
16 Frags +

if we want valve to do anything shouldnt we focus on a unified ruleset? would this use esea setup/whitelist?

if we want valve to do anything shouldnt we focus on a unified ruleset? would this use esea setup/whitelist?
36
#36
28 Frags +

Basically you want to do valve's job for them. If it can make more events like insomnia happen then it's probably worth it though.

Paladin_IMSif we want valve to do anything shouldnt we focus on a unified ruleset? would this use esea setup/whitelist?

esea whitelist is years out of date and let's be real so is the ruleset

Basically you want to do valve's job for them. If it can make more events like insomnia happen then it's probably worth it though.

[quote=Paladin_IMS]if we want valve to do anything shouldnt we focus on a unified ruleset? would this use esea setup/whitelist?[/quote]
esea whitelist is years out of date and let's be real so is the ruleset
37
#37
7 Frags +

I think trying to organize teams to get into one of the dreamhack events (probably @ Austin but idk of any other dreamhack events in NA other than Montreal) would be a great start for NA lans

I think trying to organize teams to get into one of the dreamhack events (probably @ Austin but idk of any other dreamhack events in NA other than Montreal) would be a great start for NA lans
38
#38
28 Frags +

The biggest question for my mind is if the whole compendium idea and riding the hype from i58 would be good enough to provide at least £5000 worth of funding for travel. That would be 500 compendiums sold, doesn't sound like toooo much but it'd be with only a few months break from iseries.

The biggest question for my mind is if the whole compendium idea and riding the hype from i58 would be good enough to provide at least £5000 worth of funding for travel. That would be 500 compendiums sold, doesn't sound like toooo much but it'd be with only a few months break from iseries.
39
#39
21 Frags +

please make this fucking happen

please make this fucking happen
40
#40
9 Frags +
Stevieplease make this fucking happen
[quote=Stevie]please make this fucking happen[/quote]
41
#41
38 Frags +

Although I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.

Although I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.
42
#42
8 Frags +

while another big top level lan (with teams from multiple continents) this year would be fucking amazing, i would be more excited to see if valve does anything with this

especially since now even r/tf2 got pumped up by i58

while another big top level lan (with teams from multiple continents) this year would be fucking amazing, i would be more excited to see if valve does anything with this

especially since now even r/tf2 got pumped up by i58
43
#43
25 Frags +

this might be a really stupid idea, but as a fundraising campaign, we could do a week long Twitch stream. It could be passed along through EU players/streamers during the night hours for NA players and vice versa. I'm sure with Slin we could figure out some way to get a sub button for the channel and then all proceeds could go towards this LAN. This would be a good way to get viewers to connect with the streamers also. Just an idea

this might be a really stupid idea, but as a fundraising campaign, we could do a week long Twitch stream. It could be passed along through EU players/streamers during the night hours for NA players and vice versa. I'm sure with Slin we could figure out some way to get a sub button for the channel and then all proceeds could go towards this LAN. This would be a good way to get viewers to connect with the streamers also. Just an idea
44
#44
14 Frags +
JoshdumanAlthough I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.

Expanding on this, what if you could pay x amount of money to play in a 6s cup where the medic in each team is a pro player and the rest are people who paid money and the pro players would coach or something like that. It could be streamed too, though I'm not sure about the entertainment value, since the players could be quite low skilled, but maybe people would watch just for the lolz?

[quote=Joshduman]Although I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.[/quote]
Expanding on this, what if you could pay x amount of money to play in a 6s cup where the medic in each team is a pro player and the rest are people who paid money and the pro players would coach or something like that. It could be streamed too, though I'm not sure about the entertainment value, since the players could be quite low skilled, but maybe people would watch just for the lolz?
45
#45
-3 Frags +

what we could do although i'm not even sure if it would be possible is use the prize pools from each league to fund the lan since the top teams would be attending anyway i don't suppose they would mind too much, problem is i'm not sure how willing they would be to do this and also with america using ESEA we wouldn't be able to use that,
what also might be an idea is talking to companies like overclockers who already do stuff for streamers, they might be interested in paying for some adverts, especially if we can provide them with figures like how many different people watched the stream

what we could do although i'm not even sure if it would be possible is use the prize pools from each league to fund the lan since the top teams would be attending anyway i don't suppose they would mind too much, problem is i'm not sure how willing they would be to do this and also with america using ESEA we wouldn't be able to use that,
what also might be an idea is talking to companies like overclockers who already do stuff for streamers, they might be interested in paying for some adverts, especially if we can provide them with figures like how many different people watched the stream
46
#46
16 Frags +

Honestly I would be all for this, however there's two problems that I think might come up.

First problem is the hype bubble. The comp hype bubble always lasts like a week on reddit. After like 2 weeks, we're probably going to see them going back to shitposts and memes, and the occasional comp related twitch highlight. That's not even counting if Valve shits the bed with the next update (hopefully not, but it's a possibility nowadays).

Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.

Honestly I would be all for this, however there's two problems that I think might come up.

First problem is the hype bubble. The comp hype bubble always lasts like a week on reddit. After like 2 weeks, we're probably going to see them going back to shitposts and memes, and the occasional comp related twitch highlight. That's not even counting if Valve shits the bed with the next update (hopefully not, but it's a possibility nowadays).

Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.
47
#47
10 Frags +
StroheimHonestly I would be all for this, however there's two problems that I think might come up.

First problem is the hype bubble. The comp hype bubble always lasts like a week on reddit. After like 2 weeks, we're probably going to see them going back to shitposts and memes, and the occasional comp related twitch highlight. That's not even counting if Valve shits the bed with the next update (hopefully not, but it's a possibility nowadays).

Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.

i can definitely see the hype dying if nothing really big happens soon, but i've never seen this amount of hype for anything except updates on r/tf2, let alone competitive topics

[quote=Stroheim]Honestly I would be all for this, however there's two problems that I think might come up.

First problem is the hype bubble. The comp hype bubble always lasts like a week on reddit. After like 2 weeks, we're probably going to see them going back to shitposts and memes, and the occasional comp related twitch highlight. That's not even counting if Valve shits the bed with the next update (hopefully not, but it's a possibility nowadays).

Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.[/quote]
i can definitely see the hype dying if nothing really big happens soon, but i've never seen this amount of hype for anything except updates on r/tf2, let alone competitive topics
48
#48
-9 Frags +

Another thing I just noticed

Who the fuck would pay for these LANs? Marketplace? I know Geel is rich, but he's not rich enough for another lan for funding. We would need a few more sponsors/kickstarters in order to get this off the ground and keep it in the air, and I don't think that we have any of those that are interested for a real major TF2 LAN in NA. And that's not even counting a "MedRed" scenario where some one man sponsor/company cuts off a major part of a team's funding because a player says something he/she/it did not like the way a person spoke at a LAN event before (though Ash was a dumbass).

We would either need to crank up membership costs, or go to the community for fundraising, and to be brutally honest, the cash-giving part of the community only comes out for Charity events like ToTH, not comp streams.

Another thing I just noticed

Who the fuck would pay for these LANs? Marketplace? I know Geel is rich, but he's not rich enough for another lan for funding. We would need a few more sponsors/kickstarters in order to get this off the ground and keep it in the air, and I don't think that we have any of those that are interested for a real major TF2 LAN in NA. And that's not even counting a "MedRed" scenario where some one man sponsor/company cuts off a major part of a team's funding because a player says something he/she/it did not like the way a person spoke at a LAN event before (though Ash was a dumbass).

We would either need to crank up membership costs, or go to the community for fundraising, and to be brutally honest, the cash-giving part of the community only comes out for Charity events like ToTH, not comp streams.
49
#49
15 Frags +

did you even read the post

Show Content
SideshowMoney:
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.
did you even read the post

[spoiler][quote=Sideshow][b]Money:[/b]
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.[/quote][/spoiler]
50
#50
5 Frags +

i dont think anyone here reasonably expects people in a small community to annually pump out 44500 dollars for lans.

pop7uphttps://wiki.teamfortress.com/wiki/Japan_Charity_Bundle
"By March 29th, the charity had raised over $300,000, and the final tally on April 8th was $430,543.65." Just looked at 1 of the charity raising things tf2 had, 7 days and 300k raised. If valve had some in-game item for lans, I think it would defintly raise alot.

if you bring up toth donations, you have to remember that toth isn't just the competitive community, it's pubbers and people who don't even play tf2. pubbers would not want to pay money for lans that they have no interest in, yet everyone wants to help out charity. i feel like this idea is good in spirit, but seems like it wasn't thought out at all, and to be honest is a pretty bad plan. it has no real way of ever lifting off because as mentioned, fundraiser goals rarely get met in full and people get outside help to travel. also, for the people who do spend money on fundraisers every year, they probably don't want to donate money every 6 months, especially if you donate a lot

i dont think anyone here reasonably expects people in a small community to annually pump out 44500 dollars for lans. [quote=pop7up]https://wiki.teamfortress.com/wiki/Japan_Charity_Bundle
"By March 29th, the charity had raised over $300,000, and the final tally on April 8th was $430,543.65." Just looked at 1 of the charity raising things tf2 had, 7 days and 300k raised. If valve had some in-game item for lans, I think it would defintly raise alot.[/quote]
if you bring up toth donations, you have to remember that toth isn't just the competitive community, it's pubbers and people who don't even play tf2. pubbers would not want to pay money for lans that they have no interest in, yet everyone wants to help out charity. i feel like this idea is good in spirit, but seems like it wasn't thought out at all, and to be honest is a pretty bad plan. it has no real way of ever lifting off because as mentioned, fundraiser goals rarely get met in full and people get outside help to travel. also, for the people who do spend money on fundraisers every year, they probably don't want to donate money every 6 months, especially if you donate a lot
51
#51
8 Frags +

Third time I've mentioned this idea here but I'll keep repeating it because all it would really take is some people at valve talking to other people about rerouting money so that the game can start on a track to being better

Even if a tiny margin of Mann Co store sales went to a sort of pot to jumpstart more tf2 LANs and events (I'm talking less than 5% over a certain period of time, maybe a month or so), people would love to see more developer involvement as well as more comp tf2 happening than just the end of esea/etf2l/ozfortress and the iseries lans (not to say that the dreamhack tournaments are super fun to watch). This doesn't involve dipping into any pools of cash that gaben has in secret locations but rather just taking from the incoming flow and putting it back into the competitive community that's basically done the majority of the weight pulling themselves.

Third time I've mentioned this idea here but I'll keep repeating it because all it would really take is some people at valve talking to other people about rerouting money so that the game can start on a track to being better

Even if a tiny margin of Mann Co store sales went to a sort of pot to jumpstart more tf2 LANs and events (I'm talking less than 5% over a certain period of time, maybe a month or so), people would love to see more developer involvement as well as more comp tf2 happening than just the end of esea/etf2l/ozfortress and the iseries lans (not to say that the dreamhack tournaments are super fun to watch). This doesn't involve dipping into any pools of cash that gaben has in secret locations but rather just taking from the incoming flow and putting it back into the competitive community that's basically done the majority of the weight pulling themselves.
52
#52
-4 Frags +
Bleghfuricdid you even read the post
Show Content
SideshowMoney:
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.

So we are basically hoping to that the community shells out 13 bucks on a stat book that is only good for a month and is a repeat purchaser of said stat books. And allows for you to win a lottery, play fantasy tf2 and allows for picks for a AS game.

I'm sorry but the baseline tf2 audience will not buy this. Not only are the majority of players not interested in comp and the LAN scene, they're not going to shell out 26 dollars a year, if it's a two LAN set up (not even including the campaign passes and keys).

I mean look at the trends of the passes that were sold over last year, its been decreasing every single campaign. Those were just 5 bucks. You think people will shell out 13 bucks for a book that's only good for a 3 day long event? Twice? The community would be furious regardless of how you explain it. The best case scenario is valve does a souvenir system like in CSGO, or at the very least a comp crate.

I mean some people will spend their money on it, but it's (hypothetically) going to shrink the prizepool every lan until it's EU V NA with 100 pounds on the line

[quote=Bleghfuric]did you even read the post

[spoiler][quote=Sideshow][b]Money:[/b]
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.[/quote][/spoiler][/quote]

So we are basically hoping to that the community shells out 13 bucks on a stat book that is only good for a month and is a repeat purchaser of said stat books. And allows for you to win a lottery, play fantasy tf2 and allows for picks for a AS game.

I'm sorry but the baseline tf2 audience will not buy this. Not only are the majority of players not interested in comp and the LAN scene, they're not going to shell out 26 dollars a year, if it's a two LAN set up (not even including the campaign passes and keys).

I mean look at the trends of the passes that were sold over last year, its been decreasing every single campaign. Those were just 5 bucks. You think people will shell out 13 bucks for a book that's only good for a 3 day long event? [b]Twice?[/b] The community would be furious regardless of how you explain it. The best case scenario is valve does a souvenir system like in CSGO, or at the very least a comp crate.

I mean some people will spend their money on it, but it's (hypothetically) going to shrink the prizepool every lan until it's EU V NA with 100 pounds on the line
53
#53
21 Frags +
JoshdumanAlthough I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.

Keep in mind a large majority of the tf2 community is still getting acquainted with competitive. Many don't play it at all, but have a developing interest in watching it. They are also a younger age demographic because of the free to play model. In TF2's case providing some sort of "gift" for donating is probably a much stronger incentive than getting to play with a mix of invite players, whom they are probably not familiar with besides recognizing their name.

[quote=Joshduman]Although I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.[/quote]

Keep in mind a large majority of the tf2 community is still getting acquainted with competitive. Many don't play it at all, but have a developing interest in watching it. They are also a younger age demographic because of the free to play model. In TF2's case providing some sort of "gift" for donating is probably a much stronger incentive than getting to play with a mix of invite players, whom they are probably not familiar with besides recognizing their name.
54
#54
6 Frags +
StroheimBleghfuricdid you even read the post
Show Content
SideshowMoney:
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.

So we are basically hoping to that the community shells out 13 bucks on a stat book that is only good for a month and is a repeat purchaser of said stat books. And allows for you to win a lottery and picks for a AS game.

I'm sorry but the baseline tf2 audience will not buy this. Not only are the majority of players not interested in comp and the LAN scene, they're not going to shell out 26 dollars a year, if it's a two LAN set up (not even including the campaign passes and keys).

I mean look at the trends of the passes that were sold over last year, its been decreasing every single campaign. Those were just 5 bucks. You think people will shell out 13 bucks for a book that's only good for a 3 day long event? Twice?

I mean some people in the community are dumb, but they aren't that dumb.

lol all you have to do is make it a hat and make some stupid meme there you go instant millions

[quote=Stroheim][quote=Bleghfuric]did you even read the post

[spoiler][quote=Sideshow][b]Money:[/b]
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.

So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.

At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.

As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.

My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.[/quote][/spoiler][/quote]

So we are basically hoping to that the community shells out 13 bucks on a stat book that is only good for a month and is a repeat purchaser of said stat books. And allows for you to win a lottery and picks for a AS game.

I'm sorry but the baseline tf2 audience will not buy this. Not only are the majority of players not interested in comp and the LAN scene, they're not going to shell out 26 dollars a year, if it's a two LAN set up (not even including the campaign passes and keys).

I mean look at the trends of the passes that were sold over last year, its been decreasing every single campaign. Those were just 5 bucks. You think people will shell out 13 bucks for a book that's only good for a 3 day long event? [b]Twice?[/b]

I mean some people in the community are dumb, but they aren't that dumb.[/quote]
lol all you have to do is make it a hat and make some stupid meme there you go instant millions
55
#55
20 Frags +
KonceptThird time I've mentioned this idea here but I'll keep repeating it because all it would really take is some people at valve talking to other people about rerouting money so that the game can start on a track to being better

Even if a tiny margin of Mann Co store sales went to a sort of pot to jumpstart more tf2 LANs and events (I'm talking less than 5% over a certain period of time, maybe a month or so), people would love to see more developer involvement as well as more comp tf2 happening than just the end of esea/etf2l/ozfortress and the iseries lans (not to say that the dreamhack tournaments are super fun to watch). This doesn't involve dipping into any pools of cash that gaben has in secret locations but rather just taking from the incoming flow and putting it back into the competitive community that's basically done the majority of the weight pulling themselves.

Valve isn't going to sponsor a third party lan, because, well, it's a third party lan. If they wanted tf2 to have a lan, they would host one themselves, on their own terms/ruleset (no whitelists/class limits, official valve-hired casters/producers etc)

Counting on valve to sponsor a community lan is just a pipe dream

[quote=Koncept]Third time I've mentioned this idea here but I'll keep repeating it because all it would really take is some people at valve talking to other people about rerouting money so that the game can start on a track to being better

Even if a tiny margin of Mann Co store sales went to a sort of pot to jumpstart more tf2 LANs and events (I'm talking less than 5% over a certain period of time, maybe a month or so), people would love to see more developer involvement as well as more comp tf2 happening than just the end of esea/etf2l/ozfortress and the iseries lans (not to say that the dreamhack tournaments are super fun to watch). This doesn't involve dipping into any pools of cash that gaben has in secret locations but rather just taking from the incoming flow and putting it back into the competitive community that's basically done the majority of the weight pulling themselves.[/quote]


Valve isn't going to sponsor a third party lan, because, well, it's a third party lan. If they wanted tf2 to have a lan, they would host one themselves, on their own terms/ruleset (no whitelists/class limits, official valve-hired casters/producers etc)

Counting on valve to sponsor a community lan is just a pipe dream
56
#56
11 Frags +
StroheimSecond problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.

There are pretty much only two rulesets used worldwide: ESEA's, which was designed so they didn't have to rewrite their client mainly used for cs to remove half times, with an outdated whitelist that hasn't been changed in years because esea gives even less fucks about tf2 than Valve; and etf2l's ruleset, which with a few whitelist changes is basically used around the rest of the world.

[quote=Stroheim]Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.[/quote]

There are pretty much only two rulesets used worldwide: ESEA's, which was designed so they didn't have to rewrite their client mainly used for cs to remove half times, with an outdated whitelist that hasn't been changed in years because esea gives even less fucks about tf2 than Valve; and etf2l's ruleset, which with a few whitelist changes is basically used around the rest of the world.
57
#57
6 Frags +

Are PAX South (January, San Antonio) or East (April, Boston) potential options here? It sounds like they have had TF2 tournaments in the past, but they've been extremely casual affairs.

http://wiki.paxcommunity.net/paxwiki/BYOC

Are PAX South (January, San Antonio) or East (April, Boston) potential options here? It sounds like they have had TF2 tournaments in the past, but they've been extremely casual affairs.

http://wiki.paxcommunity.net/paxwiki/BYOC
58
#58
10 Frags +
Sideshowcase in point FT/Jasmine being “dead” and players quitting froyo/crowns.

WAIT jasmine is dead???

[quote=Sideshow]case in point FT/Jasmine being “dead” and players quitting froyo/crowns.[/quote]
WAIT jasmine is dead???
59
#59
1 Frags +
DollyTeams that win the international (iseries) get remembered, even if they weren't good in the seasons, even if around Christmas there are teams of godlike proportions who then fold or slip in skill because of other issues

shoutout to made in germany

JoshdumanAlthough I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.

RONIN (then Ascent) raised more than 3/4 of their fundraiser for i55 off one or two showmatches against nR/TLR

[quote=Dolly]Teams that win the international (iseries) get remembered, even if they weren't good in the seasons, even if around Christmas there are teams of godlike proportions who then fold or slip in skill because of other issues[/quote]
shoutout to made in germany
[quote=Joshduman]Although I'm pretty new here, I saw this post and it got me thinking. I have a fair deal of experience with fundraising type events (around 20 hosted), and I find that actual involvement tends to bring better results than just selling something (I.e. hosting a golf outing vs selling candy bars). Suppose there was some kind of online event held, where people could pay like 20 (or more) dollars to play sixes comp game with one (maybe two?) pro player and other people who paid. I mean, one game would raise about 200 dollars, and price is still pretty low. I just have a feeling that a good number of people would love a chance to interact with the actual players.

I don't really know what processes are currently used, though, so this could be a silly suggestion for all I know.[/quote]
RONIN (then Ascent) raised more than 3/4 of their fundraiser for i55 off one or two showmatches against nR/TLR
60
#60
0 Frags +

ideally the teams shouldn't need any fundraiser to go to lan...
specially if the cost to bring the players is equal or bigger than the prize money
fundraisers are great because we get to see the players at lan, but i hope they aren't needed so much in the future

ideally the teams shouldn't need any fundraiser to go to lan...
specially if the cost to bring the players is equal or bigger than the prize money
fundraisers are great because we get to see the players at lan, but i hope they aren't needed so much in the future
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