Where would a server be located for a match like this?
| Account Details | |
|---|---|
| SteamID64 | 76561198096144081 |
| SteamID3 | [U:1:135878353] |
| SteamID32 | STEAM_0:1:67939176 |
| Country | International |
| Signed Up | May 15, 2015 |
| Last Posted | June 21, 2025 at 12:33 PM |
| Posts | 1017 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.5 |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Razer Viper V3 Pro |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
roster rider
I wonder what product is being made
Imagine a heavy just no clipping to mid on process rollout
play on dodgeball servers
I spoke with some people at LAN yesterday, and it seems that a decent number of invite players do enjoy the timer plugin. There are, however, a fair few people that don't like it due to the quirks it introduces, including round reset abuse and potentially infinitely long golden cap rounds.
As a music teacher myself, I completely understand what this involves. Best of luck Kevin, you've done a lot for this community, and will undoubtedly keep doing great things for it.
drink more water
it's free
indust (?)
I feel like this would promote the demo playing more agressive; might be too op depending on much more mobile this makes the demo
the scattergun is stupid, it does like 3 dmg
It's sad, because there are so many school shootings that have happened this year, it's so fucking easy to just dismiss the next one as just, "oh another one".