Upvote Upvoted 86 Downvote Downvoted
1 2 3 4 5
koth_bagel
121
#121
-2 Frags +

https://www.youtube.com/watch?v=7ba4dwyLMQY

[youtube]https://www.youtube.com/watch?v=7ba4dwyLMQY[/youtube]
122
#122
koth_bagel
4 Frags +

https://cdn.discordapp.com/attachments/420268109317013514/710490298593050695/b9_promo.png

Download: koth_bagel_fall_b9

This is mostly just a visual update, besides the decluttering in house and lobby.

b9 changelog
-New detailing in various out of bounds areas
-New signs/posters
-Redetailed dead space in spawn
-Removed one console from each mid house
-Removed prop stack from lobby
-Moved a pair of crates in lobby
-Replaced old brushwork door detailing with new models by Freyja

[img]https://cdn.discordapp.com/attachments/420268109317013514/710490298593050695/b9_promo.png[/img]
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download?version=23973]koth_bagel_fall_b9[/url][/b]

This is mostly just a visual update, besides the decluttering in house and lobby.

[b]b9 changelog[/b]
-New detailing in various out of bounds areas
-New signs/posters
-Redetailed dead space in spawn
-Removed one console from each mid house
-Removed prop stack from lobby
-Moved a pair of crates in lobby
-Replaced old brushwork door detailing with new models by Freyja
123
#123
koth_bagel
8 Frags +

https://cdn.discordapp.com/attachments/420268109317013514/743526208871989348/rc1_promo.png

Download: koth_bagel_fall_rc1

You should watch this match it was pretty good

rc1 changelog
-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn

[img]https://cdn.discordapp.com/attachments/420268109317013514/743526208871989348/rc1_promo.png[/img]
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download?version=25519]koth_bagel_fall_rc1[/url][/b]

[url=https://youtu.be/Kgzcig68rKw?t=4430]You should watch this match it was pretty good[/url]

[b]rc1 changelog[/b]
-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn
124
#124
koth_bagel
3 Frags +

Bagel is now available to play on Creators.tf servers!
https://creators.tf/post/blog/69

(And a reminder if you like the map, to please vote for it on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056802978 )

Bagel is now available to play on Creators.tf servers!
https://creators.tf/post/blog/69

(And a reminder if you like the map, to please vote for it on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056802978 )
125
#125
koth_bagel
1 Frags +

God I need to change the version numbers, I just watched people pug the oldass 2017 version cause it had a higher version number, confused why I'd changed things for the worse

My dumbshit version history is biting me in the ass

God I need to change the version numbers, I just watched people pug the oldass 2017 version cause it had a higher version number, confused why I'd changed things for the worse

My dumbshit version history is biting me in the ass
126
#126
koth_bagel
9 Frags +

https://cdn.discordapp.com/attachments/420268109317013514/755909897727639693/rc3_promo.png

Download: koth_bagel_rc3

rc3 changelog
Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.
-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos

[img]https://cdn.discordapp.com/attachments/420268109317013514/755909897727639693/rc3_promo.png[/img]

[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download?version=26451]koth_bagel_rc3[/url][/b]

[b]rc3 changelog[/b]
Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.
-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos
127
#127
0 Frags +

pog

pog
128
#128
koth_bagel
10 Frags +

https://cdn.discordapp.com/attachments/420268109317013514/840265825410744390/rc4_promo-png.png

Download: koth_bagel_rc4a

rc4 changelog
-Fixed a perch spot on Blu side
-Added a crate lid on concrete allowing you to easily step up onto a crate there
-Simplified geometry for splash damage in some areas
-Improved player clipping in some spots for smoother navigation
-Fixed various seams and visual bugs
-Misc. visual improvements and fixes

[img]https://cdn.discordapp.com/attachments/420268109317013514/840265825410744390/rc4_promo-png.png[/img]
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download?version=29604]koth_bagel_rc4a[/url][/b]

[b]rc4 changelog[/b]
-Fixed a perch spot on Blu side
-Added a crate lid on concrete allowing you to easily step up onto a crate there
-Simplified geometry for splash damage in some areas
-Improved player clipping in some spots for smoother navigation
-Fixed various seams and visual bugs
-Misc. visual improvements and fixes
129
#129
5 Frags +

Been trialscrimming this a few times with various teams in RGL and I gotta say I'm really enjoying how it plays. No specific points to make but I think it's a good addition to the map pool for the season.

Been trialscrimming this a few times with various teams in RGL and I gotta say I'm really enjoying how it plays. No specific points to make but I think it's a good addition to the map pool for the season.
130
#130
koth_bagel
3 Frags +

Just updated to rc4a to fix some bugs I introduced in rc4 but didn't catch.

Just updated to rc4a to fix some bugs I introduced in rc4 but didn't catch.
131
#131
koth_bagel
12 Frags +

https://steamuserimages-a.akamaihd.net/ugc/1751318433934515751/186E8084B98728BC589D75FBF278CA9FD064D71A/

New Workshop Reupload!

Disclaimer: This is not a new map version.

I had to make a new workshop upload to undo the damage caused by including it in a workshop collection toward the end of last year.
Valve apparently takes workshop rankings extremely seriously, so if this is the kind of map you wanna see in TF2 proper, let them know.
Give it an upvote/subscribe if you can!

(Un)Fun workshop facts:
Maps in collections (made by the author) inherit the ratings from the collection, however maps' ratings are usually above 95% positive, whereas workshop collections tend to range significantly lower at 50-80%.
Bagel's ratings tanked from 99% to 79% when it was included in the collection, 79% is great for a collection but, for a map, means it had no chance of seeing the front page (and therefore relevancy) ever again.
The workshop front page consists of maps with like 10,000 upvotes and less than 100 downvotes, Bagel went from 1 or 2 to 800+ downvotes as a result of including it in the collection :(

Lessons learned for mappers:
Don't put your maps in workshop collections of your work! It's not worth it!

[URL='https://steamcommunity.com/sharedfiles/filedetails/?id=2514036946'][IMG]https://steamuserimages-a.akamaihd.net/ugc/1751318433934515751/186E8084B98728BC589D75FBF278CA9FD064D71A/[/IMG]
New Workshop Reupload![/URL]

[b]Disclaimer: This is [u]not[/u] a new map version.[/b]

I had to make a new workshop upload to undo the damage caused by including it in a workshop collection toward the end of last year.
Valve apparently takes workshop rankings extremely seriously, so if this is the kind of map you wanna see in TF2 proper, let them know.
Give it an upvote/subscribe if you can!

[b](Un)Fun workshop facts:[/b]
Maps in collections (made by the author) inherit the ratings from the collection, however maps' ratings are usually above 95% positive, whereas workshop collections tend to range [i]significantly[/i] lower at 50-80%.
Bagel's ratings tanked from 99% to 79% when it was included in the collection, 79% is great for a collection but, for a map, means it had no chance of seeing the front page (and therefore relevancy) ever again.
The workshop front page consists of maps with like 10,000 upvotes and less than 100 downvotes, Bagel went from 1 or 2 to 800+ downvotes as a result of including it in the collection :(

[b]Lessons learned for mappers:[/b]
Don't put your maps in workshop collections of your work! It's not worth it!
132
#132
koth_bagel
5 Frags +

Making another bugfix/polish update, hmu if you know of any bugs

Making another bugfix/polish update, hmu if you know of any bugs
133
#133
koth_bagel
4 Frags +

In light of some moments in the RGL grand finals, I'm interested to know popular opinion on if the attacker spawns should be lengthened, or if they're considered just a quirk of the map to play around

In light of some moments in the RGL grand finals, I'm interested to know popular opinion on if the attacker spawns should be lengthened, or if they're considered just a quirk of the map to play around
134
#134
5 Frags +

lengthen them by 1-2 seconds (maybe even a bit more) and it becomes much harder to infinitely stall the point on OT
right now because of how powerful OT is you basically win the round 99% of the time if you get it
by far the worst part of the map

lengthen them by 1-2 seconds (maybe even a bit more) and it becomes much harder to infinitely stall the point on OT
right now because of how powerful OT is you basically win the round 99% of the time if you get it
by far the worst part of the map
135
#135
3 Frags +

imo the fast spawns are part of the charm and what makes the map so unique and fun, if the spawn differentials are too big I'd actually rather try shortening the defender spawns a bit.

imo the fast spawns are part of the charm and what makes the map so unique and fun, if the spawn differentials are too big I'd actually rather try shortening the defender spawns a bit.
136
#136
koth_bagel
12 Frags +

RC5 Update
Pics:

Show Content

Download: koth_bagel_rc5

rc5 changelog
-changed attacker spawn wave times from 2s to 4s
-changed spawnpoint order to match product_final's
-altered interior detailing in both houses at mid to be more visually distinct from one another
-added small ammo kits to mid
-added spectator cameras to lobby
-fixed announcer not counting down to/announcing control point unlock
-fixed wrap assassin bug in all spots i could
-fixed clipping in some spots
-tried to fix esoteric sound bug, god knows if it worked
-some beams in spawn are now nonsolid to make rollout easier
-misc. detail polish

also could RGL etc. please update the pic they use for bagel everywhere, its like 4 years old and i spent all this time making the map look good :(

[b][h]RC5 Update[/h][/b]
Pics:
[spoiler][img]https://tf2maps.net/attachments/bluhouse-png.156367/[/img]
[img]https://tf2maps.net/attachments/redhouse2-png.156368/[/img]
[img]https://tf2maps.net/attachments/redhouse3-png.156369/[/img][/spoiler]
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download?version=31233]koth_bagel_rc5[/url][/b]

[b]rc5 changelog[/b]
-changed attacker spawn wave times from 2s to 4s
-changed spawnpoint order to match product_final's
-altered interior detailing in both houses at mid to be more visually distinct from one another
-added small ammo kits to mid
-added spectator cameras to lobby
-fixed announcer not counting down to/announcing control point unlock
-fixed wrap assassin bug in all spots i could
-fixed clipping in some spots
-tried to fix esoteric sound bug, god knows if it worked
-some beams in spawn are now nonsolid to make rollout easier
-misc. detail polish

also could RGL etc. [i]please[/i] update the pic they use for bagel everywhere, its like 4 years old and i spent all this time making the map look good :(
137
#137
2 Frags +

Wait the spawnwaves are longer now :(

Wait the spawnwaves are longer now :(
138
#138
koth_bagel
5 Frags +

If it ends up being a mistake I can revert it, hoping y'all play it in the offseason and see how it feels

If it ends up being a mistake I can revert it, hoping y'all play it in the offseason and see how it feels
1 2 3 4 5
Please sign in through STEAM to post a comment.