Yrr
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SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted July 29, 2026 at 4:21 AM
Posts 170 (0 per day)
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#194 koth_bagel in Map Discussion
BrimstoneIs it enough for me to just subscribe to the workshop entry or is there something more we can do?

Positive votes help make maps more visible and "wanted" by the audience, when Valve are looking.
YouTubers/Influencers directing people to vote for a map en masse can sometimes help, but individual downvotes count like 100x as much as upvotes on maps, so motivating people who wouldn't ordinarily have weighed in can backfire.
If you think you can make a good case to Valve in an email or something, maybe they accept those? But I'm really not sure, I think if any of us knew how to make a map be considered for an update they'd be a millionaire by this point.

posted 2 weeks ago
#189 koth_bagel in Map Discussion

Download: koth_bagel_rc13
-Fixed a solid roof edge that players could perch on, on one side of the map

Bagel was uploaded to TF2Maps.net on the 24th of July, 2016, which means it is turning 10 years old! (Its development started a couple days beforehand, during the 72hr Jam).

In that time, it's become a staple of Competitive KotH, a regular play on community map servers, and a benchmark and cited inspiration for other KotH maps!
In 2018, the Halloween variant, Cauldron, was chosen to be featured in the Scream Fortress event and added to Team Fortress 2 officially, even if only for a month at a time.
It also seems to be one of the default maps in a popular roblox tf2 clone? I do not know if this is a good or a bad thing but it certainly happened.

But now's as good a time as any to remind y'all that, if you love this map, you should let Valve know!
It's my dream to have this map featured in Team Fortress 2 officially, all year round.

posted 3 weeks ago
#188 koth_bagel in Map Discussion

oh wild, well, tell me if it happens again or if anything else is broke

posted 7 months ago
#186 koth_bagel in Map Discussion

Download: koth_bagel_rc12

sorry its taken so long, its a bunch of obscure bugs with no known cause and no reliable test
I was hoping to find a Guaranteed Fix but instead I've just taken my best shot at it
this maps also 9 years old now valve pls im begging

Changelog:
-simplified some splash geometry around concrete
-fixed a perch spot on mid
-added two rendering contingencies to hopefully fix a rare bug where the mid point could be invisible

posted 7 months ago
#184 koth_bagel in Map Discussion

Yea its cringe and frankly impossible to test, I'm looking into it tho

posted 7 months ago
#15 roblox 6s in TF2 General Discussion

fucked up that they got bagel and real tf2 doesnt

posted 10 months ago
#9968 Frag Clips Thread in Videos
CyanicAs promised I made a video featuring frags from the Denver LAN. This is my first big project in quite a long time - hope you enjoy it :)

Thanks to Beater for providing the demos and ticks necessary for this.

https://youtu.be/-xnLG641xQ0

this probably sounds rly stupid but i made bagel cause i saw a frag vid like 9 years ago that made me in awe of the art form and wanted to make the kind of map that appears in a video like this and you've rly fulfilled that dream honestly

posted 11 months ago
#6 the koth theory in TF2 General Discussion

all bagel all the time

posted about a year ago
#33 why is it called sunshine in TF2 General Discussion
Duel_Clipits called bagel but theres no bagels

https://i.imgur.com/c8XmIpr.png

ummmm

posted about a year ago
#182 koth_bagel in Map Discussion

ill try to come up with something to reduce confusion around that area for next version anyhow

posted about a year ago
#179 koth_bagel in Map Discussion

https://i.imgur.com/wMVHkxw.png

posted about a year ago
#178 koth_bagel in Map Discussion
yak404
No.

The first one hits (hitsound)
The second one has no reg (no hitsound)
Third one hits (hitsound)

Hope this helps

ah fair, i was skimming frame by frame with no audio lol
still nothing i could do to save him there, im already giving as much leeway as possible by making the rail non solid

posted about a year ago
#175 koth_bagel in Map Discussion

i was ready to say yes but from watching the vid closely to find the issue you really did just miss those

e: to break this down

Show Content

https://i.imgur.com/GyNYuRw.png

this one just missed, nothing i could do to save you there

https://i.imgur.com/GbBD6Sc.png

damage indicator a few frames later shows this actually did hit for 72, it was suuuper close to missing but i do actually give you enough leeway by having the wooden rail be non-solid

https://i.imgur.com/4LqPVWC.png

this did 80 so honestly you did enough damage to kill this medic he just outhealed it on likely 2hp, nothing i could do here to make this outcome any different
posted about a year ago
#42 what do you think about ai? in Off Topic

id find more meaning and expression in the text prompt you typed into the image generator, cause at least you wrote that yourself

posted about a year ago
#39 what do you think about ai? in Off Topic

nobody should give a shit about any "art" that wasnt created from a human's ideas and passion, it's meaningless slop that happens to Resemble art

if a human didnt care to make it, then a human shouldnt care to consume it

posted about a year ago
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