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Updating cp_snakewater
331
#331
1 Frags +
chojjeDomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.

[quote=chojje][quote=DomoCatFace]I think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p[/quote]

Is more available bombs a strictly good thing?[/quote]

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.
332
#332
4 Frags +

thanks for the map and all the consecutive updates for the last 12 years but i have a pet peeve that does not have anything to do with the gameplay

every time there is an update to the _final1, the pre update version demos are ruined: random yellow cubes, floating planks and arches you get the idea
this is going to be the 3rd or 4th time this will render my older demos into cyberpunk 2077 release day state

is there absolutely anything you can do to prevent this from happening?

thanks for the map and all the consecutive updates for the last 12 years but i have a pet peeve that does not have anything to do with the gameplay

every time there is an update to the _final1, the pre update version demos are ruined: random yellow cubes, floating planks and arches you get the idea
this is going to be the 3rd or 4th time this will render my older demos into cyberpunk 2077 release day state

is there absolutely anything you can do to prevent this from happening?
333
#333
2 Frags +
jnkidemo bugs on update

It's unavoidable afaik but im no mapper

a workaround is knowing the date of the demo
find the map version of snakewater from that date
in tf\maps replace the updated snakewater_final1 with the older version
then play the demo and the map will be using the "correct" version

[quote=jnki]demo bugs on update[/quote]
It's unavoidable afaik but im no mapper

a workaround is knowing the date of the demo
find the map version of snakewater from that date
in tf\maps replace the updated snakewater_final1 with the older version
then play the demo and the map will be using the "correct" version
334
#334
cp_snakewater
5 Frags +
mvrkchojjeDomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.

Did you check u49? It should be entirely symmetrical (gameplay wise) now.

Tobjnkidemo bugs on updateIt's unavoidable afaik but im no mapper

Valve could easily release it as _final2 or equivalent, but I don't think they will.

[quote=mvrk][quote=chojje][quote=DomoCatFace]I think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p[/quote]

Is more available bombs a strictly good thing?[/quote]

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.[/quote]

Did you check u49? It should be entirely symmetrical (gameplay wise) now.

[quote=Tob][quote=jnki]demo bugs on update[/quote]
It's unavoidable afaik but im no mapper
[/quote]

Valve could easily release it as _final2 or equivalent, but I don't think they will.
335
#335
cp_snakewater
13 Frags +

U50 DOWNLOAD LINK

Based on your feedback for U49, here is u50 now.

Changelog cp_snakewater_u50

* increased wall heights on mid to allow more jumps
* improved clipping near the left spawn exit to make the area smoother
* moved props near the left spawn exit to prevent camping
* enhanced commemoration of a memorable event
* fixed alignment issues
* fixed some mirroring issues
* fixed some blockbullets alignments
* fixed spawn orders
* increased some wall heights to be closer to _final1
* potentially fixed some "wallbug" issues

U50 DOWNLOAD LINK

Again, this version is intended strictly for playtesting. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

Let me know your thoughts!

Cheers,
chojje

[url=https://dl.serveme.tf/maps/cp_snakewater_u50.bsp]U50 DOWNLOAD LINK[/url]

Based on your feedback for U49, here is u50 now.

[u]Changelog cp_snakewater_u50[/u]

* increased wall heights on mid to allow more jumps
* improved clipping near the left spawn exit to make the area smoother
* moved props near the left spawn exit to prevent camping
* enhanced commemoration of a memorable event
* fixed alignment issues
* fixed some mirroring issues
* fixed some blockbullets alignments
* fixed spawn orders
* increased some wall heights to be closer to _final1
* potentially fixed some "wallbug" issues

[url=https://dl.serveme.tf/maps/cp_snakewater_u50.bsp]U50 DOWNLOAD LINK[/url]

Again, this version is intended strictly for playtesting. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

Let me know your thoughts!

Cheers,
chojje
336
#336
Chief Video Editor
4 Frags +

I hate that I hate that the map is still getting updated.

Please share the last version of snakewater from before the patch

I hate that I hate that the map is still getting updated.

Please share the last version of snakewater from before the patch
337
#337
eXtelevision
2 Frags +
BeaterI hate that I hate that the map is still getting updated.

Please share the last version of snakewater from before the patch

+1

Yes please. Asap.

[quote=Beater]I hate that I hate that the map is still getting updated.

Please share the last version of snakewater from before the patch[/quote]
+1

Yes please. Asap.
338
#338
cp_snakewater
6 Frags +

https://www.teamfortress.tv/62141/psa-old-snakewater-versions

https://www.teamfortress.tv/62141/psa-old-snakewater-versions
339
#339
2 Frags +

I think because of the new spawn on last, valve bots now just stand still there (probably it's something to do with navmeshes). And for Competitive mode it's kinda a problem, since bots replace real players if needed.

I think because of the new spawn on last, valve bots now just stand still there (probably it's something to do with navmeshes). And for Competitive mode it's kinda a problem, since bots replace real players if needed.
340
#340
cp_snakewater
4 Frags +
NikI think because of the new spawn on last, valve bots now just stand still there (probably it's something to do with navmeshes). And for Competitive mode it's kinda a problem, since bots replace real players if needed.

I didn't even know bots existed for Snake ._. I'll look into it

[quote=Nik]I think because of the new spawn on last, valve bots now just stand still there (probably it's something to do with navmeshes). And for Competitive mode it's kinda a problem, since bots replace real players if needed.[/quote]

I didn't even know bots existed for Snake ._. I'll look into it
341
#341
15 Frags +

My favorite part about this is watching all the pubbers getting confused when they see snakewater repeatedly updated. I think most of them believe valve updates the map themselves lmao

My favorite part about this is watching all the pubbers getting confused when they see snakewater repeatedly updated. I think most of them believe valve updates the map themselves lmao
342
#342
cp_snakewater
19 Frags +
TcmanoMy favorite part about this is watching all the pubbers getting confused when they see snakewater repeatedly updated. I think most of them believe valve updates the map themselves lmao

I am the janitor

[quote=Tcmano]My favorite part about this is watching all the pubbers getting confused when they see snakewater repeatedly updated. I think most of them believe valve updates the map themselves lmao[/quote]

I am the janitor
343
#343
-17 Frags +

Please increase the spawn times of people attacking last by like 2 or 3 seconds. Snake is maybe the hardest map in the pool right now to push out of last on, and this could help relieve that a little bit.

Please increase the spawn times of people attacking last by like 2 or 3 seconds. Snake is maybe the hardest map in the pool right now to push out of last on, and this could help relieve that a little bit.
344
#344
13 Frags +

Please decrease the spawn times of people attacking last by like 2 or 3 seconds. Snake is maybe the easiest map in the pool right now to push out of last on, and it should be harder. Also make every door out of lobby a shutter, and make it so that if you hold the other team's second point your demoman gets 8 extra stickies. Also if their medic stands in lobby for more than 5 seconds he should get attacked by wolves.

Please decrease the spawn times of people attacking last by like 2 or 3 seconds. Snake is maybe the easiest map in the pool right now to push out of last on, and it should be harder. Also make every door out of lobby a shutter, and make it so that if you hold the other team's second point your demoman gets 8 extra stickies. Also if their medic stands in lobby for more than 5 seconds he should get attacked by wolves.
345
#345
-2 Frags +

bring back sending the most dogshit 4 mans into having an advantageous fight on 2nd plz

bring back sending the most dogshit 4 mans into having an advantageous fight on 2nd plz
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