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HUD editing: short questions, quick answers
posted in Customization
5791
#5791
0 Frags +

cant figure out how to change low ammo color to red because its all the same color when im low on ammo

https://github.com/Hypnootize/Broesel-Old

cant figure out how to change low ammo color to red because its all the same color when im low on ammo

https://github.com/Hypnootize/Broesel-Old
5792
#5792
1 Frags +
yightcant figure out how to change low ammo color to red because its all the same color when im low on ammo

https://github.com/Hypnootize/Broesel-Old

Go to clientscheme and change "Low-Ammo Warning 1" and "Low-Ammo Warning 2" to the colours you want.

Though it looks like they're already set to red and a lighter red and are set to flash.

[quote=yight]cant figure out how to change low ammo color to red because its all the same color when im low on ammo

https://github.com/Hypnootize/Broesel-Old[/quote]

Go to clientscheme and change "Low-Ammo Warning 1" and "Low-Ammo Warning 2" to the colours you want.

Though it looks like they're already set to red and a lighter red and are set to flash.
5793
#5793
0 Frags +

How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn

How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn
5794
#5794
whitelist.tf
0 Frags +
Not_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn

Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.

Edit: HudMatchStatus.res

[quote=Not_Helpful]How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn[/quote]
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.

Edit: HudMatchStatus.res
5795
#5795
0 Frags +
WiethoofdNot_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtnAdd a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.

where do you add this? In HudLayout.res?

[quote=Wiethoofd][quote=Not_Helpful]How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn[/quote]
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.[/quote]

where do you add this? In HudLayout.res?
5796
#5796
0 Frags +

hi i still need help with my hud issue pls and thank u

hi i still need help with my hud issue pls and thank u
5797
#5797
1 Frags +
dishsoaphi i still need help with my hud issue pls and thank u

you've checked hudmatchstatus.res and hubobjectivetimepanel.res, right?
check all visible/enabled parameters in those two files

[quote=dishsoap]hi i still need help with my hud issue pls and thank u[/quote]
you've checked hudmatchstatus.res and hubobjectivetimepanel.res, right?
check all visible/enabled parameters in those two files
5798
#5798
0 Frags +

I am having weird issues when i pull up my scoreboard. When I first press tab after loading up the game it looks like this
https://imgur.com/bZuCzN2 This happens first thing when i start the game up.
How do you make this texture not show up?

It goes away when r_drawviewmodel is 1 but when i set r_drawviewmodel back to 0 it looks like the screen had become increasingly orange. https://imgur.com/xWZNTr7
How do i make this orange see-through color go away on r_drawviewmodel 0?

Finally, whenever i type hud_reloadscheme into console my scoreboard does not display the data information. https://imgur.com/QJlJNxX This issue only happens when i reload my hud and not on startup.

thanks

I am having weird issues when i pull up my scoreboard. When I first press tab after loading up the game it looks like this
https://imgur.com/bZuCzN2 This happens first thing when i start the game up.
How do you make this texture not show up?

It goes away when r_drawviewmodel is 1 but when i set r_drawviewmodel back to 0 it looks like the screen had become increasingly orange. https://imgur.com/xWZNTr7
How do i make this orange see-through color go away on r_drawviewmodel 0?

Finally, whenever i type hud_reloadscheme into console my scoreboard does not display the data information. https://imgur.com/QJlJNxX This issue only happens when i reload my hud and not on startup.

thanks
5799
#5799
0 Frags +

Hey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks

Hey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks
5800
#5800
0 Frags +
DocFlameHey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks

use this command: hud_combattext_batching_window <number>

[quote=DocFlame]Hey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks[/quote]
use this command: hud_combattext_batching_window <number>
5801
#5801
1 Frags +

in scoreboard.res what controls the area affecting the scroll wheel.

in scoreboard.res what controls the area affecting the scroll wheel.
5802
#5802
0 Frags +

https://i.imgur.com/rXTBnCM.jpg

There's two issues I'm having with this screen, and need a bit of help

1: for some dumb reason none of the letters for the loadout presets are rendering at all, how would I fix this
2: why on earth is there a random + icon in the top left? it controls nothing at all, it's just there and selectable

[img]https://i.imgur.com/rXTBnCM.jpg[/img]

There's two issues I'm having with this screen, and need a bit of help

1: for some dumb reason none of the letters for the loadout presets are rendering at all, how would I fix this
2: why on earth is there a random + icon in the top left? it controls nothing at all, it's just there and selectable
5803
#5803
0 Frags +

Hi
I was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)

Hi
I was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)
5804
#5804
whitelist.tf
1 Frags +
nobodyHAHAI was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)

Add to that labeltext hud element the following:

"AllCaps" "1"
[quote=nobodyHAHA]I was wondering how i could capitalize the razorback and which file it would be in (https://imgur.com/a/4GmcahQ)[/quote]
Add to that labeltext hud element the following:
[code]"AllCaps" "1"[/code]
5805
#5805
0 Frags +

thanks but what .res file is it in?

thanks but what .res file is it in?
5806
#5806
2 Frags +

Probably huditemeffectmeter_sniper.res

Probably huditemeffectmeter_sniper.res
5807
#5807
0 Frags +

Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud

Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud
5808
#5808
0 Frags +
Ryder_Pills-1714Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud

And by this i mean, on the friends list down the items, shop, etc buttons.

[quote=Ryder_Pills-1714]Hello! I want to change my the font of the names of my friends, to TF2 Secondary.
I'm using ToonHud[/quote]

And by this i mean, on the friends list down the items, shop, etc buttons.
5809
#5809
0 Frags +

How would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.

https://gyazo.com/8f673849234479311791d3333137ce9f

How would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.

https://gyazo.com/8f673849234479311791d3333137ce9f
5810
#5810
1 Frags +
vanitasHow would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.

https://gyazo.com/8f673849234479311791d3333137ce9f

tf_use_match_hud 0 in console
much quicker than removing it from your hud

[quote=vanitas]How would I get rid of this? I don't really pay attention to it and end up just pressing tab most of the time.

https://gyazo.com/8f673849234479311791d3333137ce9f[/quote]

tf_use_match_hud 0 in console
much quicker than removing it from your hud
5811
#5811
0 Frags +
WiethoofdNot_HelpfulHow do you do this where the names are showing too. https://imgur.com/a/Y3HhXtnAdd a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add "labelText" "%playername%" in it.

Edit: HudMatchStatus.res

It doesn't show up for me https://cdn.discordapp.com/attachments/397857957309579264/533699107894591508/unknown.png

[quote=Wiethoofd][quote=Not_Helpful]How do you do this where the names are showing too. https://imgur.com/a/Y3HhXtn[/quote]
Add a 'playername' element in the 'playerpanels_kv' (similar to the spectatortournament one) and make sure to add [i]"labelText" "%playername%"[/i] in it.

Edit: HudMatchStatus.res[/quote]
It doesn't show up for me https://cdn.discordapp.com/attachments/397857957309579264/533699107894591508/unknown.png
5812
#5812
1 Frags +

I'm trying to add a second uber percentage under my crosshair, and a second chargemeter underneath the timer at the top of the screen. I've tried just adding them to the hudmediccharge.res, but they won't draw.

okay so i messed around with the positions a bunch and it looks like there's some transparent element on top of it that's blocking it, but i don't know how to get rid of it. I've tried setting the zpos really high, but it's not doing anything, and I don't see anything in the hudmediccharge.res that could be doing it. I'm gonna keep looking thru other .res files that it could be, but I'd really love some help!

i'm doing this on ahud btw

I'm dumb as hell. The layout just had the hudmediccharge,res set really small. I resized it in the layout and got it working, after some tweaks to everything's positioning.

I'm trying to add a second uber percentage under my crosshair, and a second chargemeter underneath the timer at the top of the screen. I've tried just adding them to the hudmediccharge.res, but they won't draw.

okay so i messed around with the positions a bunch and it looks like there's some transparent element on top of it that's blocking it, but i don't know how to get rid of it. I've tried setting the zpos really high, but it's not doing anything, and I don't see anything in the hudmediccharge.res that could be doing it. I'm gonna keep looking thru other .res files that it could be, but I'd really love some help!

i'm doing this on ahud btw

I'm dumb as hell. The layout just had the hudmediccharge,res set really small. I resized it in the layout and got it working, after some tweaks to everything's positioning.
5813
#5813
1 Frags +

Anyone know how I could remove this bar (the gray background of the bar not the whole bar itself)? I assume it's under pvprankpanel.res but I haven't found anything on it.

https://cdn.discordapp.com/attachments/327174982201507840/533649337209716737/unknown.png

EDIT:
Nevermind I found it! For anyone with a future reference, it's in matchmakingdashboard.res under TopBar > Gradient + BGPanel.
Good luck!

Anyone know how I could remove this bar (the gray background of the bar not the whole bar itself)? I assume it's under pvprankpanel.res but I haven't found anything on it.
[img]https://cdn.discordapp.com/attachments/327174982201507840/533649337209716737/unknown.png[/img]

EDIT:
Nevermind I found it! For anyone with a future reference, it's in matchmakingdashboard.res under TopBar > Gradient + BGPanel.
Good luck!
5814
#5814
0 Frags +

Can someone tell me what the event name is for when your target is on low health or buffed?

Can someone tell me what the event name is for when your target is on low health or buffed?
5815
#5815
whitelist.tf
0 Frags +
sambalbijCan someone tell me what the event name is for when your target is on low health or buffed?

Same event is used for health in any panel, so HudHealthDyingPulse(Stop) controls the low health in targetid & spectator hud and of course HudHealthBonusPulse(Stop) for the buffed state.

[quote=sambalbij]Can someone tell me what the event name is for when your target is on low health or buffed?[/quote]
Same event is used for health in any panel, so [i]HudHealthDyingPulse(Stop)[/i] controls the low health in targetid & spectator hud and of course [i]HudHealthBonusPulse(Stop)[/i] for the buffed state.
5816
#5816
0 Frags +

How would i change the default borders around the health and ammo shapes to black?

https://i.imgur.com/MZMMY5r.png

sorry for painful resolution google is bad

How would i change the default borders around the health and ammo shapes to black?
[img]https://i.imgur.com/MZMMY5r.png[/img]
sorry for painful resolution google is bad
5817
#5817
2 Frags +

You would need to take the vtf file itself into paint and recolour it yourself.

More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme

You would need to take the vtf file itself into paint and recolour it yourself.

More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
5818
#5818
0 Frags +

Should "Last damage done", which some huds add in addition to the damage indicators, be visible even when the damage is offscreen? Like if a roller pill hits a player behind me, should the "last damage done" show up or no?

Should "Last damage done", which some huds add in addition to the damage indicators, be visible even when the damage is offscreen? Like if a roller pill hits a player behind me, should the "last damage done" show up or no?
5819
#5819
0 Frags +

https://i.imgur.com/2i3YEjX.jpg

where do I edit the background for the ready up panel?

[img]https://i.imgur.com/2i3YEjX.jpg[/img]

where do I edit the background for the ready up panel?
5820
#5820
0 Frags +

how do i make damage numbers bigger

how do i make damage numbers bigger
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