ghadilli
Account Details
SteamID64 76561198045838834
SteamID3 [U:1:85573106]
SteamID32 STEAM_0:0:42786553
Country United States
Signed Up August 19, 2017
Last Posted July 9, 2021 at 3:59 PM
Posts 167 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6
Raw Input 1
DPI
500
Resolution
1080p
Refresh Rate
144 hz
Hardware Peripherals
Mouse O
Keyboard CREAMS
Mousepad big ass one from novelkeys
Headphones sen hd599s
Monitor Acer XF240H
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#1 LFP billdozer cup in Recruitment (looking for players)

nvm we good

posted 3 weeks ago
#33 Announcing: The Ronnie Coleman Cup! in TF2 General Discussion

LET'S FREAKING GOOO!!!

posted 3 weeks ago
#87 Monthly RGL Thread: July 2021 in TF2 General Discussion
ScreamSetsulTo be clear, this is the support ticket from Friday, the day of the match, and approximately 20 minutes after it was supposed to happen. The statement you quoted is referring to when we were first contacted 4 days before the match. Neither team spoke to each other about the denial until contacting Fleskore on Friday. Fleskore was told at this point, that Darty was going to be playing medic and not scout, hence the confusion. I do agree, that at this point the denial should have been reverted and again I apologize for that, and for not being specific enough in my initial post.

https://imgur.com/1M9olZm

https://i.imgur.com/1M9olZm.jpeg

What is the point of the match page if you don't check it when there's a dispute? LMAO. Also the literal first thing communicated in the ticket was that the player is going to be on medic. How there is any confusion after that point is beyond me.

Setsul

Oh.

ScreamLastly, more generally, I'd like to ask that despite how frustrated and annoyed you get with admins, though sometimes justly (trust me I've been there), please refrain from throwing personal insults, attacks, and demeaning comments
towards them, as for one, it is likely to not help your situation, and secondly, it is shockingly immature especially considering how old some of you are.

I understand that you guys are sensitive gamers, but if you want people to stop making fun of you for lying and being incompetent, stop lying and being incompetent. It literally could not be any simpler. You guys have had literal years to sort this shit out and it keeps happening every few weeks like clockwork. Either make a change or put on your big boy pants and live with the fact that doing a shitty job means people are going to be upset with you. This 'hey i know you guys are upset that we've proven to be incompetent on repeat every few weeks for years now and we refuse to make a change for the better, but please be nice :)' act is beyond aggravating. Grow up.

posted 4 weeks ago
#61 Graph Map of 2021 TF2 Players in TF2 General Discussion

pls&ty
[U:1:85573106]

posted 1 month ago
#421 Formula 1 Megathread in Off Topic

lmaoing @ teams protesting RedBull being too fast

from the article it doesn't seem like that big a change, though a lot of the wording is really confusing. Also why add an extra .2 seconds after everything is signaled done before the driver can leave? If you're adding minimum times to do everything and signal, that seems kinda overkill.

posted 1 month ago
#3 a wee bit confused about joining a team in Recruitment (looking for team)

I am unfamiliar with how the ETF2L runs HL, but it looks like there is currently a season of HL running (and is nearly over), so I doubt a lot of teams are looking for players right now. Once the season is over and silly season starts, you should be able to find some teams to tryout for and start scrimming with. Also, looking at the website, you may want to create an LFT post in addition to commenting on LFPs so that more teams can find you.

I'm also unfamiliar with how EU runs HL scrims, but on this side of the pond HL scrims run only on the weekends, and usually run two scrims a night. Once you get some tryouts lined up, you'll probably play with a potential team either all night or for one scrim to find out if 1.) you like the team and 2.) the team likes you. Once you're on a team, you'll probably continue scrimming through the offseason for however long it runs to practice & improve with your team. Then once the season proper starts your team leader should take care of getting matches scheduled and all the other stuff that comes with playing in a league. Then all you have to do is show up to the server & VC like any other scrim night and play your official.

posted 1 month ago
#12 how do yall posture in TF2 General Discussion
jnki

hard to tell but I think it's from goose looking down long on dust2

posted 1 month ago
#105 Proper Performance Guide on TF2. [UNFINISHED] in Customization
AimIsADickI can't I'm too addicting to posting. Some one lock this thread at some point.

AimIsBased?

posted 2 months ago
#84 Who is zeekaptain? in Off Topic

@zeekaptain ( ° ͜ʖ͡°)╭∩╮

posted 2 months ago
#25 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

This was very awesome and fun! Let's do it again soon!

posted 2 months ago
#49 RGL announces upcoming Summer seasons and preseason events in News
skaz

RGL™ PUG Service™ Coming Soon™

posted 2 months ago
#2 Cocaine Diesel in Other Games

this looks so sick wtf

posted 2 months ago
#18 mech keyboards, what switches and why in Hardware
mustardoverlordI mean the ridiculous thing about his statement was saying they're bad for gaming, but the notion that linears or tactiles are 'better' for either typing or gaming is just dumb anyways

linear > clicky/tactile for gaming. The reason being that tactile/clicky switches have to travel farther up the ROM of the plunger to reset whatever mechanism is creating the click or bump before you can register a second, separate stroke than a linear switch would. It's admittedly not a major difference, but it's very real and will introduce microsecond delays in inputs that wouldn't exist on linear switches, which can make the difference at the top levels of competitive gaming. For casual gaming it's fine to just get whatever switches you like the most, but if you're asking about min-maxing for gaming specifically, the correct answer is linear switches and probably even Cherry Silvers or equivalent switches with higher actuation points for shorter keystrokes. This is a literal microsecond difference and most people won't care and/or will just get used to the delay, but one is objectively faster than the other, and therefor better for time-sensitive tasks like those common in very high level competitive gaming.

For typing the same doesn't apply because hitting a key 2 microseconds slower isn't going to make a difference, but I do think that most people would prefer 1.) a heavier switch and 2.) a tactile/clicky switch. Both for the reason that they discourage bottoming out for every keystroke, which can make typing for long periods of time more comfortable. Again, most people probably won't care, but at least from personal experience it does make a big difference in comfort when typing out papers, emails, etc for long times.

lias(I use lubed Novelkey Creams)

I have Creams on my LAN (lmao) kb, how much better would you say they are with lube in them? I know they're supposed to be self-lubing with PTFE impregnated plastic, so I haven't tried lubing them personally, but would you say it improves them a lot or just a bit?

posted 2 months ago
#4 Halo vs Cherry Switches in Hardware
pirate

The reason is that up until recently, the options were Cherry switches (bad) or cheap Chinese clones (worse). Since the patent expired, Cherry switches have been superseded by basically any other switch maker that cares to make one. The only reason to buy Cherry switches these days is blind brand loyalty, as the only switches they outperform are the absolute cheapest of the cheap Chinese clones.

I don't have any experience with Halo switches, but they can't possibly be as badbadnotgood as Cherry Sands, so I would recommend those, especially if they're not that much more expensive. In general I always recommend people avoid tactile switches unless you work in a cramped office with people on top of you, because there is no way to make a tactile switch that feels even half as good as a halfway decent (i.e. not Cherry) clicky switch, but to each his own.

If you want further recommendations: I have had fantastic experiences with Kailh switches, both their recently developed clickbar clicky switches and their linear switches. I've also been enjoying the crap out of my Wooting One for the past few months, which has optoelectric, non-contact-based switches, and they are the smoothest things I've ever had the pleasure to type on. They're far smoother than any linear, Cherry-derived switch I've used, including stuff like the NovelKeys Creams which claim to be self-lubricating. There are also a lot of other 'premium' keyboard makers that are coming out with optoelectric/Hall-effect keyboards that are far smoother than anything you can achieve with a contact-based switch. And finally, the best tactile switches you can get pretty much anywhere are going to be Topre switches, as they're a fundamentally different design from Cherry's (Dome-over-coil vs Plunger-in-box) that work much much better for silent, tactile applications.

posted 3 months ago
#14 The future of competetive gaming. in TF2 General Discussion
dalenutechnically worst case travel time would be 65 ms cuz you only have to go halfway around the planet.

X2 because ping is how long it takes for your packet to get back to you from its destination. Considering this, we're already pretty close to the theoretical minimum that actual in-game ping could reach. Which makes sense because most of the actual backbone internet is fiber-optic (i.e. light speed) already, and you have to include processing time at either end + various intermediary points anyway. As a result, the need for intercontinental LANs will never go away, and ping from NA to EU will never get under ~100ms. Thanks Einstein.

posted 3 months ago
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