Upvote Upvoted 4 Downvote Downvoted
Movement
1
#1
3 Frags +

I usually play a lot of soldier, but recently, I've been trying to get into scout. My aim is improving, but I don't think my movement is. Do you guys have any tips? 6s v. HL? facing demo v. scout v. soldier? Any drills? Thanks :D

I usually play a lot of soldier, but recently, I've been trying to get into scout. My aim is improving, but I don't think my movement is. Do you guys have any tips? 6s v. HL? facing demo v. scout v. soldier? Any drills? Thanks :D
2
#2
3 Frags +

http://www.youtube.com/watch?v=svCmXhYxMGc

[youtube]http://www.youtube.com/watch?v=svCmXhYxMGc[/youtube]
3
#3
22 Frags +

Jump around on props and laugh maniacally as you click people to death.

Jump around on props and laugh maniacally as you click people to death.
4
#4
0 Frags +

#2 the clockwork vid is great! that's pretty much what I'm looking for. Is there any pattern to the "jump to dodge" or is it mostly just random?

#2 the clockwork vid is great! that's pretty much what I'm looking for. Is there any pattern to the "jump to dodge" or is it mostly just random?
5
#5
5 Frags +

do the unexpected. abuse airstrafing with your double jump, as well as when hit by projectiles. abuse terrain. don't move in straight lines.

do the unexpected. abuse airstrafing with your double jump, as well as when hit by projectiles. abuse terrain. don't move in straight lines.
6
#6
6 Frags +

People sometimes get mixed up if you jump 1 time, against soldiers and demos at least.

People sometimes get mixed up if you jump 1 time, against soldiers and demos at least.
7
#7
-5 Frags +

Spam the hell out of jump, jump in random directions, pretend you're jumping off and then hit the strafe key so you lose all momentum and stay barely on highground, mash crouch key as much as you can to make your hitbox laggy and smaller than it appears-

that's vs soldiers anyways

Spam the hell out of jump, jump in random directions, pretend you're jumping off and then hit the strafe key so you lose all momentum and stay barely on highground, mash crouch key as much as you can to make your hitbox laggy and smaller than it appears-

that's vs soldiers anyways
8
#8
4 Frags +

Actually try and move out of the way of projectiles.

Actually try and move out of the way of projectiles.
9
#9
-5 Frags +

jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch

jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch jump crouch
10
#10
1 Frags +

Delay your 2nd jump against projectile classes and it will sometimes psyche them out into firing their shot prematurely, then you jump the other way and dodge.

Delay your 2nd jump against projectile classes and it will sometimes psyche them out into firing their shot prematurely, then you jump the other way and dodge.
11
#11
13 Frags +

OK OK OK. The key to dodging is NOT random movement. The secret is to -dodge-. Don't get into the habit of spamming random keys trying to be unpredictable. Once you stop focusing on that, you'll end up having a pretty easy to follow pattern of movement. Just stay calm when fighting and try to pay attention to people's weapon models, predicting where they'll shoot next.

Basically be reactive with your dodging, not proactive(most of the time).

Also, having movement with a purpose rather than random button presses will do wonders for your aim.

OK OK OK. The key to dodging is NOT random movement. The secret is to [i]-dodge-[/i]. Don't get into the habit of spamming random keys trying to be unpredictable. Once you stop focusing on that, you'll end up having a pretty easy to follow pattern of movement. Just stay calm when fighting and try to pay attention to people's weapon models, predicting where they'll shoot next.

Basically be reactive with your dodging, not proactive(most of the time).

Also, having movement with a purpose rather than random button presses will do wonders for your aim.
12
#12
5 Frags +

I like how people can give the exact same info and some get minus fragged and others plus fragged

I like how people can give the exact same info and some get minus fragged and others plus fragged
13
#13
3 Frags +

I'm not a movement expert, but I've been systematically trying to work on my movement over the past few months. I'm not the best scout, but this is what I do in general.

Step 1: Have full control. Know your limits in terms of movement speed, dodging, airstrafing, surfing, etc. Conservation of momentum is important (when you airstrafe you want to have the right amount of turn). Knowing how to stop yourself in mid air can be important too. I love to hop on a surf server to warm up before I play. Jump maps are good too, but surfing builds on a different skill.

Step 2. Know what your enemy is capable of. This includes everything from how they move and how they aim to how many shots they have loaded. Counting shots is extremely important, because you can base your moves off of their ammo. If they're airborne, know the range of where they can land via airstrafing. If you can predict this kind of stuff, you can put your reticle closer to where they land.

Step 3. Metagame.
3a. First level. What you're thinking.
3b. Second level. What they're thinking.
3c. Third level. What you're thinking they're thinking.
3d. Fourth level. What they're thinking you're thinking they're thinking.

And so on. A lot of people say "be unpredictable" but it's more like predicting what they are predicting of you. Takes some practice.

Set goals and you'll get better for sure. I find that successfully completing surf maps or jump maps is one of many ways to measure your success in the realm of movement.

P.S. Hi b4nny

I'm not a movement expert, but I've been systematically trying to work on my movement over the past few months. I'm not the best scout, but this is what I do in general.

Step 1: Have full control. Know your limits in terms of movement speed, dodging, airstrafing, surfing, etc. Conservation of momentum is important (when you airstrafe you want to have the right amount of turn). Knowing how to stop yourself in mid air can be important too. I love to hop on a surf server to warm up before I play. Jump maps are good too, but surfing builds on a different skill.

Step 2. Know what your enemy is capable of. This includes everything from how they move and how they aim to how many shots they have loaded. Counting shots is extremely important, because you can base your moves off of their ammo. If they're airborne, know the range of where they can land via airstrafing. If you can predict this kind of stuff, you can put your reticle closer to where they land.

Step 3. Metagame.
3a. First level. What you're thinking.
3b. Second level. What they're thinking.
3c. Third level. What you're thinking they're thinking.
3d. Fourth level. What they're thinking you're thinking they're thinking.

And so on. A lot of people say "be unpredictable" but it's more like predicting what they are predicting of you. Takes some practice.

Set goals and you'll get better for sure. I find that successfully completing surf maps or jump maps is one of many ways to measure your success in the realm of movement.

P.S. Hi b4nny
14
#14
3 Frags +

Also here is a repost of vhalin's scout tips for 1v1s:

vhalinScout: you can usually just chill, sit back and out-position most scouts, (making them mess up) back up into healthpack if he +Forwards you. Other thing to think about is if a scout 1v1 is a battle of hitting eachother or missing eachother? You would think hitting, right? Well if you make the other scout miss all his shots its just as good as you hitting all your shots. The difference is your thought process, there's no mental decisions or planning you can do in your head to have good aim. Aim is reflexes and muscle memory. On the other hand are DEFINITELY thought processes you can make in your mind to have better movement. Aim, no... just don't think about it. Just think about movement and let your reflexes handle the aim part.

Roam soldier: One of the easiest 1v1s to make, granted you don't fight him in close or confined quarters like badlands house or granary 2nd. The catch here is that a soldier can't really escape from this fight, but a scout can escape from this fight. Get hit by a rocket and have 20 health left? Use your ability to jump in the air to ride the explosion damage to somewhere safe. Soldier on the other hand, doesn't really have this luxury without taking damage from a rocket jump, and even then if you can get some damage off on him while hes in the air he just might crater. The idea here is you want to stay in a safe distance and chip away at him while dodging his rockets until its safe for you to commit and +forward, whether he uses all his rockets or just simply takes too much damage. Keep in mind that your movement should be different based on whether he uses his rocket launcher (projectile) or shotgun (hitscan) since they have different aiming mechanics.

Pocket soldier: the only time you should ever head up fight a pocket soldier is if you're distracting for your team to do something that will be better than him killing you. Like if you're pushing with numbers advantage and what to take his damage output factor out of the game so your heavies can do damage while you tank. Keep in mind a scout given the right opportunity can be the best tank in the game. Most people think of scouts as a fragile class with low hp. Anyone whos played any game with "tanks" in it knows there are two types of tanks. Meatshields with high hp, and evade tanks with the ability to dodge all the incoming damage. Scouts are evade tanks, and with a 185 buff, movement/staying alive being the only thing you think about, you can literally run into entire teams and stay alive for absurd amounts of time, especially at lower level competitive TF2.

Demo: This is pretty straight forward, not really much to say to you besides that this is the best kill to go for in terms of risk vs reward. Demos are easier killed than medics since they have lower movement speed, and don't have pocket soldiers hovering over them. This is a good kill to go for in the middle of huge battles since its often too chaotic for most teams to really see that the +forwarding scout on their demo is a bigger threat than the uber exchange going off.

Medic: Way too many times I see mid level scouts just constantly go for medic picks, try not to do this. Slow yourself down, take your time and just aim each shot in a relaxing but confident manner.
Also here is a repost of vhalin's scout tips for 1v1s:

[quote=vhalin]Scout: you can usually just chill, sit back and out-position most scouts, (making them mess up) back up into healthpack if he +Forwards you. Other thing to think about is if a scout 1v1 is a battle of hitting eachother or missing eachother? You would think hitting, right? Well if you make the other scout miss all his shots its just as good as you hitting all your shots. The difference is your thought process, there's no mental decisions or planning you can do in your head to have good aim. Aim is reflexes and muscle memory. On the other hand are DEFINITELY thought processes you can make in your mind to have better movement. Aim, no... just don't think about it. Just think about movement and let your reflexes handle the aim part.

Roam soldier: One of the easiest 1v1s to make, granted you don't fight him in close or confined quarters like badlands house or granary 2nd. The catch here is that a soldier can't really escape from this fight, but a scout can escape from this fight. Get hit by a rocket and have 20 health left? Use your ability to jump in the air to ride the explosion damage to somewhere safe. Soldier on the other hand, doesn't really have this luxury without taking damage from a rocket jump, and even then if you can get some damage off on him while hes in the air he just might crater. The idea here is you want to stay in a safe distance and chip away at him while dodging his rockets until its safe for you to commit and +forward, whether he uses all his rockets or just simply takes too much damage. Keep in mind that your movement should be different based on whether he uses his rocket launcher (projectile) or shotgun (hitscan) since they have different aiming mechanics.

Pocket soldier: the only time you should ever head up fight a pocket soldier is if you're distracting for your team to do something that will be better than him killing you. Like if you're pushing with numbers advantage and what to take his damage output factor out of the game so your heavies can do damage while you tank. Keep in mind a scout given the right opportunity can be the best tank in the game. Most people think of scouts as a fragile class with low hp. Anyone whos played any game with "tanks" in it knows there are two types of tanks. Meatshields with high hp, and evade tanks with the ability to dodge all the incoming damage. Scouts are evade tanks, and with a 185 buff, movement/staying alive being the only thing you think about, you can literally run into entire teams and stay alive for absurd amounts of time, especially at lower level competitive TF2.

Demo: This is pretty straight forward, not really much to say to you besides that this is the best kill to go for in terms of risk vs reward. Demos are easier killed than medics since they have lower movement speed, and don't have pocket soldiers hovering over them. This is a good kill to go for in the middle of huge battles since its often too chaotic for most teams to really see that the +forwarding scout on their demo is a bigger threat than the uber exchange going off.

Medic: Way too many times I see mid level scouts just constantly go for medic picks, try not to do this. Slow yourself down, take your time and just aim each shot in a relaxing but confident manner.[/quote]
15
#15
-12 Frags +

just point and click bro

just point and click bro
16
#16
13 Frags +
ukmjust point and click bro

that's for aim, retard

[quote=ukm]just point and click bro[/quote]
that's for aim, retard
17
#17
0 Frags +

I think slin nailed it, but if I'm allowed to add anything id say its important to be completely comfortable with the mechanics. The best movement is second nature, so its best not to divide your attention thinking about where to dodge. Play around and accustom yourself to situations you might never see in a game. I notice that my movement is best when its completely cerebral, and i think that just comes from hours and *being calm and comfortable*. in short, don't think about it, just make sure your playing and playing diversely.

I think slin nailed it, but if I'm allowed to add anything id say its important to be completely comfortable with the mechanics. The best movement is second nature, so its best not to divide your attention thinking about where to dodge. Play around and accustom yourself to situations you might never see in a game. I notice that my movement is best when its completely cerebral, and i think that just comes from hours and *being calm and comfortable*. in short, don't think about it, just make sure your playing and playing diversely.
18
#18
7 Frags +
toothOK OK OK. The key to dodging is NOT random movement. The secret is to -dodge-. Don't get into the habit of spamming random keys trying to be unpredictable. Once you stop focusing on that, you'll end up having a pretty easy to follow pattern of movement. Just stay calm when fighting and try to pay attention to people's weapon models, predicting where they'll shoot next.

Basically be reactive with your dodging, not proactive(most of the time).

Also, having movement with a purpose rather than random button presses will do wonders for your aim.

i don't really agree with this, i think most(invite) scouts move based more off of prediction than reaction. I would say that for me, AT LEAST 60-70% of my movement is prediction.

but maybe that is why i am bad

[quote=tooth]OK OK OK. The key to dodging is NOT random movement. The secret is to [i]-dodge-[/i]. Don't get into the habit of spamming random keys trying to be unpredictable. Once you stop focusing on that, you'll end up having a pretty easy to follow pattern of movement. Just stay calm when fighting and try to pay attention to people's weapon models, predicting where they'll shoot next.

Basically be reactive with your dodging, not proactive(most of the time).

Also, having movement with a purpose rather than random button presses will do wonders for your aim.[/quote] i don't really agree with this, i think most(invite) scouts move based more off of prediction than reaction. I would say that for me, AT LEAST 60-70% of my movement is prediction.

but maybe that is why i am bad
19
#19
0 Frags +

yeah shrugger (b4nny: "oh MY GOD ... this guy cheats!! /crying") you're terrible

I've been playing some medic lately trying to learn how to bait rocket surfs. It's a useful skill to have as scout as well (watch Tvique's stream, count the "nope"s), although I haven't yet unlearned my habit of mashing doublejump immediately after being popped in the air, which kills all my momentum from the surf.

yeah shrugger (b4nny: "oh MY GOD ... this guy cheats!! /crying") you're terrible


I've been playing some medic lately trying to learn how to bait rocket surfs. It's a useful skill to have as scout as well (watch Tvique's stream, count the "nope"s), although I haven't yet unlearned my habit of mashing doublejump immediately after being popped in the air, which kills all my momentum from the surf.
20
#20
0 Frags +

If you reactively dodge enough, you'll eventually notice patterns in enemy players that you can then predictively dodge.

If you reactively dodge enough, you'll eventually notice patterns in enemy players that you can then predictively dodge.
21
#21
0 Frags +

A lot of scouts seem to try and circle around people, or do a half circle sort of thing then switch. It's easy to counter and easy to catch on to. It's crazy how often it works but it can be risky

A lot of scouts seem to try and circle around people, or do a half circle sort of thing then switch. It's easy to counter and easy to catch on to. It's crazy how often it works but it can be risky
22
#22
0 Frags +

for me, i try and move differently depending on how the enemy scout aims.
this takes a while to figure out though, and isnt always guaranteed to work.

for me, i try and move differently depending on how the enemy scout aims.
this takes a while to figure out though, and isnt always guaranteed to work.
23
#23
-1 Frags +

Try to airstrafe all the time. You can strafe onto and off of map geometry, strafe into landing shots, strafe toward someone who your team calls to focus, etc. Playing medic helps enormously for scout. Scout is basically like super-medic, because you have that extra jump and speed to surf and dodge everything. People say that scouts move "randomly," but a good scout's movement is about as "random" as a good medic's movement--that is, not at all.

And, like anything else, practice. You aren't going to find tips that will make you relaxed, confident, and consistent in fights.

Also the quote in #14 is spot-on about being an evade tank. You can contribute a LOT to a fight without doing any damage at all just by baiting spam from the opponent.

Try to airstrafe all the time. You can strafe onto and off of map geometry, strafe into landing shots, strafe toward someone who your team calls to focus, etc. Playing medic helps enormously for scout. Scout is basically like super-medic, because you have that extra jump and speed to surf and dodge everything. People say that scouts move "randomly," but a good scout's movement is about as "random" as a good medic's movement--that is, not at all.

And, like anything else, practice. You aren't going to find tips that will make you relaxed, confident, and consistent in fights.

Also the quote in #14 is spot-on about being an evade tank. You can contribute a LOT to a fight without doing any damage at all just by baiting spam from the opponent.
24
#24
2 Frags +

when i asked powah about dodging, he just said hes trying to always be baiting your next shot, trying to make you rush your shot when you think you have an easy shot when you REALLY have a hard one

when i asked powah about dodging, he just said hes trying to always be baiting your next shot, trying to make you rush your shot when you think you have an easy shot when you REALLY have a hard one
25
#25
0 Frags +
mwhen i asked powah about dodging, he just said hes trying to always be baiting your next shot, trying to make you rush your shot when you think you have an easy shot when you REALLY have a hard one

Baiting is key, especially as scout. Sometimes I "play dumb" to bait what should be an easy rocket/pipe/headshot but because I know when he's going to shoot it I've already moved. A lot of players shoot at max firing speed and once you get used to that rhythm you can predict when the next shot will occur, and force them to shoot at the wrong spot. You can also think about this when you're the one attacking, and oftentimes if you skip a half beat in the shooting rhythm you can get a much cleaner shot than you would have had otherwise.

[quote=m]when i asked powah about dodging, he just said hes trying to always be baiting your next shot, trying to make you rush your shot when you think you have an easy shot when you REALLY have a hard one[/quote]

Baiting is key, especially as scout. Sometimes I "play dumb" to bait what should be an easy rocket/pipe/headshot but because I know when he's going to shoot it I've already moved. A lot of players shoot at max firing speed and once you get used to that rhythm you can predict when the next shot will occur, and force them to shoot at the wrong spot. You can also think about this when you're the one attacking, and oftentimes if you skip a half beat in the shooting rhythm you can get a much cleaner shot than you would have had otherwise.
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