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HUD editing: short questions, quick answers
posted in Customization
4201
#4201
0 Frags +
RentQNWell if there is a real fix for this I'd like to know about it too, but from what Wiethoofd said, there isn't.
Plus I had this bug happen with a bunch of HUDs I've used and I assume that if there is a fix, the people that made the HUDs would know how to do it.

okay, still good enough then lol. thanks for your help !!

[quote=RentQN]Well if there is a real fix for this I'd like to know about it too, but from what Wiethoofd said, there isn't.
Plus I had this bug happen with a bunch of HUDs I've used and I assume that if there is a fix, the people that made the HUDs would know how to do it.[/quote]

okay, still good enough then lol. thanks for your help !!
4202
#4202
0 Frags +

http://i.imgur.com/sPu8Tuw.jpg

how do i move the resistance icon above target
also the ones on bottom left
ty

[img]http://i.imgur.com/sPu8Tuw.jpg[/img]
how do i move the resistance icon above target
also the ones on bottom left
ty
4203
#4203
0 Frags +

snip

snip
4204
#4204
1 Frags +

probably been asked before, but what do I need to change to make my low ammo indicator flash sooner?

editing for clarity

Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?

[s]probably been asked before, but what do I need to change to make my low ammo indicator flash sooner?[/s]

editing for clarity

Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?
4205
#4205
0 Frags +

How can I get a thicker outline for my font?

How can I get a thicker outline for my font?
4206
#4206
0 Frags +

Does anyone know how to move ALL the building files so they are in a different hud position, but all the buildings are also in order?
Also, does anyone know how to move the voice chat box?

http://imgur.com/a/vLAj7

Does anyone know how to move ALL the building files so they are in a different hud position, but all the buildings are also in order?
Also, does anyone know how to move the voice chat box? [img]http://imgur.com/a/vLAj7[/img]
4207
#4207
0 Frags +

what field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?

screenshot

what field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?

[url=https://gyazo.com/9d2d2e95f42000abc17a615c916cbb39]screenshot[/url]
4208
#4208
whitelist.tf
2 Frags +
Konceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?

HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.

@Dtbr: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM

[quote=Koncept]what field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?[/quote]
HudTournament.res > "playerpanels_kv" and various other elements with [i]if_readymode[/i]
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.

@[b]Dtbr[/b]: [i]BuildingStatus_Engineer[/i] in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
4209
#4209
0 Frags +
WiethoofdKonceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during​ pregame.

Thanks for the help on that. Any idea if my other question about changing the low ammo indicator percent can be modified?

KonceptIs it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?
[quote=Wiethoofd][quote=Koncept]what field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?[/quote]
HudTournament.res > "playerpanels_kv" and various other elements with [i]if_readymode[/i]
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during​ pregame.[/quote]

Thanks for the help on that. Any idea if my other question about changing the low ammo indicator percent can be modified?
[quote=Koncept]
Is it possible to recreate the HealthDeathWarning field and value found in hudplayerhealth.res and add something similar to make my low ammo indicator go off sooner?[/quote]
4210
#4210
0 Frags +

@Wiethoofd: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM

Thanks Wiethoofd!

@[b]Wiethoofd[/b]: [i]BuildingStatus_Engineer[/i] in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM

Thanks Wiethoofd!
4211
#4211
0 Frags +

I have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?

http://imgur.com/a/sL4jJ

I have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?

[img]http://imgur.com/a/sL4jJ[/img]
4212
#4212
whitelist.tf
1 Frags +
DtbrI have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?

Have a look at this thread where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)

[quote=Dtbr]I have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?[/quote]

Have a look at [url=http://www.teamfortress.tv/14917/engineer-building-status-position]this thread[/url] where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)
4213
#4213
0 Frags +

I've isolated the file that is affecting my problem on what displays and doesn't display the checkboxes for casual MM to be the clientscheme.res file. I just can't figure out what I should be adding to my clientscheme.res to make the checkboxes show up.
What I have right now: https://postimg.org/image/71mzuldzh/
What I want: https://postimg.org/image/99ze6kl25/
Can anyone tell me the exact part I need to just turn on checkboxes for map selection? I been looking through it here but can't figure it out.

I've isolated the file that is affecting my problem on what displays and doesn't display the checkboxes for casual MM to be the clientscheme.res file. I just can't figure out what I should be adding to my clientscheme.res to make the checkboxes show up.
What I have right now: https://postimg.org/image/71mzuldzh/
What I want: https://postimg.org/image/99ze6kl25/
Can anyone tell me the exact part I need to just turn on checkboxes for map selection? I been looking through it [url=https://github.com/SteamDatabase/GameTracking/blob/82c9ece2827a77cc3dc79e0ebc2b9838a41392a6/tf/tf/tf2_misc_dir/resource/clientscheme.res]here[/url] but can't figure it out.
4214
#4214
0 Frags +

https://gyazo.com/9b90569956d0aab648cb79abfc19b9ca

how can i fix the thing with the sniper rifle skin

also what do I need to add to my hud from the default hud files to put the taunt menu in

https://gyazo.com/9b90569956d0aab648cb79abfc19b9ca

how can i fix the thing with the sniper rifle skin

also what do I need to add to my hud from the default hud files to put the taunt menu in
4215
#4215
whitelist.tf
1 Frags +

@Magikarp Check your MatchmakingCategoryMapPanel.res file instead of the clientscheme

Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files

@Koncept I'm 99% sure that is caused by using the high quality item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having "use_item_rendertarget" "0" in the itemmodelpanel section.

Taunt menu is hudlayout.res > HudMenuTauntSelection for positioning and HudMenuTauntSelection.res to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )

@[b]Magikarp[/b] Check your [i]MatchmakingCategoryMapPanel.res[/i] file instead of the clientscheme

Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files

@[b]Koncept[/b] I'm 99% sure that is caused by using the [url=http://www.teamfortress.tv/25428/higher-quality-item-images-in-inventory-loadouts]high quality[/url] item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having [i]"use_item_rendertarget" "0"[/i] in the itemmodelpanel section.

Taunt menu is hudlayout.res > [i]HudMenuTauntSelection[/i] for positioning and [i]HudMenuTauntSelection.res[/i] to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )
4216
#4216
1 Frags +

Silvvy, Thanks but I found out the hud that i was using had one already i just needed to add my username into the one that they made in the mainmenuoverrdes.res file that i was looking for, but thanks for trying. btw im using flathud

Silvvy, Thanks but I found out the hud that i was using had one already i just needed to add my username into the one that they made in the mainmenuoverrdes.res file that i was looking for, but thanks for trying. btw im using flathud
4217
#4217
0 Frags +

Hey guys, still cant figure out how to move the voice/mic box... Little help?

http://imgur.com/a/6gAby

Hey guys, still cant figure out how to move the voice/mic box... Little help?
[img]http://imgur.com/a/6gAby[/img]
4218
#4218
1 Frags +

Dunno if it's been asked before, but is it possible to add a hud element that shows the number of alive players on each team? Yeah I know that hitting tab and taking a quick glance isn't rocket science but it would still be pretty neat to have this.

Dunno if it's been asked before, but is it possible to add a hud element that shows the number of alive players on each team? Yeah I know that hitting tab and taking a quick glance isn't rocket science but it would still be pretty neat to have this.
4219
#4219
0 Frags +

How can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.

Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.

How can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.

Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.
4220
#4220
1 Frags +
DtbrHey guys, still cant figure out how to move the voice/mic box... Little help?
http://imgur.com/a/6gAby

find HudVoiceStatus in hudlayout.res and change its "xpos" and "ypos"

------------------------------------------------------------------------------------------------------------------------------------------------------
where is this thing defined?

http://i.imgur.com/frR4TQR.png

[quote=Dtbr]Hey guys, still cant figure out how to move the voice/mic box... Little help?
[img]http://imgur.com/a/6gAby[/img][/quote]
find HudVoiceStatus in hudlayout.res and change its "xpos" and "ypos"

------------------------------------------------------------------------------------------------------------------------------------------------------
where is this thing defined? [img]http://i.imgur.com/frR4TQR.png[/img]
4221
#4221
0 Frags +
RentQNHow can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.

Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.

Move the numbers with playerstatushealthvalue and playerstatushealthvalueshadow

If your numbers get cut off you're going to have to change the size of the hudplayerhealth panel (I think you change this within hudlayout.res but I'm on vacation currently and don't have my files in front of me currently)

To add the physical health cross look at the playerstatushealthimage field. You're going to want to change the visible, enabled, and possibly wide and tall valies

[quote=RentQN]How can I add a health cross to a HUD that doesn't have one (m0reHUD in this case).
m0reHUD already has a health cross, but it's one of those where the health number is inside the cross.
But what I want is one where the number is next to the cross.

Can't seem to figure out what I have to change to get the numbers outside of the cross when I using m0reHUDs health cross customization file.
Also tried copying parts of the hudplayerhealth files from other HUDs that have the kinda cross I want into my HUD, but that didn't work either.[/quote]

Move the numbers with playerstatushealthvalue and playerstatushealthvalueshadow

If your numbers get cut off you're going to have to change the size of the hudplayerhealth panel (I think you change this within hudlayout.res but I'm on vacation currently and don't have my files in front of me currently)

To add the physical health cross look at the playerstatushealthimage field. You're going to want to change the visible, enabled, and possibly wide and tall valies
4222
#4222
0 Frags +

Hello, I'm want to modify a hud that only fits on 16:9 so then it can both fit on 16:9 and 4:3 resolution but I just don't know how, does anybody have a guide or know what to change so then it could fit 4:3 res? I'm trying to modify Colly's Broken HUD https://www.dropbox.com/s/hrmbiazvh9q8nb5/Broken%20Hud.rar?dl=0 which was updated by Hypnotize http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16

Hello, I'm want to modify a hud that only fits on 16:9 so then it can both fit on 16:9 and 4:3 resolution but I just don't know how, does anybody have a guide or know what to change so then it could fit 4:3 res? I'm trying to modify Colly's Broken HUD https://www.dropbox.com/s/hrmbiazvh9q8nb5/Broken%20Hud.rar?dl=0 which was updated by Hypnotize http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16
4223
#4223
0 Frags +

Hey, the crosshair switching for the default crosshair is broken for me. Which files should I go to and what should I do to fix this?

Hey, the crosshair switching for the default crosshair is broken for me. Which files should I go to and what should I do to fix this?
4224
#4224
0 Frags +

How would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?

How would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?
4225
#4225
0 Frags +

is it possible to change the color of the damage indicator (the red thing that pops up when you take damage)

edit: If i could get it like this guy has it in his video, like a purple damage indicator, that'd be cool tbh.

is it possible to change the color of the damage indicator (the red thing that pops up when you take [url=http://prnt.sc/enthi4]damage[/url])

edit: If i could get it like [url=https://www.youtube.com/watch?v=DP6LB-hOERk&t=100s]this guy has it in his video[/url], like a purple damage indicator, that'd be cool tbh.
4226
#4226
whitelist.tf
0 Frags +

@typto try modifying \materials\vgui\damageindicator.vtf to be purple, move it to the replay thumbnails folder and point the vmt for the original damage indicator there and hope it works. I tried color overrides for HudDamageIndicator in hudlayout.res, but they didn't seem to work

@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res

@[b]typto[/b] try modifying [i]\materials\vgui\damageindicator.vtf[/i] to be purple, move it to the replay thumbnails folder and point the vmt for the original damage indicator there and hope it works. I tried color overrides for [i]HudDamageIndicator[/i] in hudlayout.res, but they didn't seem to work

@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i]
4227
#4227
0 Frags +

How can i remove the hyphen (-) from damage numbers to just it showing damage numbers?

How can i remove the [url=http://prnt.sc/eol1q3]hyphen (-) from damage numbers[/url] to just it showing [url=http://prntscr.com/eol2sf]damage numbers[/url]?
4228
#4228
0 Frags +
typtoHow can i remove the hyphen (-) from damage numbers to just it showing damage numbers?

Take the font you want, open it in fontforge or whatever font editor you want, edit the - glyph so that it's 0 units wide and completely blank (don't just delete the glyph, because then it once it's actually used it'll default to Arial's glyph instead), and rename the font and save it as something new so you can put it inside clientscheme and everything like normal.

[quote=typto]How can i remove the [url=http://prnt.sc/eol1q3]hyphen (-) from damage numbers[/url] to just it showing [url=http://prntscr.com/eol2sf]damage numbers[/url]?[/quote]
Take the font you want, open it in fontforge or whatever font editor you want, edit the - glyph so that it's 0 units wide and completely blank (don't just delete the glyph, because then it once it's actually used it'll default to Arial's glyph instead), and rename the font and save it as something new so you can put it inside clientscheme and everything like normal.
4229
#4229
0 Frags +
insouciantHow would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?Wiethoofd@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res

I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the second element began to be cut off and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?

[quote=insouciant]How would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?[/quote]
[quote=Wiethoofd]@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i][/quote]

I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=892313022]second element began to be cut off[/url] and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?
4230
#4230
0 Frags +
insouciantinsouciantHow would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?Wiethoofd@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res
I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the second element began to be cut off and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?

It's not a zpos issue, that just says what should overlap what else. It's an issue with trying to position the label outside the panel's bounds.

In hudlayout, decrease HudMedicCharge's ypos, and increase its tall value by the same amount. Then go into hudmediccharge.res and change everything's ypos by the same amount too. Everything should look the same after doing that, but you should have more room to position your second charge label higher.

[quote=insouciant][quote=insouciant]How would I modify my current hud to add a second ubercharge percentage field underneath my crosshair like with medhud: https://i.imgur.com/1SGaDs7.jpg ?[/quote]
[quote=Wiethoofd]@[b]insouciant[/b] Duplicate the medic charge percentage element, move it, change font => [i]hudmediccharge.res[/i][/quote]

I duplicated the element by changing the field name but referencing the same control name and later changed the font. However, I encountered some issue when trying to put the element close to the crosshair. When I set ypos to -30, the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=892313022]second element began to be cut off[/url] and would disappear if I positioned it any higher. I attempted to raise the zpos up to 10, but it made no difference. How do I prevent the percentage from disappearing/cut off? How could I increase the size of the font?[/quote]
It's not a zpos issue, that just says what should overlap what else. It's an issue with trying to position the label outside the panel's bounds.

In hudlayout, decrease HudMedicCharge's ypos, and increase its tall value by the same amount. Then go into hudmediccharge.res and change everything's ypos by the same amount too. Everything should look the same after doing that, but you should have more room to position your second charge label higher.
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