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Higher quality Item images in inventory & loadouts
posted in Customization
1
#1
whitelist.tf
0 Frags +

Higher quality Item images in inventory & loadouts

While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)

Screenshots with comparison

Find 'modelpanels_kv' and then the section 'itemmodelpanel' where you add: "inventory_image_type" "1"

Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)
- resource/ui/freezepanel_basic.res (Death Cam)
- resource/ui/ItemQuickSwitch.res (Weapon Quick Switching)
- resource/ui/hudinspectpanel.res ('inspect')
- resource/ui/spectator.res (Spectating)
- resource/ui/spectatortournament.res (Specating in Tournament)

Simplified HUD file contents to improve image quality

"Resource/UI/Econ/BackpackPanel.res" {
 "backpack_panel" {
	"modelpanels_kv"{
		"itemmodelpanel" {
			"inventory_image_type" "1" // High quality item image
		}
	}
 }
}

*rip formatting

Higher quality Item images in inventory & loadouts

While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)

[url=http://imgur.com/a/WxQnB]Screenshots with comparison[/url]

Find '[i]modelpanels_kv[/i]' and then the section '[i]itemmodelpanel[/i]' where you add: [b]"inventory_image_type" "1"[/b]

Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)
- resource/ui/freezepanel_basic.res (Death Cam)
- resource/ui/ItemQuickSwitch.res (Weapon Quick Switching)
- resource/ui/hudinspectpanel.res ('inspect')
- resource/ui/spectator.res (Spectating)
- resource/ui/spectatortournament.res (Specating in Tournament)

Simplified HUD file contents to improve image quality
[code]"Resource/UI/Econ/BackpackPanel.res" {
"backpack_panel" {
"modelpanels_kv"{
"itemmodelpanel" {
"inventory_image_type" "1" // High quality item image
}
}
}
}[/code]*rip formatting
2
#2
3 Frags +

I'm sure there's a difference but I can't see it

I'm sure there's a difference but I can't see it
3
#3
whitelist.tf
17 Frags +

I'm looking at the images and backpack in original size, for me the item images look so much better after adding this line. Here's a side-by-side cutout of the Vaccinator in the item selection screen, I hope these show the differences.

https://imgur.com/kZx5YJX.png

https://imgur.com/5cIeIcX.png

* ignore JPG compression artefacts with text

I'm looking at the images and backpack in original size, for me the item images look so much better after adding this line. Here's a side-by-side cutout of the Vaccinator in the item selection screen, I hope these show the differences.
[img]https://imgur.com/kZx5YJX.png[/img]
[img]https://imgur.com/5cIeIcX.png[/img]
* ignore JPG compression artefacts with text
4
#4
6 Frags +

Cool find, I'll put that into my HUD edit.

Cool find, I'll put that into my HUD edit.
5
#5
1 Frags +

A major difference starts to appear when you use performance configs. In this example, I have used m0rehighfps config for comparison. Really nice find!

http://i.imgur.com/slaL3Gt.png

A major difference starts to appear when you use performance configs. In this example, I have used m0rehighfps config for comparison. Really nice find!

[img]http://i.imgur.com/slaL3Gt.png[/img]
6
#6
3 Frags +

Actually a very nice find, thank you!

Actually a very nice find, thank you!
7
#7
4 Frags +

Awesome!
Especially that The Panic Attack doesnt look like a blur anymore!

Awesome!
Especially that The Panic Attack doesnt look like a blur anymore!
8
#8
0 Frags +

Nice find. I put it in resource/ui/classloadoutpanel.res, but there is no change. The others work perfectly. Any idea?

http://pastebin.com/ZWeRc7xR

Nice find. I put it in resource/ui/classloadoutpanel.res, but there is no change. The others work perfectly. Any idea?

http://pastebin.com/ZWeRc7xR
9
#9
1 Frags +

I didn't even realize I wanted this until I saw this thread. Now I love it.

I didn't even realize I wanted this until I saw this thread. Now I love it.
10
#10
0 Frags +
WiethoofdHigher quality Item images in inventory & loadouts

While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)

Screenshots with comparison

Find 'modelpanels_kv' and then the section 'itemmodelpanel' where you add: "inventory_image_type" "1"

Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)

Simplified HUD file contents to improve image quality
"Resource/UI/Econ/BackpackPanel.res" {
 "backpack_panel" {
	"modelpanels_kv"{
		"itemmodelpanel" {
			"inventory_image_type" "1" // High quality item image
		}
	}
 }
}
*rip formatting

What I'd like to see Wiethoofd is an actual download to your HUD :P

[quote=Wiethoofd]Higher quality Item images in inventory & loadouts

While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)

[url=http://imgur.com/a/WxQnB]Screenshots with comparison[/url]

Find '[i]modelpanels_kv[/i]' and then the section '[i]itemmodelpanel[/i]' where you add: [b]"inventory_image_type" "1"[/b]

Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)

Simplified HUD file contents to improve image quality
[code]"Resource/UI/Econ/BackpackPanel.res" {
"backpack_panel" {
"modelpanels_kv"{
"itemmodelpanel" {
"inventory_image_type" "1" // High quality item image
}
}
}
}[/code]*rip formatting[/quote]

What I'd like to see Wiethoofd is an actual download to your HUD :P
11
#11
0 Frags +

Does this affect the overall performance in any way?

Does this affect the overall performance in any way?
12
#12
5 Frags +

I can confirm that it also works for inspect panel icons (F button when you aim at player). It is under itempanel > itemmodelpanel of HudInspectPanel.res and Spectator.res.

I can confirm that it also works for inspect panel icons (F button when you aim at player). It is under itempanel > itemmodelpanel of HudInspectPanel.res and Spectator.res.
13
#13
whitelist.tf
1 Frags +
georgeDoes this affect the overall performance in any way?

It might affect performance when you have loads of items and start dragging items across pages on slower pcs, but in the loadoutpanels it shouldn't make much difference, except really improve item images when on really shitty configs apparently :D

[quote=george]Does this affect the overall performance in any way?[/quote]
It might affect performance when you have loads of items and start dragging items across pages on slower pcs, but in the loadoutpanels it shouldn't make much difference, except really improve item images when on really shitty configs apparently :D
14
#14
0 Frags +

This is a very nice find! Going to add it to my HUD, thanks for this

This is a very nice find! Going to add it to my HUD, thanks for this
15
#15
0 Frags +

I was wondering when someone would find out how to do this. Thanks man.

I was wondering when someone would find out how to do this. Thanks man.
16
#16
3 Frags +
WiethoofdFiles to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)

I would add following files to this list:
• resource/ui/freezepanel_basic.res
• resource/ui/hudinspectpanel.res
• resource/ui/spectator.res
• resource/ui/spectatortournament.res

[quote=Wiethoofd]Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)[/quote]
I would add following files to this list:
• resource/ui/freezepanel_basic.res
• resource/ui/hudinspectpanel.res
• resource/ui/spectator.res
• resource/ui/spectatortournament.res
17
#17
whitelist.tf
0 Frags +

Unfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(

Unfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(
18
#18
0 Frags +
WiethoofdUnfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(

Still works in classloadoutpanel. Broken in itemselectionpanel.

[quote=Wiethoofd]Unfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :([/quote]
Still works in classloadoutpanel. Broken in itemselectionpanel.
19
#19
0 Frags +
georgeDoes this affect the overall performance in any way?

Only when these high-quality images are on your screen. It won't affect ingame performance in any way, just backpack and loadout pages.

This will pretty much destroy your performance if you set it for the backpack page. Reason for this is because when you have the high quality item type selected, every frame the game will reload the vmt for each image shown (presumably because valve didn't think there would be many of them on the screen at the same time. Because of this the overhead from the filesystem will pretty much crush your frames if you don't use it sparingly.

You can slightly improve your performance (~5% for me) when using this trick by setting filesystem_native to 0.

[quote=george]Does this affect the overall performance in any way?[/quote]

Only when these high-quality images are on your screen. It won't affect ingame performance in any way, just backpack and loadout pages.

This will pretty much destroy your performance if you set it for the backpack page. Reason for this is because when you have the high quality item type selected, every frame the game will reload the vmt for each image shown (presumably because valve didn't think there would be many of them on the screen at the same time. Because of this the overhead from the filesystem will pretty much crush your frames if you don't use it sparingly.

You can slightly improve your performance (~5% for me) when using this trick by setting filesystem_native to 0.
20
#20
0 Frags +

Working fine in itemselectionpanel now.

Is there any way to make this work in itemquickswitch?

Working fine in itemselectionpanel now.

Is there any way to make this work in itemquickswitch?
21
#21
whitelist.tf
0 Frags +
yttriumIs there any way to make this work in itemquickswitch?

Adding the same line that works in all the other panels to the itemskv { itemmodelpanel } in the quickswitch panel works! :D

[quote=yttrium]Is there any way to make this work in itemquickswitch?[/quote]
Adding the same line that works in all the other panels to the itemskv { itemmodelpanel } in the quickswitch panel works! :D
22
#22
0 Frags +

Very nice find!! Thanks!

Very nice find!! Thanks!
23
#23
0 Frags +

absolutely pixelated pictures of some weapons on performance cfgs have bugged me for ages. Thx for sharing this with us!

absolutely pixelated pictures of some weapons on performance cfgs have bugged me for ages. Thx for sharing this with us!
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