Upvote Upvoted 267 Downvote Downvoted
1 ⋅⋅ 137 138 139 140 141 142 143 ⋅⋅ 205
HUD editing: short questions, quick answers
posted in Customization
4171
#4171
0 Frags +

Hello i have a question. Is it possible to code a "Welcome back *name!*"? if so where would you code it??

Hello i have a question. Is it possible to code a "Welcome back *name!*"? if so where would you code it??
4172
#4172
0 Frags +

... if anyone that can help me is still active ;-; ...

... if anyone that can help me is still active ;-; ...
4173
#4173
1 Frags +
RyoTheNeko89... if anyone that can help me is still active ;-; ...

It's possible to do that, yeah, even though it's not much like it used to be

Add this to your mainmenuoverride.res file, anywhere you want

Show Content
"Label1"
{
"ControlName" "CExLabel"
"fieldName" "Label1"
"xpos" "10"
"ypos" "80"
"zpos" "1"
"wide" "340"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "Quickplay/options"
"textAlignment" "north-west"
"font" "Futura16"
"fgcolor" "OmpText"
}

Replace the font/fgcolor with whatever your hud supports, change around the X/Ypos, and change the labelText area in quotes to whatever you want

[quote=RyoTheNeko89]... if anyone that can help me is still active ;-; ...[/quote]

It's possible to do that, yeah, even though it's not much like it used to be

Add this to your mainmenuoverride.res file, anywhere you want

[spoiler] "Label1"
{
"ControlName" "CExLabel"
"fieldName" "Label1"
"xpos" "10"
"ypos" "80"
"zpos" "1"
"wide" "340"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "Quickplay/options"
"textAlignment" "north-west"
"font" "Futura16"
"fgcolor" "OmpText"
}[/spoiler]

Replace the font/fgcolor with whatever your hud supports, change around the X/Ypos, and change the labelText area in quotes to whatever you want
4174
#4174
0 Frags +

"Welcome back, %name%" was removed in mid 2016 so the only way is to have static text as Silvvy showed.

"Welcome back, %name%" was removed in mid 2016 so the only way is to have static text as Silvvy showed.
4175
#4175
0 Frags +

I didn't want to make a thread for this, I just want to know the font in this hud.
http://prntscr.com/ef6r2j

I didn't want to make a thread for this, I just want to know the font in this hud.
http://prntscr.com/ef6r2j
4176
#4176
1 Frags +

How do i change my damage numbers to match b4nny's dmg numbers ?

How do i change my damage numbers to match b4nny's dmg numbers ?
4177
#4177
0 Frags +
ZeRo5How do i change my damage numbers to match b4nny's dmg numbers ?

are you using the default hud or a custom hud?

[quote=ZeRo5]How do i change my damage numbers to match b4nny's dmg numbers ?[/quote]

are you using the default hud or a custom hud?
4178
#4178
0 Frags +
f2s4x1oI didn't want to make a thread for this, I just want to know the font in this hud.
http://prntscr.com/ef6r2j

appears to be helvetica

[quote=f2s4x1o]I didn't want to make a thread for this, I just want to know the font in this hud.
http://prntscr.com/ef6r2j[/quote]
appears to be helvetica
4179
#4179
0 Frags +

Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??

Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??
4180
#4180
0 Frags +
RyoTheNeko89Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??

you can put welcome back text at the main menu but it won't be near the same thing that it used to be

also what happened to rays?

[quote=RyoTheNeko89]Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??[/quote]

you can put welcome back text at the main menu but it won't be near the same thing that it used to be

also what happened to rays?
4181
#4181
0 Frags +

hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b]
4182
#4182
0 Frags +
RyoTheNeko89Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??

The version I posted was lovingly ripped taken from GoatHud's main menu file, but provided you change fonts/colours/positions, you can incorporate that "Welcome Back" line from any hud that has it

[quote=RyoTheNeko89]Silvvy, i was wondering if it would be kind of like the one raysfiyah put in his hud... also you guys sad about what happened to rays??[/quote]

The version I posted was [s]lovingly ripped[/s] taken from GoatHud's main menu file, but provided you change fonts/colours/positions, you can incorporate that "Welcome Back" line from any hud that has it
4183
#4183
0 Frags +
tohvehi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

did you do what I suggested when I responded to you in the thread about checking your minmode value?

[quote=tohve]hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b][/quote]

did you do what I suggested when I responded to you in the thread about checking your minmode value?
4184
#4184
0 Frags +
Koncepttohvehi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

did you do what I suggested when I responded to you in the thread about checking your minmode value?

i tried it. didnt help

[quote=Koncept][quote=tohve]hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b][/quote]

did you do what I suggested when I responded to you in the thread about checking your minmode value?[/quote]
i tried it. didnt help
4185
#4185
0 Frags +

change targetid color based on team (while playing)

ahud
targetid.res http://pastebin.com/Cn4pEvm8

change targetid color based on team (while playing)

ahud
targetid.res http://pastebin.com/Cn4pEvm8
4186
#4186
0 Frags +
tohveKoncepttohvehi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

did you do what I suggested when I responded to you in the thread about checking your minmode value?
i tried it. didnt help

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud

[quote=tohve][quote=Koncept][quote=tohve]hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b][/quote]

did you do what I suggested when I responded to you in the thread about checking your minmode value?[/quote]
i tried it. didnt help[/quote]

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud
4187
#4187
0 Frags +

Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?

Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
4188
#4188
0 Frags +
RentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?

I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.

[quote=RentQN]Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?[/quote]
I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.
4189
#4189
0 Frags +
KoncepttohveKoncepttohvehi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

did you do what I suggested when I responded to you in the thread about checking your minmode value?
i tried it. didnt help

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud

well i cant edit huds so . im not gonna use that hud then i guess ;-;

[quote=Koncept][quote=tohve][quote=Koncept][quote=tohve]hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b][/quote]

did you do what I suggested when I responded to you in the thread about checking your minmode value?[/quote]
i tried it. didnt help[/quote]

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud[/quote]
well i cant edit huds so . im not gonna use that hud then i guess ;-;
4190
#4190
0 Frags +
tohveKoncepttohveKoncepttohvehi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223

so the ammo and health have switched position how can i fix ?

did you do what I suggested when I responded to you in the thread about checking your minmode value?
i tried it. didnt help

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud
well i cant edit huds so . im not gonna use that hud then i guess ;-;

It's really not hard at all to change the positions of ammo and health.
Just go to resource/ui and find hudplayerhealth and hudplayerammo and in those files find "PlayerStatusHealthValue", "AmmoInClip" "AmmoInReserve" and "AmmoNoClip" and under those titles find "xpos" and then play around with the values next to xpos.
Open the game, create a server, sv_cheats 1, change the files like described above, save the changes, then type hud_reloadsheme into console and the changes you just made should take effect right away.
This way it's a lot easier to find the right xpos values, since it's faster to change them multiple times until you got them right, because you don't have to restart your game multiple times.
And don't forget to change the xpos of the shadows accordingly (same files and names as above, just with shadow at the end. for example PlayerStatusHealthValueShadow for the shadow under PlayerStatusHealthValue).
Once you're done changing the white main numbers, remember by how much you changed the value and change the value of the shadow by the same amount. This way they have the right distance to the white text right away.

[quote=tohve][quote=Koncept][quote=tohve][quote=Koncept][quote=tohve]hi.
i need help with Gear Hud from this thread http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
hud link - > https://www.dropbox.com/s/t8ykdkrhfplqpkh/GeaR%20Hud.rar?dl=0
how it should be - > http://imgur.com/a/9YgR9
how it is - > http://steamcommunity.com/sharedfiles/filedetails/?id=875695223



[b]so the ammo and health have switched position how can i fix ? [/b][/quote]

did you do what I suggested when I responded to you in the thread about checking your minmode value?[/quote]
i tried it. didnt help[/quote]

my only other suggestion would be to manually move the elements to where you think they should be since minmode is the only real thing that I'm aware of that changes the position of things in Gear hud[/quote]
well i cant edit huds so . im not gonna use that hud then i guess ;-;[/quote]

It's really not hard at all to change the positions of ammo and health.
Just go to resource/ui and find hudplayerhealth and hudplayerammo and in those files find "PlayerStatusHealthValue", "AmmoInClip" "AmmoInReserve" and "AmmoNoClip" and under those titles find "xpos" and then play around with the values next to xpos.
Open the game, create a server, sv_cheats 1, change the files like described above, save the changes, then type hud_reloadsheme into console and the changes you just made should take effect right away.
This way it's a lot easier to find the right xpos values, since it's faster to change them multiple times until you got them right, because you don't have to restart your game multiple times.
And don't forget to change the xpos of the shadows accordingly (same files and names as above, just with shadow at the end. for example PlayerStatusHealthValueShadow for the shadow under PlayerStatusHealthValue).
Once you're done changing the white main numbers, remember by how much you changed the value and change the value of the shadow by the same amount. This way they have the right distance to the white text right away.
4191
#4191
whitelist.tf
0 Frags +
RentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.

It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.

[quote=RentQN]Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?[/quote]
[quote=Alfie]I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.[/quote]
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.
4192
#4192
0 Frags +

Konsept, rays handed rayshud to criticalflaw because he didn't have enough time to code new stuff for it. and now criticalflaw cant update flawhud ;-;

Konsept, rays handed rayshud to criticalflaw because he didn't have enough time to code new stuff for it. and now criticalflaw cant update flawhud ;-;
4193
#4193
0 Frags +

Does anyone know how I would get foster scoreboard (http://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever) into the hud I'm using, it seems to be broken/outdated?
I tried following the instructions foster gave, but I'm retarded and still don't understand how to fix it :(

Does anyone know how I would get foster scoreboard (http://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever) into the hud I'm using, it seems to be broken/outdated?
I tried following the instructions foster gave, but I'm retarded and still don't understand how to fix it :(
4194
#4194
0 Frags +
evhi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?

any help?

[quote=ev]hi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?[/quote]

any help?
4195
#4195
0 Frags +
evevhi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?
any help?

I think this applies to your problem aswell:

WiethoofdRentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.
[quote=ev][quote=ev]hi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?[/quote]

any help?[/quote]

I think this applies to your problem aswell:

[quote=Wiethoofd][quote=RentQN]Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?[/quote]
[quote=Alfie]I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.[/quote]
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.[/quote]
4196
#4196
0 Frags +

I have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?

I have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?
4197
#4197
0 Frags +
RentQNI have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?

Short answer: no. There is only ever one healthdeathwarning value and how it triggers the animation is hardcoded, you can't make your own.

Long answer: you can do workarounds to make it sorta work, so that when you hit below 50 health (not 50%, the actual health value) for example, another animation appears. MagnumHud does this. Though it takes a bunch of custom dynamic block fonts, localization editing, the hud being designed specifically for it (by having each label be inverted fonts, though it hypothetically could be made to work without that, but that would be much more difficult), a fair bit of animation work, and some extremely finetuned positioning (which will break on most other resolutions if you don't make customization options for it). More hypothetically you could have scripts change hud files based on class (and with a loadout switcher, loadout too I guess) so that it would work the same as percent values, though that's extremely bug-prone and an even more involved technique.

Keep in mind we're talking the sort of thing that afaik has only been done once, even after being released publicly for 7 months. Not that it's super secret or anything, but because it's very specific and very hard to understand (and not very well documented). I'd probably stick to "effectively not possible" because of that, but I'd be wrong if I said nothing like it exists.

[quote=RentQN]I have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?[/quote]
Short answer: no. There is only ever one healthdeathwarning value and how it triggers the animation is hardcoded, you can't make your own.

Long answer: you can do workarounds to make it sorta work, so that when you hit below 50 health (not 50%, the actual health value) for example, another animation appears. MagnumHud does this. Though it takes a bunch of custom dynamic block fonts, localization editing, the hud being designed specifically for it (by having each label be inverted fonts, though it hypothetically could be made to work without that, but that would be much more difficult), a fair bit of animation work, and some extremely finetuned positioning (which will break on most other resolutions if you don't make customization options for it). More hypothetically you could have scripts change hud files based on class (and with a loadout switcher, loadout too I guess) so that it would work the same as percent values, though that's extremely bug-prone and an even more involved technique.

Keep in mind we're talking the sort of thing that afaik has only been done once, even after being released publicly for 7 months. Not that it's super secret or anything, but because it's very specific and very hard to understand (and not very well documented). I'd probably stick to "effectively not possible" because of that, but I'd be wrong if I said nothing like it exists.
4198
#4198
0 Frags +
RentQNevevhi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?
any help?

I think this applies to your problem aswell:
WiethoofdRentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.

ok, hud_reloadscheme does work and i actually am aware of that. however that doesn't fix the problem and only just avoids it. and no i don't want to "deal with the issue i guess" if i could..

i remember it has something to do with hudanimations as corsa had the same issue and some guy in stream chat pointed it out but i don't recall anything beyond that.

would appreciate any help i could get though!!

[quote=RentQN][quote=ev][quote=ev]hi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?[/quote]

any help?[/quote]

I think this applies to your problem aswell:

[quote=Wiethoofd][quote=RentQN]Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?[/quote]
[quote=Alfie]I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.[/quote]
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.[/quote][/quote]

ok, hud_reloadscheme does work and i actually am aware of that. however that doesn't fix the problem and only just avoids it. and no i don't want to "deal with the issue i guess" if i could..

i remember it has something to do with hudanimations as corsa had the same issue and some guy in stream chat pointed it out but i don't recall anything beyond that.

would appreciate any help i could get though!!
4199
#4199
0 Frags +
evRentQNevevhi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?
any help?

I think this applies to your problem aswell:
WiethoofdRentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.

ok, hud_reloadscheme does work and i actually am aware of that. however that doesn't fix the problem and only just avoids it. and no i don't want to "deal with the issue i guess" if i could..

i remember it has something to do with hudanimations as corsa had the same issue and some guy in stream chat pointed it out but i don't recall anything beyond that.

would appreciate any help i could get though!!

Well if there is a real fix for this I'd like to know about it too, but from what Wiethoofd said, there isn't.
Plus I had this bug happen with a bunch of HUDs I've used and I assume that if there is a fix, the people that made the HUDs would know how to do it.

[quote=ev][quote=RentQN][quote=ev][quote=ev]hi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?[/quote]

any help?[/quote]

I think this applies to your problem aswell:

[quote=Wiethoofd][quote=RentQN]Whenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?[/quote]
[quote=Alfie]I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.[/quote]
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.

Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.[/quote][/quote]

ok, hud_reloadscheme does work and i actually am aware of that. however that doesn't fix the problem and only just avoids it. and no i don't want to "deal with the issue i guess" if i could..

i remember it has something to do with hudanimations as corsa had the same issue and some guy in stream chat pointed it out but i don't recall anything beyond that.

would appreciate any help i could get though!![/quote]

Well if there is a real fix for this I'd like to know about it too, but from what Wiethoofd said, there isn't.
Plus I had this bug happen with a bunch of HUDs I've used and I assume that if there is a fix, the people that made the HUDs would know how to do it.
4200
#4200
0 Frags +
JarateKingRentQNI have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?
Short answer: no. There is only ever one healthdeathwarning value and how it triggers the animation is hardcoded, you can't make your own.

Long answer: you can do workarounds to make it sorta work, so that when you hit below 50 health (not 50%, the actual health value) for example, another animation appears. MagnumHud does this. Though it takes a bunch of custom dynamic block fonts, localization editing, the hud being designed specifically for it (by having each label be inverted fonts, though it hypothetically could be made to work without that, but that would be much more difficult), a fair bit of animation work, and some extremely finetuned positioning (which will break on most other resolutions if you don't make customization options for it). More hypothetically you could have scripts change hud files based on class (and with a loadout switcher, loadout too I guess) so that it would work the same as percent values, though that's extremely bug-prone and an even more involved technique.

Keep in mind we're talking the sort of thing that afaik has only been done once, even after being released publicly for 7 months. Not that it's super secret or anything, but because it's very specific and very hard to understand (and not very well documented). I'd probably stick to "effectively not possible" because of that, but I'd be wrong if I said nothing like it exists.

Thanks for this very in-dept answer. Really interesting, but I guess I'll live without it then ;)
Not nearly knowledgeable to make this work by myself.

[quote=JarateKing][quote=RentQN]I have yet another question:
Under HudPlayerHealth there is the value "HealthDeathWarning" which is at 0.49 by default, so you're health will pulse red or whatever when you drop below 49% health.
You can change that value so that your health turns read at a different health percentage.
Now my question is is it possible to have multiple of those values and have them do different things?
Like at 75% your health turns yellow, at 50% orange and at 25% red?[/quote]
Short answer: no. There is only ever one healthdeathwarning value and how it triggers the animation is hardcoded, you can't make your own.

Long answer: you can do workarounds to make it sorta work, so that when you hit below 50 health (not 50%, the actual health value) for example, another animation appears. MagnumHud does this. Though it takes a bunch of custom dynamic block fonts, localization editing, the hud being designed specifically for it (by having each label be inverted fonts, though it hypothetically could be made to work without that, but that would be much more difficult), a fair bit of animation work, and some extremely finetuned positioning (which will break on most other resolutions if you don't make customization options for it). More hypothetically you could have scripts change hud files based on class (and with a loadout switcher, loadout too I guess) so that it would work the same as percent values, though that's extremely bug-prone and an even more involved technique.

Keep in mind we're talking the sort of thing that afaik has only been done once, even after being released publicly for 7 months. Not that it's super secret or anything, but because it's very specific and very hard to understand (and not very well documented). I'd probably stick to "effectively not possible" because of that, but I'd be wrong if I said nothing like it exists.[/quote]

Thanks for this very in-dept answer. Really interesting, but I guess I'll live without it then ;)
Not nearly knowledgeable to make this work by myself.
1 ⋅⋅ 137 138 139 140 141 142 143 ⋅⋅ 205
Please sign in through STEAM to post a comment.