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Fearless, a frag movie
posted in Videos
1
#1
0 Frags +

https://www.youtube.com/watch?v=fvLfGBYNzCU

best vid if u ask me ty

https://www.youtube.com/watch?v=fvLfGBYNzCU

best vid if u ask me ty
2
#2
18 Frags +

some of these smooths make no sense

some of these smooths make no sense
3
#3
17 Frags +

you need to slow down with the slow motion
other than that and some questionable clips, it clearly shows that you put a lot of effort into this. Great job.

you need to slow down with the slow motion
other than that and some questionable clips, it clearly shows that you put a lot of effort into this. Great job.
4
#4
15 Frags +

the slowing and speeding up makes most clips unsatisfying. just let the clips play my man
kinda ninjad

the slowing and speeding up makes most clips unsatisfying. just let the clips play my man
kinda ninjad
5
#5
-9 Frags +

I Do agree some clips were not meant to be here, about the slowmos, I like to slow down the clips just to sync it with the music other than that it isn't really my thing, I just couldn't find good music with lots of beats.

I Do agree some clips were not meant to be here, about the slowmos, I like to slow down the clips just to sync it with the music other than that it isn't really my thing, I just couldn't find good music with lots of beats.
6
#6
14 Frags +

I could deal with shitty killfeed or lack of damage numbers for Scout clips, but the crosshair? Come on.

I could deal with shitty killfeed or lack of damage numbers for Scout clips, but the crosshair? Come on.
7
#7
8 Frags +

really nice editing but i feel like the bball/ultiduo frags are out of place and the killfeed is too big.

really nice editing but i feel like the bball/ultiduo frags are out of place and the killfeed is too big.
8
#8
-5 Frags +
fusionnreally nice editing but i feel like the bball/ultiduo frags are out of place and the killfeed is too big.

Basically I wanted to put the bball frags there to not be like every frag video, just 6v6, and for the kill feed I wanted to try something new.

[quote=fusionn]really nice editing but i feel like the bball/ultiduo frags are out of place and the killfeed is too big.[/quote]
Basically I wanted to put the bball frags there to not be like every frag video, just 6v6, and for the kill feed I wanted to try something new.
9
#9
22 Frags +

i went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??

i went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??
10
#10
-4 Frags +
Trianglei went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??

I wonder where this spudd guy would be if he would continue playing Kappa

[quote=Triangle]i went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??[/quote]
I wonder where this spudd guy would be if he would continue playing Kappa
11
#11
12 Frags +

are these lobby frags?

are these lobby frags?
12
#12
8 Frags +

Sorry, I can't convince myself to like this video.

Sorry, I can't convince myself to like this video.
13
#13
14 Frags +

le insiprational speech for video games

le insiprational speech for video games
14
#14
16 Frags +

I can't tell if the kill feed is supposed to look cool or is made so that we can't see the enemy open/tf2c players.

also lmao @ stealing that spudd airshot

I can't tell if the kill feed is supposed to look cool or is made so that we can't see the enemy open/tf2c players.

also lmao @ stealing that spudd airshot
15
#15
14 Frags +

Please stop making fragmovies that include fucking bball double airshots -.- (or ultiduo)

Please stop making fragmovies that include fucking bball double airshots -.- (or ultiduo)
16
#16
8 Frags +
biskuitle insiprational speech for video games

i saw a jumper movie with a song that sampled a rocky speech at the start and it was fucking awesome to be honest

this, uh, isn't

[quote=biskuit]le insiprational speech for video games[/quote]

i saw a jumper movie with a song that sampled a rocky speech at the start and it was fucking awesome to be honest

this, uh, isn't
17
#17
2 Frags +

y were 75% of the clips memes

y were 75% of the clips memes
18
#18
2 Frags +

*

*
19
#19
6 Frags +
RagorWell, at least it isn't Marines.

atleast marines had good frags that are not from center

[quote=Ragor][url=https://www.youtube.com/watch?v=6NpqY5nHKkw]Well, at least it isn't Marines[/url].[/quote]
atleast marines had good frags that are not from center
20
#20
11 Frags +

Even if I agree with the other posts in this thread, I'll ignore the quality of the frags and I'll give you some constructive criticism if you're looking to improve your content for future videos.

1) You have to stop slo-mo'ing every single pop-up or finisher airshot. Let the frags go on and sync it to the music naturally. If you do intend to slow down a POV clip, record at at least 120fps (although the standard is generally 240 or higher). Otherwise, slow down your smooths instead - record at a high fps (I personally use 960), and slow down to nearly 1% playback and still keep a fluid 60fps look. This will enable you to transition out of a frag easier than a 1-second-long smooth that doesn't add any value to the video.

2) Transition your clips better. I don't mind a fade-to-black intro/outro, but not every single frag needs a fade in and out. Learn to use Vegas/Premiere transitions, or simply do "hard cuts" without any transition to move between clips fluidly. This can be done through implementing smooths (see 1) or third person angles.

3) Sync the fragging part of a clip to the music, not a brightness/contrast flash. Look at 4:20 in the video. The frag already happened, the explosion was almost finished, and THEN the RGB split/brightness change happened - and the latter is synced to the song. There is no point in syncing those effects to the song when the frag has already finished. 4:28 is a better example of how it should be done - but try to avoid the jarring slow-mo beforehand.

4) When making smooths, have some motion in the them, but watch for when your character model is crouching (4:16). If you slow-mo your smooths, you can simply cut out the portions of the sequence where your character is crouching - and you can create simple motion effects with using speed/duration effects. Try to make more smooths like you did in the beginning section ( 0:29 - 0:34), those look good and should be emulated when smoothing airshot finishers or similar things.

5) Use the normal killfeed, or use a fully-fledged custom killfeed. People like to understand when the person gets the kill, and often times people like to see who got owned. Look at Googler's videos if you want inspiration on custom made killfeeds - CSS/GO movies also implement these. Despite your intention may have been to go for simplicity (or to hide lower skilled players), it doesn't get the point across. You can show a nameplate with the person in the clip AND their name in the killfeed.

5a) If you're using a custom killfeed, make sure it stays in the same spot throughout the video. Why would you move the killfeed from the top right to the top left for no apparent reason? (0:53 compared to 1:00)

6) If you have issues with the doorways like at 3:01, type "r_portalsopenall 1" in console to fix it.

Sorry for the ramble, but if you keep at it, you'll definitely improve with the fundamentals. Once you've got those down, you can create your own editing style. :)

I hope I've helped!

Even if I agree with the other posts in this thread, I'll ignore the quality of the frags and I'll give you some constructive criticism if you're looking to improve your content for future videos.

1) You have to stop slo-mo'ing every single pop-up or finisher airshot. Let the frags go on and sync it to the music naturally. If you do intend to slow down a POV clip, record at [i]at least[/i] 120fps (although the standard is generally 240 or higher). Otherwise, slow down your smooths instead - record at a high fps (I personally use 960), and slow down to nearly 1% playback and still keep a fluid 60fps look. This will enable you to transition out of a frag easier than a 1-second-long smooth that doesn't add any value to the video.

2) Transition your clips better. I don't mind a fade-to-black intro/outro, but not [i]every single frag needs a fade in and out[/i]. Learn to use Vegas/Premiere transitions, or simply do "hard cuts" without any transition to move between clips fluidly. This can be done through implementing smooths (see 1) or third person angles.

3) Sync the fragging part of a clip to the music, not a brightness/contrast flash. Look at 4:20 in the video. The frag already happened, the explosion was almost finished, and THEN the RGB split/brightness change happened - and the latter is synced to the song. There is no point in syncing those effects to the song when the frag has already finished. 4:28 is a better example of how it should be done - but try to avoid the jarring slow-mo beforehand.

4) When making smooths, have some motion in the them, but watch for when your character model is crouching (4:16). If you slow-mo your smooths, you can simply cut out the portions of the sequence where your character is crouching - and you can create simple motion effects with using speed/duration effects. Try to make more smooths like you did in the beginning section ( 0:29 - 0:34), those look good and should be emulated when smoothing airshot finishers or similar things.

5) Use the normal killfeed, or use a fully-fledged custom killfeed. People like to understand when the person gets the kill, and often times people like to see who got owned. Look at Googler's videos if you want inspiration on custom made killfeeds - CSS/GO movies also implement these. Despite your intention may have been to go for simplicity (or to hide lower skilled players), it doesn't get the point across. You can show a nameplate with the person in the clip AND their name in the killfeed.

5a) If you're using a custom killfeed, make sure it stays in the same spot throughout the video. Why would you move the killfeed from the top right to the top left for no apparent reason? (0:53 compared to 1:00)

6) If you have issues with the doorways like at 3:01, type "r_portalsopenall 1" in console to fix it.

Sorry for the ramble, but if you keep at it, you'll definitely improve with the fundamentals. Once you've got those down, you can create your own editing style. :)

I hope I've helped!
21
#21
5 Frags +
Trianglei went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??

How sad do you have to be to steal other peoples frags and say its yours ?

I hate low-life's.

[quote=Triangle]i went through your other vids and this frag here

https://youtu.be/e-cF6O1w6A4?t=1m8s isnt even yours 0_o

its also on your steam profile http://steamcommunity.com/sharedfiles/filedetails/?id=627906587

taken from https://www.youtube.com/watch?v=jfUuf5QQeiA ??[/quote]

How sad do you have to be to steal other peoples frags and say its yours ?

I hate low-life's.
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