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Shit that shouldn't happen in matchmaking
61
#61
8 Frags +

on this whole viewmodels in other games thing, let's compare junkrat

http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg

to the grenade launcher

http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG

one thing to keep in mind is that in OW viewmodels have a huge amount of sway, in TF2 they're completely static. seen here, while junkrat's viewmodel is still pretty huge, it has a lot of holes that allow you to still see around it, and it tries its best to stay out of the way of the crosshair, specifically arcing the iron sights on the launcher back from the crosshair. compared to the TF2 grenade launcher, it does its damned hardest to force that iron sight in front of the crosshair, and the entire viewmodel is one large blob that pretty much makes the entire bottom right quadrant of your screen useless at all times.

also the viewmodel FOV in overwatch makes it so that it doesn't feel like junkrat's grenade launcher is right up against your face, while it very much is positioned that way in TF2. if you draw a line from the crosshair down the top of the gun, in overwatch that line also goes from the crosshair to the exact corner of the screen - in TF2 that line goes almost horizontally. that's bad.

and don't even get me started on the direct hit.

tldr: valve give us viewmodel fov or at least make the fov less fucking atrocious.

on this whole viewmodels in other games thing, let's compare junkrat

[img]http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg[/img]

to the grenade launcher

[img]http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG[/img]

one thing to keep in mind is that in OW viewmodels have a huge amount of sway, in TF2 they're completely static. seen here, while junkrat's viewmodel is still pretty huge, it has a lot of holes that allow you to still see around it, and it tries its best to stay out of the way of the crosshair, specifically arcing the iron sights on the launcher back from the crosshair. compared to the TF2 grenade launcher, it does its damned hardest to force that iron sight in front of the crosshair, and the entire viewmodel is one large blob that pretty much makes the entire bottom right quadrant of your screen useless at all times.

also the viewmodel FOV in overwatch makes it so that it doesn't feel like junkrat's grenade launcher is right up against your face, while it very much is positioned that way in TF2. if you draw a line from the crosshair down the top of the gun, in overwatch that line also goes from the crosshair to the exact corner of the screen - in TF2 that line goes almost horizontally. that's bad.

and don't even get me started on the direct hit.

tldr: valve give us viewmodel fov or at least make the fov less fucking atrocious.
62
#62
6 Frags +

Any changing of my settings whatsoever.

Any changing of my settings whatsoever.
63
#63
-8 Frags +

queue'd into a highlander map

uninstalled quickly after that

queue'd into a highlander map

uninstalled quickly after that
64
#64
21 Frags +
miloqueue'd into a highlander map

uninstalled quickly after that

overreacting

[quote=milo]queue'd into a highlander map

uninstalled quickly after that[/quote]
overreacting
65
#65
15 Frags +

Honestly I wouldn't give a single fuck if the servers were weird and the ELO didn't work right if they didn't have forced viewmodels, graphics settings, net settings, and zoom sensitivity ratio

Hell I wouldn't even care if they didn't improve performance at all

They could have literally kept the game how it was and just added this shitty broken matchmaking system and I would have not even cared and just been glad to have it

But somehow they made me hate it

Honestly I wouldn't give a single fuck if the servers were weird and the ELO didn't work right if they didn't have forced viewmodels, graphics settings, net settings, and zoom sensitivity ratio

Hell I wouldn't even care if they didn't improve performance at all

They could have literally kept the game how it was and just added this shitty broken matchmaking system and I would have not even cared and just been glad to have it

But somehow they made me hate it
66
#66
5 Frags +
PhunkThey could have literally kept the game how it was and just added this shitty broken matchmaking system and I would have not even cared and just been glad to have it

But somehow they made me hate it

Preach

[quote=Phunk]They could have literally kept the game how it was and just added this shitty broken matchmaking system and I would have not even cared and just been glad to have it

But somehow they made me hate it[/quote]

Preach
67
#67
23 Frags +

i dont understand, how do people not know how to use cfg files? how is using cfg files an "unfair advantage"? if people are too stupid to know how to google console options for any game then they need help beyond devs forcing shitty settings

i dont understand, how do people not know how to use cfg files? how is using cfg files an "unfair advantage"? if people are too stupid to know how to google console options for any game then they need help beyond devs forcing shitty settings
68
#68
6 Frags +
Zanei dont understand, how do people not know how to use cfg files? how is using cfg files an "unfair advantage"? if people are too stupid to know how to google console options for any game then they need help beyond devs forcing shitty settings

TF2 was my first PC game. Before TF2 I only played console games and one of my friends at school told me about TF2 and it sounded cool so I watched some videos of it and decided to save up for a laptop to play it. I was like 14 at the time. When I played the game I noticed that my game look different because my arms were closer to my screen and my HUD looked different. I Googled why this might be and like 6 months later I had a custom HUD, weapon reskins, class configs with different key bindings for each and I used console commands to make my game look better than what was possible using the video options menu because the game actually ran well then and I didn't care about FPS. Sorry for the retardedly anecdotal evidence but y'know.

My point is, I had no issue figuring out TF2 customisation when it was my first PC game and I did it with console commands. I didn't know what a dev console was before TF2 and I got along fine. Valve should just make it easier by making settings like phong masks be present in the menus instead of have to use the dev console. Considering how much kids use computer these days they should be able to find their way around a file system like holy shit they might be retard memers but I think they can handle their favourite streamer/YouTuber having long arms.

Bringing this post back on topic: Why am I being matched to Tokyo servers with 250 ping when I not even part of a queue. The excuse of "its the first week of the update chill" makes no sense because they beta tested and STRESS TESTED the update for months. How the fuck did zoom sensitivity ratio not get whitelisted? There was so much documentation about what settings should undeniably be whitelisted in the final build (although it sucks, we understand that Valve wants viewmodels on to show off skins etc) so why did it take like 5 days for that to be fixed. Valve say TF2 majors might be a thing if matchmaking is well received and they're making so fucking difficult to receive well. Pretty much every random pubber I've found in matchmaking so far either has no fucking clue what's going on, or is complaining why their weapon models are so close or why they can't turn phong masks off like Star does and all their characters are covered in oil.

If any Valve dev sees this, I know /r/tf2 might convince you otherwise but most kids are pretty smart and can handle autoexecs or graphics customisation. Removing the need for a dev console and putting more cvars into the advanced options menu would be a great step. Also pls no tokyo servers I want to play projectile classes.

[quote=Zane]i dont understand, how do people not know how to use cfg files? how is using cfg files an "unfair advantage"? if people are too stupid to know how to google console options for any game then they need help beyond devs forcing shitty settings[/quote]

TF2 was my first PC game. Before TF2 I only played console games and one of my friends at school told me about TF2 and it sounded cool so I watched some videos of it and decided to save up for a laptop to play it. I was like 14 at the time. When I played the game I noticed that my game look different because my arms were closer to my screen and my HUD looked different. I Googled why this might be and like 6 months later I had a custom HUD, weapon reskins, class configs with different key bindings for each and I used console commands to make my game look better than what was possible using the video options menu because the game actually ran well then and I didn't care about FPS. Sorry for the retardedly anecdotal evidence but y'know.

My point is, I had no issue figuring out TF2 customisation when it was my first PC game and I did it with console commands. I didn't know what a dev console was before TF2 and I got along fine. Valve should just make it easier by making settings like phong masks be present in the menus instead of have to use the dev console. Considering how much kids use computer these days they should be able to find their way around a file system like holy shit they might be retard memers but I think they can handle their favourite streamer/YouTuber having long arms.

Bringing this post back on topic: Why am I being matched to Tokyo servers with 250 ping when I not even part of a queue. The excuse of "its the first week of the update chill" makes no sense because they beta tested and STRESS TESTED the update for months. How the fuck did zoom sensitivity ratio not get whitelisted? There was so much documentation about what settings should undeniably be whitelisted in the final build (although it sucks, we understand that Valve wants viewmodels on to show off skins etc) so why did it take like 5 days for that to be fixed. Valve say TF2 majors might be a thing if matchmaking is well received and they're making so fucking difficult to receive well. Pretty much every random pubber I've found in matchmaking so far either has no fucking clue what's going on, or is complaining why their weapon models are so close or why they can't turn phong masks off like Star does and all their characters are covered in oil.

If any Valve dev sees this, I know /r/tf2 might convince you otherwise but most kids are pretty smart and can handle autoexecs or graphics customisation. Removing the need for a dev console and putting more cvars into the advanced options menu would be a great step. Also pls no tokyo servers I want to play projectile classes.
69
#69
5 Frags +

for the record guys zoom sensitivity ratio has since been whitelisted... it was whitelisted a day after the initial update. if it isn't working that's just a bug then.

for the record guys zoom sensitivity ratio has since been whitelisted... it was whitelisted a day after the initial update. if it isn't working that's just a bug then.
70
#70
4 Frags +
yttriumon this whole viewmodels in other games thing, let's compare junkrat

http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg

to the grenade launcher

http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG

This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off

[quote=yttrium]on this whole viewmodels in other games thing, let's compare junkrat

[img]http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg[/img]

to the grenade launcher

[img]http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG[/img]

[/quote]

This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off
71
#71
2 Frags +
DamnEasy
This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off

its 16:10 not 4:3, it was the most obvious screenshot i could find on a dime with low bandwidth (not screencapping videos).

i'm not arguing about min viewmodels i'm arguing about tf2's viewmodels actually being bad in general. but if you want an argument against min viewmodels: https://secure.twitch.tv/truktruk/v/77515372?t=02h02m52s

[quote=DamnEasy]

This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off[/quote]

its 16:10 not 4:3, it was the most obvious screenshot i could find on a dime with low bandwidth (not screencapping videos).

i'm not arguing about min viewmodels i'm arguing about tf2's viewmodels actually being bad in general. but if you want an argument against min viewmodels: https://secure.twitch.tv/truktruk/v/77515372?t=02h02m52s
72
#72
-8 Frags +

I like swiftwater in MM, it helps HL players beat IM players. I just wish it was the UGC swiftwater.

I like swiftwater in MM, it helps HL players beat IM players. I just wish it was the UGC swiftwater.
73
#73
1 Frags +

x

x
74
#74
4 Frags +
yttriumDamnEasy
This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off

its 16:10 not 4:3, it was the most obvious screenshot i could find on a dime with low bandwidth (not screencapping videos).

i'm not arguing about min viewmodels i'm arguing about tf2's viewmodels actually being bad in general. but if you want an argument against min viewmodels: https://secure.twitch.tv/truktruk/v/77515372?t=02h02m52s

Only thing truktruk said that was not an opinion is that the rocket/bullets dont come out right. And yes they should fix that, no idea how though

[quote=yttrium][quote=DamnEasy]

This is not a fair picture because the tf2 picture is in 4:3 or something...
edit: ok nvm I tried it ingame and kinda looks the same but you could just use -->

tf_use_min_viewmodels 1, I dont understand people still complaining about viewmodels when its barely visible, i even use them now instead of turning them off[/quote]

its 16:10 not 4:3, it was the most obvious screenshot i could find on a dime with low bandwidth (not screencapping videos).

i'm not arguing about min viewmodels i'm arguing about tf2's viewmodels actually being bad in general. but if you want an argument against min viewmodels: https://secure.twitch.tv/truktruk/v/77515372?t=02h02m52s[/quote]

Only thing truktruk said that was not an opinion is that the rocket/bullets dont come out right. And yes they should fix that, no idea how though
75
#75
2 Frags +

I find it strange they, in my experience, locked the motion blur strength cvar, but didn't lock motion blur. Using transparent viewmodels on your HUD requires you to enable motion blur, but you can set the strength to 0 so it doesn't really do anything. But in MM it's one or the other.

Also there needs to be an accept button or something (in addition to being able to choose a region/acceptable ping). I blocked southwest NA/EU/SA servers in CS:GO because I consistently got higher than 120 ping to southwest NA, and since I was blocking those servers already I might as well block all the others around the world. This caused me to abandon a few matches before I remembered I had regions blocked for CS:GO MM.

I find it strange they, in my experience, locked the motion blur strength cvar, but didn't lock motion blur. Using transparent viewmodels on your HUD requires you to enable motion blur, but you can set the strength to 0 so it doesn't really do anything. But in MM it's one or the other.

Also there needs to be an accept button or something (in addition to being able to choose a region/acceptable ping). I blocked southwest NA/EU/SA servers in CS:GO because I consistently got higher than 120 ping to southwest NA, and since I was blocking those servers already I might as well block all the others around the world. This caused me to abandon a few matches before I remembered I had regions blocked for CS:GO MM.
76
#76
2 Frags +

I dont want to have to restart tf2 to play scout after matchmaking, I should be allowed to change settings outside of MM

I dont want to have to restart tf2 to play scout after matchmaking, I should be allowed to change settings outside of MM
77
#77
1 Frags +

Fixed view models, abandons, hackers, no server localization, and a fucking PAYLOAD map.

""""""""""""""competitive""""""""""""""""

Fixed view models, abandons, hackers, no server localization, and a fucking PAYLOAD map.

""""""""""""""competitive""""""""""""""""
78
#78
6 Frags +

today my 6 stack got put against a European 6 stack in a Chile server, id prefer if that didn't happen

today my 6 stack got put against a European 6 stack in a Chile server, id prefer if that didn't happen
79
#79
-4 Frags +

I personally think payload is fine in 6s. It lacks the skill ceiling of 5cp but most people aren't capable of taking advantage of that anyway.

I personally think payload is fine in 6s. It lacks the skill ceiling of 5cp but most people aren't capable of taking advantage of that anyway.
80
#80
2 Frags +

Payload would be fine in MM if you could fucking choose what maps you want to play.

Payload would be fine in MM if you could fucking choose what maps you want to play.
81
#81
5 Frags +

When you get 30 Kills and get no medal and everyone else gets 12 kills and get a medal...

When you get 30 Kills and get no medal and everyone else gets 12 kills and get a medal...
82
#82
7 Frags +

a full year of betatesting and 0 response to feedback on release

but hey they fixed casual lol

a full year of betatesting and 0 response to feedback on release

but hey they fixed casual lol
83
#83
1 Frags +

i keep getting put into maps i don't check on the map list in casual. like i got swiftwater 4 times in a row and i unchecked it before i searched every time.

i keep getting put into maps i don't check on the map list in casual. like i got swiftwater 4 times in a row and i unchecked it before i searched every time.
84
#84
-1 Frags +

Was in a competitive 6 stack with 1 EU player. Took us 5 minutes to find a server and it was a spanish server every time. We lost all of those matches cause 5/6 of us had 150 ping.

I'd rather wait 10 mins to find a server that is best for the majority of the players and have an internet-wise balanced game, then get put in a euro server and lose everytime because 5/6 of us are 1 second in the past

Was in a competitive 6 stack with 1 EU player. Took us 5 minutes to find a server and it was a spanish server every time. We lost all of those matches cause 5/6 of us had 150 ping.

I'd rather wait 10 mins to find a server that is best for the majority of the players and have an internet-wise balanced game, then get put in a euro server and lose everytime because 5/6 of us are 1 second in the past
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