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Bonus Ducks Config
posted in Customization
1
#1
0 Frags +

The config was named Bonus Ducks after my Steam username, Lad Duck.
And now, I present to you, the Bonus Ducks Config: http://pastebin.com/R13NbNM9
The config will also be pasted directly at the very bottom of this post.

I was inspired to make this config after seeing how outdated Chris's Config is. So, I started with his as a base and expanded, and stole commands from most all of the popular configs, and some lesser known configs, added more commands that I had never seen them use before, and out came the Bonus Ducks config.

And now for the direct paste of the config:

// Customizing settings:
// In order to customize settings, you need to know what numbers to use.
// Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on)
// However, this can vary for some settings (such as rootlod or mat_queue_mode)
// -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best
// what is best for your machine and sets it for you.
// As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would
// be 3

// This config takes away much of TF2's glamor without taking away it's style. This config is compatible with
// both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this
// config is aimed towards people who want the most FPS and therefore play in dx8

// This config does not work in Matchmaking for TF2, it will crash your game.

//Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers)
cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0 // Disables ragdoll physics
g_ragdoll_fadespeed 0 //How quickly ragdolls fade
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0 //Ragdolls sleep after this time
violence_agibs 0 // Disables alien gibs
violence_hgibs 0 // Disables human gibs
violence_hblood 0 // Disables human blood
violence_ablood 0 // Disables alien blood

//Model detail (0=high;1=medium;2=low)
r_rootlod 2 // Sets the highest level of detail will go to
r_lod 2 // Sets level of detail
r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people
mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM
mp_usehwmvcds 0
lod_TransitionDist 0

//Textures
mat_filterlightmaps 0
mat_filtertextures 0
mat_picmip -1
mat_trilinear 1
mat_compressedtextures 1
mat_mipmaptextures 1
mat_bumpmap 0
mat_fastbump 1
// ** NOTES ABOUT TEXTURES **
// I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some
// Have even reported that there's no FPS difference between running on Very High textures and Low textures.
// That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures.

//Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas)
mat_wateroverlaysize 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_forcewaterleaf 0
cl_show_splashes 0

// Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on)
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

//Antialiasing (1-0; wreaks havoc on your FPS)
mat_antialias 0
mat_aaquality 0

//Shader detail (1-0)
mat_reducefillrate 1

//Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles
as possible)
//Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes
mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun
r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same
tf_particles_disable_weather 1 //Disables weather like snow/rain
mat_reduceparticles 1
r_threaded_particles 1
r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate
of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it

//Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8)
mat_debug_autoexposure 0
mat_debug_bloom 0
mat_specular 0 // Makes ubers non-shiny
mat_fastspecular 1
mat_hdr_level 0
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_disable_fancy_blending 1 // Disables fancy blending
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_filterlightmaps 0
mat_disable_bloom 1 // Disables bloom
mat_bloomscale 0
mat_force_bloom 0
mat_parallaxmap 0
r_dynamic 0
r_lightaverage 0
r_worldlightmin 0
r_worldlights 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_dopixelvisibility 0
r_ambientboost 0
r_ambientfactor 1
r_dopixelvisibility 0
cl_new_impact_effects 0
mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag
r_occlusion 0
mat_colorcorrection 0 // Disables color correction
r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm.

//Facial Features (1-0; this can make them look creepy, but it's a small fps boost.)
r_eyes 0 // Disables eyes
r_flex 0 // Disables face flexing
r_teeth 0 // Disables teeth

//Ropes (1-0)
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_smooth 0
rope_shake 0
rope_collide 0
r_ropetranslucent 0

//Misc (1-0)
muzzleflash_light 0 // Muzzle flashes
cl_ejectbrass 0 // No bullet shells
mat_clipz 1 // Reduces some useless things that go flying around
cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU
sv_forcepreload 1 // Server-side command of the command above
cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats)
r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps)
fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one
cl_phys_props_enable 0 // Physics props
cl_phys_props_max 0 // Max physics props
props_break_max_pieces 0 // Max break pieces for props
r_propsmaxdist 0 // Max distance for props
mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode
r_pixelfog 1 (fog, only noticeable in dx9)

// Config last updated: 6/29/16

echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo "BonusDucksCfg loaded"
echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"

The config was named Bonus Ducks after my Steam username, Lad Duck.
And now, I present to you, the Bonus Ducks Config: http://pastebin.com/R13NbNM9
The config will also be pasted directly at the very bottom of this post.

I was inspired to make this config after seeing how outdated Chris's Config is. So, I started with his as a base and expanded, and stole commands from most all of the popular configs, and some lesser known configs, added more commands that I had never seen them use before, and out came the Bonus Ducks config.

And now for the direct paste of the config:

// Customizing settings:
// In order to customize settings, you need to know what numbers to use.
// Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on)
// However, this can vary for some settings (such as rootlod or mat_queue_mode)
// -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best
// what is best for your machine and sets it for you.
// As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would
// be 3

// This config takes away much of TF2's glamor without taking away it's style. This config is compatible with
// both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this
// config is aimed towards people who want the most FPS and therefore play in dx8

// This config does not work in Matchmaking for TF2, it will crash your game.

//Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers)
cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0 // Disables ragdoll physics
g_ragdoll_fadespeed 0 //How quickly ragdolls fade
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0 //Ragdolls sleep after this time
violence_agibs 0 // Disables alien gibs
violence_hgibs 0 // Disables human gibs
violence_hblood 0 // Disables human blood
violence_ablood 0 // Disables alien blood

//Model detail (0=high;1=medium;2=low)
r_rootlod 2 // Sets the highest level of detail will go to
r_lod 2 // Sets level of detail
r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people
mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM
mp_usehwmvcds 0
lod_TransitionDist 0

//Textures
mat_filterlightmaps 0
mat_filtertextures 0
mat_picmip -1
mat_trilinear 1
mat_compressedtextures 1
mat_mipmaptextures 1
mat_bumpmap 0
mat_fastbump 1
// ** NOTES ABOUT TEXTURES **
// I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some
// Have even reported that there's no FPS difference between running on Very High textures and Low textures.
// That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures.

//Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas)
mat_wateroverlaysize 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_forcewaterleaf 0
cl_show_splashes 0

// Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on)
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

//Antialiasing (1-0; wreaks havoc on your FPS)
mat_antialias 0
mat_aaquality 0

//Shader detail (1-0)
mat_reducefillrate 1

//Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles
as possible)
//Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes
mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun
r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same
tf_particles_disable_weather 1 //Disables weather like snow/rain
mat_reduceparticles 1
r_threaded_particles 1
r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate
of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it

//Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8)
mat_debug_autoexposure 0
mat_debug_bloom 0
mat_specular 0 // Makes ubers non-shiny
mat_fastspecular 1
mat_hdr_level 0
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_disable_fancy_blending 1 // Disables fancy blending
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_filterlightmaps 0
mat_disable_bloom 1 // Disables bloom
mat_bloomscale 0
mat_force_bloom 0
mat_parallaxmap 0
r_dynamic 0
r_lightaverage 0
r_worldlightmin 0
r_worldlights 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_dopixelvisibility 0
r_ambientboost 0
r_ambientfactor 1
r_dopixelvisibility 0
cl_new_impact_effects 0
mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag
r_occlusion 0
mat_colorcorrection 0 // Disables color correction
r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm.

//Facial Features (1-0; this can make them look creepy, but it's a small fps boost.)
r_eyes 0 // Disables eyes
r_flex 0 // Disables face flexing
r_teeth 0 // Disables teeth

//Ropes (1-0)
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_smooth 0
rope_shake 0
rope_collide 0
r_ropetranslucent 0

//Misc (1-0)
muzzleflash_light 0 // Muzzle flashes
cl_ejectbrass 0 // No bullet shells
mat_clipz 1 // Reduces some useless things that go flying around
cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU
sv_forcepreload 1 // Server-side command of the command above
cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats)
r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps)
fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one
cl_phys_props_enable 0 // Physics props
cl_phys_props_max 0 // Max physics props
props_break_max_pieces 0 // Max break pieces for props
r_propsmaxdist 0 // Max distance for props
mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode
r_pixelfog 1 (fog, only noticeable in dx9)

// Config last updated: 6/29/16

echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo "BonusDucksCfg loaded"
echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
2
#2
3 Frags +

yes

yes
3
#3
2 Frags +

so what does this offer that's so different from all of the other ones? if you don't mind me asking

so what does this offer that's so different from all of the other ones? if you don't mind me asking
4
#4
25 Frags +

dude i can't choose between chris's maxframes, comanglia's config, gab's config, the bonus duck config, rhapsody's config or evove's
too many configs that look and feel exactly the same

dude i can't choose between chris's maxframes, comanglia's config, gab's config, the bonus duck config, rhapsody's config or evove's
too many configs that look and feel exactly the same
5
#5
16 Frags +

Helo This is epic I like duks and I like configfs and I like echo statements if u could add more Echos so tat way I can feel valid wen use Im make sure all French Stabers have this and use it I dont care if the other configers get jealous that All French Spyes have use this config but im make Sure all use so Please make sure to Keep up the Good work and forever Echo ur statements

For the Bonus Ducks,
Kernel Dagger Rider
Kernel of the French Assassins

Helo This is epic I like duks and I like configfs and I like echo statements if u could add more Echos so tat way I can feel valid wen use Im make sure all French Stabers have this and use it I dont care if the other configers get jealous that All French Spyes have use this config but im make Sure all use so Please make sure to Keep up the Good work and forever Echo ur statements

For the Bonus Ducks,
Kernel Dagger Rider
Kernel of the French Assassins
6
#6
2 Frags +

one of these times they'll actually compare benchmarks and real progress will begin, probably just after valve optimizes their game

one of these times they'll actually compare benchmarks and real progress will begin, probably just after valve optimizes their game
7
#7
5 Frags +
GoofyGorillaone of these times they'll actually compare benchmarks and real progress will begin, probably just after valve optimizes their game

you mean they'll post benchmarks and then it'll turn out comanglia's still performs way better and then they'll backpedal and say that their fps config isn't an fps config but a graphics config to make it look better in some cases which you can just get by turning up the ingame settings?

one day maybe!

Show Content
ALSO HOLY POOP WHY WOULD YOU PASTE THE CONFIG IN YOUR POST, THESE THINGS ARE CALLED SPOILERS, USE THEM
[quote=GoofyGorilla]one of these times they'll actually compare benchmarks and real progress will begin, probably just after valve optimizes their game[/quote]
you mean they'll post benchmarks and then it'll turn out comanglia's still performs way better and then they'll backpedal and say that their fps config isn't an fps config but a graphics config to make it look better in some cases which you can just get by turning up the ingame settings?

one day maybe!

[spoiler][b]ALSO HOLY POOP WHY WOULD YOU PASTE THE CONFIG IN YOUR POST, THESE THINGS ARE CALLED SPOILERS, USE THEM[/b][/spoiler]
8
#8
2 Frags +
joshuawnecho "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo Helo This is epic I like duks and I like configfs and I like echo statements if u could add more Echos so tat way I echo can feel valid wen use Im make sure all French Stabers have this and use it I dont care if the other configers get echo jealous that All French Spyes have use this config but im make Sure all use so Please make sure to Keep up the echo Good work and forever Echo ur statements

echo For the Bonus Ducks,
echo Kernel Dagger Rider
echo Kernel of the French Assassins
echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"

there u go

[quote=joshuawn]echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo Helo This is epic I like duks and I like configfs and I like echo statements if u could add more Echos so tat way I echo can feel valid wen use Im make sure all French Stabers have this and use it I dont care if the other configers get echo jealous that All French Spyes have use this config but im make Sure all use so Please make sure to Keep up the echo Good work and forever Echo ur statements

echo For the Bonus Ducks,
echo Kernel Dagger Rider
echo Kernel of the French Assassins
echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"[/quote]

there u go
9
#9
17 Frags +

why does everyone want to be comanglia now

why does everyone want to be comanglia now
10
#10
5 Frags +

Hi I too know what backspace and ctrl+c are. Can you please check out my config I love you long time

Hi I too know what backspace and ctrl+c are. Can you please check out my config I love you long time
11
#11
0 Frags +

why not just use one of the already existing configs? this does the exact same thing, it just has your name on it

why not just use one of the already existing configs? this does the exact same thing, it just has your name on it
12
#12
5 Frags +
SmesiWhy is everyone trying to do a fps config now
[quote=Smesi]Why is everyone trying to do a fps config now[/quote]
13
#13
8 Frags +

do I not update mine enough or something?

also pls benchmarks + screenshots.

do I not update mine enough or something?

also pls benchmarks + screenshots.
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