LadDuck
Account Details
SteamID64 76561198167610049
SteamID3 [U:1:207344321]
SteamID32 STEAM_0:1:103672160
Country United States
Signed Up June 29, 2016
Last Posted August 12, 2018 at 10:51 PM
Posts 4 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#3 Yaeng LFT Mid Open Demo in Recruitment (looking for team)

He's chill, adds personality to a team, and keeps teams in focus during games. He has his mind set on getting better, and improving each team he's on to perform at their maximum level of performance. Great guy, great skills, great personality. Pick him up

posted about 5 years ago
#3343 HUD editing: short questions, quick answers in Customization
BoboTheSexyBearLadDuckI've got a question. I'm looking to change the PlayerStatusHealthValue text color, so I did. I change fgcolor in every place I found that was associated with the text, but whenever it goes in to under half health or I get buffed (and it changes color for the buffed or under half health), whenever it goes back to normal from the state, it goes to White. Is there anything I can do about this or is it just something I'll have to live with?
You need to go into your hud directory, open the "scripts" folder and then open the file called "HudAnimation".

After you've done that, you have to find the line "Health Bonus Pulse", under this section you need to find the line
"Animate PlayerStatusHealthValueTarget" and change the FgColor to whatever you like your buffed health to be.

Now you have to do the same for "Health Dying Pulse", this time is for low hp.

Hopefully I was clear enough!

I am aware of the script files, but I don't think you fully understood my problem.
My problem is that after I'm hurt below that halfway mark or if I have been buffed, when it returns to the default health it returns to the color white, regardless of the color that PlayerStatusHealthValue is initially set to, or the buffed or hurt text is set to.
Thank you for your answer regardless.

posted about 7 years ago
#3341 HUD editing: short questions, quick answers in Customization

I've got a question. I'm looking to change the PlayerStatusHealthValue text color, so I did. I change fgcolor in every place I found that was associated with the text, but whenever it goes in to under half health or I get buffed (and it changes color for the buffed or under half health), whenever it goes back to normal from the state, it goes to White. Is there anything I can do about this or is it just something I'll have to live with?

posted about 7 years ago
#1 Bonus Ducks Config in Customization

The config was named Bonus Ducks after my Steam username, Lad Duck.
And now, I present to you, the Bonus Ducks Config: http://pastebin.com/R13NbNM9
The config will also be pasted directly at the very bottom of this post.

I was inspired to make this config after seeing how outdated Chris's Config is. So, I started with his as a base and expanded, and stole commands from most all of the popular configs, and some lesser known configs, added more commands that I had never seen them use before, and out came the Bonus Ducks config.

And now for the direct paste of the config:

// Customizing settings:
// In order to customize settings, you need to know what numbers to use.
// Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on)
// However, this can vary for some settings (such as rootlod or mat_queue_mode)
// -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best
// what is best for your machine and sets it for you.
// As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would
// be 3

// This config takes away much of TF2's glamor without taking away it's style. This config is compatible with
// both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this
// config is aimed towards people who want the most FPS and therefore play in dx8

// This config does not work in Matchmaking for TF2, it will crash your game.

//Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers)
cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0 // Disables ragdoll physics
g_ragdoll_fadespeed 0 //How quickly ragdolls fade
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0 //Ragdolls sleep after this time
violence_agibs 0 // Disables alien gibs
violence_hgibs 0 // Disables human gibs
violence_hblood 0 // Disables human blood
violence_ablood 0 // Disables alien blood

//Model detail (0=high;1=medium;2=low)
r_rootlod 2 // Sets the highest level of detail will go to
r_lod 2 // Sets level of detail
r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people
mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM
mp_usehwmvcds 0
lod_TransitionDist 0

//Textures
mat_filterlightmaps 0
mat_filtertextures 0
mat_picmip -1
mat_trilinear 1
mat_compressedtextures 1
mat_mipmaptextures 1
mat_bumpmap 0
mat_fastbump 1
// ** NOTES ABOUT TEXTURES **
// I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some
// Have even reported that there's no FPS difference between running on Very High textures and Low textures.
// That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures.

//Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas)
mat_wateroverlaysize 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_forcewaterleaf 0
cl_show_splashes 0

// Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on)
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

//Antialiasing (1-0; wreaks havoc on your FPS)
mat_antialias 0
mat_aaquality 0

//Shader detail (1-0)
mat_reducefillrate 1

//Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles
as possible)
//Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes
mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun
r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same
tf_particles_disable_weather 1 //Disables weather like snow/rain
mat_reduceparticles 1
r_threaded_particles 1
r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate
of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it

//Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8)
mat_debug_autoexposure 0
mat_debug_bloom 0
mat_specular 0 // Makes ubers non-shiny
mat_fastspecular 1
mat_hdr_level 0
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_disable_fancy_blending 1 // Disables fancy blending
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_filterlightmaps 0
mat_disable_bloom 1 // Disables bloom
mat_bloomscale 0
mat_force_bloom 0
mat_parallaxmap 0
r_dynamic 0
r_lightaverage 0
r_worldlightmin 0
r_worldlights 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_dopixelvisibility 0
r_ambientboost 0
r_ambientfactor 1
r_dopixelvisibility 0
cl_new_impact_effects 0
mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag
r_occlusion 0
mat_colorcorrection 0 // Disables color correction
r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm.

//Facial Features (1-0; this can make them look creepy, but it's a small fps boost.)
r_eyes 0 // Disables eyes
r_flex 0 // Disables face flexing
r_teeth 0 // Disables teeth

//Ropes (1-0)
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_smooth 0
rope_shake 0
rope_collide 0
r_ropetranslucent 0

//Misc (1-0)
muzzleflash_light 0 // Muzzle flashes
cl_ejectbrass 0 // No bullet shells
mat_clipz 1 // Reduces some useless things that go flying around
cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU
sv_forcepreload 1 // Server-side command of the command above
cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats)
r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps)
fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one
cl_phys_props_enable 0 // Physics props
cl_phys_props_max 0 // Max physics props
props_break_max_pieces 0 // Max break pieces for props
r_propsmaxdist 0 // Max distance for props
mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode
r_pixelfog 1 (fog, only noticeable in dx9)

// Config last updated: 6/29/16

echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo "BonusDucksCfg loaded"
echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"

posted about 7 years ago