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Golden Cap replacement Brainstorm.
1
#1
0 Frags +

Just thinking of some ideas that could possibly work better than the GC system we have now, I think the only thing that golden caps have going for them is the hype factor for spectators, as well as I suppose the easy point dispersal for officials.

Could something like a silver cap work? Or perhaps added time (10/12/15? mins) to see who can get the most points during that time. Just seems like one round is not very fitting for deciding the victor, especially if you get wiped on midfights. I understand that top teams should not be wiping at mid, and that keeping your cool under pressure is part of the skill of the game, but even just a bo3 rounds with a time limit on each round? This is just a brainstorm but perhaps some leniency is needed to allow fair results, especially in the lower divs.

Just thinking of some ideas that could possibly work better than the GC system we have now, I think the only thing that golden caps have going for them is the hype factor for spectators, as well as I suppose the easy point dispersal for officials.

Could something like a silver cap work? Or perhaps added time (10/12/15? mins) to see who can get the most points during that time. Just seems like one round is not very fitting for deciding the victor, especially if you get wiped on midfights. I understand that top teams should not be wiping at mid, and that keeping your cool under pressure is part of the skill of the game, but even just a bo3 rounds with a time limit on each round? This is just a brainstorm but perhaps some leniency is needed to allow fair results, especially in the lower divs.
2
#2
-21 Frags +
DollyOr perhaps added time (10/12/15? mins) to see who can get the most points during that time.

What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.

[quote=Dolly]Or perhaps added time (10/12/15? mins) to see who can get the most points during that time. [/quote]

What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.
3
#3
14 Frags +

Golden Cap used to have a time limit (10 mins maybe, not sure). If neither team capped last, the one who has mid wins. I think adding a time limit back would just cause more park-the-bus on 2nd or even mid.
Also I don't think giving a win to the team with more points is a good idea.

Golden Cap used to have a time limit (10 mins maybe, not sure). If neither team capped last, the one who has mid wins. I think adding a time limit back would just cause more park-the-bus on 2nd or even mid.
Also I don't think giving a win to the team with more points is a good idea.
4
#4
30 Frags +

I never really though the golden cap format was an issue, is this a thing a lot of people dislike?

I never really though the golden cap format was an issue, is this a thing a lot of people dislike?
5
#5
0 Frags +

I could almost agree with a win-by-2-rounds scenario during "golden cap" time, but the problem is the park-the-bus strategy that sometimes comes into play. However, if there was a round-reset if the round isn't won in 10 minutes, that would incentivize defense to go all-out which limits their need to push, thus they employ the park the bus strategy and this could be either positive or negative in the outcome of players giving their best shot pushing/defending.

Parking-the-bus stagnates the game in golden cap, but if there was a scenario where golden cap rules are in effect, but you need to win 2 golden cap rounds out of 3, it would almost obligate parking-the-bus, but allow for more opportunities to redeem with a clean midfight. Gives teams a full chance to fix their mistakes, and the limit would be a 30 minute "golden cap" tournament-config, assuming whoever won mid just turtle'd the map and it went 1-1 for the first 20 minutes.

I could almost agree with a win-by-2-rounds scenario during "golden cap" time, but the problem is the park-the-bus strategy that sometimes comes into play. However, if there was a round-reset if the round isn't won in 10 minutes, that would incentivize defense to go all-out which limits their need to push, thus they employ the park the bus strategy and this could be either positive or negative in the outcome of players giving their best shot pushing/defending.

Parking-the-bus stagnates the game in golden cap, but if there was a scenario where golden cap rules are in effect, but you need to win 2 golden cap rounds out of 3, it would almost obligate parking-the-bus, but allow for more opportunities to redeem with a clean midfight. Gives teams a full chance to fix their mistakes, and the limit would be a 30 minute "golden cap" tournament-config, assuming whoever won mid just turtle'd the map and it went 1-1 for the first 20 minutes.
6
#6
6 Frags +

I've thought about that too. Whereas in a Best-Of match it's needed to have a clear winner, I still don't see the purpose to have it in the regular season (ETF2L). I see no problem in just having a draw.

The only thing i've thought that could substitute the GC was something similar to what football did with golden goal.
Since the major problem with the GC is that the final point may have been just luck, I'd add an overtime (like you said) in which time the teams can score more then 1 point. If in the determined time the score is still tie then you go with the golden cap. The only problem i see with this is that this method can expand times even more (and therefore it's more tiring).
So: 30 mins limit => 10/12(?!) mins more => GC

I've thought about that too. Whereas in a Best-Of match it's needed to have a clear winner, I still don't see the purpose to have it in the regular season (ETF2L). I see no problem in just having a draw.

The only thing i've thought that could substitute the GC was something similar to what football did with golden goal.
Since the major problem with the GC is that the final point may have been just luck, I'd add an overtime (like you said) in which time the teams can score more then 1 point. If in the determined time the score is still tie then you go with the golden cap. The only problem i see with this is that this method can expand times even more (and therefore it's more tiring).
So: 30 mins limit => 10/12(?!) mins more => GC
7
#7
7 Frags +
AquilaDollyOr perhaps added time (10/12/15? mins) to see who can get the most points during that time.
What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.

Rounds

[quote=Aquila][quote=Dolly]Or perhaps added time (10/12/15? mins) to see who can get the most points during that time. [/quote]

What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.[/quote]

Rounds
8
#8
5 Frags +

I think golden cap works just fine. Much like how extra time works in football (soccer) matches if they're tied. Nothing inherently wrong or "anti competitive" about it.

I think golden cap works just fine. Much like how extra time works in football (soccer) matches if they're tied. Nothing inherently wrong or "anti competitive" about it.
9
#9
12 Frags +
Kaneco...Much like how extra time works in football (soccer) matches if they're tied...

In extra time teams can score more than one goal. You mean GC works more like Golden Goal (old football rules) or penalty shootout.

[quote=Kaneco]...Much like how extra time works in football (soccer) matches if they're tied...[/quote]
In extra time teams can score more than one goal. You mean GC works more like Golden Goal (old football rules) or penalty shootout.
10
#10
-4 Frags +
cirloKaneco...Much like how extra time works in football (soccer) matches if they're tied...In extra time teams can score more than one goal. You mean GC works more like Golden Goal (old football rules) or penalty shootout.

I meant as a way to untie the match, but yeah. (and it is in no way similar to penalty shootout which is pretty much a lottery) But, now that you talk about it, would be cool to have a golden cap with no winlimit but timelimit 10, that would probably be a good change.

[quote=cirlo][quote=Kaneco]...Much like how extra time works in football (soccer) matches if they're tied...[/quote]
In extra time teams can score more than one goal. You mean GC works more like Golden Goal (old football rules) or penalty shootout.[/quote]

I meant as a way to untie the match, but yeah. (and it is in no way similar to penalty shootout which is pretty much a lottery) But, now that you talk about it, would be cool to have a golden cap with no winlimit but timelimit 10, that would probably be a good change.
11
#11
-5 Frags +
AquilaDollyOr perhaps added time (10/12/15? mins) to see who can get the most points during that time.
What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.

you're trolling right?

[quote=Aquila][quote=Dolly]Or perhaps added time (10/12/15? mins) to see who can get the most points during that time. [/quote]

What do you mean by points? Kills or Scoreboard points? Because scoreboard points are pretty flawed (2 points for a BS, HSK etc) I could see teams just running offclasses to get the most of them.[/quote]

you're trolling right?
12
#12
15 Frags +

no need for a replacement. if your team cant figure out you absolutely cannot wipe (w/o killing their med) on golden cap mid you deserve to lose.

no need for a replacement. if your team cant figure out you absolutely cannot wipe (w/o killing their med) on golden cap mid you deserve to lose.
13
#13
-6 Frags +

What about making the mid sort of a KOTH map where you keep fighting for it until time runs out.

What about making the mid sort of a KOTH map where you keep fighting for it until time runs out.
14
#14
6 Frags +

OP never really explained what was wrong with golden cap in the first place. You're out of time and you've still drawn, so you need a tie-breaker and you need a fast one. Golden cap seems a fair compromise; one extra round to make the score uneven. The only thing worth considering is going even shorter. First to cap mid on the golden cap round, or whoever owns mid at the end of the maptime gets half a round.

OP never really explained what was wrong with golden cap in the first place. You're out of time and you've still drawn, so you need a tie-breaker and you need a fast one. Golden cap seems a fair compromise; one extra round to make the score uneven. The only thing worth considering is going even shorter. First to cap mid on the golden cap round, or whoever owns mid at the end of the maptime gets half a round.
15
#15
1 Frags +
Dolly Rounds

Thanks for clarifying, sorry, I realized literally as soon as I made the post. was pretty stupid of me lol

[quote=Dolly] Rounds[/quote]

Thanks for clarifying, sorry, I realized literally as soon as I made the post. was pretty stupid of me lol
16
#16
10 Frags +

I personally like golden caps a lot. It brings out the best of both teams.

I personally like golden caps a lot. It brings out the best of both teams.
17
#17
24 Frags +

What if each team selected a representative, the two representitives came to the mid point and did a best of 5 in the rock paper scissors taunt.

What if each team selected a representative, the two representitives came to the mid point and did a best of 5 in the rock paper scissors taunt.
18
#18
15 Frags +
ElepimpWhat if each team selected a representative, the two representitives came to the mid point and did a best of 5 in the rock paper scissors taunt.

Sounds pretty stalemate-y

[quote=Elepimp]What if each team selected a representative, the two representitives came to the mid point and did a best of 5 in the rock paper scissors taunt.[/quote]
Sounds pretty stalemate-y
19
#19
4 Frags +
Smyther...whoever owns mid at the end of the maptime gets half a round.

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

[quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.
20
#20
2 Frags +
SideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?

[quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?
21
#21
1 Frags +
SmytherOP never really explained what was wrong with golden cap in the first place. You're out of time and you've still drawn, so you need a tie-breaker and you need a fast one. Golden cap seems a fair compromise; one extra round to make the score uneven. The only thing worth considering is going even shorter. First to cap mid on the golden cap round, or whoever owns mid at the end of the maptime gets half a round.

What's wrong with golden cap is that it seems like incredibly inefficient way to determine the winner, since for half an hour no team has gotten more rounds than the other, so to me just having one round to sum up upto 8 rounds in normal time seems a bit flimsy and decisive as it should be

[quote=Smyther]OP never really explained what was wrong with golden cap in the first place. You're out of time and you've still drawn, so you need a tie-breaker and you need a fast one. Golden cap seems a fair compromise; one extra round to make the score uneven. The only thing worth considering is going even shorter. First to cap mid on the golden cap round, or whoever owns mid at the end of the maptime gets half a round.[/quote]

What's wrong with golden cap is that it seems like incredibly inefficient way to determine the winner, since for half an hour no team has gotten more rounds than the other, so to me just having one round to sum up upto 8 rounds in normal time seems a bit flimsy and decisive as it should be
22
#22
0 Frags +
SentinelSideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.

[quote=Sentinel][quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?[/quote]

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.
23
#23
-1 Frags +
DavidTheWinSentinelSideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.

then make a server plugin?

[quote=DavidTheWin][quote=Sentinel][quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?[/quote]

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.[/quote]
then make a server plugin?
24
#24
1 Frags +
SideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

What is the incentive to risk a push into 2nd or last when you could sit on mid with a Heavy/Sentry Gun?

I'd much rather do the 10-15 minute round timer that resets the midfight when ran down since it forces people to move.

[quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

What is the incentive to risk a push into 2nd or last when you could sit on mid with a Heavy/Sentry Gun?

I'd much rather do the 10-15 minute round timer that resets the midfight when ran down since it forces people to move.
25
#25
0 Frags +
razeDavidTheWinSentinelSideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.
then make a server plugin?

You can't restrict the comp with a plugin. If you do so you restrict even more the playerbase and potential future comp players. We've to still be the same exact game that is played in pubs or whatever.

[quote=raze][quote=DavidTheWin][quote=Sentinel][quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?[/quote]

You mean the stuff we've used on stream recently? Aside from using data from logs.tf it has nothing to do with the logs.tf service and isn't in the kind of position to be deciding the outcome of matches across ETF2L.[/quote]
then make a server plugin?[/quote]
You can't restrict the comp with a plugin. If you do so you restrict even more the playerbase and potential future comp players. We've to still be the same exact game that is played in pubs or whatever.
26
#26
1 Frags +

Why not just make the round time 2 or 3 minutes instead of 10 minutes during a golden cap? If you don't push after winning the mid fight, the other team gets an equal chance to wipe you on mid after 3 minutes. This would force a decision, which should be the objective of a tiebreaker, right? This could happen a few times, but at some point a team will wipe or one medic will survive and the other won't, unless a point changes hands.

Why not just make the round time 2 or 3 minutes instead of 10 minutes during a golden cap? If you don't push after winning the mid fight, the other team gets an equal chance to wipe you on mid after 3 minutes. This would force a decision, which should be the objective of a tiebreaker, right? This could happen a few times, but at some point a team will wipe or one medic will survive and the other won't, unless a point changes hands.
27
#27
4 Frags +
razethen make a server plugin?

Aside from cirlos point it's not as easy as just "make a server plugin"

[quote=raze]then make a server plugin?[/quote]

Aside from cirlos point it's not as easy as just "make a server plugin"
28
#28
0 Frags +
SentinelSideshowSmyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?

Or the better team just pushes last?

[quote=Sentinel][quote=Sideshow][quote=Smyther]...whoever owns mid at the end of the maptime gets half a round.[/quote]

I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.[/quote]

It would be cool since it rewards map control.

Well since the new advanced stats thing is out, why not go a step further and reward the tie breaker point to the team that controlled the map longer during the regular time match? A simple example would be, for the duration of the regular map time, blu is pushed back to their second/last for most of the time, red finally manages to score a round but blu retaliates with a fast round. The timer ends, the score is 1-1 but red gets the win because they were in control of mid/blu's second for so long.

Would this be possible with the advanced logs and would it be non aids or would it encourage turtling on mid/the opponent's second?[/quote]

Or the better team just pushes last?
29
#29
1 Frags +
DollyWhat's wrong with golden cap is that it seems like incredibly inefficient way to determine the winner, since for half an hour no team has gotten more rounds than the other, so to me just having one round to sum up upto 8 rounds in normal time seems a bit flimsy and decisive as it should be

No sale.

You've had half an hour to take more rounds than them. Now you're given one last round and you still can't take one off them? You have no argument in this case, in my eyes, for complaining that the loss is now unfair. It might seem coin flippy when you only look at the golden cap, but you have to include the context that after half an hour you're still on a stalemate after failing to use the time better than your opponent.

I don't know why association football goes with extra time rather than golden goal; maybe it's a TV time slots thing, but even there, if the teams are even at the end, they go to the most coin-flippy thing of all; penalty shootouts. That's like using 6 class-to-class battle royal mge rounds to decide the match.

[quote=Dolly]What's wrong with golden cap is that it seems like incredibly inefficient way to determine the winner, since for half an hour no team has gotten more rounds than the other, so to me just having one round to sum up upto 8 rounds in normal time seems a bit flimsy and decisive as it should be[/quote]
No sale.

You've had half an hour to take more rounds than them. Now you're given one last round and you still can't take one off them? You have no argument in this case, in my eyes, for complaining that the loss is now unfair. It might seem coin flippy when you only look at the golden cap, but you have to include the context that after half an hour you're still on a stalemate after failing to use the time better than your opponent.

I don't know why association football goes with extra time rather than golden goal; maybe it's a TV time slots thing, but even there, if the teams are even at the end, they go to the most coin-flippy thing of all; penalty shootouts. That's like using 6 class-to-class battle royal mge rounds to decide the match.
30
#30
5 Frags +

First of all golden cap with no timelimit like it is now is retarded. I mean the teams are supposed to be evenly matched and now they're going to play extra careful. There's no way an "overtime"/tiebraker that takes longer than the the rest of the match makes sense. Also anything without a timelimit does not make sense at all, why would you make infinite match length an option?

If you want to avoid having one mid loss decide the game just use timelimit 10 and windifference 2.
If you get wiped twice you really can't argue that you deserved to win.

First of all golden cap with no timelimit like it is now is retarded. I mean the teams are supposed to be evenly matched and now they're going to play extra careful. There's no way an "overtime"/tiebraker that takes longer than the the rest of the match makes sense. Also anything without a timelimit does not make sense at all, why would you make infinite match length an option?

If you want to avoid having one mid loss decide the game just use timelimit 10 and windifference 2.
If you get wiped twice you really can't argue that you deserved to win.
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