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TF2 update for 5/11/16
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
- New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps

Rumor has it:

- Strings, and some GC protobuf changes for developers: https://github.com/SteamDatabase/GameTracking/commit/da4b13dbad940c31230037c2a94994a2a95c5e28

- Here's an early peek at the item schema update with all of the Mayflower Case items: https://github.com/SteamDatabase/SteamTracking/commit/a01f2148ea3c647bc5a0eaa154fa271bbbae4b5b

- Size is close to 100 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
- New community cosmetics case with 14 items
- Fixed weapons not playing idle animations when cl_autoreload was set to 1
- Fixed team Spectator using the wrong name in tournament mode
- Fixed occasionally getting the wrong output for the nextmap command
- Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
- Fixed the SMG firing tracers for every bullet while Focus is activated
- Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
- Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
- Players can no longer change teams in Mannpower Mode
- Updated tc_hydro and ctf_2fort to fix a problem with cubemaps[/quote]

Rumor has it:

- Strings, and some GC protobuf changes for developers: https://github.com/SteamDatabase/GameTracking/commit/da4b13dbad940c31230037c2a94994a2a95c5e28

- Here's an early peek at the item schema update with all of the Mayflower Case items: https://github.com/SteamDatabase/SteamTracking/commit/a01f2148ea3c647bc5a0eaa154fa271bbbae4b5b

- Size is close to 100 MB
2
#2
24 Frags +

2fort update we've all been waiting for

PogChamp

2fort update we've all been waiting for

PogChamp
3
#3
127 Frags +

is this what b4nny's visit brought us?

is this what b4nny's visit brought us?
4
#4
40 Frags +

welcome back wickedplayer494!!!

welcome back wickedplayer494!!!
5
#5
134 Frags +

https://pbs.twimg.com/media/CZcrKQ6WEAQarVy.jpg

[img]https://pbs.twimg.com/media/CZcrKQ6WEAQarVy.jpg[/img]
6
#6
huds.tf
9 Frags +

Can anyone confirm if they fixed Win Panels in STVs and didn't document it in the patch notes?

This has been broken a little while, Valve please.

Can anyone confirm if they fixed Win Panels in STVs and didn't document it in the patch notes?

This has been broken a little while, Valve please.
7
#7
48 Frags +

It's 2016 and I just read a new update for Hydro.

It's 2016 and I just read a new update for Hydro.
8
#8
55 Frags +

http://i.imgur.com/iVCZSMy.jpg

[img]http://i.imgur.com/iVCZSMy.jpg[/img]
9
#9
2 Frags +

its just cubemaps lol

its just cubemaps lol
10
#10
Patch Notes
4 Frags +
rowpieceswelcome back wickedplayer494!!!

What, you thought I didn't learn from late December/early January and I stunned myself again?

Show Content
/s
[quote=rowpieces]welcome back wickedplayer494!!![/quote]
What, you thought I didn't learn from late December/early January and I stunned myself again? [spoiler]/s[/spoiler]
11
#11
8 Frags +
wickedplayer494rowpieceswelcome back wickedplayer494!!!What, you thought I didn't learn from late December/early January and I stunned myself again?
Show Content
/s

Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.

[quote=wickedplayer494][quote=rowpieces]welcome back wickedplayer494!!![/quote]
What, you thought I didn't learn from late December/early January and I stunned myself again? [spoiler]/s[/spoiler][/quote]
Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.
12
#12
73 Frags +

http://puu.sh/oOtvk.jpg

[img]http://puu.sh/oOtvk.jpg[/img]
13
#13
Patch Notes
2 Frags +
Magikarpwickedplayer494rowpieceswelcome back wickedplayer494!!!What, you thought I didn't learn from late December/early January and I stunned myself again?
Show Content
/s
Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.

Slapfights happened. They love proprietary bullshit (and they seem to take a blind eye to people not getting credit for pointing things out or contributing something such as an alternate size), even though SteamDB's GameTracking literally gets the job done (all of it) in as soon as 60 seconds. It's a shame, because they're just chaining themselves and setting themselves up to have a concept known as a bus factor of 1 hitting them. In fact, it's already happened several times already, where people don't know what the fuck to do or where to look when "the competition" is unavailable for whatever reason.

Thousands of eyes on new things (AKA SteamTracking and GameTracking links) instead of unnecessarily relying on just two eyes ("the competition") is far, far better, not only in terms of ensuring that a bus factor is as close to infinity as possible, but also when it comes to larger stuff surfacing first.

[quote=Magikarp][quote=wickedplayer494][quote=rowpieces]welcome back wickedplayer494!!![/quote]
What, you thought I didn't learn from late December/early January and I stunned myself again? [spoiler]/s[/spoiler][/quote]
Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.[/quote]
Slapfights happened. They love proprietary bullshit (and they seem to take a blind eye to people not getting credit for pointing things out or contributing something such as an alternate size), even though [url=https://github.com/SteamDatabase/GameTracking]SteamDB's GameTracking[/url] literally gets the job done (all of it) in as soon as 60 seconds. It's a shame, because they're just chaining themselves and setting themselves up to have a concept known as [url=https://en.wikipedia.org/wiki/Bus_factor]a bus factor of 1[/url] hitting them. In fact, it's already happened several times already, where people don't know what the fuck to do or where to look when "the competition" is unavailable for whatever reason.

Thousands of eyes on new things (AKA SteamTracking and GameTracking links) instead of unnecessarily relying on just two eyes ("the competition") is far, far better, not only in terms of ensuring that a bus factor is as close to infinity as possible, but also when it comes to larger stuff surfacing first.
14
#14
7 Frags +

"Fixed weapons not playing idle animations when cl_autoreload was set to 1"

Best update

"Fixed weapons not playing idle animations when cl_autoreload was set to 1"

Best update
15
#15
-1 Frags +
wickedplayer494Via HLDS:
Valve- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
- New community cosmetics case with 14 items

Welp im gonna Have to go buy 20 cases and Keys.
[quote=wickedplayer494]Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
- New community cosmetics case with 14 items






Welp im gonna Have to go buy 20 cases and Keys.
16
#16
14 Frags +

I didn't even know non-melee weapons had idle animations, that's cool.
I wonder for how long that was a bug

I didn't even know non-melee weapons had idle animations, that's cool.
I wonder for how long that was a bug
17
#17
0 Frags +
"localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
-(removed) "authors" "#cp_mountainlab"
+(added) "authors" "#cp_mountainlab_authors"

what does this mean? i'd say its a map stamp, but mountainlab is a valve map

[quote] "localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
-(removed) "authors" "#cp_mountainlab"
+(added) "authors" "#cp_mountainlab_authors"[/quote]

what does this mean? i'd say its a map stamp, but mountainlab is a valve map
18
#18
marketplace.tf
-1 Frags +
toads_tf "localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
- "authors" "#cp_mountainlab"
+ "authors" "#cp_mountainlab_authors"

what does this mean?

Nothing important.

[quote=toads_tf][quote] "localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
- "authors" "#cp_mountainlab"
+ "authors" "#cp_mountainlab_authors"[/quote]

what does this mean?[/quote]

Nothing important.
19
#19
4 Frags +

the federal casemaker(fedora) is now all class

epic

the federal casemaker(fedora) is now all class

epic
20
#20
38 Frags +
Vanathe federal casemaker(fedora) is now all class

epic

http://i.imgur.com/dAOauMX.png

[quote=Vana]the federal casemaker(fedora) is now all class

epic[/quote]
http://i.imgur.com/dAOauMX.png
21
#21
0 Frags +

Hitmans heatmaker has been in the game for 4 years and the just now fixed that bug

Hitmans heatmaker has been in the game for 4 years and the just now fixed that bug
22
#22
25 Frags +
89zombiezHitmans heatmaker has been in the game for 4 years and the just now fixed that bug

what the fuck pyromania camed out 4 years ago
it feels more like it camed out like a year ago

[quote=89zombiez]Hitmans heatmaker has been in the game for 4 years and the just now fixed that bug[/quote]
what the fuck pyromania camed out 4 years ago
it feels more like it camed out like a year ago
23
#23
1 Frags +
89zombiezHitmans heatmaker has been in the game for 4 years and the just now fixed that bug

They fixed it once before during the week it came out but it broke again at some point

[quote=89zombiez]Hitmans heatmaker has been in the game for 4 years and the just now fixed that bug[/quote]

They fixed it once before during the week it came out but it broke again at some point
24
#24
0 Frags +
Magikarpwickedplayer494What, you thought I didn't learn from late December/early January and I stunned myself again?
Show Content
/s
Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.

him and another dude get into fights about racing to post the patch notes there and it gets really petty and personal lol

[quote=Magikarp][quote=wickedplayer494]
What, you thought I didn't learn from late December/early January and I stunned myself again? [spoiler]/s[/spoiler][/quote]
Don't you dare bring that /s reddit stuff here! Speaking of reddit though, why does the Dota 2 reddit hate you? If I recall I heard something about that.[/quote]
him and another dude get into fights about racing to post the patch notes there and it gets really petty and personal lol
25
#25
-1 Frags +

Per Future on Matchmaking:

FutureOk so what you got to do is you connect and start searching for a lobby in the beta righ? what you do is you open you steam menu where you can join offa friends games, or look up an ip using the web browser.
Per Future on Matchmaking:

[quote=Future]Ok so what you got to do is you connect and start searching for a lobby in the beta righ? what you do is you open you steam menu where you can join offa friends games, or look up an ip using the web browser.

[/quote]
26
#26
1 Frags +
toads_tfmountainlab is a valve map

No mountainlab was made for the Valve Art-pass contest by a community member. If I recall it was the same guy who made lakeside.

[quote=toads_tf]
mountainlab is a valve map[/quote]

No mountainlab was made for the Valve Art-pass contest by a community member. If I recall it was the same guy who made lakeside.
27
#27
12 Frags +
Fixed weapons not playing idle animations when cl_autoreload was set to 1

I didnt even know weapons had idle animations...

[quote]Fixed weapons not playing idle animations when cl_autoreload was set to 1[/quote]
I didnt even know weapons had idle animations...
28
#28
-1 Frags +
Berethtoads_tfmountainlab is a valve map
No mountainlab was made for the Valve Art-pass contest by a community member. If I recall it was the same guy who made lakeside.

looks like valve made the map, but the dude did the texturing according to the wiki

[quote=Bereth][quote=toads_tf]
mountainlab is a valve map[/quote]

No mountainlab was made for the Valve Art-pass contest by a community member. If I recall it was the same guy who made lakeside.[/quote]
looks like valve made the map, but the dude did the texturing according to the wiki
29
#29
15 Frags +
Vanathe federal casemaker(fedora) is now all class

epic

Was cashing out and sold my unusual one like a week or two ago

http://cs622122.vk.me/v622122041/3fd03/AaetLkocAI0.jpg

[quote=Vana]the federal casemaker(fedora) is now all class

epic[/quote]
Was cashing out and sold my unusual one like a week or two ago [img]http://cs622122.vk.me/v622122041/3fd03/AaetLkocAI0.jpg[/img]
30
#30
3 Frags +
toads_tf "localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
-(removed) "authors" "#cp_mountainlab"
+(added) "authors" "#cp_mountainlab_authors"

what does this mean? i'd say its a map stamp, but mountainlab is a valve map

Mountain Lab wasn't a Valve map. They ran a competition where they designed the map's layout and asked the community to terrain it. Mountain Lab was one of the finalists.

http://puu.sh/oP3LL/d384f990d8.png

Mann Manor, the Halloween version of Mountain Lab, was the other finalist. They were developed completely separately.

[quote=toads_tf][quote] "localizedname" "#TF_MountainLab"
"strangeprefixtoken" "#TF_MountainLab_StrangePrefix"
"maptoken" "Map Token Mountain Lab"
-(removed) "authors" "#cp_mountainlab"
+(added) "authors" "#cp_mountainlab_authors"[/quote]

what does this mean? i'd say its a map stamp, but mountainlab is a valve map[/quote]
Mountain Lab wasn't a Valve map. [url=https://wiki.teamfortress.com/wiki/Art_Pass_Contest]They ran a competition where they designed the map's layout and asked the community to terrain it[/url]. Mountain Lab was one of the finalists.

[img]http://puu.sh/oP3LL/d384f990d8.png[/img]

Mann Manor, the Halloween version of Mountain Lab, was the other finalist. They were developed completely separately.
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