Bereth
Account Details
SteamID64 76561198031558094
SteamID3 [U:1:71292366]
SteamID32 STEAM_0:0:35646183
Country United States
Signed Up September 14, 2012
Last Posted April 30, 2021 at 12:17 PM
Posts 110 (0 per day)
Game Settings
In-game Sensitivity 10 in/360
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech G502
Keyboard  
Mousepad  
Headphones  
Monitor  
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#26 RGL announces upcoming Summer seasons and preseason events in News

Getting these new maps tested in a cup is a good idea and will help them develop. Turning this around into a full season of play.. well the community response to that is clear enough already. Do I think craneway is ready to be played in a quick cup? Sure, that's pretty low consequence if it sucks. Do I think it's ready to be played in a league for a full season? I don't know, which is probably too close to "no" for most people. Whatever map is chosen will probably voted out as a knee-jerk reaction next season, even if it has serious merit. That would leave it like cardinal, a map that was probably very improvable, but got screwed over by league decisions.

posted 1 week ago
#2 Refresh: Koth Warmtic in Map Discussion

Over the past month this map has seen a fair number of changes and improvements. We at the Refresh team are pretty proud of how it's turned out so far.

Screenshots:

https://i.imgur.com/JL5Wt7s.jpg

https://i.imgur.com/O5Yldyf.jpg

https://i.imgur.com/6CX0f1C.jpg

https://i.imgur.com/BIx5nDl.jpg

posted 1 month ago
#7 Sickest Pyro Plays in 6s (if any) in TF2 General Discussion

You young whippersnappers better not forget your TF2 history.
https://youtu.be/ndZoP4yctqA?t=168

posted 2 months ago
#1 Refresh: Koth Warmtic in Map Discussion

DOWNLOAD

Subscribe on the Workshop

The map has been uploaded to serveme.tf and can be selected as "koth_warmtic_f5" when renting a server.
Latest update: 2021-04-04

INTRODUCTION

"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.

SUMMARY

Warmtic has been around a while in Highlander but we noticed it was getting quite low reviews from players in ETF2L's last poll. Most changes you'll see here aim to only improve gameplay, not change. Most hiding/perch spots have been left in.

F5:
CHANGES

Show Content
Detailing :
• Changed the control point model.
• Minor visual changes.

Lighting:
• Brightened red side behind the crate doorway.

Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.

F4:

Show Content
Detailing :
• Added more consistent patches under health and ammo.
• Fixed some minor visual bugs with the ground textures.
• Closed a gap between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out some of the ground by dropdown.
• General visual tweaks and improvements.
• Fixed some asymmetry.

Clipping:
• Updated the clipping on a set of boxes that looked climbable to be climbable.
• Moved the lamp and barrel near the left spawn route.
• Moved the crate next to the left stairs to not catch projectiles.
• Improved the clipping on some of the unuseable doors.

Gameplay:
• Removed a crack shot next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point hologram invisible.

Optimization:
• Fixed a bug which allowed you to see through the flank wall from some positions.

An album of all the changes.

F3:

Show Content
Detailing :
• Fixed a hole in the displacements on the left side of the house.
• Improved the ground texture in the 3D Skybox.
• Removed the lamps by the catwalk.
• Tweaked some prop fade times.

Clipping:
• Clipped the far left pole when entering yard.
• Added blockbullets to the corners of the room at the bottom of the stairs.
• Fixed an asymmetry at the edges of the tunnel entrance.
• Smoothed the blockbullets on the catwalk fence.
• Clipped the pole by the left route from spawn.
• Clipped around the box in banana.

Mid:
• Lowered the top crates on mid to cover up a crack shot.

An album of all the changes.

F2a:

Show Content

F1:

Show Content
Lighting:
HDR has been lowered slightly.
• Removed unnessarcy lighting left over from koth_arctic.

Optimization:
• Slightly better FPS (maybe lighting entities left over from koth_arctic have been removed,
these are necessary anymore because the map isn't at night)

Detailing :
• Given props that need it prop fade.
• Improved when props fade out.

Clipping:
• Most props/brushes that created movement issues have either been deleted, clipped or
had their collisions disabled. (Perches have stayed, however perches above the spawn doors have been clipped off.)

• All stairs have been given blockbullets

Mid:
• Gaps on side of the point have been filled with concrete.
• Little pole like object that sticks out on the ramp to the point
has been removed and the ramp has been extended to the shipping crate.

• Wooden platform connecting shipping crate to balc has been smoothed and clipped.
• Lower has been clipped, lights have had their clipping removed.
• Clipped ceiling in side rooms.
• Fixed texture bugs
• Removed broken window

Dropdown:
• Cleaned up, its still just as dangerous but you want get stuck in crouch. (possibly a controversial change, let me know what you think).

Shack:
• Cleaned up.
• Ladder clipped with block bullets (wont have same issue has rc4 with getting caught).

Courtyard:
• Sewed displacement .
• Filled hole in truck.
• Filled hole in wall next to truck.

China:
• Hiding spot cleaned up (want feedback from spy players)

Balcony:
• Cleaned up.
• Stairway to balc has been cleaned up.

House:
• Removed broken window.
• Removed rubble.

The full photo album can be found here

WANT TO HELP?

We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Check out this thread for more information.

CONTRIBUTORS:

Hanz for Arctic, Popcorp for Warmtic, and Skaz for F1
Alistor for the control point skin.
Jackylegs, Roboprod, Harris0n and the Refresh Team

posted 2 months ago
#17 how fast can u get all the maps in Other Games

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posted about 2 years ago
#6720 Frag Clips Thread in Videos

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posted about 2 years ago
#43 ESEA S30 Map Pool? in TF2 General Discussion

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posted about 2 years ago
#22 cp_craneway in Map Discussion

Thanks to a bit of necromancy by Lucrative this map is in-development once again.
Screenshots
Download

posted about 2 years ago
#6 frenzy lft in Recruitment (looking for team)

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posted about 2 years ago
#1 Bereth LFT in Recruitment (looking for team)

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posted about 2 years ago
#1374 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Good season everyone.

posted about 2 years ago
#1353 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion

Why didn't you go for the taunt kill? I was waiting for like 15 seconds... :(

posted about 2 years ago
#5 Townze LFT Open in Recruitment (looking for team)

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posted about 2 years ago
#1304 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion
mxrcan we all just talk about how much of a god Air is

https://www.youtube.com/watch?v=H9CnM4IkHTw&feature=youtu.be

https://i.imgur.com/r9WNfSh.png

posted about 2 years ago
#1003 ESEA Season 28 Open Happenings/Discussion in TF2 General Discussion
smesiand i snipe the 1000th post with ease

why'd you change it?

posted about 2 years ago
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