Upvote Upvoted 8 Downvote Downvoted
1 2
New Whitelist: ETF2L Season 23
1
#1
0 Frags +

http://etf2l.org/forum/feedback/topic-32433/

ETF2L AdminsThe Season 23 Preseason Cup is meant to be a fun cup for teams to practice with their teams in maps, that potentially could be included in Season 23 already now, but with enough positive feedback may be considered even more likely for future seasons/cups.

The maps are:
cp_logjam – http://etf2l.org/forum/maps/topic-29427/
koth_coalplant – http://www.teamfortress.tv/10687/koth-coalplant-koth-ash-redux
cp_gravelpit

We welcome any feedback on the above maps as they have been played, whether if people want old maps like logjam and gravelpit used in previous seasons to come back again or not, or to welcome new additions in such as coalplant.



We have also released a provisional test whitelist for testing purposes in preparation for Season 23 that can be tried out in the upcoming preseason cup. The additional weapons allowed include:

Scout
– Pretty Boy’s Pocket Pistol
– Candy Cane


Demoman
– Tide Turner
– Persian Persuader


Engineer
– Pomson 6000


Sniper
– Cleaner’s Carbine


Multi-class
– Panic Attack


In addition with these new added weapons, we have also decided to ban Eviction Notice for Heavy due to the buffs received for the weapon in the recent major update for TF2.

We welcome any feedback on the above weapons, or on any changed weapons already allowed from Season 22. Please make sure you have tried these weapons in a competitive setting before giving feedback.

Please remember that “this weapon is broken and OP” or “this weapon is dumb” is not helpful feedback for us, and an explanation of why the weapon should be banned would be better.

The whitelist itself can be found here: http://whitelist.tf/5101

The ETF2L forums are dead and since this whitelist will provide a large contributing factor towards i58 etc, it requires more input than this.

There's currently a cup using this whitelist (albeit running weird maps too so it's harder to see the effect) to test this.

Please only comment on the weapons that are being considered THIS season. I know there are weapons allowed in eu but not na and you might think those are stupid, but the major points of discussion should revolve around these new additions.

http://etf2l.org/forum/feedback/topic-32433/

[quote=ETF2L Admins]The Season 23 Preseason Cup is meant to be a fun cup for teams to practice with their teams in maps, that potentially could be included in Season 23 already now, but with enough positive feedback may be considered even more likely for future seasons/cups.

The maps are:
cp_logjam – http://etf2l.org/forum/maps/topic-29427/
koth_coalplant – http://www.teamfortress.tv/10687/koth-coalplant-koth-ash-redux
cp_gravelpit

We welcome any feedback on the above maps as they have been played, whether if people want old maps like logjam and gravelpit used in previous seasons to come back again or not, or to welcome new additions in such as coalplant.



We have also released a provisional test whitelist for testing purposes in preparation for Season 23 that can be tried out in the upcoming preseason cup. The additional weapons allowed include:

Scout[b]
– Pretty Boy’s Pocket Pistol
– Candy Cane[/b]

Demoman[b]
– Tide Turner
– Persian Persuader[/b]

Engineer[b]
– Pomson 6000[/b]

Sniper[b]
– Cleaner’s Carbine[/b]

Multi-class[b]
– Panic Attack[/b]

In addition with these new added weapons, we have also decided to ban Eviction Notice for Heavy due to the buffs received for the weapon in the recent major update for TF2.

We welcome any feedback on the above weapons, or on any changed weapons already allowed from Season 22. Please make sure you have tried these weapons in a competitive setting before giving feedback.

Please remember that “this weapon is broken and OP” or “this weapon is dumb” is not helpful feedback for us, and an explanation of why the weapon should be banned would be better.

The whitelist itself can be found here: http://whitelist.tf/5101[/quote]

The ETF2L forums are dead and since this whitelist will provide a large contributing factor towards i58 etc, it requires more input than this.

There's currently a cup using this whitelist (albeit running weird maps too so it's harder to see the effect) to test this.

Please only comment on the weapons that are being considered THIS season. I know there are weapons allowed in eu but not na and you might think those are stupid, but the major points of discussion should revolve around these new additions.
2
#2
15 Frags +
SideshowDemoman
– Tide Turner

sick, im looking forward to see WAR throwing with even gimmickier unlock

[quote=Sideshow]
Demoman[b]
[b]– Tide Turner
[/b][/quote]

sick, im looking forward to see WAR throwing with even gimmickier unlock
3
#3
newbie.tf
16 Frags +

Looks good, but I'd hesitate to add the pompson because of the ubercharge mechanics. I'd imagine it being spammed from spawn on last, potentially gimmicking the fuck out of people pushing with an uber, which isn't something I'm particularly fond of.

The other weapons are all good though, and I applaud etf2l for keeping the cozy camper out.

Looks good, but I'd hesitate to add the pompson because of the ubercharge mechanics. I'd imagine it being spammed from spawn on last, potentially gimmicking the fuck out of people pushing with an uber, which isn't something I'm particularly fond of.

The other weapons are all good though, and I applaud etf2l for keeping the cozy camper out.
4
#4
20 Frags +

Engineer
– Pomson 6000

http://teambeyond.net/forum/public/style_emoticons/default/wutface.png

Engineer
– Pomson 6000

[img]http://teambeyond.net/forum/public/style_emoticons/default/wutface.png[/img]
5
#5
16 Frags +

>Pomson 6000

I am all for a looser whitelist but let's not get ahead of ourselves.

>Pomson 6000

I am all for a looser whitelist but let's not get ahead of ourselves.
6
#6
17 Frags +
ETF2L AdminsEngineer
– Pomson 6000

so this is why permzilla retired...

[quote=ETF2L Admins]
Engineer[b]
– Pomson 6000[/b]
[/quote]
so [i]this[/i] is why permzilla retired...
7
#7
11 Frags +

pomson 6000 really lol

pomson 6000 really lol
8
#8
6 Frags +

does the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through this:

The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).
does the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through [url=https://np.reddit.com/r/truetf2/comments/3y88q3/etf2l_ugc_highlander_showmatch_december_27th/]this[/url]:
[quote]
The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).[/quote]
9
#9
4 Frags +

I played pomson in pickup for 30 min, i got 25 kills including 1 medic DROP, and it ONLY HAD ONE GOOD MOMENT when i got the medic uber down from 100% to 90% and we killed the medic, but that was because i was pushing like a retard, when actually holding and spamming it it takes 10 min to get across the map and it has 0 effect. ITS SHIT

trashdoes the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through this:The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).

When i shot my teammate i could not see it, idk if it actually went through them though.

Also please dont ban me tf2pickup :(

I played pomson in pickup for 30 min, i got 25 kills including 1 medic DROP, and it ONLY HAD ONE GOOD MOMENT when i got the medic uber down from 100% to 90% and we killed the medic, but that was because i was pushing like a retard, when actually holding and spamming it it takes 10 min to get across the map and it has 0 effect. ITS SHIT [quote=trash]does the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through [url=https://np.reddit.com/r/truetf2/comments/3y88q3/etf2l_ugc_highlander_showmatch_december_27th/]this[/url]:
[quote]
The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).[/quote][/quote]

When i shot my teammate i could not see it, idk if it actually went through them though.

Also please dont ban me tf2pickup :(
10
#10
-2 Frags +

the sheer concept of the pomson is so absurd to me, it's been over five years since its first release, and I still don't understand how it's been able to stick around for so long. it's like if scout had a secondary that gave him 100 health and made him resist explosive damage, it spits in the face of the core concept of what a class should naturally have a disadvantage against

the sheer concept of the pomson is so absurd to me, it's been over five years since its first release, and I still don't understand how it's been able to stick around for so long. it's like if scout had a secondary that gave him 100 health and made him resist explosive damage, it spits in the face of the core concept of what a class should naturally have a disadvantage against
11
#11
newbie.tf
13 Frags +
trashdoes the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through this:The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).

Yes this is still a glitch. Putting together a video demonstration now.

edit:

https://www.youtube.com/watch?v=13JupxjHUuU

[quote=trash]does the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile

e: for context, I learned of that through [url=https://np.reddit.com/r/truetf2/comments/3y88q3/etf2l_ugc_highlander_showmatch_december_27th/]this[/url]:
[quote]
The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).[/quote][/quote]
Yes this is still a glitch. Putting together a video demonstration now.

edit:
[youtube]https://www.youtube.com/watch?v=13JupxjHUuU[/youtube]
12
#12
-2 Frags +
KevinIsPwnquote

I see that its bugged but you said thats its OP in the video? While its not, you put that clip in there where you got hit while pushing badlands last, this will never happen, because your scout/pocket/demo or whoever you are going to uber will go in first and will (if not seen before) see the engy with pomson, the medic will probably even pop uber before he turns the corner already (he will 100% pop if theres a sniper right there lol), this will never happen in any map (as far as i know).

The only chance you will remove uber % is when you are pushing with the pomson, and hope the other medic doesnt move for 5 seconds, otherwise it will be 30% chance you will hit the medic (and even then it will remove 3% of uber which you can get back in 2 seconds) and you somehow have to kill him at the same time too. This is just impossible

[quote=KevinIsPwn]quote[/quote]

I see that its bugged but you said thats its OP in the video? While its not, you put that clip in there where you got hit while pushing badlands last, this will never happen, because your scout/pocket/demo or whoever you are going to uber will go in first and will (if not seen before) see the engy with pomson, the medic will probably even pop uber before he turns the corner already (he will 100% pop if theres a sniper right there lol), this will never happen in any map (as far as i know).

The only chance you will remove uber % is when you are pushing with the pomson, and hope the other medic doesnt move for 5 seconds, otherwise it will be 30% chance you will hit the medic (and even then it will remove 3% of uber which you can get back in 2 seconds) and you somehow have to kill him at the same time too. This is just impossible
13
#13
2 Frags +

No whitelist S23. Make it happen Sonny Black!

No whitelist S23. Make it happen Sonny Black!
14
#14
7 Frags +

Because its bugged should be the reason pomson isn't allowed.

It's situational as fuck and to get its effect when they push into you (which is literally the only time you'd use it because nobody will run engineer instead of scout/roamer) you'd have to bait your team to NOT spam them so they potentially don't use too early so you can get this pretty easily dodgeable (except for the bug) projectile to hit them and then crush them.

Because its bugged should be the reason pomson isn't allowed.

It's situational as fuck and to get its effect when they push into you (which is literally the only time you'd use it because nobody will run engineer instead of scout/roamer) you'd have to bait your team to NOT spam them so they potentially don't use too early so you can get this pretty easily dodgeable (except for the bug) projectile to hit them and then crush them.
15
#15
3 Frags +

I'd say ban the Pompson, especially with this exploit.

DamnEasyKevinIsPwnquotesnip

I would argue that using Badlands last as the deciding example of a competitive situation is pretty unfair in general. For instance, in Snakewater last, while you can peak and find out if there is a Heavy, a Sniper or a Sentry, you're not typically looking at the Engineer, and because Snakewater is a larger last than say Badlands, its more useful to attempt to hold the uber as long as you can to gain ground unless the enemy team is running the Sniper anyway. I don't know how fast you think an uber will build, but 10% suddenly gone mid-push plus damage is pretty difficult to deal with (that tends to average a full 3 seconds in play where conditions are not always optimal especially mid-push.) This is even worse when an entire team is intent to kill a medic and his patient before they pop. Even if the Medic calls and says to call off the push, they lost 10% uber, that's time for the enemy team to get spawns, build their own ubercharge, etc. It's a compounding punishment for something that wasn't based on the Engineers skill nor any mistake of the team that was trying to push. The gun is also very easy to spam since it STILL does not require ammunition, has no damage penalty anymore, does equal damage to buildings and players alike and thus has no downside to firing. At the very least, the gun should not have the uber draining mechanic. Dealing damage and having no need to pick up ammo is enough for a class that suddenly doesn't need to conserve ammo to build death machines.

But I'm not playing in ETF2L, so perhaps my points aren't worth anything.

I'd say ban the Pompson, especially with this exploit.

[quote=DamnEasy][quote=KevinIsPwn]quote[/quote]
snip[/quote]

I would argue that using Badlands last as the deciding example of a competitive situation is pretty unfair in general. For instance, in Snakewater last, while you can peak and find out if there is a Heavy, a Sniper or a Sentry, you're not typically looking at the Engineer, and because Snakewater is a larger last than say Badlands, its more useful to attempt to hold the uber as long as you can to gain ground unless the enemy team is running the Sniper anyway. I don't know how fast you think an uber will build, but 10% suddenly gone mid-push plus damage is pretty difficult to deal with (that tends to average a full 3 seconds in play where conditions are not always optimal especially mid-push.) This is even worse when an entire team is intent to kill a medic and his patient before they pop. Even if the Medic calls and says to call off the push, they lost 10% uber, that's time for the enemy team to get spawns, build their own ubercharge, etc. It's a compounding punishment for something that wasn't based on the Engineers skill nor any mistake of the team that was trying to push. The gun is also very easy to spam since it STILL does not require ammunition, has no damage penalty anymore, does equal damage to buildings and players alike and thus has no downside to firing. At the very least, the gun should not have the uber draining mechanic. Dealing damage and having no need to pick up ammo is enough for a class that suddenly doesn't need to conserve ammo to build death machines.

But I'm not playing in ETF2L, so perhaps my points aren't worth anything.
16
#16
0 Frags +
deykuzorI'd say ban the Pompson, especially with this exploit.
DamnEasyKevinIsPwnquotesnip
I would argue that using Badlands last as the deciding example of a competitive situation is pretty unfair in general. For instance, in Snakewater last, while you can peak and find out if there is a Heavy, a Sniper or a Sentry, you're not typically looking at the Engineer, and because Snakewater is a larger last than say Badlands, its more useful to attempt to hold the uber as long as you can to gain ground unless the enemy team is running the Sniper anyway. I don't know how fast you think an uber will build, but 10% suddenly gone mid-push plus damage is pretty difficult to deal with (that tends to average a full 3 seconds in play where conditions are not always optimal especially mid-push.) This is even worse when an entire team is intent to kill a medic and his patient before they pop. Even if the Medic calls and says to call off the push, they lost 10% uber, that's time for the enemy team to get spawns, build their own ubercharge, etc. It's a compounding punishment for something that wasn't based on the Engineers skill nor any mistake of the team that was trying to push. The gun is also very easy to spam since it STILL does not require ammunition, has no damage penalty anymore, does equal damage to buildings and players alike and thus has no downside to firing. At the very least, the gun should not have the uber draining mechanic. Dealing damage and having no need to pick up ammo is enough for a class that suddenly doesn't need to conserve ammo to build death machines.

But I'm not playing in ETF2L, so perhaps my points aren't worth anything.

This is 100% not true, it does NOT remove 10% uber lol, at snakewater its max of 5%, and you wont hit the medic anyway because there will be atleast 2 classes infront of the medic, and pomson does not penetrate enemy players

August 15, 2012 Patch
Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
https://wiki.teamfortress.com/wiki/Pomson_6000

so it doesnt matter that you can just spam choke points, even if you reach the enemy players (which will take like 3 seconds because it travels so fucking slow) you wont hit the medic anyway. And like tomu said, if you want to drain the uber before they push your team cant spam them so they will get in for free without ubering, in the hope that your engy MIGHT hit the enemy medic, then the engy has to call he hit the medic (which is hard to see), your team has to not die to the enemy players, and then shoot the medic before he gets his uber back (which will be in like 2-3 seconds)

[quote=deykuzor]I'd say ban the Pompson, especially with this exploit.

[quote=DamnEasy][quote=KevinIsPwn]quote[/quote]
snip[/quote]

I would argue that using Badlands last as the deciding example of a competitive situation is pretty unfair in general. For instance, in Snakewater last, while you can peak and find out if there is a Heavy, a Sniper or a Sentry, you're not typically looking at the Engineer, and because Snakewater is a larger last than say Badlands, its more useful to attempt to hold the uber as long as you can to gain ground unless the enemy team is running the Sniper anyway. I don't know how fast you think an uber will build, but 10% suddenly gone mid-push plus damage is pretty difficult to deal with (that tends to average a full 3 seconds in play where conditions are not always optimal especially mid-push.) This is even worse when an entire team is intent to kill a medic and his patient before they pop. Even if the Medic calls and says to call off the push, they lost 10% uber, that's time for the enemy team to get spawns, build their own ubercharge, etc. It's a compounding punishment for something that wasn't based on the Engineers skill nor any mistake of the team that was trying to push. The gun is also very easy to spam since it STILL does not require ammunition, has no damage penalty anymore, does equal damage to buildings and players alike and thus has no downside to firing. At the very least, the gun should not have the uber draining mechanic. Dealing damage and having no need to pick up ammo is enough for a class that suddenly doesn't need to conserve ammo to build death machines.

But I'm not playing in ETF2L, so perhaps my points aren't worth anything.[/quote]

This is 100% not true, it does NOT remove 10% uber lol, at snakewater its max of 5%, and you wont hit the medic anyway because there will be atleast 2 classes infront of the medic, and pomson does not penetrate enemy players

August 15, 2012 Patch
Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
https://wiki.teamfortress.com/wiki/Pomson_6000

so it doesnt matter that you can just spam choke points, even if you reach the enemy players (which will take like 3 seconds because it travels so fucking slow) you wont hit the medic anyway. And like tomu said, if you want to drain the uber before they push your team cant spam them so they will get in for free without ubering, in the hope that your engy MIGHT hit the enemy medic, then the engy has to call he hit the medic (which is hard to see), your team has to not die to the enemy players, and then shoot the medic before he gets his uber back (which will be in like 2-3 seconds)
17
#17
-3 Frags +

Reminding players that using the weapon is fine, but exploiting a glitch is punishable. We'll investigate reports on a case by case basis.

Reminding players that using the weapon is fine, but exploiting a glitch is punishable. We'll investigate reports on a case by case basis.
18
#18
0 Frags +

Do consider that this is a test whitelist, we had overlooked on Pomson 6000 and will rethink about that soon now as we were said that the glitch of that weapon had been fixed, but apparently it was false information.

Just take this in same way as Loch-N-Load from last season test whitelist, at least now we know what should not be included in 6v6! But anyways, we will very likely give another update to the whitelist before the season itself starts. Just do not abuse the glitch of the weapon for the remainder of the cup time in officials.

Do consider that this is a test whitelist, we had overlooked on Pomson 6000 and will rethink about that soon now as we were said that the glitch of that weapon had been fixed, but apparently it was false information.

Just take this in same way as Loch-N-Load from last season test whitelist, at least now we know what should not be included in 6v6! But anyways, we will very likely give another update to the whitelist before the season itself starts. Just do not abuse the glitch of the weapon for the remainder of the cup time in officials.
19
#19
7 Frags +
kKaltUuReminding players that using the weapon is fine, but exploiting a glitch is punishable. We'll investigate reports on a case by case basis.

When i tried it in pickup like 50% of my shots were through my teammates because i was baiting everyone and standing behind our whole team lol :D, I think you should ban it untill its fixed (i thought sideshow said it was already getting fixed? not sure though)

[quote=kKaltUu]Reminding players that using the weapon is fine, but exploiting a glitch is punishable. We'll investigate reports on a case by case basis.[/quote]

When i tried it in pickup like 50% of my shots were through my teammates because i was baiting everyone and standing behind our whole team lol :D, I think you should ban it untill its fixed (i thought sideshow said it was already getting fixed? not sure though)
20
#20
0 Frags +

Why are people losing their shit over pomson? Highlander? If it doesn't penetrate players, it's not like you can shoot it down the hall on badlands and drain the medic. You're pretty much crippling yourself to the point of no real damage dealing by using it, too.

Why are people losing their shit over pomson? Highlander? If it doesn't penetrate players, it's not like you can shoot it down the hall on badlands and drain the medic. You're pretty much crippling yourself to the point of no real damage dealing by using it, too.
21
#21
0 Frags +
DamnEasydeykuzorI'd say ban the Pompson, especially with this exploit.
DamnEasyKevinIsPwnquotesnipsnip

This is 100% not true, it does NOT remove 10% uber lol, at snakewater its max of 5%, and you wont hit the medic anyway because there will be atleast 2 classes infront of the medic, and pomson does not penetrate enemy players

August 15, 2012 Patch
Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
https://wiki.teamfortress.com/wiki/Pomson_6000

so it doesnt matter that you can just spam choke points, even if you reach the enemy players (which will take like 3 seconds because it travels so fucking slow) you wont hit the medic anyway.

It is still 100% true, I never mentioned the penetration because I did research the gun, and I do know it no longer penetrates. I am fully aware of everything in the guns changelog, I don't need the wiki link reminder. Do you think having two moving, probably blast jumping, players in front of you is equivalent to a suit of armor though? You can easily get a shot in and remove some uber, and the fall-off does not mean it will never be 10%, you can get really aggressively cheeky as Engineer with a shotgun.

And

BloodiskKaltUu

good point, I really don't have a hat to throw into this ring, being an American, anyway.

Edit: Noted I didn't address something, but

DamnEasyAnd like t0m said, if you want to drain the uber before they push your team cant spam them so they will get in for free without ubering, in the hope that your engy MIGHT hit the enemy medic, then the engy has to call he hit the medic (which is hard to see), your team has to not die to the enemy players, and then shoot the medic before he gets his uber back (which will be in like 2-3 seconds)

I would not ask my teammates not to spam, if they're forced before entering, that's even better than delaying them 3 seconds. But why would I not want to delay them those three seconds anyway? That's 3 seconds my team can be building uber or get spawns. I would spam the pompson into the choke with the soldiers, I lose nothing. I'm not trying to prevent the medic from having uber to save the game or make him easier to pick, I'm trying to either delay the push, or force them. (Pompson won't force an uber in most situations, but again, why would I ever ask my team not to spam?)

[quote=DamnEasy][quote=deykuzor]I'd say ban the Pompson, especially with this exploit.

[quote=DamnEasy][quote=KevinIsPwn]quote[/quote]
snip[/quote]
snip
[/quote]

This is 100% not true, it does NOT remove 10% uber lol, at snakewater its max of 5%, and you wont hit the medic anyway because there will be atleast 2 classes infront of the medic, and pomson does not penetrate enemy players

August 15, 2012 Patch
Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
https://wiki.teamfortress.com/wiki/Pomson_6000

so it doesnt matter that you can just spam choke points, even if you reach the enemy players (which will take like 3 seconds because it travels so fucking slow) you wont hit the medic anyway. [/quote]

It is still 100% true, I never mentioned the penetration because I did research the gun, and I do know it no longer penetrates. I am fully aware of everything in the guns changelog, I don't need the wiki link reminder. Do you think having two moving, probably blast jumping, players in front of you is equivalent to a suit of armor though? You can easily get a shot in and remove some uber, and the fall-off does not mean it will never be 10%, you can get really aggressively cheeky as Engineer with a shotgun.

And [quote=Bloodis][/quote][quote=kKaltUu][/quote] good point, I really don't have a hat to throw into this ring, being an American, anyway.

Edit: Noted I didn't address something, but

[quote=DamnEasy]
And like t0m said, if you want to drain the uber before they push your team cant spam them so they will get in for free without ubering, in the hope that your engy MIGHT hit the enemy medic, then the engy has to call he hit the medic (which is hard to see), your team has to not die to the enemy players, and then shoot the medic before he gets his uber back (which will be in like 2-3 seconds)
[/quote]

I would not ask my teammates not to spam, if they're forced before entering, that's even better than delaying them 3 seconds. But why would I not want to delay them those three seconds anyway? That's 3 seconds my team can be building uber or get spawns. I would spam the pompson into the choke with the soldiers, I lose nothing. I'm not trying to prevent the medic from having uber to save the game or make him easier to pick, I'm trying to either delay the push, or force them. (Pompson won't force an uber in most situations, but again, why would I ever ask my team not to spam?)
22
#22
0 Frags +
deykuzorIt is still 100% true, I never mentioned the penetration because I did research the gun, and I do know it no longer penetrates. I am fully aware of everything in the guns changelog, I don't need the wiki link reminder. Do you think having two moving, probably blast jumping, players in front of you is equivalent to a suit of armor though? You can easily get a shot in and remove some uber, and the fall-off does not mean it will never be 10%, you can get really aggressively cheeky as Engineer with a shotgun

Have you even tried playing with it? Everything you said here is impossible except it could MAYBE work in open.

edit: this discussion is pointless because we are never going to agree with each other so im gonna stop posting

[quote=deykuzor]It is still 100% true, I never mentioned the penetration because I did research the gun, and I do know it no longer penetrates. I am fully aware of everything in the guns changelog, I don't need the wiki link reminder. Do you think having two moving, probably blast jumping, players in front of you is equivalent to a suit of armor though? You can easily get a shot in and remove some uber, and the fall-off does not mean it will never be 10%, you can get really aggressively cheeky as Engineer with a shotgun[/quote]

Have you even tried playing with it? Everything you said here is impossible except it could MAYBE work in open.

edit: this discussion is pointless because we are never going to agree with each other so im gonna stop posting
23
#23
5 Frags +

In what way is it impossible to ever hit the medic with pomson if he is trying to milk through a choke into last?

Say he's pushing left side (from attackers perspective) into snake last. He's easily open to three or four shots as he tries to walk in without forcing. Yeah it's unlikely he'll get hit because they're slow and might get eaten by somebody else but it definitely isn't impossible if you're just spamming him constantly.

In what way is it impossible to ever hit the medic with pomson if he is trying to milk through a choke into last?

Say he's pushing left side (from attackers perspective) into snake last. He's easily open to three or four shots as he tries to walk in without forcing. Yeah it's unlikely he'll get hit because they're slow and might get eaten by somebody else but it definitely isn't impossible if you're just spamming him constantly.
24
#24
-7 Frags +
SideshowIn what way is it impossible to ever hit the medic with pomson if he is trying to milk through a choke into last?

Say he's pushing left side (from attackers perspective) into snake last. He's easily open to three or four shots as he tries to walk in without forcing. Yeah it's unlikely he'll get hit because they're slow and might get eaten by somebody else but it definitely isn't impossible if you're just spamming him constantly.

Its literally impossible, if you dont believe me we can test it

[quote=Sideshow]In what way is it impossible to ever hit the medic with pomson if he is trying to milk through a choke into last?

Say he's pushing left side (from attackers perspective) into snake last. He's easily open to three or four shots as he tries to walk in without forcing. Yeah it's unlikely he'll get hit because they're slow and might get eaten by somebody else but it definitely isn't impossible if you're just spamming him constantly.[/quote]

Its literally impossible, if you dont believe me we can test it
25
#25
9 Frags +

I have tested it and I don't know wtf you're on about.

Try using words to describe what you mean rather than just stating again and again that "it's impossible". What's impossible?

Hitting a medic? Clearly not impossible, medics get hit all the time by shit.

Reducing uber from that range? Yes, this is impossible from a certain range but it's more than possible to reduce uber % from within snake last.

Doing a significant amount of uber denial without dying? Potentially impossible, but I can't see how you can have rigorously tested that since it's so variable.

You've literally not stated what part you find impossible.

I have tested it and I don't know wtf you're on about.

Try using words to describe what you mean rather than just stating again and again that "it's impossible". What's impossible?

Hitting a medic? Clearly not impossible, medics get hit all the time by shit.

Reducing uber from that range? Yes, this is impossible from a certain range but it's more than possible to reduce uber % from within snake last.

Doing a significant amount of uber denial without dying? Potentially impossible, but I can't see how you can have rigorously tested that since it's so variable.

You've literally not stated what part you find impossible.
26
#26
6 Frags +
jnki_aka_tungstenSideshowDemoman
– Tide Turner

sick, im looking forward to see WAR throwing with even gimmickier unlock

excuse me i threw because i had the wrong unlock and spend 40 seconds in spawn trying to get hte correct one gawd

this is why i have no team

[quote=jnki_aka_tungsten][quote=Sideshow]
Demoman[b]
[b]– Tide Turner
[/b][/quote]

sick, im looking forward to see WAR throwing with even gimmickier unlock[/quote]

excuse me i threw because i had the wrong unlock and spend 40 seconds in spawn trying to get hte correct one gawd

this is why i have no team
27
#27
0 Frags +
SideshowI have tested it and I don't know wtf you're on about.

Try using words to describe what you mean rather than just stating again and again that "it's impossible". What's impossible?

Hitting a medic? Clearly not impossible, medics get hit all the time by shit.

Reducing uber from that range? Yes, this is impossible from a certain range but it's more than possible to reduce uber % from within snake last.

Doing a significant amount of uber denial without dying? Potentially impossible, but I can't see how you can have rigorously tested that since it's so variable.

You've literally not stated what part you find impossible.

I am exaggerating it, but what i mean is that its almost impossible to actually make it work (actually hitting the medic, and draining more then 3%, and then killing the medic)

[quote=Sideshow]I have tested it and I don't know wtf you're on about.

Try using words to describe what you mean rather than just stating again and again that "it's impossible". What's impossible?

Hitting a medic? Clearly not impossible, medics get hit all the time by shit.

Reducing uber from that range? Yes, this is impossible from a certain range but it's more than possible to reduce uber % from within snake last.

Doing a significant amount of uber denial without dying? Potentially impossible, but I can't see how you can have rigorously tested that since it's so variable.

You've literally not stated what part you find impossible.[/quote]

I am exaggerating it, but what i mean is that its almost impossible to actually make it work (actually hitting the medic, and draining more then 3%, and then killing the medic)
28
#28
2 Frags +

how much uber you chip off doesn't really matter, though. that is still a situation wherein the medic temporarily has no way of popping uber, in a scenario where he might have wanted to pop uber

like, you're an engineer when you use this, remember. a point in time where the other team isn't ubered during their push is a point in time where your lvl3 sentry is getting more damage, meaning even one lucky swipe multiplies your defense's chance of success

how much uber you chip off doesn't really matter, though. that is still a situation wherein the medic temporarily has no way of popping uber, in a scenario where he might have wanted to pop uber

like, you're an engineer when you use this, remember. a point in time where the other team isn't ubered during their push is a point in time where your lvl3 sentry is getting more damage, meaning even one lucky swipe multiplies your defense's chance of success
29
#29
0 Frags +

haha amazing glitch to grief indeed!

Fortunately now valve looks at exploits vids rather quickly so i bet this is going to get fixed rather soon.

With that said, now that the bolt does not go through enemies, the weapon is much less of a problem than before. That and the fact that you lose only 9% (in kevin's vid) makes it an "interesting" (and rage inducing) gimmick more than a game breaking update. IMO it's not more annoying to get pomson'd than to take a random huntsman arrow in the head for example.

It's just a cool weapon that can lead up to hilarious plays in VERY RARE scenarios

haha amazing glitch to grief indeed!

Fortunately now valve looks at exploits vids rather quickly so i bet this is going to get fixed rather soon.

With that said, now that the bolt does not go through enemies, the weapon is much less of a problem than before. That and the fact that you lose only 9% (in kevin's vid) makes it an "interesting" (and rage inducing) gimmick more than a game breaking update. IMO it's not more annoying to get pomson'd than to take a random huntsman arrow in the head for example.

It's just a cool weapon that can lead up to hilarious plays in VERY RARE scenarios
30
#30
0 Frags +
Twiggyhaha amazing glitch to grief indeed!

Fortunately now valve looks at exploits vids rather quickly so i bet this is going to get fixed rather soon.

With that said, now that the bolt does not go through enemies, the weapon is much less of a problem than before. That and the fact that you lose only 9% (in kevin's vid) makes it an "interesting" (and rage inducing) gimmick more than a game breaking update. IMO it's not more annoying to get pomson'd than to take a random huntsman arrow in the head for example.

It's just a cool weapon that can lead up to hilarious plays in VERY RARE scenarios

Yes that is what i mean, i couldnt think of an example but pomson is like huntsman, its extremely hard to get it to work

[quote=Twiggy]haha amazing glitch to grief indeed!

Fortunately now valve looks at exploits vids rather quickly so i bet this is going to get fixed rather soon.

With that said, now that the bolt does not go through enemies, the weapon is much less of a problem than before. That and the fact that you lose only 9% (in kevin's vid) makes it an "interesting" (and rage inducing) gimmick more than a game breaking update. IMO it's not more annoying to get pomson'd than to take a random huntsman arrow in the head for example.

It's just a cool weapon that can lead up to hilarious plays in VERY RARE scenarios[/quote]

Yes that is what i mean, i couldnt think of an example but pomson is like huntsman, its extremely hard to get it to work
1 2
Please sign in through STEAM to post a comment.