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MAJOR TF2 update for 10/28/15 (Scream Fortress 7)
1
#1
Patch Notes
0 Frags +

Via HLDS:

ValveScream Fortress VII has arrived!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage

PASS Time update

- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday

Mannpower update
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)

Rumor has it:

- HUD resource file updates and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537
- Custom HUDs can and likely will break in some fashion after this update

- Here's the large item schema update: https://github.com/SteamDatabase/SteamTracking/commit/f6e43ea9bdc1a78dedf4eea999fe54f93e825ca8.diff

- A small amount of competitive matchmaking piping was added in addition to GC protobufs for Scream Fortress: https://github.com/SteamDatabase/GameTracking/commit/1166da08674667200736b5974e2df58c36300252

- Size is close to 500 MB - data capped users should be on alert

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve][B][U]Scream Fortress VII has arrived![/U][/B]
- Comic and additional information available on the website ([url]http://www.teamfortress.com/screamfortress7[/url])
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015

[B][U]During Scream Fortress VII[/U][/B]
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

[B][U]General[/U][/B]
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage

[B][U]PASS Time update[/U][/B]

- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday

[B][U]Mannpower update[/U][/B]
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)[/quote]

Rumor has it:

- HUD resource file updates and VPK contents diff: [url]https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537[/url]
- Custom HUDs can and likely will break in some fashion after this update

- Here's the large item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/f6e43ea9bdc1a78dedf4eea999fe54f93e825ca8.diff[/url]

- A small amount of competitive matchmaking piping was added in addition to GC protobufs for Scream Fortress: [url]https://github.com/SteamDatabase/GameTracking/commit/1166da08674667200736b5974e2df58c36300252[/url]

- Size is close to 500 MB - [B]data capped users should be on alert[/B]
2
#2
31 Frags +
Optimized texture memory usage

:O

[quote]Optimized texture memory usage[/quote]

:O
3
#3
13 Frags +

every time i see the word "optimized" in patch notes i get a little bit of joy inside and then my hopes get squished

every time i see the word "optimized" in patch notes i get a little bit of joy inside and then my hopes get squished
4
#4
2 Frags +

That's a lot of Mannpower changes.

Can't wait to play Sinshine!

That's a lot of Mannpower changes.

Can't wait to play Sinshine!
5
#5
29 Frags +

http://puu.sh/l1kGw/8f4520b7d5.jpg

did you know rocket launchers exist back in the medieval times

[img]http://puu.sh/l1kGw/8f4520b7d5.jpg[/img]


did you know rocket launchers exist back in the medieval times
6
#6
104 Frags +

https://i.gyazo.com/8b7dba9afe3552901ee6d8c5778bff26.png

did the halloween version of sunshine really become official before actual sunshine

[img]https://i.gyazo.com/8b7dba9afe3552901ee6d8c5778bff26.png[/img]

did the halloween version of sunshine really become official before actual sunshine
7
#7
-2 Frags +
All players who launch the game will receive a Gargoyle

I bet this is some floating balloon thingy haha, but great update!

[quote]All players who launch the game will receive a Gargoyle[/quote]
I bet this is some floating balloon thingy haha, but great update!
8
#8
-20 Frags +

NEW UPDATE WITH PREVIOUS UPDATES BEING A MAJORITY OF THE CONTENT
ITS NEW GUYS ITS NEW

NEW UPDATE WITH PREVIOUS UPDATES BEING A MAJORITY OF THE CONTENT
ITS NEW GUYS ITS NEW
9
#9
13 Frags +
Improved optimization of map (especially on mid)
[quote]Improved optimization of map (especially on mid)[/quote]
10
#10
16 Frags +
jeffhttp://puu.sh/l1kGw/8f4520b7d5.jpg

did you know rocket launchers exist back in the medieval times

I'm more concerned with the fully functioning robot wielding said rocket launcher!

[quote=jeff][img]http://puu.sh/l1kGw/8f4520b7d5.jpg[/img]


did you know rocket launchers exist back in the medieval times[/quote]

I'm more concerned with the fully functioning robot wielding said rocket launcher!
11
#11
2 Frags +
Fixed clipping issues (thanks Muselk!)
Fixed Engineer imbalance on mid (thanks Uncle Dane!)
[quote]Fixed clipping issues (thanks Muselk!)
Fixed Engineer imbalance on mid (thanks Uncle Dane!)[/quote]
12
#12
5 Frags +

so lets see

you can get 13 merasmissions a day

and they give you hats eh

and they're FREE

jesus christ they really wanna fix what they did in invasion

so lets see

you can get 13 merasmissions a day

and they give you hats eh

and they're FREE

jesus christ they really wanna fix what they did in invasion
13
#13
0 Frags +

Lets see how much fps i drop.

Lets see how much fps i drop.
14
#14
1 Frags +

Ok apperently the gargoyle is something similar to the invasion and gun mettle coin

Ok apperently the gargoyle is something similar to the invasion and gun mettle coin
15
#15
1 Frags +
safrixhttps://i.gyazo.com/8b7dba9afe3552901ee6d8c5778bff26.png

did the halloween version of sunshine really become official before actual sunshine

didn't even know there was one
looks pretty great

[quote=safrix][img]https://i.gyazo.com/8b7dba9afe3552901ee6d8c5778bff26.png[/img]

did the halloween version of sunshine really become official before actual sunshine[/quote]
didn't even know there was one
looks pretty great
16
#16
0 Frags +

muh ESEA :(

muh ESEA :(
17
#17
-5 Frags +

Lpkane pls

Lpkane pls
18
#18
-1 Frags +
"TF_Map_GorgeEvent_StrangePrefix" " Gluttonous"
"TF_Map_SunshineEvent_StrangePrefix" " Sinful"
"TF_Map_MoonshineEvent_StrangePrefix" " Gibbous"
"TF_Map_MillstoneEvent_StrangePrefix" " Infernal"

Valve at least acknowledges the non spooky version of these maps.

[quote]"TF_Map_GorgeEvent_StrangePrefix" " Gluttonous"
"TF_Map_SunshineEvent_StrangePrefix" " Sinful"
"TF_Map_MoonshineEvent_StrangePrefix" " Gibbous"
"TF_Map_MillstoneEvent_StrangePrefix" " Infernal"[/quote]

Valve at least acknowledges the non spooky version of these maps.
19
#19
1 Frags +

are crit flares mini-critting for everyone else?

are crit flares mini-critting for everyone else?
20
#20
48 Frags +

They also updated the Competitive Matchmaking menu!

http://i.imgur.com/DDS3cx9.jpg

They also updated the Competitive Matchmaking menu!
[img]http://i.imgur.com/DDS3cx9.jpg[/img]
21
#21
5 Frags +

Contracts aren't showing up on my hud (flathud) anyone know a fix?

also

Optimized texture memory usage

i get so much better fps

Contracts aren't showing up on my hud (flathud) anyone know a fix?

also
[quote]Optimized texture memory usage[/quote]
i get so much better fps
22
#22
-5 Frags +

Now matchmaking!

Now matchmaking!
23
#23
6 Frags +
Mr_WillThey also updated the Competitive Matchmaking menu!
http://i.imgur.com/DDS3cx9.jpg

is that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better

[quote=Mr_Will]They also updated the Competitive Matchmaking menu!
[img]http://i.imgur.com/DDS3cx9.jpg[/img][/quote]

is that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better
24
#24
-11 Frags +

how do i get in to the beta

how do i get in to the beta
25
#25
2 Frags +
indecencyis that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better

Not too sure tbh, I'm not using flamehud so I'm presuming it's the default.

[quote=indecency]is that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better[/quote]
Not too sure tbh, I'm not using flamehud so I'm presuming it's the default.
26
#26
0 Frags +
Mr_WillThey also updated the Competitive Matchmaking menu!

I wonder what the name of the ranks will be, specially the highest rank. Something to do with saxton hale probably?

[quote=Mr_Will]They also updated the Competitive Matchmaking menu!
[/quote]

I wonder what the name of the ranks will be, specially the highest rank. Something to do with saxton hale probably?
27
#27
huds.tf
1 Frags +
indecencyMr_WillThey also updated the Competitive Matchmaking menu!
http://i.imgur.com/DDS3cx9.jpg

is that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better

It's probably the actual picture, they're the pictures from the contracts.

[quote=indecency][quote=Mr_Will]They also updated the Competitive Matchmaking menu!
[img]http://i.imgur.com/DDS3cx9.jpg[/img][/quote]

is that the actual picture in it or is that just flamehud's class select PNG? cuz honestly that looks so much better[/quote]

It's probably the actual picture, they're the pictures from the contracts.
28
#28
-1 Frags +
Mr_WillThey also updated the Competitive Matchmaking menu!
http://i.imgur.com/DDS3cx9.jpg

The chances of the next big update being MM are higher than ever

Eitherway, I think the update totally broke lobbies. Everyone is on the civilian pose, can't shoot, cant do anything.

[quote=Mr_Will]They also updated the Competitive Matchmaking menu!
[img]http://i.imgur.com/DDS3cx9.jpg[/img][/quote]
The chances of the next big update being MM are higher than ever

Eitherway, I think the update totally broke lobbies. Everyone is on the civilian pose, can't shoot, cant do anything.
29
#29
6 Frags +

anyone notice a significant fps boost from the supposed optimization?

anyone notice a significant fps boost from the supposed optimization?
30
#30
25 Frags +

They added in a new file in addition to the updated competitive menu:

/tf/tf2_misc_dir/resource/ui/notifications/notify_competitive_gc_down.res

Looks like they're slowly working towards an eventual release soon.

They added in a new file in addition to the updated competitive menu:

[b]/tf/tf2_misc_dir/resource/ui/notifications/notify_competitive_gc_down.res[/b]

Looks like they're slowly working towards an eventual release soon.
1 2 3 4 ⋅⋅ 6
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